The document summarizes usability issues found while playtesting the game "Snow Way in Hell". It identifies 14 specific usability problems in the game related to areas like health bars, boss encounters, controls, instructions, and enemy behavior. Each problem is rated for importance and includes a proposed solution and screenshot reference. The problems cover various usability heuristics like visibility of system status, match between system and real world, user control and freedom, consistency and standards, and error prevention.
This presentation follow the "BGA Framework at a glance" presentation, and focus on BGA Studio game state machine.
After reading this presentation:
_ You know how to design and how to specify a game state machine for your game.
_ You know how to use game states to structure and organize your source code, in order you can concentrate yourself on each part.
_ You know how to use all game states built-in functionnalities to manage active players, status bar and game progression.
My partners Mohammed Alfehaid, Marwan Alruhaili, and I chose to develop a project called Nim. We entered developing this project with little to no knowledge of Android Studio or the development process.
Presentation of concept for an augmented-reality mobile game to alleviate phobias and induce relaxation. Done by Danny Fain as a project in 2013 as part of MSU online course "Foundations of Serious Games".
This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the
Commission cannot be held responsible for any use which may be made of the information contained therein.
This presentation follow the "BGA Framework at a glance" presentation, and focus on BGA Studio game state machine.
After reading this presentation:
_ You know how to design and how to specify a game state machine for your game.
_ You know how to use game states to structure and organize your source code, in order you can concentrate yourself on each part.
_ You know how to use all game states built-in functionnalities to manage active players, status bar and game progression.
My partners Mohammed Alfehaid, Marwan Alruhaili, and I chose to develop a project called Nim. We entered developing this project with little to no knowledge of Android Studio or the development process.
Presentation of concept for an augmented-reality mobile game to alleviate phobias and induce relaxation. Done by Danny Fain as a project in 2013 as part of MSU online course "Foundations of Serious Games".
This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the
Commission cannot be held responsible for any use which may be made of the information contained therein.
Está à procfura de um suplemento que o ajude na hora do treino? Quer mais força e mais foco durante o exercício físico? Está na altura de conhecer GAT Adenoflex, a fórmula que lhe vai garantir maior desempenho e um aumento da performance. Os benefícios associados a GAT Adenoflex passam pelo aumento dos níveis de testosterona.
In this game, a Photoshop Express user was presented with 2 photos side by side and they must identify what edits were made in each picture before time runs out.
Published on May 11, 2015
There are lots of suggestions about how to make a game fun. Best practices are everywhere, but you can't just follow them blindly. To create a fun game, you have to figure out how best practices integrate into your specific game. Come see what we did wrong, and what we learned along the way.
Tutorial and workshop from the Games for Health 2014 conference. Covers common problems, failings of gamification, elements of player experience, paper prototyping, and essential concepts in game design.
This is a presentation that I put together to show people what skills and responsibilities that my team had. It also tells people the type of leader that I want to become in the future.
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cdLisa Lee
This is a presentation that I put together that shows people how different sections of a game design company would look like from my team's point of view.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. 10 Heuristics: Snow Way in
Hell
Eric Harris, Jonathan Gonzalez, Lisa Lee, Ron
Smith, and Shawn Neal
Team Assignment 1
Full Sail University
2. Game Summary
The game is a platformer title and the objective of the
game is to navigate through the levels before the
player melts away. To defend yourself from enemies,
the player may throw snowballs. Once the enemy is
hit with a snowball, the player can collect them and
regain their level of “Frozeness”. The “Frozeness” bar
also doubles as the player’s health bar. As the game
progresses the “Frozeness” bar depletes gradually
and when receiving damage. Once the player’s
“Frozeness” bar is depleted they will die and have to
start from the last checkpoint. There are 9 levels the
player has to go through before completing the game.
3. Problem No Health Alerts/Game Updates
Rating Important
Description The bar is located on the top left the screen that displays “Frozeness” that is constantly
decreasing. The player doesn’t realize that it is a health bar until the bar depletes and the
player dies. Even when the bar is around 10% there isn’t any alerts that lets the player know
that they are about to die. The player doesn’t know if they receive any damage unless they
constantly look at the bar because there isn’t clear feedback letting the player know if they
received any damage (Ex. No Sound Effect).
Solution Fix the health bar by giving it a border to indicate how much health you have compared to
100% health. Let the player know that they are losing health gradually by possibly putting a
status ailment icon or in a simple message (Ex. Poison) under the bar. Provide feedback like a
sound effect to indicate damage received. Have the health bar fade in/out or blinking in red
indicated low health status.
