The document provides an analysis of visual, audio, narrative, action, enigma, and technical codes used in four Nike shoe advertisements. The ads show feet and shoes forming to introduce a new technology, famous athletes demonstrating shoes' performance capabilities, and a computer animated shoe dismantling to show its parts and technology. Music, visuals, and lack of narration aim to immerse viewers and suggest they can achieve athletic goals through the shoes.
Vivobarefoot uses Facebook, Twitter, YouTube, and Instagram for social media marketing. Their goal is to demonstrate how their barefoot-style shoes allow natural foot movement. However, the document argues they should market their more casual lifestyle shoes more to target working professionals. It provides recommendations to show the versatility of Vivobarefoot shoes across activities like running, hiking, and everyday wear. The document also suggests improving Vivobarefoot's social media pages by adding more pictures and videos of people using their various shoe styles in different contexts.
Subaru will unveil two new concept cars at the 44th Tokyo Motor Show: the Subaru VIZIV Future Concept and Impreza 5-Door Concept. They will also exhibit several new and upgraded production models, including special editions of the WRX S4 and Legacy B4 with high-quality interiors. The theme of Subaru's booth is "New Subaru Story" to showcase how their vehicles provide customers with enjoyment and peace of mind. Visitors will see the world premieres of the two concept cars along with special models and upgraded Forester and Subaru XV production vehicles.
The document analyzes an advertisement for Nike trainers. It summarizes that the bold, large text and sans serif font in the title grabs attention and promotes the product. The clear image from multiple angles clearly shows the shoe and logo. The logo and slogan are placed at the bottom so they leave a lasting impression. Additional details are provided in a less prominent gray text.
Student Analysis for Digipaks and Advertsjadedowse123
The document analyzes two sets of student-created digipaks and advertisements - one for Coldplay's "Up in Flames" and one for Taylor Swift's "Red". For the Coldplay project, the author notes the use of low-key lighting, silhouettes, and themes of fire to match the album title. For Taylor Swift, natural/high key lighting is used to portray a happy, poppy scene reflective of Swift's style. Overall, the author determines that both projects effectively use genre conventions and brand identity to appeal to their target audiences.
Crocs Inc. is an American shoe company founded in 2002 that designs, manufactures, and sells lightweight plastic shoes. The report provides an overview of Crocs and analyzes their strategic position using SWOT analysis, BCG matrix, Porter's five forces, and an examination of their organizational structure and strategies. Key recommendations include expanding product lines, improving distribution channels, maintaining consistent executive leadership, and reducing production costs to improve profitability.
This document discusses different types and methods of advertising including online, print, guerrilla, broadcast, outdoor, product placement, mobile, and packaging advertising. It provides examples of each type, describing key aspects. Constraints in advertising like laws, budgets, and ethics are also outlined. Several anti-animal testing advertisements are then analyzed in terms of design, message, audience, and effectiveness.
The document provides ideas for an advertising campaign against animal testing, including a mood board exploring themes of animal cruelty, harm, and pain from cosmetics testing and a list of potential slogans such as "Stop animal testing", "Cruelty is not beautiful", and "Why should we suffer for your fake beauty?".
Vivobarefoot uses Facebook, Twitter, YouTube, and Instagram for social media marketing. Their goal is to demonstrate how their barefoot-style shoes allow natural foot movement. However, the document argues they should market their more casual lifestyle shoes more to target working professionals. It provides recommendations to show the versatility of Vivobarefoot shoes across activities like running, hiking, and everyday wear. The document also suggests improving Vivobarefoot's social media pages by adding more pictures and videos of people using their various shoe styles in different contexts.
Subaru will unveil two new concept cars at the 44th Tokyo Motor Show: the Subaru VIZIV Future Concept and Impreza 5-Door Concept. They will also exhibit several new and upgraded production models, including special editions of the WRX S4 and Legacy B4 with high-quality interiors. The theme of Subaru's booth is "New Subaru Story" to showcase how their vehicles provide customers with enjoyment and peace of mind. Visitors will see the world premieres of the two concept cars along with special models and upgraded Forester and Subaru XV production vehicles.
The document analyzes an advertisement for Nike trainers. It summarizes that the bold, large text and sans serif font in the title grabs attention and promotes the product. The clear image from multiple angles clearly shows the shoe and logo. The logo and slogan are placed at the bottom so they leave a lasting impression. Additional details are provided in a less prominent gray text.
Student Analysis for Digipaks and Advertsjadedowse123
The document analyzes two sets of student-created digipaks and advertisements - one for Coldplay's "Up in Flames" and one for Taylor Swift's "Red". For the Coldplay project, the author notes the use of low-key lighting, silhouettes, and themes of fire to match the album title. For Taylor Swift, natural/high key lighting is used to portray a happy, poppy scene reflective of Swift's style. Overall, the author determines that both projects effectively use genre conventions and brand identity to appeal to their target audiences.
