The document provides an overview of object-oriented analysis and design (OOAD). It discusses the objectives of learning OOAD skills like UML design diagrams and mapping design to code. The agenda includes an introduction to OOAD, UML diagrams, implementation, and OO testing. Object-oriented analysis focuses on identifying domain objects and requirements, while object-oriented design defines software objects and their relationships to meet requirements. UML is the standard notation used to capture objects and relationships. The design is then mapped to code through implementation. Testing ensures the software functions as intended.
OOAD Part A Question with answer and Part B & C questions.
References :
1) Previous University Questions.
2) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman.
3) Google search engine for text and images.
This document provides an introduction to object-oriented analysis and design (OOA/D). It discusses the key concepts of analysis, design, and the Unified Modeling Language (UML). It also provides an example of analyzing and designing a simple dice game to illustrate the process, including defining use cases, creating a domain model, interaction diagrams, and a design class diagram. The goal is to teach students how to apply OOA/D principles and the UML notation to create robust and maintainable software designs.
This document provides an overview of object-oriented analysis and design (OOAD) and the unified process modeling approach. It discusses key OOAD concepts like use cases, class diagrams, state diagrams, sequence diagrams, and the three phases of analysis, design, and implementation. It also describes the unified process, which is an iterative methodology for developing software using these OOAD techniques and UML notation. The document aims to introduce the fundamental concepts and best practices of taking a problem domain through the object-oriented systems development lifecycle.
The document discusses object-oriented analysis and design (OOAD) using the Unified Modeling Language (UML). It covers what OOAD is, different approaches to system analysis, object-oriented methodologies, the history and definition of UML, UML diagrams and modeling, and characteristics of a UML process. The chapter also includes an example ductwork estimating system case study.
The document provides an overview of object-oriented analysis and design (OOAD). It discusses key OOAD concepts like iterative development, the Unified Process, UML notation, thinking in terms of objects and their services/responsibilities. It explains the differences between object-oriented analysis, which focuses on identifying domain objects, and object-oriented design, which defines software objects and how they collaborate. The document uses a dice game example to illustrate domain modeling with objects, interaction diagrams to show message flows, and a class diagram to define class attributes and methods.
This document discusses object-oriented analysis and design (OOAD). It introduces key OOAD concepts like classes, objects, abstraction, encapsulation, inheritance, polymorphism, and associations. It explains that OOAD implements object-oriented analysis to develop an object model of the problem, object-oriented design to develop a model of the solution, and object-oriented programming to develop the model using an OO language. The document also discusses using the Unified Modeling Language (UML) for OOAD, with examples of use case diagrams and class diagrams. It provides external readings on OOAD and gives homework questions related to analyzing a class diagram for an elevator system.
Object-oriented modeling and design uses objects and classes to model real-world concepts. It promotes better understanding of requirements through analysis, design, and implementation using object-oriented notations and processes. Key characteristics include identity, classification through classes, inheritance for sharing features among classes, and polymorphism where operations behave differently for different classes. Modeling involves creating class, state, and interaction models. Object-oriented themes like abstraction, encapsulation, and inheritance allow for flexibility, reusability, and low maintenance costs.
The document provides an overview of object-oriented analysis and design (OOAD). It discusses the objectives of learning OOAD skills like UML design diagrams and mapping design to code. The agenda includes an introduction to OOAD, UML diagrams, implementation, and OO testing. Object-oriented analysis focuses on identifying domain objects and requirements, while object-oriented design defines software objects and their relationships to meet requirements. UML is the standard notation used to capture objects and relationships. The design is then mapped to code through implementation. Testing ensures the software functions as intended.
OOAD Part A Question with answer and Part B & C questions.
References :
1) Previous University Questions.
2) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman.
3) Google search engine for text and images.
This document provides an introduction to object-oriented analysis and design (OOA/D). It discusses the key concepts of analysis, design, and the Unified Modeling Language (UML). It also provides an example of analyzing and designing a simple dice game to illustrate the process, including defining use cases, creating a domain model, interaction diagrams, and a design class diagram. The goal is to teach students how to apply OOA/D principles and the UML notation to create robust and maintainable software designs.
This document provides an overview of object-oriented analysis and design (OOAD) and the unified process modeling approach. It discusses key OOAD concepts like use cases, class diagrams, state diagrams, sequence diagrams, and the three phases of analysis, design, and implementation. It also describes the unified process, which is an iterative methodology for developing software using these OOAD techniques and UML notation. The document aims to introduce the fundamental concepts and best practices of taking a problem domain through the object-oriented systems development lifecycle.