Reference Shot
Visibility of System Status
4. Problem Misleading/Inaccurate Information, Missing Information
Rating Important
Description In the game there are misleading and inaccurate information such as the health bar itself.
Instead of Health, it is recognized as “Frozeness” and a white bar instead of a usual red or green
bar to indicate health. There is also missing information such as what the time means as there
isn’t any indication of it. There is also missing information in regards to bosses, sometimes
there is a “Health Bar” for a boss and sometimes there isn’t. It also doesn’t provide any
information if it is related to the boss (Ex. Boss Name).
Solution Correct the term “Frozeness” with Health and change the color of the white health bar to red
or green. Put the terms “Time Remaining” or just “Time” to indicate how much time left or how
much it passed above the numbers. Fix the boss health meter, make it consistent throughout
the game and display information that is related to the boss such as name of the enemy or just
the term “Boss” above the health meter.
Reference Shot
Match Between System and The
Real World
5. Problem How can a snowman melt in snow?
Rating Little Importance.
Description On the fourth playable level of the demo for SWIH, the snowman continues to lose health
gradually over a course of time while they are running through a blizzard. Naturally you would
think the blizzard would help the snowman stay in tack but the opposite occurs during
gameplay. This is more of a cosmetic issue that defies the rules of nature. It has very little
impact on the game itself.
Solution During this level the player could have infinite health at certain points or the designers of the
game could include some kind of constant effect on the character which would cause health
loss.
Reference Shot
Match Between System and The
Real World cont.
6. Problem No Direction Input/How to
Rating Important
Description There isn’t any directional input on the screen when game is played. The player has to figure
out what controls are used to play. On the screen, there isn’t a button for the player to click
on to get out of the current screen. The ESC key can be pressed to choose to exit, but there is
nothing saying that, so it was found by hitting keys until it was identified as the exit key.
Solution Create a user control button on the screen that stays on the screen at all times that lets the
player click on it to exit the current screen. A main menu button can be a button can be a
button that can be used.
Reference Shot
User Control And Freedom
7. Problem Game Combat System misleading/ Inaccurate
Rating Important
Description In the game, the character has a combat system of shooting out snowballs at enemies. The
character’s aim isn’t consistent every time. The player can click to throw a snowball at the
enemy, but the snowball doesn’t hit the enemy every time even when you are right on the
enemy.
Solution Create a more concise and accurate weapon firing system by making the aim have more
accuracy. When the character throws the snowball at the enemy, the snowball should hit the
enemy the first time if you are close to the enemy.
Reference Shot
Consistency And Standards
8. Problem When quitting a level, the player is never warned that quitting will cause the player to lose all
progress they have made within the game.
Rating Very Important
Description When selecting quit from the pause menu the player is not warned that they will lose all the
progress they have made in the level.
Solution A simple second prompt would correct this problem completely. Asking the player if they are
sure they want to quit, and warning them they will lose all progress is the easiest solution..
Reference Shot
Error Prevention
9. Problem Instruction not easily visible at any point in game, or easily retrievable to view when
appropriate.
Rating Very Important
Description At no point in the game is the player given any instructions on how to play the game. They are
left to figure out even the basic controls without any prompt from the game. Enemies,
dangers, and more advanced mechanics are never explained. Which leave the player to figure
these things out on their own. In the screenshot below the player must fire a snowball at the
flame to create steam to move upwards. This is an example of a more advanced mechanics
that is never explained.
Solution A prompt at the beginning of the game on basic controls for a short period of time would give
the player most of the needed information. A selection in the Main and Pause menus would
allow the player to reexamine the instructions would correct this error even further.
Reference Shot
Recognition Rather Than Recall
10. Problem Player Controls
Rating Important
Description There is also no instructional area for controls but there to inform the player on how to play.
The player is forced to fiddle with keys to figure out how to play. A player who fiddles long
enough will find there are multiple ways to move and jump but only one way to throw
snowballs.
Solution Creating a menu panel that includes input controls for the player to find out how to play. This
can either be accessed from the pause menu or the main menu.
Reference Shot
Flexibility and Efficiency of Use
11. Problem Lack of Contrast between UI and background.
Rating Important
Description There is a lack of contrast between the button text in the start menu panels, and during
gameplay the lack of contrast between the HUD text and the background. make it hard for the
player see all the information on the screen.