Crocs Inc. is an American shoe company founded in 2002 that designs, manufactures, and sells lightweight plastic shoes. The report provides an overview of Crocs and analyzes their strategic position using SWOT analysis, BCG matrix, Porter's five forces, and an examination of their organizational structure and strategies. Key recommendations include expanding product lines, improving distribution channels, maintaining consistent executive leadership, and reducing production costs to improve profitability.
This document discusses different types and methods of advertising including online, print, guerrilla, broadcast, outdoor, product placement, mobile, and packaging advertising. It provides examples of each type, describing key aspects. Constraints in advertising like laws, budgets, and ethics are also outlined. Several anti-animal testing advertisements are then analyzed in terms of design, message, audience, and effectiveness.
The document provides ideas for an advertising campaign against animal testing, including a mood board exploring themes of animal cruelty, harm, and pain from cosmetics testing and a list of potential slogans such as "Stop animal testing", "Cruelty is not beautiful", and "Why should we suffer for your fake beauty?".
- The document discusses techniques used in advertisements for sports shoes and clothing that the author finds effective, such as slow motion footage focusing on products, title screens describing key features, and showing the products being used in different contexts.
- Specific elements that are highlighted include using slow motion to study product details, titles that simply describe benefits, and showing products enabling athletic performance.
- Pop-up advertisements are also examined, with aspects like contrasting colors to make products stand out, prominent display of prices and logos, and calls to action through buttons praised.
The document provides an evaluation of an advertisement created by the author for Nike football boots. The author reflects that the advertisement lacked quality footage, clear branding, and variety in shots. They also note that it would have been improved by including match footage to better showcase the boots' performance. Overall, the author determines their advertisement needs more professional production techniques and elements used in similar advertisements to be considered TV-worthy.
The document summarizes a student's advertising project for Nike football boots. It discusses the realist narrative style of the ad, the use of natural lighting outdoors and some artificial lighting indoors. It also covers editing the clips to be shorter and sharper to engage viewers, using some color correction and transitions. The goal was to promote the boots and show their advantages over others through a dramatic, exciting style. Comparable Nike and Adidas ads were analyzed for persuasive techniques to subtly influence viewers to want the products.
The document summarizes research and design work for a specialized work boot for floor installers. Initial research involved observing floor installers and identifying pain points like material wear, stiff ankles, and inelastic soles. Trends, technologies, and market standards were also considered. A first prototype incorporated a stretch sole, toe flex, and rubber kevlar material. User testing of the prototype found the sole and toe flex comfortable but the material and stability needing improvement. The designer plans to focus the next prototype on hiding functionality to increase buyer desirability while addressing issues like a rigid toe flex area, expanded rubber coverage, a tapered sole for stability, and consistent sizing during flex.
This document discusses influences and techniques the author has gained from viewing various Nike, Adidas, and other sportswear advertisements. Some of the key influences and techniques mentioned include:
1) Using different locations and black and white shots to create variety and make the advertisements stand out.
2) Incorporating close-up shots to show detail and allow audiences to connect with the products.
3) Utilizing slow motion and camera tilts to emphasize skills and showcase products.
4) Including vibrant colors to draw attention and create an exciting atmosphere for viewers.
5) Implementing bold title transitions and placements to highlight brand names.
6) Adding varied intermittent shots like parties to break
This document discusses influences gained from various Nike and Adidas sportswear advertisements. Some influences mentioned include:
1) Using different locations and black and white shots to create variety and make the adverts stand out.
2) Incorporating close-up shots of products and people to show details and allow audiences to connect with models.
3) Employing slow motion and camera tilts to emphasize skills and showcase products.
4) Including vibrant colors to attract attention and convey an exciting, active atmosphere.
5) Utilizing bold, fading titles and hyperlinks to engage audiences and direct them to websites.
The document discusses various new media technologies used in creating and promoting a music video project. It describes using Final Cut Pro for video editing, with filters and effects to convey mood. Social media like Facebook and Twitter were used to share work and get feedback. YouTube was used to share the final video globally. A GoPro captured action shots for the video, while a Canon DSLR and tripod captured higher quality shots.
The document discusses marketing strategies used by Rolex, Bentley, Aston Martin, Porsche, and Ferrari to target higher-income customers. It analyzes how the companies portray an image of luxury, exclusivity, adventure and power through their product images and videos. Specific techniques included depicting the products in use by wealthy individuals, using expensive props like cars and jets, and highlighting brand names to increase desirability. The goal is to attract customers by making them want to display their wealth and status through owning these exclusive products.
Jamaal sesay discusses their media product which was an action thriller film. They incorporated conventions of the genre such as fast-paced editing and music to maintain intensity during a chase scene. They represented their characters as grown men to seem more serious and athletic. The target audience was identified as teenagers who enjoy action and violence. Technologies learned include using a tripod, storyboarding software, challenges of equipment batteries, and editing software to craft fluid shots and sound editing. Overall the progression from preliminary to full product provided experience in shot-taking, planning, and editing to engage audiences.