The document discusses object-oriented analysis and design (OOAD) using the Unified Modeling Language (UML). It covers what OOAD is, different approaches to system analysis, object-oriented methodologies, the history and definition of UML, UML diagrams and modeling, and characteristics of a UML process. The chapter also includes an example ductwork estimating system case study.
The document provides an overview of object-oriented analysis and design (OOAD). It discusses key OOAD concepts like iterative development, the Unified Process, UML notation, thinking in terms of objects and their services/responsibilities. It explains the differences between object-oriented analysis, which focuses on identifying domain objects, and object-oriented design, which defines software objects and how they collaborate. The document uses a dice game example to illustrate domain modeling with objects, interaction diagrams to show message flows, and a class diagram to define class attributes and methods.
This document discusses object-oriented analysis and design (OOAD). It introduces key OOAD concepts like classes, objects, abstraction, encapsulation, inheritance, polymorphism, and associations. It explains that OOAD implements object-oriented analysis to develop an object model of the problem, object-oriented design to develop a model of the solution, and object-oriented programming to develop the model using an OO language. The document also discusses using the Unified Modeling Language (UML) for OOAD, with examples of use case diagrams and class diagrams. It provides external readings on OOAD and gives homework questions related to analyzing a class diagram for an elevator system.
Object-oriented modeling and design uses objects and classes to model real-world concepts. It promotes better understanding of requirements through analysis, design, and implementation using object-oriented notations and processes. Key characteristics include identity, classification through classes, inheritance for sharing features among classes, and polymorphism where operations behave differently for different classes. Modeling involves creating class, state, and interaction models. Object-oriented themes like abstraction, encapsulation, and inheritance allow for flexibility, reusability, and low maintenance costs.
The document provides an introduction to Object Oriented Analysis and Design (OOAD). It discusses key OO concepts including objects, classes, inheritance, polymorphism, and the three main models used in OOAD - the class model, state model, and interaction model. It also provides examples to illustrate concepts like classification, inheritance, polymorphism, and the relationships between the different models. The document is serving as an introductory chapter to OOAD principles and terminology.
Round - Trip Software Engineering using UML: From Architecture to Design and...Aman Mishra
This document is a term paper about round-trip software engineering using the Unified Modeling Language (UML) to model software architectures from initial design through implementation and back. It discusses three strategies for using UML to model software architectures: using UML "as is", constraining UML with extensions, and augmenting the UML meta-model. It also presents a view integration framework for identifying and resolving mismatches within and across UML models at different levels of abstraction to support round-trip engineering.
The document discusses Object-Oriented Analysis and Design (OOAD). It summarizes several chapters from a book on OOAD, including complexity in software, the object model, classes and objects, classification, UML notation, development processes, and pragmatics. The author provides their opinion of the book, noting it has some good information but is difficult to read in places. Overall, the discussion emphasizes that design requires balancing trade-offs and making informed choices based on each project's overall criteria.
This document discusses object-oriented analysis and design (OOAD) and the unified process. It introduces OOAD and the unified process framework, which includes inception, elaboration, construction, and transition phases. It also covers the unified modeling language (UML), including use case diagrams, class diagrams, and other diagram types. Specific topics covered include identifying actors and use cases, drawing associations and relationships between actors and use cases, class notation, and an example use case diagram for an alarm clock system.
This document outlines the syllabus for the course CS8592 - Object Oriented Analysis and Design (V-Semester). The objectives of the course are to understand object modeling fundamentals, the Unified Process approach, and designing with UML diagrams. The syllabus is divided into 5 units covering topics like the Unified Process, use case modeling, static UML diagrams, dynamic/implementation diagrams, design patterns, and testing. The outcomes are for students to be able to express software design with UML, identify scenarios based on requirements, transform designs into pattern-based designs, and understand various OO testing methodologies.
Object-oriented analysis and design (OOAD) emphasizes investigating requirements rather than solutions, and conceptual solutions that fulfill requirements rather than implementations. OOAD focuses on identifying domain concepts and defining software objects and how they collaborate. The unified process model includes inception, elaboration, construction, and transition phases with iterations and milestones leading to final product releases. Main OO concepts are encapsulation, abstraction, inheritance, and polymorphism.
Information Systems Analysis and Design Overview of OOAD, UML, and RUPDang Tuan
The document provides an overview of object-oriented analysis and design (OOAD), the Unified Modeling Language (UML), and the Rational Unified Process (RUP). It discusses key OO concepts like classes, objects, encapsulation, inheritance, and polymorphism. It also outlines the phases and disciplines of RUP, including inception, elaboration, construction, and transition. Iterative development and UML diagrams like use cases and class models are presented as core parts of the OO analysis and design methodology.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses key OOAD concepts like classes, objects, attributes, methods, inheritance, encapsulation, and polymorphism. It also describes the nine UML diagrams used for modeling systems, including use case diagrams, class diagrams, and sequence diagrams. Finally, it explains how UML can be used at different levels of abstraction and from different perspectives in the analysis and design process.
