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WORLD OF WARCRAFTULTIMA ONLINENEVERWINTER NIGHTS
Modems and MMO RPGs
1991 1997 2004
NW=NeverWinter Nights
UO=Ultima Online
WoW= World of Warcraft
Hosts
0
25
50
75
100
NW UO WoW
Modem
Speed1MB
0
500000000
1000000000
NW UO WoW
617,000 19,540,000
0
1750000
3500000
5250000
7000000
NW UO WoW
115,000 250,000
Peak Users
Neverwinter Knights was released in 1991 and
players had to pay $6 an hour to play the online
mode.  2D based with pixelated graphics in
order to enable it to appear 3D, players could
walk through doors and buy food, armour and
weapons. However, these actions were all text
based as too were fighting sequences. The era’s
slow modem speeds and lack of hosts poses big
difference from today’s gaming spectrum.
In 1997, Ultima Online was released and
was instantly a massive hit, with 3D
graphics, the ability to communicate with
other players, build your own house and
earn virtual, in game money.  Players
were gifted with character customisation.
Collecting resources such as rock and
wood could earn money. Over time,
playerʼs stats could increase.
World	
  of	
  Warcra*	
  came	
  out	
  in	
  2004	
  and	
  was	
  
instantly	
  a	
  massive	
  hit.	
  A	
  fantasy	
  3D	
  world,	
  much	
  
larger	
  than	
  Ul@ma	
  Online’s,	
  with	
  highly	
  
customisable	
  3D	
  avatars,	
  the	
  game	
  has	
  so	
  much	
  
detail,	
  with	
  seDlements,	
  forests,	
  mountains	
  and	
  
an	
  encyclopedia	
  of	
  wildlife.	
  Players	
  can	
  kill	
  this	
  
wildlife	
  as	
  well	
  as	
  fellow	
  online	
  players,	
  to	
  gain	
  
XP	
  and	
  increase	
  their	
  ranking,	
  enhancing	
  the	
  
compe@@ve	
  edge.	
  	
  It	
  features	
  high	
  defini@on	
  
polygon	
  graphics	
  prevent	
  pixila@on.

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Mm os and rpgs

  • 1. WORLD OF WARCRAFTULTIMA ONLINENEVERWINTER NIGHTS Modems and MMO RPGs 1991 1997 2004 NW=NeverWinter Nights UO=Ultima Online WoW= World of Warcraft Hosts 0 25 50 75 100 NW UO WoW Modem Speed1MB 0 500000000 1000000000 NW UO WoW 617,000 19,540,000 0 1750000 3500000 5250000 7000000 NW UO WoW 115,000 250,000 Peak Users Neverwinter Knights was released in 1991 and players had to pay $6 an hour to play the online mode.  2D based with pixelated graphics in order to enable it to appear 3D, players could walk through doors and buy food, armour and weapons. However, these actions were all text based as too were fighting sequences. The era’s slow modem speeds and lack of hosts poses big difference from today’s gaming spectrum. In 1997, Ultima Online was released and was instantly a massive hit, with 3D graphics, the ability to communicate with other players, build your own house and earn virtual, in game money.  Players were gifted with character customisation. Collecting resources such as rock and wood could earn money. Over time, playerʼs stats could increase. World  of  Warcra*  came  out  in  2004  and  was   instantly  a  massive  hit.  A  fantasy  3D  world,  much   larger  than  Ul@ma  Online’s,  with  highly   customisable  3D  avatars,  the  game  has  so  much   detail,  with  seDlements,  forests,  mountains  and   an  encyclopedia  of  wildlife.  Players  can  kill  this   wildlife  as  well  as  fellow  online  players,  to  gain   XP  and  increase  their  ranking,  enhancing  the   compe@@ve  edge.    It  features  high  defini@on   polygon  graphics  prevent  pixila@on.