Q6 - What have you learnt about technologies from the process of constructing...Nurin Sabrina
The document discusses how technology helped at various stages of creating a sports genre film opening. It allowed for effective research of sports films online through devices like laptops and tablets. Planning was aided by using Microsoft Word and Excel to create mind maps, mood boards, and survey results. Filming benefited from a digital camera that captured wide angles and allowed instant review. Editing presented challenges from incompatible files between software, but online converters helped. Special effects and company idents were created using software like Adobe Premiere and Flash. Overall, technology played a significant role in enabling efficient research, planning, filming and editing.
How did you use media technologies uploadjade freeman
Technology enabled the creator to upload drafts and research to YouTube and Blogspot to plan and develop media products. Final Cut Express and Photoshop were used to edit videos and images. Feedback was gathered through views on uploaded works. Research of existing media on YouTube and Google informed conventions and storyboarding.
The group used various media technologies throughout the construction, research, planning, and evaluation stages of their project. They maintained a group blog to track progress and tasks. They researched conventions and opinions online. They filmed with a video camera and tripod, took photos with a digital camera, and edited using iMovie on Macs. They shared the final video on YouTube and Facebook to gather feedback.
The document summarizes a short video produced by FIFA about VAR (Video Assistant Referee) technology. It explains that VAR involves a group of 3 people analyzing video replays to help referees make decisions. The video uses interviews and footage to show how VAR works and how it benefits referees. It aims to help football fans understand VAR and why it's being implemented. The production quality is good and it provides insight into the process in an authentic way over its 3 minute runtime.
The document summarizes how various technologies were used at different stages of producing media products. Blogger was used to organize research and keep information accessible. Prezi allowed research information to be presented in an engaging format. YouTube provided a platform to research conventions and target audiences. PowerPoint and Word were used in the planning stage to storyboard, create schedules, and templates. Canon DSLR cameras captured footage and iPhone took supplementary shots. Photoshop edited still images and created marketing materials. Final Cut Pro and iMovie edited video clips.
The document discusses how new media technologies were used at various stages of creating a marketing campaign for a fictional deodorant brand.
At the research stage, YouTube was used to view existing deodorant ads and evaluate conventions. Survey Monkey created an online questionnaire to understand target audiences.
During production, a portable DV camera filmed scenes, benefiting from its small size and screen for playback. iMovie was then used to edit footage and add graphics.
Challenges included camera battery life and lighting issues during filming, and software crashes during editing. Overall, new technologies supported researching, planning, filming and evaluating the mock adverts.
HOW DID YOU USE MEDIA TECHNOLOGIES IN THE CONSTRUCTION AND RESEARCH, PLANNING...Natalia Dominguez
The document discusses the various media technologies used during the construction, research, planning, and evaluation stages of a course. It describes setting up a WordPress blog to upload and organize work. Key features of WordPress like custom tabs and embedding media are highlighted. Communication apps like WhatsApp and email were used, as well as USB drives to share files. Google Chrome, Microsoft Word, and PowerPoint were used for research, writing, and creating presentations. YouTube and Wikipedia supported film research. Photoshop was used to design digipaks. Equipment like cameras, tripods, lights, and speakers were used in filming, and Premiere Pro was the main editing software.
The document provides 10 techniques for creating perfect online videos, including focusing on planning productions, using new kinds of motion like drones and sliders, using opening and closing loops to engage viewers, hiring professionals, supercharging content, and using video editing software like Premiere Pro, DaVinci Resolve, and Animoto. Planning productions in detail, from shot lists to storyboards, is emphasized as the most important first step. New motion techniques like aerial footage, Steadicams, timelapse, and hyperlapse can make videos more interesting. Hiring professionals is generally recommended for quality, though free or low-cost software and apps allow creating videos with basic skills.
The document discusses the various technologies the author learned during the process of creating a film project. Specifically, the author learned how to use a digital camera on a tripod to get steady shots, as well as editing software like GarageBand and Premiere Pro to create soundtracks, add effects, and edit video. While it took some time to learn the software, tutorials helped and the author was able to create transitions and titles. The author also learned how to upload videos to YouTube and blogs to share their work and analyze other film openings.
AS Media Ownership Skyfall and Ill Manorsolliedwyer
1) Large conglomerates like Sony have advantages in producing and distributing films due to their financial resources and ability to use cross-promotion across their subsidiaries.
2) Independent films like Ill Manors have difficulties marketing and distributing on a smaller budget without the resources of a major studio.
3) Independent companies try to compete through viral marketing and niche audiences, while conglomerates use extensive global marketing campaigns and product tie-ins.
