The document discusses various examples of AI in gaming, including The Sims, Halo, and Black & White from the early 2000s. It notes that since the mid-2000s, game AI has not advanced much beyond a "chest-high wall". It then analyzes the AI in various games like Far Cry, The Walking Dead: Survival Instinct, and Left 4 Dead to showcase both successes and failures. Specific techniques like the AI Director in Left 4 Dead and use of "rays" in The Last of Us are highlighted. Videos are linked to demonstrate AI behaviors in games like Bully.