3. CONCEPT
• A First person arcade game with stages
• Dynamic game that creates a new genre:
''SLICE ON RAILS''
• The player cuts the enemies that come his
way, using a simple finger gesture
– Recovering Arcade spirit
– Fast, Challenging and resemblance with
reality
4. Interactive Variety
• Based on the cut mechanic, different
elements are created to increase
variety and to improve game
experience.
– Cuttable
– Cuttable in a line
– Projectiles
– Musn’t-cut units
6. The Game
• The player has 3 lives and has to reach the end of
the stage with at least one of them.
• The enemies go from the back to the front, coming
to the player.
It means lose a life.
7. The Game
• The enemies or projectiles not cut will take
away one life as they contact the player.
• If the player cuts a mustn’t-cut unit, he will lose
a life.
8. The Bosses
• Every few stages, the player must face a
boss, who personifies each one of the game
core mechanics (cut, projectiles, musntn’t
cut)
These battles are epic moments
where the player is concentrated
to defeat a single yet powerful
enemy.
9. USPs
• Simple, easy to learn, addictive and a
succesful difficulty curve.
• Recognizable and impressive art
• Easy to create IPs in other times and
environments
10. IPs
• Project goal
– Create a recognizable world itself
• Feasible merchandising
• Mechanics and aesthetics easy
extrapolated to different genres and
gameplays .
11. Competitors
• Fruit Ninja, Smash hit
• Cut-shumoto offers:
– Progress by stages
– Retrieve the arcade classic in
a casual format
– Slice on rails genre
– Unique Bosses
12. Monetization
• 2 different approaches:
• Premium 0’89€
• Free with In App purchases: More
heart containers (until 5), New cut
effects , worlds are unlocked with 3
stars in all the previous stages , or by
payment .
13. The Team
• Young students from U-Tad, motivated
to start in game development
• Hard workers, facing a new motor to do
the game (Project Anarchy from Havok)
• Self organized Team and facing the tasks
for the entire project.