The document discusses software architecture and the Rational Unified Process (RUP). It provides definitions of key terms:
1) Software architecture is a structural plan that describes system elements, how they fit together, and how they work together to fulfill requirements. It guides implementation and sets expectations.
2) The RUP is an iterative process focusing on requirements and design. Each iteration captures requirements, performs analysis/design, implements, and tests to evolve the system. Risks are assessed and prioritized to guide iterations.
3) The RUP uses multiple "views" including use cases, components, and interactions to represent a system from different stakeholder perspectives.
UML diagrams can be used in three ways: as a sketch, blueprint, or programming language. As a sketch, UML diagrams are informal and aim to communicate some aspect of a system to better understand it. As a blueprint, UML diagrams are more definitive and can be used by developers to follow detailed design specifications. As a programming language, UML diagrams specify a complete system so that code can be automatically generated from the diagrams.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses the basic concepts of OOAD and how UML uses diagrams to model software systems. UML diagrams can be used in all phases of the software development life cycle, including requirements analysis, design, implementation, and testing. The document also gives an overview of the different parts of UML, such as views, diagrams, relationships, and model elements.
Round - Trip Software Engineering using UML: From Architecture to Design and...Aman Mishra
This document is a term paper about round-trip software engineering using the Unified Modeling Language (UML) to model software architectures from initial design through implementation and back. It discusses three strategies for using UML to model software architectures: using UML "as is", constraining UML with extensions, and augmenting the UML meta-model. It also presents a view integration framework for identifying and resolving mismatches within and across UML models at different levels of abstraction to support round-trip engineering.
UML Diagrams- Unified Modeling Language IntroductionRamakant Soni
The document provides an overview of a 3 hour lecture on object oriented modeling using UML, including definitions of key concepts like models, modeling, objects, and the Unified Modeling Language. It discusses why modeling is used, how it is done in UML, and examples of object oriented concepts and how UML can be applied, with the goal of teaching students how to design object-oriented programs and software development methodology using UML.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
The document discusses object oriented design and analysis, specifically focusing on UML views. It states that a system can best be described using five interlocking views: the use case view, design view, implementation view, process view, and deployment view. Each view provides a different perspective and projection of the system's organization, structure, and functionality for various stakeholders.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, and documenting software systems. It uses various diagrams to model different views of a system, such as structural diagrams (e.g. class diagrams), behavioral diagrams (e.g. sequence diagrams), and deployment diagrams. The key building blocks of UML include things (classes, interfaces, use cases), relationships (associations, generalizations), and diagrams. UML aims to provide a clear blueprint of software systems for both technical and non-technical audiences.
UML diagrams can be used in three ways: as a sketch, blueprint, or programming language. As a sketch, UML diagrams are informal and aim to communicate some aspect of a system to better understand it. As a blueprint, UML diagrams are more definitive and can be used by developers to follow detailed design specifications. As a programming language, UML diagrams specify a complete system so that code can be automatically generated from the diagrams.
This document provides an introduction to object-oriented analysis and design (OOAD) and the Unified Modeling Language (UML). It discusses the basic concepts of OOAD and how UML uses diagrams to model software systems. UML diagrams can be used in all phases of the software development life cycle, including requirements analysis, design, implementation, and testing. The document also gives an overview of the different parts of UML, such as views, diagrams, relationships, and model elements.
Round - Trip Software Engineering using UML: From Architecture to Design and...Aman Mishra
This document is a term paper about round-trip software engineering using the Unified Modeling Language (UML) to model software architectures from initial design through implementation and back. It discusses three strategies for using UML to model software architectures: using UML "as is", constraining UML with extensions, and augmenting the UML meta-model. It also presents a view integration framework for identifying and resolving mismatches within and across UML models at different levels of abstraction to support round-trip engineering.
UML Diagrams- Unified Modeling Language IntroductionRamakant Soni
The document provides an overview of a 3 hour lecture on object oriented modeling using UML, including definitions of key concepts like models, modeling, objects, and the Unified Modeling Language. It discusses why modeling is used, how it is done in UML, and examples of object oriented concepts and how UML can be applied, with the goal of teaching students how to design object-oriented programs and software development methodology using UML.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
The document discusses object oriented design and analysis, specifically focusing on UML views. It states that a system can best be described using five interlocking views: the use case view, design view, implementation view, process view, and deployment view. Each view provides a different perspective and projection of the system's organization, structure, and functionality for various stakeholders.
UML (Unified Modeling Language) is a standard language for specifying, visualizing, and documenting software systems. It uses various diagrams to model different views of a system, such as structural diagrams (e.g. class diagrams), behavioral diagrams (e.g. sequence diagrams), and deployment diagrams. The key building blocks of UML include things (classes, interfaces, use cases), relationships (associations, generalizations), and diagrams. UML aims to provide a clear blueprint of software systems for both technical and non-technical audiences.