The document discusses audience feedback gathered by the author to inform various marketing projects for a sportswear company called Infinite Sports. This included:
1) Asking the target audience to select a campaign title from three options, which helped choose "There Is No Limit".
2) Having the target audience select a company name from a list of 13 options, which resulted in the name "Infinite Sports" being chosen.
3) Looking at existing TV viewing figures to identify the best channel, Sky Sports 1, to sponsor for a sponsorship sequence.
4) Gauging feedback via likes and comments on a Facebook page for Infinite Sports to evaluate audience response.
5) Distributing a questionnaire
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Similar to Nike running trainers adverts codal analysis
- The document discusses techniques used in advertisements for sports shoes and clothing that the author finds effective, such as slow motion footage focusing on products, title screens describing key features, and showing the products being used in different contexts.
- Specific elements that are highlighted include using slow motion to study product details, titles that simply describe benefits, and showing products enabling athletic performance.
- Pop-up advertisements are also examined, with aspects like contrasting colors to make products stand out, prominent display of prices and logos, and calls to action through buttons praised.
The document provides an evaluation of an advertisement created by the author for Nike football boots. The author reflects that the advertisement lacked quality footage, clear branding, and variety in shots. They also note that it would have been improved by including match footage to better showcase the boots' performance. Overall, the author determines their advertisement needs more professional production techniques and elements used in similar advertisements to be considered TV-worthy.
The document summarizes a student's advertising project for Nike football boots. It discusses the realist narrative style of the ad, the use of natural lighting outdoors and some artificial lighting indoors. It also covers editing the clips to be shorter and sharper to engage viewers, using some color correction and transitions. The goal was to promote the boots and show their advantages over others through a dramatic, exciting style. Comparable Nike and Adidas ads were analyzed for persuasive techniques to subtly influence viewers to want the products.
The document summarizes research and design work for a specialized work boot for floor installers. Initial research involved observing floor installers and identifying pain points like material wear, stiff ankles, and inelastic soles. Trends, technologies, and market standards were also considered. A first prototype incorporated a stretch sole, toe flex, and rubber kevlar material. User testing of the prototype found the sole and toe flex comfortable but the material and stability needing improvement. The designer plans to focus the next prototype on hiding functionality to increase buyer desirability while addressing issues like a rigid toe flex area, expanded rubber coverage, a tapered sole for stability, and consistent sizing during flex.
This document discusses influences and techniques the author has gained from viewing various Nike, Adidas, and other sportswear advertisements. Some of the key influences and techniques mentioned include:
1) Using different locations and black and white shots to create variety and make the advertisements stand out.
2) Incorporating close-up shots to show detail and allow audiences to connect with the products.
3) Utilizing slow motion and camera tilts to emphasize skills and showcase products.
4) Including vibrant colors to draw attention and create an exciting atmosphere for viewers.
5) Implementing bold title transitions and placements to highlight brand names.
6) Adding varied intermittent shots like parties to break
This document discusses influences gained from various Nike and Adidas sportswear advertisements. Some influences mentioned include:
1) Using different locations and black and white shots to create variety and make the adverts stand out.
2) Incorporating close-up shots of products and people to show details and allow audiences to connect with models.
3) Employing slow motion and camera tilts to emphasize skills and showcase products.
4) Including vibrant colors to attract attention and convey an exciting, active atmosphere.
5) Utilizing bold, fading titles and hyperlinks to engage audiences and direct them to websites.
The document discusses various new media technologies used in creating and promoting a music video project. It describes using Final Cut Pro for video editing, with filters and effects to convey mood. Social media like Facebook and Twitter were used to share work and get feedback. YouTube was used to share the final video globally. A GoPro captured action shots for the video, while a Canon DSLR and tripod captured higher quality shots.
The document discusses marketing strategies used by Rolex, Bentley, Aston Martin, Porsche, and Ferrari to target higher-income customers. It analyzes how the companies portray an image of luxury, exclusivity, adventure and power through their product images and videos. Specific techniques included depicting the products in use by wealthy individuals, using expensive props like cars and jets, and highlighting brand names to increase desirability. The goal is to attract customers by making them want to display their wealth and status through owning these exclusive products.
Jamaal sesay discusses their media product which was an action thriller film. They incorporated conventions of the genre such as fast-paced editing and music to maintain intensity during a chase scene. They represented their characters as grown men to seem more serious and athletic. The target audience was identified as teenagers who enjoy action and violence. Technologies learned include using a tripod, storyboarding software, challenges of equipment batteries, and editing software to craft fluid shots and sound editing. Overall the progression from preliminary to full product provided experience in shot-taking, planning, and editing to engage audiences.