This document discusses object-oriented concepts and modeling. It begins by listing three textbooks on these topics. It then provides an overview of object-oriented concepts like objects, classes, inheritance, polymorphism, and encapsulation. It describes the stages of object-oriented analysis, design and implementation. It discusses the three main models used in object-oriented modeling: class models, state models, and interaction models. Finally, it covers object-oriented themes like abstraction, encapsulation, and polymorphism and the purposes of modeling.
This document provides an overview of object-oriented analysis and design. It defines key terms and concepts in object-oriented modeling like use cases, class diagrams, states, sequences. It describes developing requirements models using use cases and class diagrams. It also explains modeling object behavior through state and sequence diagrams and transitioning analysis models to design.
The document discusses software architecture and the Rational Unified Process (RUP). It provides definitions of key terms:
1) Software architecture is a structural plan that describes system elements, how they fit together, and how they work together to fulfill requirements. It guides implementation and sets expectations.
2) The RUP is an iterative process focusing on requirements and design. Each iteration captures requirements, performs analysis/design, implements, and tests to evolve the system. Risks are assessed and prioritized to guide iterations.
3) The RUP uses multiple "views" including use cases, components, and interactions to represent a system from different stakeholder perspectives.
The document discusses various UML diagrams used for modeling dynamic and implementation aspects of software systems. It describes interaction diagrams like sequence diagrams and collaboration diagrams which are used to model object interactions. It also covers state machine diagrams and activity diagrams which are used to model dynamic system behavior. Finally, it discusses implementation diagrams like package diagrams, component diagrams, and deployment diagrams which are used to model system organization and deployment.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes graphical notations for various modeling elements like classes, interfaces, use cases, etc. and relationships between them. It also defines rules and mechanisms like stereotypes and tagged values to extend the language for domain-specific needs. UML models can represent different views of a system like use case, design, process, implementation and deployment views.
This document is a lecture introduction to object oriented analysis and design (OOA/D) at the University of Education Okara. It discusses key topics that will be covered in the course, including applying the Unified Modeling Language (UML), assigning responsibilities to objects, requirements analysis, use cases, the Unified Process (UP) methodology, and the differences between object oriented analysis, design and implementation. The goal is for students to learn skills in analyzing requirements and designing object-oriented systems using standard best practices.
The document discusses object oriented methodologies and software quality assurance. It provides an overview of object oriented analysis and design, including object oriented methodologies like Rumbaugh's Object Modeling Technique (OMT), the Booch methodology, and Jacobson's methodologies. It also discusses software quality assurance activities and processes, object oriented metrics, quality costs, and formal technical reviews. The key aspects covered are modeling techniques in OMT, phases of development in various methodologies, and ensuring quality through activities like reviews, audits, and metrics.
This document provides an overview of the CST 205 Object Oriented Programming using Java course, which covers approaches to software design like object oriented design, UML diagrams including class diagrams, and an introduction to Java programming. It then discusses class diagrams in more detail, including UML notation for classes, member visibility and scope, relationships between classes like association and generalization, and provides an example class diagram for a pizza order system.
This document provides an overview of key topics in object-oriented analysis and design that will be covered, including iterative development processes like the Unified Process, UML notation, requirements analysis, OOA/D principles, design patterns, and more. It discusses thinking in terms of objects and their services and responsibilities. Homework is assigned to define and discuss use cases, domain models, interaction diagrams, and class diagrams. Students are responsible for all material in Chapter 1.
This document provides an overview of object-oriented analysis and design (OOAD) concepts. It discusses iterative development processes like the Unified Process and agile approaches. It emphasizes thinking in terms of objects and their services and responsibilities. The document also covers UML notation, requirements analysis, design patterns, OOA/D principles, and implementing designs in code. Students will study these topics and be assigned homework to define and discuss domain models, interaction diagrams, class diagrams, and use cases.
This document provides an overview of object-oriented analysis and design (OOAD) concepts. It discusses iterative development processes like the Unified Process and agile approaches. It emphasizes thinking in terms of objects and their services and responsibilities. The document also covers UML notation, requirements analysis, design patterns, OOA which identifies problem domain objects, and OOD which defines how software objects meet requirements. Students will study these topics and be assigned homework to define and discuss domain models, interaction diagrams, class diagrams, and use cases.