An Automatic Approach to Translate Use Cases to Sequence DiagramsMohammed Misbhauddin
An automatic approach is presented to translate use case descriptions to sequence diagrams. The approach uses a metamodel for use case specifications and sequence diagrams to guide the translation process. Key steps include parsing use case steps, identifying mapping rules between meta-models, and applying a translation process. An evaluation on sample student projects found the approach produced most sequence diagram constructs from use case sentences, addressing a gap between specification and design domains. Future work includes handling compound sentences and increasing classification rates using artificial intelligence.
This document discusses modeling software architecture with the Unified Modeling Language (UML). It begins with an introduction to software architecture concepts like components, connectors, and views. It then provides an overview of UML diagrams and how they can be used to model different views of a software architecture. As an example, it analyzes the C2 Generator system and shows how UML can be used to model the logical decomposition, conceptual view, and other aspects of its architecture. The document demonstrates how UML is a useful tool for software architectural modeling and representation.
The document discusses various UML diagrams used for modeling dynamic and implementation aspects of software systems. It describes interaction diagrams like sequence diagrams and collaboration diagrams which are used to model object interactions. It also covers state machine diagrams and activity diagrams which are used to model dynamic system behavior. Finally, it discusses implementation diagrams like package diagrams, component diagrams, and deployment diagrams which are used to model system organization and deployment.
UML allows for extending diagrams and modeling elements through three main techniques:
1. Stereotypes allow applying tags to existing modeling elements like classes, associations, etc. to add domain-specific meaning.
2. Profiles extend UML with new modeling elements tailored for specific domains or platforms.
3. Extension mechanisms allow precisely defining new constructs that integrate with the UML metamodel. Together these techniques make UML extensible for multiple domains.
Information Systems Analysis and Design Overview of OOAD, UML, and RUPDang Tuan
The document provides an overview of object-oriented analysis and design (OOAD), the Unified Modeling Language (UML), and the Rational Unified Process (RUP). It discusses key OO concepts like classes, objects, encapsulation, inheritance, and polymorphism. It also outlines the phases and disciplines of RUP, including inception, elaboration, construction, and transition. Iterative development and UML diagrams like use cases and class models are presented as core parts of the OO analysis and design methodology.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document software system artifacts, enabling a systematic approach to analysis, design, and implementation. This document discusses UML's history, building blocks like classes, use cases, relationships, and diagrams for modeling a system's structure and behavior statically and dynamically. The key UML diagram types covered are class, object, component, deployment, use case, sequence, collaboration, state, and activity diagrams.
The document discusses various types of Unified Modeling Language (UML) diagrams used for software modeling including state machine diagrams, deployment diagrams, package diagrams, component diagrams, and timing diagrams. It provides descriptions of each diagram type including their purpose and how they are used to model different aspects of software design.
The document provides an introduction to the Unified Modeling Language (UML). It discusses what UML is, why it is used, its history and development, core concepts like models, views and diagrams, and basic modeling elements like use cases, classes, and relationships. The key information covered in the document includes an overview of UML, its origins and standardization, conceptual modeling with models and views, and basic modeling techniques using use cases and class diagrams.
What is UML (Unified Modeling Language)?Eliza Wright
What is UML? Read our guide to learn all the answers, including which diagrams are made with the Unified Modeling Language and how you can create UML diagrams of your own.
UML (Unified Modeling Language) is a standard language for modeling software systems. It provides notation for visualizing, specifying, constructing and documenting software artifacts. The key components of UML include classes, attributes, operations, relationships, and diagrams. Common UML diagrams are use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. UML is widely used for object-oriented analysis and design. It helps model the problem domain, visualize the system design, and document implementation.
This document provides an overview of the Unified Modeling Language (UML) including its building blocks, diagrams, and the Rational Unified Process (RUP) methodology. It defines UML, explains its advantages for visualizing, specifying, and constructing systems. It describes the different types of UML elements including structural things like classes and interfaces, behavioral things like interactions and state machines, and grouping and annotational things. It also outlines the different UML diagrams for modeling a system from various perspectives and the four phases of the iterative RUP methodology.
The document discusses key concepts in object-oriented analysis and design including objects, classes, attributes, operations, relationships, inheritance, and polymorphism. It also provides an overview of the software development life cycle (SDLC) including common process models like waterfall and iterative development. The unified process model is introduced as a iterative approach used in SDLC.
The document provides an overview of Unified Modeling Language (UML) including its history, basic building blocks, and types of diagrams. It describes that UML was created in the 1990s to standardize modeling languages and combines concepts from object-oriented analysis and design. The basic building blocks of UML are things (model elements), relationships, and diagrams used to visualize models. There are several types of diagrams for structural and behavioral modeling.
This document provides an introduction to object-oriented analysis and design (OOA/D). It discusses the key concepts of analysis, design, and the Unified Modeling Language (UML). It also provides an example of analyzing and designing a simple dice game to illustrate the process, including defining use cases, creating a domain model, interaction diagrams, and a design class diagram. The goal is to teach students how to apply OOA/D principles and the UML notation to create robust and maintainable software designs.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe the organization, execution, use, and deployment of a program. UML uses graphical notation to provide an overall view of a system, and is not dependent on any one programming language. There are several types of UML diagrams including class, component, deployment, object, package, and use case diagrams. Structure diagrams show objects in a system, while behavioral diagrams show how objects interact. Common diagrams include class, use case, activity, state machine, sequence, and communication diagrams.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
The document provides an overview of the Unified Modeling Language (UML) including:
1) UML consists of 9 diagrams used at different stages of software development for requirements analysis, design, and deployment.
