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How to Design a Game
Profile Games Achievement
WIDEN UP YOUR GAMES LIBRARY
WHY?
Your Game
Your Game
Cracking Game?
Free Games:
Kongregate
Gamejolt
Y8.com
Armor Games
Newgrounds
Android
iOS
Windows Store
Cheap Games:
Steam
Origin
IndieGala
Humble Bundle
Small games? Pfft
YOUTUBE
Be The First
Be The Best
Be Different
Create new trend
Out of the Box
Being Different
Quick Tips Game Design
Reverse Mechanic
Everyday Activities Theme
Combine Genre
Game Tweaking
Now, The Real lecture
7 Lesson Designing a Game
Know Your Audience
#1 Fighting against human nature is a losing battle
Complex OS
“Dont Change Your Players
To Match Your Game”
“Change Your Game
To Match Your Players”
Preloaded-knowledge player
Preloaded-emotion player
Use it to make learning easier
#2 Make use of piggybacking
Tower defense game
Plant It!!
Plants
Planted
Can’t Move
Wave?
Wide known
Slow
“You Dont have to teach players
Things they already know”
#3 Allow your player to make the game personal
Give a lot of choices
Player’s Build
#4 Design the game for the audience it’s intended for
Who is your audience?
“When you aim to please
everyone, you often please no one”
#5 Be more afraid of boring your players
than challenging them
Plain platformer games
Challenging Platformer Game
“Challenging is not punishing”
Punishing Game
Permadeath Lose Level
How?
Forced to explore
What we might
not able to
Teach us
something new
#6 Restrictions breed creativity
Theme
Set
Open
Ended
Set
Which is harder to make?
How brain work
#7 Your audience is good at recognizing problems
Developer Perspective Audience Perspective
“ Idea is Cheap
Execution is Everything ”

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How to Design A Game

Editor's Notes

  1. Berfikir diluar apa yang dipikirkan orang orang pada umumnya
  2. Mengubah sesuatu yang ada dalam suatu game sehingga game tampak berbeda
  3. Karakter diem aja, musuh ada di sebelah kenapa kok ga pindah
  4. Bukan cuma ambil 2 item dan jadi, tapi ada pemikiran mendalam dibalik itu semua
  5. Biasanya orang kalo bikin sesuatu dia merasa memiliki hal tersebut Sesuatu yang bikin mereka merasa iniloh mereka
  6. Entah itu jalan berbeda, cerita berbeda, resource
  7. Kita mungkin pernah mengalami hal ini, takut desain level terlalu sulit sehingga tingkat kesulitan di permudah
  8. Hardcore gamer sampe bikin speedrun yang gaboleh mati
  9. Kasi resource / equipment / skill yang sesuai dengan tingkat kesulitan yang dihadapi
  10. Developer ego nya tinggi, game yang mereka buat bagaikan bayi, gabisa ngelihat masalah yang mereka bikin Player yang main bisa lihat itu karena mereka ga bikin