Q6 - What have you learnt about technologies from the process of constructing...Nurin Sabrina
The document discusses how technology helped at various stages of creating a sports genre film opening. It allowed for effective research of sports films online through devices like laptops and tablets. Planning was aided by using Microsoft Word and Excel to create mind maps, mood boards, and survey results. Filming benefited from a digital camera that captured wide angles and allowed instant review. Editing presented challenges from incompatible files between software, but online converters helped. Special effects and company idents were created using software like Adobe Premiere and Flash. Overall, technology played a significant role in enabling efficient research, planning, filming and editing.
How did you use media technologies uploadjade freeman
Technology enabled the creator to upload drafts and research to YouTube and Blogspot to plan and develop media products. Final Cut Express and Photoshop were used to edit videos and images. Feedback was gathered through views on uploaded works. Research of existing media on YouTube and Google informed conventions and storyboarding.
The group used various media technologies throughout the construction, research, planning, and evaluation stages of their project. They maintained a group blog to track progress and tasks. They researched conventions and opinions online. They filmed with a video camera and tripod, took photos with a digital camera, and edited using iMovie on Macs. They shared the final video on YouTube and Facebook to gather feedback.
The document summarizes a short video produced by FIFA about VAR (Video Assistant Referee) technology. It explains that VAR involves a group of 3 people analyzing video replays to help referees make decisions. The video uses interviews and footage to show how VAR works and how it benefits referees. It aims to help football fans understand VAR and why it's being implemented. The production quality is good and it provides insight into the process in an authentic way over its 3 minute runtime.
The document summarizes how various technologies were used at different stages of producing media products. Blogger was used to organize research and keep information accessible. Prezi allowed research information to be presented in an engaging format. YouTube provided a platform to research conventions and target audiences. PowerPoint and Word were used in the planning stage to storyboard, create schedules, and templates. Canon DSLR cameras captured footage and iPhone took supplementary shots. Photoshop edited still images and created marketing materials. Final Cut Pro and iMovie edited video clips.
The document discusses how new media technologies were used at various stages of creating a marketing campaign for a fictional deodorant brand.
At the research stage, YouTube was used to view existing deodorant ads and evaluate conventions. Survey Monkey created an online questionnaire to understand target audiences.
During production, a portable DV camera filmed scenes, benefiting from its small size and screen for playback. iMovie was then used to edit footage and add graphics.
Challenges included camera battery life and lighting issues during filming, and software crashes during editing. Overall, new technologies supported researching, planning, filming and evaluating the mock adverts.
HOW DID YOU USE MEDIA TECHNOLOGIES IN THE CONSTRUCTION AND RESEARCH, PLANNING...Natalia Dominguez
The document discusses the various media technologies used during the construction, research, planning, and evaluation stages of a course. It describes setting up a WordPress blog to upload and organize work. Key features of WordPress like custom tabs and embedding media are highlighted. Communication apps like WhatsApp and email were used, as well as USB drives to share files. Google Chrome, Microsoft Word, and PowerPoint were used for research, writing, and creating presentations. YouTube and Wikipedia supported film research. Photoshop was used to design digipaks. Equipment like cameras, tripods, lights, and speakers were used in filming, and Premiere Pro was the main editing software.
The document provides 10 techniques for creating perfect online videos, including focusing on planning productions, using new kinds of motion like drones and sliders, using opening and closing loops to engage viewers, hiring professionals, supercharging content, and using video editing software like Premiere Pro, DaVinci Resolve, and Animoto. Planning productions in detail, from shot lists to storyboards, is emphasized as the most important first step. New motion techniques like aerial footage, Steadicams, timelapse, and hyperlapse can make videos more interesting. Hiring professionals is generally recommended for quality, though free or low-cost software and apps allow creating videos with basic skills.
The document discusses the various technologies the author learned during the process of creating a film project. Specifically, the author learned how to use a digital camera on a tripod to get steady shots, as well as editing software like GarageBand and Premiere Pro to create soundtracks, add effects, and edit video. While it took some time to learn the software, tutorials helped and the author was able to create transitions and titles. The author also learned how to upload videos to YouTube and blogs to share their work and analyze other film openings.
Similar to Nike running trainers adverts codal analysis (20)
AS Media Ownership Skyfall and Ill Manorsolliedwyer
1) Large conglomerates like Sony have advantages in producing and distributing films due to their financial resources and ability to use cross-promotion across their subsidiaries.
2) Independent films like Ill Manors have difficulties marketing and distributing on a smaller budget without the resources of a major studio.
3) Independent companies try to compete through viral marketing and niche audiences, while conglomerates use extensive global marketing campaigns and product tie-ins.
The document discusses audience feedback gathered by the author to inform various marketing projects for a sportswear company called Infinite Sports. This included:
1) Asking the target audience to select a campaign title from three options, which helped choose "There Is No Limit".
2) Having the target audience select a company name from a list of 13 options, which resulted in the name "Infinite Sports" being chosen.
3) Looking at existing TV viewing figures to identify the best channel, Sky Sports 1, to sponsor for a sponsorship sequence.