2) UML diagrams can be classified as static, dynamic, or implementation based on whether they depict the structural, behavioral, or deployment aspects of a system.
3) Popular UML tools should support features like generating code from diagrams, reverse engineering code into diagrams, and integrating with IDEs. Rational Rose is a widely used UML modeling tool.
UML (Unified Modeling Language) is used for object-oriented modeling and consists of 14 diagram types used to model the structure, behavior, and business processes of an application. The most commonly used diagram is the class diagram, which shows classes, attributes, operations, and relationships between classes. Other diagram types include component diagrams, deployment diagrams, object diagrams, package diagrams, use case diagrams, activity diagrams, state machine diagrams, sequence diagrams, and communication diagrams. An example of modeling an online shopping system is provided using user case diagrams, domain models, activity diagrams, and component diagrams.
UML (Unified Modeling Language) is a standardized modeling language used to create visual representations of object-oriented software systems. It includes various diagram types to depict different views of a system, such as use case diagrams (user functionality), class diagrams (system structure), statechart diagrams (object states), sequence diagrams (object interactions), and activity diagrams (system workflows). UML provides a common language for discussing and designing software systems and standard visual symbols for expressing models.
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
The 4+1 view model provides a framework for documenting software architecture using multiple views. It addresses the different concerns of various stakeholders. The 4+1 view model includes logical, process, development, physical views plus a use case view. Each view is described from the perspective of different stakeholders and uses various UML diagrams. The views are interconnected and together provide a comprehensive architectural description of the system.
An Automatic Approach to Translate Use Cases to Sequence DiagramsMohammed Misbhauddin
An automatic approach is presented to translate use case descriptions to sequence diagrams. The approach uses a metamodel for use case specifications and sequence diagrams to guide the translation process. Key steps include parsing use case steps, identifying mapping rules between meta-models, and applying a translation process. An evaluation on sample student projects found the approach produced most sequence diagram constructs from use case sentences, addressing a gap between specification and design domains. Future work includes handling compound sentences and increasing classification rates using artificial intelligence.
This document discusses modeling software architecture with the Unified Modeling Language (UML). It begins with an introduction to software architecture concepts like components, connectors, and views. It then provides an overview of UML diagrams and how they can be used to model different views of a software architecture. As an example, it analyzes the C2 Generator system and shows how UML can be used to model the logical decomposition, conceptual view, and other aspects of its architecture. The document demonstrates how UML is a useful tool for software architectural modeling and representation.
The document discusses various UML diagrams used for modeling dynamic and implementation aspects of software systems. It describes interaction diagrams like sequence diagrams and collaboration diagrams which are used to model object interactions. It also covers state machine diagrams and activity diagrams which are used to model dynamic system behavior. Finally, it discusses implementation diagrams like package diagrams, component diagrams, and deployment diagrams which are used to model system organization and deployment.
UML allows for extending diagrams and modeling elements through three main techniques:
1. Stereotypes allow applying tags to existing modeling elements like classes, associations, etc. to add domain-specific meaning.
2. Profiles extend UML with new modeling elements tailored for specific domains or platforms.
3. Extension mechanisms allow precisely defining new constructs that integrate with the UML metamodel. Together these techniques make UML extensible for multiple domains.
Information Systems Analysis and Design Overview of OOAD, UML, and RUPDang Tuan
The document provides an overview of object-oriented analysis and design (OOAD), the Unified Modeling Language (UML), and the Rational Unified Process (RUP). It discusses key OO concepts like classes, objects, encapsulation, inheritance, and polymorphism. It also outlines the phases and disciplines of RUP, including inception, elaboration, construction, and transition. Iterative development and UML diagrams like use cases and class models are presented as core parts of the OO analysis and design methodology.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document software system artifacts, enabling a systematic approach to analysis, design, and implementation. This document discusses UML's history, building blocks like classes, use cases, relationships, and diagrams for modeling a system's structure and behavior statically and dynamically. The key UML diagram types covered are class, object, component, deployment, use case, sequence, collaboration, state, and activity diagrams.
The document discusses various types of Unified Modeling Language (UML) diagrams used for software modeling including state machine diagrams, deployment diagrams, package diagrams, component diagrams, and timing diagrams. It provides descriptions of each diagram type including their purpose and how they are used to model different aspects of software design.
The document provides an introduction to the Unified Modeling Language (UML). It discusses what UML is, why it is used, its history and development, core concepts like models, views and diagrams, and basic modeling elements like use cases, classes, and relationships. The key information covered in the document includes an overview of UML, its origins and standardization, conceptual modeling with models and views, and basic modeling techniques using use cases and class diagrams.