This document discusses object-oriented analysis and design (OOAD). It introduces the Unified Modeling Language (UML) as a standard notation for capturing objects. Analysis investigates the problem domain to identify objects, while design defines how software objects will collaborate to meet requirements. Key concepts discussed include abstraction, encapsulation, information hiding, and the class-responsibility-collaborator modeling technique. Quality management aims to reduce defects through practices applied throughout the software development process.
The document discusses Object Oriented Analysis and Design (OOAD) and the Rational Unified Process (RUP). It explains that OOAD involves analyzing a problem domain to identify objects and then designing how software objects will collaborate to meet requirements. RUP is an iterative software development process that uses use cases, UML diagrams, and other artifacts. It has phases like inception, elaboration, construction, and transition where requirements are gathered, designs are created and refined, and software is implemented through iterations.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
The document provides an introduction to Object Oriented Analysis and Design (OOAD). It discusses key OO concepts including objects, classes, inheritance, polymorphism, and the three main models used in OOAD - the class model, state model, and interaction model. It also provides examples to illustrate concepts like classification, inheritance, polymorphism, and the relationships between the different models. The document is serving as an introductory chapter to OOAD principles and terminology.
Round - Trip Software Engineering using UML: From Architecture to Design and...Aman Mishra
This document is a term paper about round-trip software engineering using the Unified Modeling Language (UML) to model software architectures from initial design through implementation and back. It discusses three strategies for using UML to model software architectures: using UML "as is", constraining UML with extensions, and augmenting the UML meta-model. It also presents a view integration framework for identifying and resolving mismatches within and across UML models at different levels of abstraction to support round-trip engineering.
The document discusses Object-Oriented Analysis and Design (OOAD). It summarizes several chapters from a book on OOAD, including complexity in software, the object model, classes and objects, classification, UML notation, development processes, and pragmatics. The author provides their opinion of the book, noting it has some good information but is difficult to read in places. Overall, the discussion emphasizes that design requires balancing trade-offs and making informed choices based on each project's overall criteria.
This document discusses object-oriented analysis and design (OOAD) and the unified process. It introduces OOAD and the unified process framework, which includes inception, elaboration, construction, and transition phases. It also covers the unified modeling language (UML), including use case diagrams, class diagrams, and other diagram types. Specific topics covered include identifying actors and use cases, drawing associations and relationships between actors and use cases, class notation, and an example use case diagram for an alarm clock system.
This document outlines the syllabus for the course CS8592 - Object Oriented Analysis and Design (V-Semester). The objectives of the course are to understand object modeling fundamentals, the Unified Process approach, and designing with UML diagrams. The syllabus is divided into 5 units covering topics like the Unified Process, use case modeling, static UML diagrams, dynamic/implementation diagrams, design patterns, and testing. The outcomes are for students to be able to express software design with UML, identify scenarios based on requirements, transform designs into pattern-based designs, and understand various OO testing methodologies.
Object-oriented analysis and design (OOAD) emphasizes investigating requirements rather than solutions, and conceptual solutions that fulfill requirements rather than implementations. OOAD focuses on identifying domain concepts and defining software objects and how they collaborate. The unified process model includes inception, elaboration, construction, and transition phases with iterations and milestones leading to final product releases. Main OO concepts are encapsulation, abstraction, inheritance, and polymorphism.
Information Systems Analysis and Design Overview of OOAD, UML, and RUPDang Tuan
The document provides an overview of object-oriented analysis and design (OOAD), the Unified Modeling Language (UML), and the Rational Unified Process (RUP). It discusses key OO concepts like classes, objects, encapsulation, inheritance, and polymorphism. It also outlines the phases and disciplines of RUP, including inception, elaboration, construction, and transition. Iterative development and UML diagrams like use cases and class models are presented as core parts of the OO analysis and design methodology.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses key OOAD concepts like classes, objects, attributes, methods, inheritance, encapsulation, and polymorphism. It also describes the nine UML diagrams used for modeling systems, including use case diagrams, class diagrams, and sequence diagrams. Finally, it explains how UML can be used at different levels of abstraction and from different perspectives in the analysis and design process.
This document discusses object-oriented concepts and modeling. It begins by listing three textbooks on these topics. It then provides an overview of object-oriented concepts like objects, classes, inheritance, polymorphism, and encapsulation. It describes the stages of object-oriented analysis, design and implementation. It discusses the three main models used in object-oriented modeling: class models, state models, and interaction models. Finally, it covers object-oriented themes like abstraction, encapsulation, and polymorphism and the purposes of modeling.
This document provides an overview of object-oriented analysis and design. It defines key terms and concepts in object-oriented modeling like use cases, class diagrams, states, sequences. It describes developing requirements models using use cases and class diagrams. It also explains modeling object behavior through state and sequence diagrams and transitioning analysis models to design.