4) Gauging feedback via likes and comments on a Facebook page for Infinite Sports to evaluate audience response.
5) Distributing a questionnaire
This document is a permission and release form for audio submissions to INFINITESPORTS. It grants INFINITESPORTS permission to record, transcribe, reproduce, distribute and broadcast the submission in full or partial form. It also gives INFINITESPORTS the rights to use the author's image, voice, and biographical material for associated advertising. The author releases INFINITESPORTS from any liability arising from their participation. It must be signed and dated by the author to confirm they have obtained necessary licenses if their submission includes third-party content.
This document contains summaries of 50 video shots taken for a fashion project. It provides details such as the shot duration, type of shot, and a comment on the quality and whether it was used. Most shots are evaluated as good, mediocre, or bad based on factors like framing, movement, pace, and preference over similar shots. The best shots show clear views of the clothing from different angles, with the model well-positioned and steady movement. Shots were excluded if the framing, movement, or model positioning were unsatisfactory.
This document contains a videographer's review of footage they captured for a running jacket advertisement. It provides details on 142 video clips such as duration, shot type, quality, and whether they were used in the final footage. Most clips showing the model wearing and using the jacket in outdoor environments received positive reviews. A few clips were deemed unusable due to issues like the model breaking character or moving out of frame. The reviewer aimed to showcase the jacket's aesthetics and functionality through a variety of shot types and angles in natural outdoor settings.
This document reviews footage from video shoots for an advertisement for trainers. It provides details of 47 video clips, including the reference number, duration, shot type, quality assessment (good, mediocre, bad), and comments on whether and how each clip was used. The majority of clips were assessed as good, with steady camera work, good lighting, and clear views of the trainers. A few clips were deemed unusable due to unsteady camera work or objects like coats appearing in the shot. The best clips showed the trainers from different angles and distances and depicted the model in various active situations to demonstrate the versatility of the footwear.
The document provides a detailed overview of the various media technologies used by the author across the planning, research, construction and evaluation stages of their main and ancillary tasks. These included Adobe Photoshop and Premiere Pro for designing graphics and editing videos, Microsoft Word for presenting information, YouTube and Blogger for sharing work, and filming equipment like a digital camcorder and microphone for capturing footage. The author provides specific examples of how their skills with these technologies improved from their AS foundation work to the current A2 tasks.
The document outlines plans for two advertisements - Advert 1 for a running trainer and Advert 2 for a running jacket. For Advert 1, shots will show the trainer being used for running as well as other sports like basketball and football to appeal to multiple audiences. Brief title screens will highlight qualities of the jacket in Advert 2 as it is used on various surfaces and the actor folds it into a portable bag. Both ads aim to showcase the products' performance and benefits in real-life settings to appeal to everyday consumers.
This call sheet provides details for a filming shoot on January 25th, including the producer, location, meeting time and place, roles of crew members, transportation, costumes, and contact information. Oliver Dwyer will fill multiple crew roles and drive the transportation for the shoot featuring actor Stuart Plummer, who will model sportswear for two adverts and a photo shoot in various Sawbridgeworth areas.
Personnel filming a pop-up car shoot could be injured if hit by moving cars on the road. They will stop filming and move to the side of the road if cars approach to allow them to pass safely. Wires from camera equipment left on the ground could cause people to trip, so wires will be moved to the side safely. The tripod poses a tripping hazard if improperly assembled or placed, so it will be carefully assembled and not left in positions where it could harm anyone.
This document identifies and proposes resolutions for several safety risks associated with filming equipment and locations. It discusses risks from cars on the road, tripping hazards in the forest, improperly assembled tripods, hazardous objects on location, collisions with pedestrians, and interactions with animals. The resolutions proposed include only filming on clear roads, removing debris from forests, properly assembling tripods, scouting locations for hazards, stopping filming briefly if pedestrians approach, and keeping distance from and stopping filming if animals are nearby.
This document summarizes an agreement between Infinite Sports and Leventhorpe Leisure Centre granting Infinite Sports permission to film at the Leventhorpe outdoor sports facilities on specified dates. It allows Infinite Sports to bring personnel and equipment onto the property to produce an advertisement. Infinite Sports agrees to hold Leventhorpe harmless from any liability except those caused by Leventhorpe's own negligence. Leventhorpe gives Infinite Sports permission to copyright and distribute footage containing images of the premises.
This talent release form allows for the use of video recordings, audio recordings, and images of the talent for advertising purposes. It gives consent to Infinite Sports to use recordings of the talent made at various locations in Sawbridgeworth for the Infinite Sports advertising project without further compensation. The talent and their legal guardian if a minor sign to acknowledge their agreement to these terms.
This talent release form gives consent for a talent named to have their voice, video, photographs, and musical performances used without compensation for a project called "Infinite Sports Sponsorship Sequence and Web Pop Up." The filming took place at two locations on a specified date and was done by Oliver Dwyer for Infinite Sports. The talent and legal guardian if a minor signed the form providing consent.
