Fruit ninja, a game that focuses not
so much on a digital character but
rather on digital objects, was more
open to a range of different
interpretations within the icon
design as there is no personal or
emotional connection shared between
the player and a particular individual
in the game apart from a physical
interaction with the sabre.
The East Asian theme and setting
has been carried into the logo, which
features a background layered with a
texture that looks just like bamboo.
The sabre, that is illuminated
effectively (perhaps to convey to
the user that it is in fact the
primary weapon/character) slants
strongly directly on the diagonal line
that shoots up from the bottom
left hand corner of the icon to its
top right. The two halves of the
watermelon sit predominantly within
the centre circle with their ends
emerging just outside. The juice
The juice of the chopped watermelon (which appears to have been
selected as the default fruit, perhaps for its juiciness) shown to be
splattered across the screen of the icon to add a sense of depth to it,
whilst the juice splatters themselves are coloured with a slight
transparency to add a lack of depth to their texture, which is realistic
in ways.The colour scheme uses many shades of the same colour to provide an
effective method of shading. For instance, 3 shades of red are used to
add detail to centre of the inside of the watermelon by layering it up
them. 6 shades of green are also used to master the pattern of the
watermelon’s outer shell. Many different variations of beige, including a

Fruit ninja app logo analysis

  • 1.
    Fruit ninja, agame that focuses not so much on a digital character but rather on digital objects, was more open to a range of different interpretations within the icon design as there is no personal or emotional connection shared between the player and a particular individual in the game apart from a physical interaction with the sabre. The East Asian theme and setting has been carried into the logo, which features a background layered with a texture that looks just like bamboo. The sabre, that is illuminated effectively (perhaps to convey to the user that it is in fact the primary weapon/character) slants strongly directly on the diagonal line that shoots up from the bottom left hand corner of the icon to its top right. The two halves of the watermelon sit predominantly within the centre circle with their ends emerging just outside. The juice The juice of the chopped watermelon (which appears to have been selected as the default fruit, perhaps for its juiciness) shown to be splattered across the screen of the icon to add a sense of depth to it, whilst the juice splatters themselves are coloured with a slight transparency to add a lack of depth to their texture, which is realistic in ways.The colour scheme uses many shades of the same colour to provide an effective method of shading. For instance, 3 shades of red are used to add detail to centre of the inside of the watermelon by layering it up them. 6 shades of green are also used to master the pattern of the watermelon’s outer shell. Many different variations of beige, including a