The document discusses software architecture and the Rational Unified Process (RUP). It provides definitions of key terms:
1) Software architecture is a structural plan that describes system elements, how they fit together, and how they work together to fulfill requirements. It guides implementation and sets expectations.
2) The RUP is an iterative process focusing on requirements and design. Each iteration captures requirements, performs analysis/design, implements, and tests to evolve the system. Risks are assessed and prioritized to guide iterations.
3) The RUP uses multiple "views" including use cases, components, and interactions to represent a system from different stakeholder perspectives.
The document discusses various UML diagrams used for modeling dynamic and implementation aspects of software systems. It describes interaction diagrams like sequence diagrams and collaboration diagrams which are used to model object interactions. It also covers state machine diagrams and activity diagrams which are used to model dynamic system behavior. Finally, it discusses implementation diagrams like package diagrams, component diagrams, and deployment diagrams which are used to model system organization and deployment.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes graphical notations for various modeling elements like classes, interfaces, use cases, etc. and relationships between them. It also defines rules and mechanisms like stereotypes and tagged values to extend the language for domain-specific needs. UML models can represent different views of a system like use case, design, process, implementation and deployment views.
This document is a lecture introduction to object oriented analysis and design (OOA/D) at the University of Education Okara. It discusses key topics that will be covered in the course, including applying the Unified Modeling Language (UML), assigning responsibilities to objects, requirements analysis, use cases, the Unified Process (UP) methodology, and the differences between object oriented analysis, design and implementation. The goal is for students to learn skills in analyzing requirements and designing object-oriented systems using standard best practices.
The document discusses object oriented methodologies and software quality assurance. It provides an overview of object oriented analysis and design, including object oriented methodologies like Rumbaugh's Object Modeling Technique (OMT), the Booch methodology, and Jacobson's methodologies. It also discusses software quality assurance activities and processes, object oriented metrics, quality costs, and formal technical reviews. The key aspects covered are modeling techniques in OMT, phases of development in various methodologies, and ensuring quality through activities like reviews, audits, and metrics.
This document provides an overview of the CST 205 Object Oriented Programming using Java course, which covers approaches to software design like object oriented design, UML diagrams including class diagrams, and an introduction to Java programming. It then discusses class diagrams in more detail, including UML notation for classes, member visibility and scope, relationships between classes like association and generalization, and provides an example class diagram for a pizza order system.
This document provides an overview of key topics in object-oriented analysis and design that will be covered, including iterative development processes like the Unified Process, UML notation, requirements analysis, OOA/D principles, design patterns, and more. It discusses thinking in terms of objects and their services and responsibilities. Homework is assigned to define and discuss use cases, domain models, interaction diagrams, and class diagrams. Students are responsible for all material in Chapter 1.
This document provides an overview of object-oriented analysis and design (OOAD) concepts. It discusses iterative development processes like the Unified Process and agile approaches. It emphasizes thinking in terms of objects and their services and responsibilities. The document also covers UML notation, requirements analysis, design patterns, OOA/D principles, and implementing designs in code. Students will study these topics and be assigned homework to define and discuss domain models, interaction diagrams, class diagrams, and use cases.
This document provides an overview of object-oriented analysis and design (OOAD) concepts. It discusses iterative development processes like the Unified Process and agile approaches. It emphasizes thinking in terms of objects and their services and responsibilities. The document also covers UML notation, requirements analysis, design patterns, OOA which identifies problem domain objects, and OOD which defines how software objects meet requirements. Students will study these topics and be assigned homework to define and discuss domain models, interaction diagrams, class diagrams, and use cases.
This document discusses object-oriented analysis and design (OOAD). It introduces the Unified Modeling Language (UML) as a standard notation for capturing objects. Analysis investigates the problem domain to identify objects, while design defines how software objects will collaborate to meet requirements. Key concepts discussed include abstraction, encapsulation, information hiding, and the class-responsibility-collaborator modeling technique. Quality management aims to reduce defects through practices applied throughout the software development process.
The document discusses Object Oriented Analysis and Design (OOAD) and the Rational Unified Process (RUP). It explains that OOAD involves analyzing a problem domain to identify objects and then designing how software objects will collaborate to meet requirements. RUP is an iterative software development process that uses use cases, UML diagrams, and other artifacts. It has phases like inception, elaboration, construction, and transition where requirements are gathered, designs are created and refined, and software is implemented through iterations.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
The document discusses abstraction, which is a fundamental concept of object-oriented design. Abstraction involves focusing on essential characteristics of an object that distinguish it from others, separating an object's interface from its implementation. There are different types of abstractions from most to least useful: entity, action, virtual machine, and coincidental. Other key concepts discussed include contracts, invariants, exceptions, static and dynamic properties, and passive vs. active objects.