What is UML (Unified Modeling Language)?Eliza Wright
What is UML? Read our guide to learn all the answers, including which diagrams are made with the Unified Modeling Language and how you can create UML diagrams of your own.
UML (Unified Modeling Language) is a standard language for modeling software systems. It provides notation for visualizing, specifying, constructing and documenting software artifacts. The key components of UML include classes, attributes, operations, relationships, and diagrams. Common UML diagrams are use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. UML is widely used for object-oriented analysis and design. It helps model the problem domain, visualize the system design, and document implementation.
This document provides an overview of the Unified Modeling Language (UML) including its building blocks, diagrams, and the Rational Unified Process (RUP) methodology. It defines UML, explains its advantages for visualizing, specifying, and constructing systems. It describes the different types of UML elements including structural things like classes and interfaces, behavioral things like interactions and state machines, and grouping and annotational things. It also outlines the different UML diagrams for modeling a system from various perspectives and the four phases of the iterative RUP methodology.
The document discusses key concepts in object-oriented analysis and design including objects, classes, attributes, operations, relationships, inheritance, and polymorphism. It also provides an overview of the software development life cycle (SDLC) including common process models like waterfall and iterative development. The unified process model is introduced as a iterative approach used in SDLC.
The document provides an overview of Unified Modeling Language (UML) including its history, basic building blocks, and types of diagrams. It describes that UML was created in the 1990s to standardize modeling languages and combines concepts from object-oriented analysis and design. The basic building blocks of UML are things (model elements), relationships, and diagrams used to visualize models. There are several types of diagrams for structural and behavioral modeling.
This document provides an introduction to object-oriented analysis and design (OOA/D). It discusses the key concepts of analysis, design, and the Unified Modeling Language (UML). It also provides an example of analyzing and designing a simple dice game to illustrate the process, including defining use cases, creating a domain model, interaction diagrams, and a design class diagram. The goal is to teach students how to apply OOA/D principles and the UML notation to create robust and maintainable software designs.
UML (Unified Modeling Language) is a diagramming language used for object-oriented programming. It can be used to describe the organization, execution, use, and deployment of a program. UML uses graphical notation to provide an overall view of a system, and is not dependent on any one programming language. There are several types of UML diagrams including class, component, deployment, object, package, and use case diagrams. Structure diagrams show objects in a system, while behavioral diagrams show how objects interact. Common diagrams include class, use case, activity, state machine, sequence, and communication diagrams.
The document discusses the differences between software analysis and design. It provides details on:
- Analysis focuses on clarifying requirements and exploring the problem domain to identify concepts and analysis classes.
- Design starts with exploring the solution domain to formulate the system design using tools like class and object diagrams.
- Key outcomes of analysis include requirement specifications while design outcomes include low-level system design documentation.
- Analysis involves system analysts and end users while design involves system architects and developers.
The document provides an overview of the Unified Modeling Language (UML) including:
1) UML consists of 9 diagrams used at different stages of software development for requirements analysis, design, and deployment.
2) UML diagrams can be classified as static, dynamic, or implementation based on whether they depict the structural, behavioral, or deployment aspects of a system.
3) Popular UML tools should support features like generating code from diagrams, reverse engineering code into diagrams, and integrating with IDEs. Rational Rose is a widely used UML modeling tool.
UML (Unified Modeling Language) is used for object-oriented modeling and consists of 14 diagram types used to model the structure, behavior, and business processes of an application. The most commonly used diagram is the class diagram, which shows classes, attributes, operations, and relationships between classes. Other diagram types include component diagrams, deployment diagrams, object diagrams, package diagrams, use case diagrams, activity diagrams, state machine diagrams, sequence diagrams, and communication diagrams. An example of modeling an online shopping system is provided using user case diagrams, domain models, activity diagrams, and component diagrams.
UML (Unified Modeling Language) is a standardized modeling language used to create visual representations of object-oriented software systems. It includes various diagram types to depict different views of a system, such as use case diagrams (user functionality), class diagrams (system structure), statechart diagrams (object states), sequence diagrams (object interactions), and activity diagrams (system workflows). UML provides a common language for discussing and designing software systems and standard visual symbols for expressing models.
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
The 4+1 view model provides a framework for documenting software architecture using multiple views. It addresses the different concerns of various stakeholders. The 4+1 view model includes logical, process, development, physical views plus a use case view. Each view is described from the perspective of different stakeholders and uses various UML diagrams. The views are interconnected and together provide a comprehensive architectural description of the system.
The document discusses key design concepts in software engineering including abstraction, architecture, patterns, separation of concerns, modularity, information hiding, refinement, functional independence, aspects, refactoring, object-oriented design concepts, and design classes. It provides details on each concept, their importance in software design, and how they lead to the development of high-quality software.
This document provides an introduction to software architecture concepts. It defines key terms like software architecture, architectural styles, patterns, elements and stakeholders.
It describes software architecture as the set of principal design decisions about a system. The main elements are components, connectors and configuration. Architectural styles and patterns provide general and specific design decisions to organize systems. Models are used to capture architectural designs. Architecture influences various software development processes. Stakeholders in architecture include architects, developers, testers, managers and users.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
for coding and implementation, there is a need of more specific and detailed requirements. The output of this process can directly be used into implementation in programming languages.
