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Connor McGarrigle
Customisation in games is vital for success, take World of Warcraft for 
example almost all aspects are customisable the blow two screenshots 
are keybindings where almost anything can be assigned and changed 
to any key on the keyboard, the right picture is of a talent tree, as you 
can see there are tons of options on which a user can pick where you 
can match it to your playstyle.
The second part of customisation in games is to ‘show off’ and the 
customisation of interfaces to a users preference, on the left there is a 
screenshot from APB: Reloaded where a user can design their own car and 
then drive it around the game world with the purpose to ‘show off’. The 
screenshot on the right is a UI (Interface) where a user can put their 
abilities in any order and choose to use any they wish.
Exploration is a key faction in a games success, players play games for 
PvE and PvP but the exploration is a underrated feature even though 
players do not typically look for exploration when buying a game without 
it the game would not be successful. The left screenshot is a user getting a 
reward for exploration, a achievement. The right is a map of a game, with 
a lot of land to explore.
Loading screens play a vital part in games, the screenshot on the left 
describes the Lore of a game, what the game is about and the story 
behind it. The screenshot on the right shows the game world. What 
players can expect ingame when they are ready to play.
Obtaining gear drives a lot of players to play their selected game, it gives 
a sense of achievement when you get that all import piece. The screenshot 
on the left is a player getting cosmetic gear, it gives no advantage over 
other players but allows them to display something they tried hard to get. 
The screenshot on the right is about obtaining better gear to hit harder 
and obtain a advantage over other players.
Character selection screen has changed so much. The screenshot on the 
left lets a user display multiple characters and choose a different one each 
time they want to play. The screenshot on the right is a older arena game 
where a user can pick one character in a game and then choose after.
Quests are a way of progression in games which normally provide 
rewards or experience. The screenshot to the left is a user getting 
directions to finish the quest and the right shot is a quest tab where 
users can store more then one quest.
Player VS player (PVP) is a common element in MMOs or battle 
arena games where players go into battle and one side wins, often 
dependent on gear and the skill level of the players
Player VS Environment (PVE) is for players who do not like PVP or 
simply for players who enjoy both, PVE is more dependent on lore and 
obtaining better gear to progress through different instances.
Halo 3’s music is heavily dedicated to lore, although it contains no words 
you get the sense of a struggle and fight from the background video and 
present music. The music was iconic to the franchise.
Toxikk is a upcoming game built around the classic player vs player 
games which where released pre 2002 where minimal progression is 
actually present. The trailer presents gameplay and game features 
and not any lore like most trailers contain.
Assassins Creed 3 trailer provides no game play, the trailer only 
shows a cinematic which represents lore in the game. It shows the 
overall story of the game on how one many can change anything not 
dependent on what he faced.

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Game aspects reworked

  • 2. Customisation in games is vital for success, take World of Warcraft for example almost all aspects are customisable the blow two screenshots are keybindings where almost anything can be assigned and changed to any key on the keyboard, the right picture is of a talent tree, as you can see there are tons of options on which a user can pick where you can match it to your playstyle.
  • 3. The second part of customisation in games is to ‘show off’ and the customisation of interfaces to a users preference, on the left there is a screenshot from APB: Reloaded where a user can design their own car and then drive it around the game world with the purpose to ‘show off’. The screenshot on the right is a UI (Interface) where a user can put their abilities in any order and choose to use any they wish.
  • 4. Exploration is a key faction in a games success, players play games for PvE and PvP but the exploration is a underrated feature even though players do not typically look for exploration when buying a game without it the game would not be successful. The left screenshot is a user getting a reward for exploration, a achievement. The right is a map of a game, with a lot of land to explore.
  • 5. Loading screens play a vital part in games, the screenshot on the left describes the Lore of a game, what the game is about and the story behind it. The screenshot on the right shows the game world. What players can expect ingame when they are ready to play.
  • 6. Obtaining gear drives a lot of players to play their selected game, it gives a sense of achievement when you get that all import piece. The screenshot on the left is a player getting cosmetic gear, it gives no advantage over other players but allows them to display something they tried hard to get. The screenshot on the right is about obtaining better gear to hit harder and obtain a advantage over other players.
  • 7. Character selection screen has changed so much. The screenshot on the left lets a user display multiple characters and choose a different one each time they want to play. The screenshot on the right is a older arena game where a user can pick one character in a game and then choose after.
  • 8. Quests are a way of progression in games which normally provide rewards or experience. The screenshot to the left is a user getting directions to finish the quest and the right shot is a quest tab where users can store more then one quest.
  • 9. Player VS player (PVP) is a common element in MMOs or battle arena games where players go into battle and one side wins, often dependent on gear and the skill level of the players
  • 10. Player VS Environment (PVE) is for players who do not like PVP or simply for players who enjoy both, PVE is more dependent on lore and obtaining better gear to progress through different instances.
  • 11. Halo 3’s music is heavily dedicated to lore, although it contains no words you get the sense of a struggle and fight from the background video and present music. The music was iconic to the franchise.
  • 12. Toxikk is a upcoming game built around the classic player vs player games which where released pre 2002 where minimal progression is actually present. The trailer presents gameplay and game features and not any lore like most trailers contain.
  • 13. Assassins Creed 3 trailer provides no game play, the trailer only shows a cinematic which represents lore in the game. It shows the overall story of the game on how one many can change anything not dependent on what he faced.