The document discusses abstraction, which is a fundamental concept of object-oriented design. Abstraction involves focusing on an object's essential characteristics and behavior while hiding implementation details. There are different types of abstractions from most useful to least useful. Effective abstractions model real-world entities and provide well-defined interfaces through contracts, preconditions, and postconditions. Both static and dynamic properties of objects must be considered.
The document discusses abstraction, which is a fundamental concept of object-oriented design. Abstraction involves focusing on an object's essential characteristics and behavior while hiding implementation details. There are different types of abstractions from most useful to least useful. Effective abstractions model real-world entities and provide well-defined interfaces through contracts, preconditions, and postconditions. Both static and dynamic properties of objects must be considered.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
The document discusses the key elements of the object model, including abstraction, encapsulation, modularity, and hierarchy. It explains that abstraction is one of the fundamental ways to cope with complexity in software design. Abstraction focuses on the essential characteristics of an object that distinguish it from other objects, from the perspective of the viewer. The object model provides a conceptual framework for object-oriented programming that is based on these elements.
This document discusses object-oriented system design and modeling. It introduces key concepts like object-oriented principles, the software development lifecycle, and UML modeling. It explains that object-oriented concepts are widely used in software solution design across domains. Skilled professionals with a strong foundation in object-oriented design are needed to fulfill increasing requirements. The document then covers stages of software development like analysis, design, and implementation. It also discusses phases of object-oriented development like analysis, design, and self-contained objects and classes.
Object-Oriented Analysis and Design (OOAD) is a software engineering methodology that involves using object-oriented concepts to design and implement software systems. OOAD involves a number of techniques and practices, including object-oriented programming, design patterns, UML diagrams, and use cases.
This document provides an overview of Object Oriented Analysis and Design (OOAD). It discusses the history and basics of OOAD, including the importance of modeling, principles of modeling, and object-oriented modeling. It also introduces the Unified Modeling Language (UML) and provides an example of key OOAD steps like defining use cases, domain models, interaction diagrams, and design class diagrams using a dice game as an example. The conceptual model of UML is also explained, focusing on its basic building blocks, rules, and common mechanisms.
Module3 - Object Oriented Analysis & Functional Model.pdfGerard Alba
This document provides an overview of Module 3 which covers object-oriented analysis and design (OOAD) and the functional model. It discusses how OOAD uses the Unified Modeling Language (UML) to represent different components and interactions of a software system through various diagrams. Specifically, it explains that Module 3 will focus on the functional model, which illustrates system functionality and user interactions, while Modules 4-6 will cover the dynamic and static models. The document also distinguishes between analysis, which understands system requirements, and design, which produces specifications to be implemented.
This document provides an overview of the CS6502 Object Oriented Analysis and Design course. The course covers UML design diagrams, design patterns, case studies, applying design patterns, and coding and testing. It discusses the objectives of learning OOAD skills, UML, mapping design to code, and testing techniques. Textbooks and reference materials are also listed. The syllabus outlines five units covering UML diagrams, design patterns, a case study, applying patterns, and coding and testing.
This document outlines an object-oriented programming course. The course aims to teach OOP concepts like encapsulation, inheritance and polymorphism using C++. It will cover basic building blocks like classes and objects, access specifiers, constructors, destructors, function overloading and more. Students are expected to have experience in C and knowledge of functions, structures and pointers. The goal is to learn OOP principles, practice coding, and ask questions.
Assignment 1 SYD601 2012 rick_danby completed with audioRickNZ
The document provides an overview of object-oriented systems development. It discusses object-oriented analysis, design, and programming. It covers key concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also discusses the unified process, a popular iterative software development process, and its four phases: inception, elaboration, construction, and transition.
Object Oriented Programming in Systems AnalysisAllana Delgado
This document discusses object-oriented techniques and concepts. It covers the object-oriented paradigm, object-oriented analysis and design (OOAD), the steps in modern OO analysis, diagramming tools like the Unified Modeling Language (UML), and the utility of object-oriented programming. Key concepts discussed include classes, objects, inheritance, encapsulation, and polymorphism. Benefits of OO programming include reusability, reliability, and integration with graphical user interfaces.