This document discusses different design methods and views used in software architecture and development processes. It describes procedural, structural and object-oriented design methods. It also discusses the 4+1 view model, which separates an architecture into 5 views - logical, process, development, physical and use case views. Finally, it summarizes the Unified Process (UP), which is an iterative software development process consisting of inception, elaboration, construction and transition phases focused on requirements, analysis, design, implementation and testing workflows.
The document discusses object-oriented design and its role in software development. It describes how design builds upon analysis to provide implementation details. Key aspects of object-oriented design include defining a multilayered architecture, specifying subsystems and components, describing classes and objects, and defining communication mechanisms. The input to design comes from artifacts created in analysis like use cases and class models. The output of design serves as a blueprint to guide construction.
This document provides an overview of software architecture. It defines software architecture as the fundamental organization of a system embodied in its components, their relationships to each other, and to the environment, and the principles guiding its design and evolution. The document discusses software vs building architecture, architectural styles like layered, pipes and filters, and data-centered styles. It also covers standards, frameworks and methodologies used for software architecture. Finally, it discusses the human aspects of practicing software architecture and provides some case studies.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
Software Archtecture.
Software design is a process to transform user requirements into some suitable form, which helps the programmer in software coding and implementation.
Software design is the important step in SDLC (Software Design Life Cycle), which moves the concentration from problem domain to solution domain. It tries to specify how to fulfill the requirements mentioned in SRS.
Software design plays an important role in developing software: during software design, software engineers produce various models that form a kind of blueprint of the solution to be implemented
Software engineering is a detailed study of engineering to the design, development and maintenance of software. Software engineering was introduced to address the issues of low-quality software projects.
The document provides an overview of software modeling and design methods. It discusses the evolution of modeling approaches like object-oriented analysis and design (OOA/OOD), concurrent and distributed design methods. It also introduces the Unified Modeling Language (UML) and the Unified Software Development Process (USDP). The key advantages of modeling are improved productivity, reduced defects, improved understandability and maintainability. Modeling approaches like OOA/OOD view a system as interacting objects that accomplish tasks.
Software Architecture Views and ViewpointsHenry Muccini
This document discusses views and viewpoints in software architecture. It defines a viewpoint as a way of looking at a system that defines conventions for constructing views. A view is the result of applying a viewpoint to a system. The document discusses how stakeholders have different concerns that shape the viewpoints and views. It provides examples of viewpoints like the Rational Unified Process 4+1 views. The document emphasizes that using multiple views aligned with stakeholder concerns has become a standard practice in architecture description.
The document discusses architectural documentation. It covers views, which divide an architecture into manageable representations. Relevant views depend on usage and include module, component-and-connector, and allocation views. Each view has a template for documentation, including a primary presentation, element catalog, context diagram, variability guide, and rationale. Cross-view documentation explains the organization, what the architecture contains through a system overview and element list, and the rationale for design decisions. Architectural documentation aims to educate users, enable communication, and provide a basis for construction and analysis.
The document discusses different types of artifacts created during the software development process, including management artifacts for planning and process documentation, and engineering artifacts organized into requirements, design, implementation, and deployment sets that evolve iteratively. Each artifact set uses different notations and tools appropriate to its focus on either capturing management information or the technical aspects of the problem and solution spaces. Traceability between artifact sets is important for maintaining consistency and completeness of information as understanding increases over time.
Introduction to Modern Software ArchitectureJérôme Kehrli
This document provides an overview of modern software architecture models and concepts. It begins with an introduction to software architecture and definitions. It then discusses the Kruchten 5+1 view model for describing architecture using multiple views. Additional topics covered include the OCTO matrix approach, example architecture diagrams for a sample application called RIA Organizer, and modern architectures like big data, microservices and serverless computing.
OOAD Part A Question with answer and Part B & C questions.
References :
1) Previous University Questions.
2) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman.
3) Google search engine for text and images.
This document discusses various topics related to software design including design principles, concepts, modeling, and architecture. It provides examples of class/data design, architectural design, interface design, and component design. Some key points discussed include:
- Software design creates representations and models that provide details on architecture, data structures, interfaces, and components needed to implement the system.
- Design concepts like abstraction, modularity, encapsulation, and information hiding are important to reduce complexity and improve design.
- Different types of design models include data/class design, architectural design, interface design, and component-level design.
- Good software architecture and design lead to systems that are more understandable, maintainable, and of higher quality.
The document provides information on a course titled "Software Engineering" taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The objectives are to understand software project phases, requirements engineering, object-oriented concepts, enterprise integration, and testing techniques. The outcomes cover comparing process models, requirements engineering, object-oriented fundamentals, software design, and testing techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, testing, and project management over 5 units. Recommended textbooks and online references are also provided.