The document discusses logo designs of popular sports brands such as Adidas, Nike, and Asics. It notes that each of these logos are simple yet distinct, consisting of basic shapes, the company name, and sometimes a slogan. The document concludes that for a new sports company logo, it would be best to take inspiration from these major brands by keeping the design straightforward with the company name and a simple symbol.
Television broadcasting began in Berlin in 1935 with the first electronically scanned TV service. The BBC launched the first regular high-definition TV service in 1936 from Alexandra Palace in London, establishing it as the birthplace of modern television. The first TV sponsorship occurred in 1946 in the US during a baseball game, where Bulova paid $9 for a 10-second advertisement. Today, 30-second TV sponsorships can cost up to $180,000. Tim Berners-Lee invented the World Wide Web in 1991 while working in Switzerland. Web 2.0, introduced in 2002, allowed for more interactive websites and user-generated content like YouTube and Facebook. Pop-up ads were first used on Tripod.com in
Media timeline history of advertisements olliedwyer
This document provides a history of media advertising, beginning with the development of television in the UK from 1936 onward. It discusses how TV advertising began in 1955 on ITV and has since expanded with additional channels. While early TV ads were only affordable to large businesses, technological advances like desktop video in the 1990s allowed smaller businesses to produce ads. The document also summarizes the first radio ad in 1922 and newspaper ads dating back to 1704. It provides an example of a successful Evian TV ad from the late 1990s and notes the Angry Birds game trailer as the most viewed YouTube ad of all time.
The document lists existing major brands in the sportswear industry such as Nike, Adidas, and Puma. It then provides potential names for a new sportswear company, including Light Wear, Sports Light, and Limitless Sports. Finally, it suggests possible names for running trainer and jacket products, such as Celeritas Jacket, Light Air Trainers, and Tenacious Jacket.
The document discusses initial ideas for creating two television advertisements focused on either sportswear for men, men's aftershave, or food. For sportswear, the document considers advertising running shoes and jackets from Nike to promote physical activity. Men's aftershave advertisements could feature two fragrances from Paco Rabanne to promote the brand overall. Finally, food advertisements may highlight McVitie's milk chocolate and dark chocolate biscuits to showcase the company's wide product selection.
The production schedule outlines 21 weeks of tasks for creating an advertising campaign. It includes 3 phases: pre-production planning from weeks 1-8 with activities like research, audience targeting, and developing ideas; production from weeks 9-13 including photo shoots and filming; and post-production such as editing and finalizing the product from weeks 14-21. Ancillary tasks run alongside the main tasks, including ongoing development of assets and materials.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
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How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2. ‘Introducing Nike Flyknit Technology’
Visual code
Firstly the advert starts by showing a black concrete type
surface which appears to have footprints appearing on it, this
visual shows the reader that the advert is likely to be linked to
feet or shoes perhaps
As the advert progresses a foot starts to form from conjoining
muscles and tissue, this reinforces the visual idea that the
advert is for shoes
It quickly becomes clear that this is a males feet and legs as
they run, this indicates that the advert is going to be for men’s
running shoes
Finally the shoe builds itself slowly round the foot of the male,
this enables the reader to feel as if they know exactly how the
shoe is made and fits together, this is a good way of
encouraging people to by the shoe as they may feel like they
can have trust in its quality
At no point does the camera show any other part of the males
3. ‘Introducing Nike Flyknit Technology’
Audio code
The audio track used for this advert starts off slowly and quietly,
however as the video progresses the music becomes louder and
slightly more fast paced, this is a way of building tension and
excitement for the viewers
Readers may not realise that the music is slowly becoming more
and more dramatics as the visual showing of the actual shoe
comes nearer, this is a way of making the reader feel as if the
shoe is of good quality and is desired as the tone and pace to
the music track seems to climax on the reveal of the shoe itself
As the advert progresses, more classical instruments can be
heard in the audio track in the background, once again building
tension
It is likely that the creators of this advert used classical
instruments for their audio track to give it a classy and therefore
good quality feel to the product.
4. ‘Introducing Nike Flyknit Technology’
Narrative code
There is no narration in this advert. This advert simply uses an
audio track and visual techniques to capture the attention of the
reader. The reason for there being no narration about the product
in this advert, is because the purpose and use for this product is
clearly shown from the visual effects used in the video such as
the running feet and the forming shoe around the foot itself. This
advert leaves readers feeling as if they can be lost in their own
world of four filling exercise if they by this shoe, this is due to the
fact that there is no one else in the video apart from the one pair
of legs running and no voices. Readers may see a self
representation of themselves in the running character.