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Energy efficiency has been important since the latter part of the last century. The main object of this survey is to determine the energy efficiency knowledge among consumers. Two separate districts in Bangladesh are selected to conduct the survey on households and showrooms about the energy and seller also. The survey uses the data to find some regression equations from which it is easy to predict energy efficiency knowledge. The data is analyzed and calculated based on five important criteria. The initial target was to find some factors that help predict a person's energy efficiency knowledge. From the survey, it is found that the energy efficiency awareness among the people of our country is very low. Relationships between household energy use behaviors are estimated using a unique dataset of about 40 households and 20 showrooms in Bangladesh's Chapainawabganj and Bagerhat districts. Knowledge of energy consumption and energy efficiency technology options is found to be associated with household use of energy conservation practices. Household characteristics also influence household energy use behavior. Younger household cohorts are more likely to adopt energy-efficient technologies and energy conservation practices and place primary importance on energy saving for environmental reasons. Education also influences attitudes toward energy conservation in Bangladesh. Low-education households indicate they primarily save electricity for the environment while high-education households indicate they are motivated by environmental concerns.
Tools & Techniques for Commissioning and Maintaining PV Systems W-Animations ...Transcat
Join us for this solutions-based webinar on the tools and techniques for commissioning and maintaining PV Systems. In this session, we'll review the process of building and maintaining a solar array, starting with installation and commissioning, then reviewing operations and maintenance of the system. This course will review insulation resistance testing, I-V curve testing, earth-bond continuity, ground resistance testing, performance tests, visual inspections, ground and arc fault testing procedures, and power quality analysis.
Fluke Solar Application Specialist Will White is presenting on this engaging topic:
Will has worked in the renewable energy industry since 2005, first as an installer for a small east coast solar integrator before adding sales, design, and project management to his skillset. In 2022, Will joined Fluke as a solar application specialist, where he supports their renewable energy testing equipment like IV-curve tracers, electrical meters, and thermal imaging cameras. Experienced in wind power, solar thermal, energy storage, and all scales of PV, Will has primarily focused on residential and small commercial systems. He is passionate about implementing high-quality, code-compliant installation techniques.
Discover the latest insights on Data Driven Maintenance with our comprehensive webinar presentation. Learn about traditional maintenance challenges, the right approach to utilizing data, and the benefits of adopting a Data Driven Maintenance strategy. Explore real-world examples, industry best practices, and innovative solutions like FMECA and the D3M model. This presentation, led by expert Jules Oudmans, is essential for asset owners looking to optimize their maintenance processes and leverage digital technologies for improved efficiency and performance. Download now to stay ahead in the evolving maintenance landscape.
Height and depth gauge linear metrology.pdfq30122000
Height gauges may also be used to measure the height of an object by using the underside of the scriber as the datum. The datum may be permanently fixed or the height gauge may have provision to adjust the scale, this is done by sliding the scale vertically along the body of the height gauge by turning a fine feed screw at the top of the gauge; then with the scriber set to the same level as the base, the scale can be matched to it. This adjustment allows different scribers or probes to be used, as well as adjusting for any errors in a damaged or resharpened probe.
Applications of artificial Intelligence in Mechanical Engineering.pdfAtif Razi
Historically, mechanical engineering has relied heavily on human expertise and empirical methods to solve complex problems. With the introduction of computer-aided design (CAD) and finite element analysis (FEA), the field took its first steps towards digitization. These tools allowed engineers to simulate and analyze mechanical systems with greater accuracy and efficiency. However, the sheer volume of data generated by modern engineering systems and the increasing complexity of these systems have necessitated more advanced analytical tools, paving the way for AI.
AI offers the capability to process vast amounts of data, identify patterns, and make predictions with a level of speed and accuracy unattainable by traditional methods. This has profound implications for mechanical engineering, enabling more efficient design processes, predictive maintenance strategies, and optimized manufacturing operations. AI-driven tools can learn from historical data, adapt to new information, and continuously improve their performance, making them invaluable in tackling the multifaceted challenges of modern mechanical engineering.
2. Objectives
The student should be made to:
– Learn the basics of OO analysis and design
skills
– Learn the UML design diagrams
– Learn to map design to code
– Be exposed to the various testing techniques.
2
4. OOA
• Object-Oriented Analysis (Overview)
– An investigation of the problem (rather than how a solution is defined)
– During OO analysis, there is an emphasis on finding and describing the
objects (or concepts) in the problem domain.
– For example, concepts in a Library Information System include Book,
and Library.
– High level views found in the application domain.
– Oftentimes called domain objects; entities.
4
5. OOD
• Object-Oriented Design
– Emphasizes a conceptual solution that fulfills the requirements.
– Need to define software objects and how they collaborate to meet the
requirements.
– For example, in the Library Information System, a Book software object
may have a title attribute and a getChapter method.
• What are the methods needed to process the attributes?
• Designs are implemented in a programming language.
– In the example, we will have a Book class in Java.
5
6. • Analysis: - investigate the problem and the requirements.
– What is needed? Required functions? Investigate domain objects.
– Problem Domain
– The Whats of a system.