Solution Changing the button text to black would make the options significantly easier to see. Making
the HUD text larger with a solid border would allow for the player to have an easier time
seeing the HUD.
Reference Shot
Aesthetic and Minimalist Design
12. Problem Players may lack the understanding that “frozeness” is the players health and how it is
affected
Rating Very Important.
Description When the game launches and the first level is loaded the player starts out with a full
“frozeness” bar. Over the course of time the bar depletes and once completely gone the
player will die. Without an explanation that this bar indicates the player’s health,
inexperienced players may not consider the correlation between health and “frozeness.”
Keeping track of the player’s level of health is crucial to the gameplay experience.
Solution Considering that the consistent normal for the player’s life is health, if the designers wanted to
change the name to cater to the theme of the game they should explain that the player melts
away (loses life) as the player receives damage and over a slow period of time.
Reference Shot
Help User Recognize, Diagnose
and Recover from Errors
13. Problem Players do not have a sense of direction. No objectives for the player to fulfill are mentioned
in the game
Rating Important
Description While playing Snow Way In Hell, players lack direction or objectives. From the start of the
game you are confronted by thorns and may wander aimlessly through the level before you
realize that certain objectives need to be met before you can proceed through the level.
Inexperienced players may become frustrated with the lack of information provided to the
player. Players can still play the game but may run into instances of frustration for not being
able to return to certain areas and fully explore the level unless they restart the game.
Solution The designers of the game may include a translucent mini-map the player may toggle
between in order to get a sense of where to go. Another way to solve this problem would be
to inform the player of what needs to be accomplished before they can proceed (directional
arrow that points to the finish or next objective).
Reference Shot
Help User Recognize, Diagnose
and Recover from Errors cont.
14. Problem Some enemies you can pass through and some enemies you bump into but they all do
damage!
Rating Extremely important
Description As the player is venturing through the level you come across animated entities that can
harm you. Some of these villains pass straight through the player and some of them
prevent you from passing. Although you can pass through some of these enemies at times
they still inflict damage on the player. When trying to destroy these enemies the snowball
defense does not affect them until countless attempts to hit them in the face. This issue
can be quite problematic to the usability of the game. This should be a priority to fix in the
game prior to release because it affects the mechanics of the game.
Solution Consistency with the enemies nature must remain constant. On various levels if the
designers wanted the actions of the enemies to change they should alter the color or
physical appearance to indicate that this new enemy will act differently than the enemies
you previously encountered.
Reference Shot
Help User Recognize, Diagnose
and Recover from Errors cont.
15. Problem Players lack the knowledge of the game controls
Rating High Importance
Description In any new game players always seek to know how to do things. SWIH does not explain the
player’s controls and leaves them stranded on a level to figure out how to jump, throw
snowballs, pause the game, or aim. With this problem it is imperative to give the player a
sense of understanding to the player’s abilities in game. Otherwise the game can’t be played
properly or the experience will not be as fulfilling.
Solution This issue can easily be solved in the options menu. Create another menu for the players to
review their controls or include an instructions manual if the game is sold physically.
Reference Shot
Help and Documentation
16. Problem Targeting and use of snowballs
Rating Important
Description During gameplay the player may attempt to hit enemies with snowballs. However the distance
of the throw is not determined by conventional means such as holding down the action button
for a further toss or aiming further away from the character to get some range under the toss.
This problem was addressed by developing moment before attempting to throw a snowball.
Not a solid solution in various situations such as standing on a narrow surface. A vital game
mechanic that needs to be further explained before asking players to effectively play the
game.
Solution This issue can fixed by allowing the player to have more control over the distance of the
snowball tossed. The designers of the game can either include a strength meter or allow the
player to throw snowballs at the location where the cursor is placed on the screen.
Reference Shot
Help and Documentation cont.
17. References
Nielsen, J. (1995, January 1). Nielsen Norman Group. Retrieved March
8, 2015, from http://www.nngroup.com/articles/ten-usability-heuristics/
Isbister, K., & Schaffer, N. (2008). Game usability: Advice from the
experts for advancing the player experience (p. 80). San Francisco,
Calif.: Morgan Kaufmann ;.
Neil, T. (2009, May 17). 6 Tips for a Great Flex UX: Part 5. Retrieved
March 8, 2015, from http://designingwebinterfaces.com/6-tips-for-a-
great-flex-ux-part-5