Liberarsi dai framework con i Web Component.pptxMassimo Artizzu
In Italian
Presentazione sulle feature e l'utilizzo dei Web Component nell sviluppo di pagine e applicazioni web. Racconto delle ragioni storiche dell'avvento dei Web Component. Evidenziazione dei vantaggi e delle sfide poste, indicazione delle best practices, con particolare accento sulla possibilità di usare web component per facilitare la migrazione delle proprie applicazioni verso nuovi stack tecnologici.
The Power of Visual Regression Testing_ Why It Is Critical for Enterprise App...kalichargn70th171
Visual testing plays a vital role in ensuring that software products meet the aesthetic requirements specified by clients in functional and non-functional specifications. In today's highly competitive digital landscape, users expect a seamless and visually appealing online experience. Visual testing, also known as automated UI testing or visual regression testing, verifies the accuracy of the visual elements that users interact with.
14 th Edition of International conference on computer visionShulagnaSarkar2
About the event
14th Edition of International conference on computer vision
Computer conferences organized by ScienceFather group. ScienceFather takes the privilege to invite speakers participants students delegates and exhibitors from across the globe to its International Conference on computer conferences to be held in the Various Beautiful cites of the world. computer conferences are a discussion of common Inventions-related issues and additionally trade information share proof thoughts and insight into advanced developments in the science inventions service system. New technology may create many materials and devices with a vast range of applications such as in Science medicine electronics biomaterials energy production and consumer products.
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Baha Majid WCA4Z IBM Z Customer Council Boston June 2024.pdfBaha Majid
IBM watsonx Code Assistant for Z, our latest Generative AI-assisted mainframe application modernization solution. Mainframe (IBM Z) application modernization is a topic that every mainframe client is addressing to various degrees today, driven largely from digital transformation. With generative AI comes the opportunity to reimagine the mainframe application modernization experience. Infusing generative AI will enable speed and trust, help de-risk, and lower total costs associated with heavy-lifting application modernization initiatives. This document provides an overview of the IBM watsonx Code Assistant for Z which uses the power of generative AI to make it easier for developers to selectively modernize COBOL business services while maintaining mainframe qualities of service.
Enhanced Screen Flows UI/UX using SLDS with Tom KittPeter Caitens
Join us for an engaging session led by Flow Champion, Tom Kitt. This session will dive into a technique of enhancing the user interfaces and user experiences within Screen Flows using the Salesforce Lightning Design System (SLDS). This technique uses Native functionality, with No Apex Code, No Custom Components and No Managed Packages required.
🏎️Tech Transformation: DevOps Insights from the Experts 👩💻campbellclarkson
Connect with fellow Trailblazers, learn from industry experts Glenda Thomson (Salesforce, Principal Technical Architect) and Will Dinn (Judo Bank, Salesforce Development Lead), and discover how to harness DevOps tools with Salesforce.
Consistent toolbox talks are critical for maintaining workplace safety, as they provide regular opportunities to address specific hazards and reinforce safe practices.
These brief, focused sessions ensure that safety is a continual conversation rather than a one-time event, which helps keep safety protocols fresh in employees' minds. Studies have shown that shorter, more frequent training sessions are more effective for retention and behavior change compared to longer, infrequent sessions.
Engaging workers regularly, toolbox talks promote a culture of safety, empower employees to voice concerns, and ultimately reduce the likelihood of accidents and injuries on site.
The traditional method of conducting safety talks with paper documents and lengthy meetings is not only time-consuming but also less effective. Manual tracking of attendance and compliance is prone to errors and inconsistencies, leading to gaps in safety communication and potential non-compliance with OSHA regulations. Switching to a digital solution like Safelyio offers significant advantages.
Safelyio automates the delivery and documentation of safety talks, ensuring consistency and accessibility. The microlearning approach breaks down complex safety protocols into manageable, bite-sized pieces, making it easier for employees to absorb and retain information.
This method minimizes disruptions to work schedules, eliminates the hassle of paperwork, and ensures that all safety communications are tracked and recorded accurately. Ultimately, using a digital platform like Safelyio enhances engagement, compliance, and overall safety performance on site. https://safelyio.com/
Orca: Nocode Graphical Editor for Container OrchestrationPedro J. Molina
Tool demo on CEDI/SISTEDES/JISBD2024 at A Coruña, Spain. 2024.06.18
"Orca: Nocode Graphical Editor for Container Orchestration"
by Pedro J. Molina PhD. from Metadev
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
Using Query Store in Azure PostgreSQL to Understand Query PerformanceGrant Fritchey
Microsoft has added an excellent new extension in PostgreSQL on their Azure Platform. This session, presented at Posette 2024, covers what Query Store is and the types of information you can get out of it.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.
Unveiling the Advantages of Agile Software Development.pdf
Arch06 1
1. 1
1. Introduction
2. IEEE Recommended Practice for Architecture
Modeling
3. Architecture Description Language: the UML
4. The Rational Unified Process (RUP)
Chap 1. Introduction to Software
Architecture
2. 2
1. Introduction
Preamble
“Conventional wisdom has been to use terms like ‘software architecture’,
‘software architectural design’, or ‘coarse-grained design’ for the high-level
structural subdivision of a system, and ‘design’ or ‘detailed design’ for more
detailed planning… we denote the whole activity of constructing a software
system as ‘software design’ and the resulting artifacts as ‘software architecture’.”