– Do the right thing (analysis)
• Design:
– Conceptual solution that meets requirements.
– Not an implementation
– E.g. Describe a database schema and software objects.
– Avoid the CRUD activities and commonly understood functionality.
– The Solution Domain
– The ‘Hows’ of the system
– Do the thing right (design)
6
7. UML
• The Unified Modeling Language (UML) is a standard
diagramming notation; Visual representation of real world
domain
• It is NOT OOA/OOD or a method
• Only a notation for capturing objects and the relationships
among objects (dependency; inheritance; realizes; aggregates, . .)
• UML is language-independent
• Analysis and design provide software “blueprints” captured in
UML.
• Blueprints serve as a tool for thought and as a form of
communication with others.
7
8. 8
From Design to Implementation
Book
title
print()
public class Book {
public void print();
private String title;
}
Book
(concept)
Analysis
investigation
of the problem
Design
logical solution
Construction
code
Domain concept Representation in
analysis of concepts
Representation in an
object-oriented
programming language.
9. UML Diagrams
• Use Case Diagram- Actors,Use Cases are often used to capture
stories of requirements and are often views as ‘constituting’ the
functional requirements, but NOT the software quality factors
• Activity Diagram – Sequential flow of activities for each
usecase
• Class diagram – Static behavior of the system consist of
Classes and their collaborations
• Sequence diagram -Message passing between the classes
• Collaboration diagram
• Logical Architecture- package diagram
• Component diagram -Collection of libraries, modules and
components(Modular replaceable deployable part of the system)
• Deployment diagram-
9
10. Fig. 17.1 UP artifacts influencing OO design
Operation:
enterItem(…)
Post-conditions:
- . . .
OperationContracts
Sale
date
. . .
Sales
LineItem
quantity
1..*1 . . .
. . .
DomainModel
Use-CaseModel
DesignModel
: Register
enterItem
(itemID, quantity)
: ProductCatalog
d=getProductDescription(itemID)
addLineItem( d, quantity)
: Sale
Require-
ments
Business
Modeling
Design
SampleUPArtifact Relationships
: System
enterItem
(id, quantity)
Use Case Text
System Sequence Diagrams
make
NewSale()
system
events
Cashier
Process
Sale
: Cashier
use
case
names
system
operations
Use Case Diagram
Supplementary
Specification
Glossary
startingeventsto
designfor, and
detailedpost-
conditionto
satisfy
ProcessSale
1. Customer
arrives...
2. ...
3. Cashier
entersitem
identifier.
inspirationfor
namesof
some
software
domain
objects
functional
requirements
that must be
realizedby
theobjects
ideasfor
thepost-
conditions
Register
...
makeNewSale()
enterItem(...)
...
ProductCatalog
...
getProductDescription(...)
...
1*
non-functional
requirements
domainrules
itemdetails,
formats,
validation
11.
12. Package Diagrams
• Logical Architecture and Layers:
• Logical architecture: the large-scale organization of software
classes into packages, subsystems, and layers.
• Layer: a very coarse-grained grouping of classes, packages, or
subsystems that has cohesive responsibility for a major aspect of
the system.
• Layered Architectures
• Typical layers in an OO system:
– User Interface
– Application Logic and Domain Objects
– Technical Services
12
13. 13
Basic Terms: Iterative, Evolutionary, and Agile
• Iterative - the entire project will be composed of min-projects
and will iterate the same activities again and again (but on
different part of the project AND with different emphases) until
completion.
• Evolutionary (or incremental) - the software grows by
increments (to be opposed to the traditional, and somewhat old-
fashioned, Waterfall model of software development).
• Agile - we will use a light approach to software development
rather than a very rigid one
• This kind of approach seems better at treating software
development as a problem solving activity;
14. 14
Unified Process:
•The Unified Process is a popular iterative software
development process for OO systems
•Iterative and evolutionary development involves
relatively early programming and testing of a partial
system, in repeated cycles.
•Four Phases:
– Inception- Vague vision,Scope,Estimates
– Elaboration – Detailed Vision, Core
Architectures,Resolving Risks
– Construction - Implementation
– Transition - Deloyment
18. OO Testing-Cont..
• Object-Oriented Testing Activities
• Review OOA and OOD models
• Class testing after code is written
Class Testing(Unit Testing):
Smallest testable unit is the encapsulated class
• Integration testing within subsystems
• Integration testing as subsystems are added to the system
• Validation testing based on OOA use-cases
GUI Testing:
• GUI Testing includes the application behaviour towards
keyboard and mouse movements and how different GUI objects
such as toolbars, buttons, menubars, dialog boxes, edit fields,
lists, behavior to the user input.
18