This document discusses narrative and objective design in video game development. It defines narrative as the overall story experience created through plot, gameplay, music, and player choices. Objective design focuses on the goals of the game, such as capturing territory, collecting items, solving puzzles, or building resources. Several examples are provided to illustrate strong narrative games like The Last of Us and The Wolf Among Us, as well as common objective-based goals such as territorial control, collection, and chase/race scenarios.