The document discusses various examples of AI in gaming, including The Sims, Halo, and Black & White from the early 2000s. It notes that since the mid-2000s, game AI has not advanced much beyond a "chest-high wall". Examples of more recent AI systems are discussed for Far Cry 2 and 3 with improvements to animal AI. The Walking Dead game had poor zombie AI that did not properly focus on the player. Left 4 Dead's "AI Director" is praised for dynamically adjusting zombie spawns based on player performance. Examples are also given of effective combat AI in Bully and techniques used for Ellie's AI in The Last of Us.