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@cutshumoto
cutshumoto.tumblr.com
CONCEPT
• A First person arcade game with stages
• Dynamic game that creates a new genre:
''SLICE ON RAILS''
• The player cuts the enemies that come his
way, using a simple finger gesture
– Recovering Arcade spirit
– Fast, Challenging and resemblance with
reality
Interactive Variety
• Based on the cut mechanic, different
elements are created to increase
variety and to improve game
experience.
– Cuttable
– Cuttable in a line
– Projectiles
– Musn’t-cut units
Visuals
• Japanese-like world
• Based in origami and paper theme
• Original designs and shapes
The Game
• The player has 3 lives and has to reach the end of
the stage with at least one of them.
• The enemies go from the back to the front, coming
to the player.
It means lose a life.
The Game
• The enemies or projectiles not cut will take
away one life as they contact the player.
• If the player cuts a mustn’t-cut unit, he will lose
a life.
The Bosses
• Every few stages, the player must face a
boss, who personifies each one of the game
core mechanics (cut, projectiles, musntn’t
cut)
These battles are epic moments
where the player is concentrated
to defeat a single yet powerful
enemy.
USPs
• Simple, easy to learn, addictive and a
succesful difficulty curve.
• Recognizable and impressive art
• Easy to create IPs in other times and
environments
IPs
• Project goal
– Create a recognizable world itself
• Feasible merchandising
• Mechanics and aesthetics easy
extrapolated to different genres and
gameplays .
Competitors
• Fruit Ninja, Smash hit
• Cut-shumoto offers:
– Progress by stages
– Retrieve the arcade classic in
a casual format
– Slice on rails genre
– Unique Bosses
Monetization
• 2 different approaches:
• Premium 0’89€
• Free with In App purchases: More
heart containers (until 5), New cut
effects , worlds are unlocked with 3
stars in all the previous stages , or by
payment .
The Team
• Young students from U-Tad, motivated
to start in game development
• Hard workers, facing a new motor to do
the game (Project Anarchy from Havok)
• Self organized Team and facing the tasks
for the entire project.
@cutshumoto
cutshumoto.tumblr.com

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CUT-SHUMOTO inglés

  • 2.
  • 3. CONCEPT • A First person arcade game with stages • Dynamic game that creates a new genre: ''SLICE ON RAILS'' • The player cuts the enemies that come his way, using a simple finger gesture – Recovering Arcade spirit – Fast, Challenging and resemblance with reality
  • 4. Interactive Variety • Based on the cut mechanic, different elements are created to increase variety and to improve game experience. – Cuttable – Cuttable in a line – Projectiles – Musn’t-cut units
  • 5. Visuals • Japanese-like world • Based in origami and paper theme • Original designs and shapes
  • 6. The Game • The player has 3 lives and has to reach the end of the stage with at least one of them. • The enemies go from the back to the front, coming to the player. It means lose a life.
  • 7. The Game • The enemies or projectiles not cut will take away one life as they contact the player. • If the player cuts a mustn’t-cut unit, he will lose a life.
  • 8. The Bosses • Every few stages, the player must face a boss, who personifies each one of the game core mechanics (cut, projectiles, musntn’t cut) These battles are epic moments where the player is concentrated to defeat a single yet powerful enemy.
  • 9. USPs • Simple, easy to learn, addictive and a succesful difficulty curve. • Recognizable and impressive art • Easy to create IPs in other times and environments
  • 10. IPs • Project goal – Create a recognizable world itself • Feasible merchandising • Mechanics and aesthetics easy extrapolated to different genres and gameplays .
  • 11. Competitors • Fruit Ninja, Smash hit • Cut-shumoto offers: – Progress by stages – Retrieve the arcade classic in a casual format – Slice on rails genre – Unique Bosses
  • 12. Monetization • 2 different approaches: • Premium 0’89€ • Free with In App purchases: More heart containers (until 5), New cut effects , worlds are unlocked with 3 stars in all the previous stages , or by payment .
  • 13. The Team • Young students from U-Tad, motivated to start in game development • Hard workers, facing a new motor to do the game (Project Anarchy from Havok) • Self organized Team and facing the tasks for the entire project.