“Many developers nowadays prefer the term ‘software architecture’ to ‘software
design’ for denoting all the artifacts that result from design activities.”
“In doing so, they want to express the fact that they do not just decompose the
functionality of a system into a set of cooperating components, but rather that
they construct a software architecture… They no longer agree that high-level
design decisions can be made independently of lower-level decisions.”
From “Pattern-Oriented Software Architecture, A System of Patterns”
By F. Buschmann, R. Meunier, H. Rohnert, P. Sommerlad, M. Stal
3. 3
Software Architecture as a Design Plan
Software architecture provides a design plan, a blueprint of a system,
an abstraction to help manage the complexity of a system, and also a
communication medium between stakeholders.
Critical factor for a product’s success: good software architecture
that is understood by the stakeholders and by the developers.
Structural plan that describes the elements of the system, how they
fit together, and how they work together to fulfill the system’s
requirements.
•Used to negotiate system requirements, and to set expectations
with customers, marketing and management personnel.
•Used as a blueprint during the development process
•Guides the implementation tasks, including detailed design,
coding, integration, and testing.
4. 4
Domain Analysis,
Requirements Analysis,
Risk Analysis
Software
Architecture
Design
Hardware
Architecture
Design
Detailed Design,
Coding,
Integration,
Testing
requirements,
desired qualities
modifications to
requirements
software
architecture
implementation
constraints
hardware
architecture
modifications to
hardware architecture
feed forward
feedback
Key inputs to software architecture design:
•The requirements produced by the analysis tasks
•The hardware architecture (the software architect in turn provides
requirements to the system architect, who configures the hardware
architecture)
Comes after the domain analysis, requirements analysis, and risk
analysis, and before detailed design, coding, integration and testing.
5. 5
2. IEEE Recommended Practice
Unfortunately, software architecture is still an emerging discipline
within software engineering; limitations:
•lack of standardized ways to represent architecture
•lack of analysis methods to predict whether an architecture will
result in an implementation that meets the requirements.
So far, the most advanced efforts towards the development of
a standard have been made by the IEEE Working Group on
Software Architecture, giving rise to the IEEE Recommended
Practice for Software Architecture Development.
The IEEE Recommended practice for Software Architecture
Development:
÷Define a conceptual framework for architecture development.
÷Goal: evolve into a standard
6. 6
Conceptual Framework
-An architectural description consists of a collection of views:
÷each view describes one or more concerns involved in the system.
-A viewpoint defines the modeling and analysis techniques and
conventions used to create a view that describes the concerns addressed
by the viewpoint.
÷Viewpoint definitions may be provided either as starting point of the
AD or by reusing existing viewpoints also referred to as library viewpoints.
÷A view may be associated to exactly one viewpoint within the same
AD, and consists of one or more architectural models.
-Every stakeholder's concerns must be addressed by at least one
viewpoint
÷Viewpoints may be overlapping, in which case potential inconsistencies must be
analyzed and recorded.
-Every system has an inherent architecture.
÷The concrete document that is associated with the architecture actually provides a
specific description of the architecture, also referred to as an architectural description (AD).
7. 7
Examples:
÷Viewpoints and Views in Structured Analysis (SA)
÷Viewpoints and Views in Object-Oriented Analysis (OOA)
Note:
-DFD: Data Flow Diagram
-ERD: Entity-Relation Diagram
-STD: State Transition Diagram
9. 9
Conformance
An architecture description that conforms to the IEEE guidelines
encompasses at least six different kinds of information:
-Architectural documentation
÷provides reference and overview information about the AD: version number, issue date,
issuing organization, summary, scope and context of the AD etc.
-Identification of system stakeholders and their concerns.
-Specification of the viewpoints selected to represent the AD and the
motivation for the choice of these viewpoints.
-Architectural views derived from the viewpoints. A view is associated
to exactly one viewpoint, to which it must conform.
-Potential inconsistencies among the views and the underlying models
must be analyzed, recorded and if necessary resolved.
-The rationale behind the architectural concepts selected.
10. 10
Booch method OMT
Unified Method 0.8
OOPSLA ´95
OOSE
Other methods
UML 0.9
Web - June ´96
public
feedback
Final submission to OMG, Sep ‘97
First submission to OMG, Jan ´97
UML 1.1
OMG Acceptance, Nov 1997
UML 1.3
UML 1.0
UML partners
-Creating the UML
-The UML is a language for visualizing, specifying, constructing and
documenting the artifacts of a software-intensive system.
3. Architect. Description Language: the UML
UML 1.4
UML 2.0
11. 11
Views, Models, and Diagrams
-A diagram is a model in a view; a view consists of one or more models
-A view is an instance of a viewpoint for a particular system:
•presented from the aspect of particular stakeholders
•provides a partial representation of the system
•is semantically consistent with other views
-In the UML, there are thirteen standard diagrams:
•Structure diagrams: class, object, component, deployment, composite structure, package diagrams
•Behavior diagrams: activity, state machine, use case, and interaction diagrams
- Interaction diagrams: sequence, communication, interaction overview, and timing diagrams
Use Case
Diagrams
Use Case
Diagrams
Timing
Diagrams
Use Case
Diagrams
Use Case
Diagrams
Package
Diagrams
Scenario
Diagrams
Scenario
Diagrams
Use Case
Diagrams
State
Diagrams
State
Diagrams
Component
Diagrams
Component
Diagrams
Component
Diagrams
Deployment
Diagrams
State
Diagrams
State
Diagrams
Object
Diagrams
Scenario
Diagrams
Scenario
Diagrams
Statechart
Diagrams
Use Case
Diagrams
Use Case
Diagrams
Sequence
Diagrams
State
Diagrams
State
Diagrams
Class
Diagrams
Activity
Diagrams
Use Case
Diagrams
Use Case
Diagrams
Composite Structure
Diagrams
Use Case
Diagrams
Use Case
Diagrams
Communication
Diagrams
Use Case
Diagrams
Use Case
Diagrams
Interaction Overview
Diagrams
Models
12. 12
4. The Rational Unified Process (RUP)
Process
-Software engineering process:
•A set of partially ordered steps intended to reach a goal, which is
to build a software product or to enhance an existing one.
The Rational Unified Process
-Extensive set of guidelines supporting an iterative and incremental
life cycle and focusing on requirements analysis and design.
•Development proceeds as a series of iterations that evolve into
the final system.
•Each iteration consists of one or more of the following steps:
requirements capture, analysis, design, implementation, and test.
13. 13
Iteration N
Define iteration to address
the highest risks
Plan and develop the
iteration
Assess the iteration
Risks eliminated
Revise risk assessment
Revise project
plan
Initial risks
Initial project scope
•Risk-mitigating process: technical risks are assessed and prioritized
early in the life cycle and are revised during each iteration.
•Releases are scheduled to ensure that the highest risks are tackled first.
14. 14
Phases of the Rational Unified Process
-Structured along two dimensions:
•time division of the life cycle into phases and iterations
•process components consisting of the production of a specific set
of artifacts with well-defined activities
-Each activity of the process component dimension typically is
applied to each phase of time-based dimension, but at a varying
degree dependent upon the specific phase.
15. 15
time
Inception Elaboration Construction Transition
• Inception Define the scope of the project and
develop business case
• Elaboration Plan project, specify features, and
baseline the architecture
• Construction Build the product
Lifecycle Phases (Time Dimension)
÷ Transition Transition the product to its users
16. 16
Arch
Iteration
... Dev
Iteration
Dev
Iteration
... Trans
Iteration
...
Release Release Release Release Release Release Release Release
Prelim
Iteration
...
Inception Elaboration Construction Transition
The process component dimension includes:
• Requirements capture: a narration of what the system should do
• Analysis and design: a description of how the system will be realized
in the implementation phase
• Implementation: the production of the code that will result in an
executable system
• Test: the verification of the entire system
Phases and Iterations (Process Component Dimension)
17. 17
Management
Environment
Business Modeling
Implementation
Test
Analysis Design
Preliminary
Iteration(s)
Iter.
#1
Phases
Process Workflows
Iterations
Supporting Workflows
Iter.
#2
Iter.
#n
Iter.
#n+1
Iter.
#n+2
Iter.
#m
Iter.
#m+1
Deployment
Configuration Mgmt
Requirements
Elaboration Transition
Inception Construction
Unified Process Structure
18. 18
Architecture Modeling
The “4+1” Views of Architecture
-RUP advocates the use of multiple perspectives to describe the various concerns.
RUP suggests a five views approach:
Organization
Package, subsystem
Dynamics
Interaction, State machine
Logical View Process View
Implementation
View
Process,Threads
Classes, interfaces,
collaborations
Source, binary, executable components
Deployment View
Nodes
Use Case View
Use cases
19. 19
-Use case view:
÷consists of a set of key use cases or scenarios, which guide the design of the architecture
during the inception and elaboration phases and are used later to validate the other views.
-Logical view:
÷addresses the functional requirements of the system; provides an abstraction of the design
model and defines main design subsystems and classes.
-Process view:
÷defines the system’s concurrency and synchronization mechanisms at
run-time (tasks, threads, processes etc.).
-Deployment view:
÷defines the hardware topology on which the system is executed.
-Implementation view:
÷defines the parts used to assemble and release the physical system (source code, data files,
executables etc.).
20. 20
Simple Monolithic App.
Use Case View
•Use case diagrams
Logical View
•Class diagrams
•Interaction diagrams
Process View
•None required
Implementation View
•None required
Deployment View
•None required
Complex Distributed App.
Use Case View
•Use case diagrams
•Activity diagrams
Logical View
•Class diagrams
•Interaction diagrams
•Statechart diagrams
Process View
•Class diagrams
•Interaction diagrams
Implementation View
•Component diagrams
Deployment View
•Deployment diagrams