5. ‘Introducing Nike Flyknit Technology’
Action code
The action within this advert simply revolves around running, this is
shown through different stages such as the running footprints, then the
forming and running of the feet and then finally the forming of the shoe
which a males legs can be seen running with
This simple implication of running all the way throughout the advert
shoes clearly what the shoe is designed for, furthermore the gradual
forming of the shoe shows the reader briefly the technology which is
used in order to make this product good for its purpose of helping
people to run comfotably
The action in the video always stays close to the ground and never rises
above the legs of the character used in the advert, this is to make the
reader focus purely on the action of running, which is what the purpose
of the shoe is fitted for
Readers will see this action and believe that if they buy this shoe then
they too will run as good as the person who can be briefly seen in this
advert (self representation in the character), although this may not be
6. ‘Introducing Nike Flyknit Technology’
Enigma code
The enigma code behind this advert is that it makes the reader
feel as if they will be able to run just as well as the character
seen in the video if they purchase this product
In reality the reader will never run to the same level of the
character in the video as this is just an image and is not real life
The product will not enable the reader to run better or faster it
may simply just give them the idea and the image that they are
performing to a more satisfactory level due to the purchase of the
product
The dramatic audio along with the slow motion visuals creates
an enigma code of superiority and triumph which the reader may
want to experience for themselves through buying the product
and putting it to the test
7. ‘Introducing Nike Flyknit Technology’
Technical code
The technical work of the camera shots in this video has been used
to make the reader focus all their attention on the action of running
firstly and secondly on the running shoe itself, the camera never
focus’s on any other part of the body of the character other then the
legs and feet
Technical editing has been used to create a dark wet looking
background, this is dull and will make the reader focus more on the
action of the character and design of the shoe rather then looking
anywhere else around the screen, furthermore the editing which
makes the environment seem wet shows that the shoe can perform
well in tough weather conditions
Technical editing is also used to slowly shoe how the foot fits
together and also how the shoe is designed, this will make readers
feel as if a lot of research has gone into the development of this
product
8. ‘Light. Strong. Nike Flyknit’
Visual Code
The visual in this advert focus’s half on the actions of the athletes
wearing the product and half on the product itself whilst in use
Readers will see the visual of these famous athletes wearing the
product, this may make them want to buy the product as they
may feel like they could perform like these athletes if they were
to purchase the shoe
Furthermore the visual shoes the athletes sweating and pulling
faces looking as if they are training very hard, this will make
readers feel as if they can train just as hard with these shoes on
The visual backgrounds often change as do the athletes in the
video, this portrays an idea to the reader that anyone can use
these shows and that they can be used for all different types of
sport and exercise, this gives the product a wide market range
9. ‘Light. Strong. Nike Flyknit’
Audio code
The audio track used in this advert starts off pretty
much silent, however as the athletes begin to perform
a electric guitar can be heard playing a fairly fast
paced high pitched tune, this heavy style of music
conforms to the idea that this product will make you
train hard and perhaps make you tain faster
The music switches between fast paced and slow
paced to perhaps represent the idea that these
trainers can enable someone to perform as they wish
either at a slow pace or fast pace
10. ‘Light. Strong. Nike Flyknit’
Narrative code
Once again there is no narrative in this advert,
this is too make the viewer feel independent
and confident that this product will enable
them to perform at a high level of output when
exercising or playing sport. This technique will
make the reader focus fully on the athletes
high performance and the trainers in the
advert, which will in turn mean that the reader
sees self representation of themselves in the
characters if they were to buy this product.
11. ‘Light. Strong. Nike Flyknit’
Action code
The action in this advert switches between different exercises,
environments and also athletes in order to give the viewer a chance
to see the product is use during many different situations such as
running up stairs, playing basketball and track running
A wide range of surfaces are shown in the different action scenes
such as the wooden floor of the basketball court and the rough
surface of the running track, this is a way of suggesting that this
product can be used effectively for many different sports and on a
large variety of surfaces
The action also switches between slow and fast motion as the
athletes train, this shows the viewer how hard the athlete is able to
train when wearing these shoes through the expressions on their
faces and also the movement of their muscles, it also gives a
chance to see the product close up in action as the camera focus’s
on the athletes shoes in slow motion
12. ‘Light. Strong. Nike Flyknit’
Enigma code
Once again the enigma code in this advert is that if
you buy this product it will enable you to train just as
hard and just as well as the various famous athletes
seen in this video
The creators of this advert have chosen to focus half
of the attention on the famous athletes and half of the
attention on the shoe itself this will subliminally make
the reader feel that if they purchase this type of shoe
then they will run as well as Mo Farah for example
13. ‘Light. Strong. Nike Flyknit’
Technical code
The camera angles in this advert switch between close up shots
of the shoes and shots of the athletes performing, whilst also
enabling the reader to see the backgrounds in which these
athletes perform in, this makes the shoe looks like it is suitable
for a wide range of people and surfaces
Camera angles showing the faces of these famous athletes will
make readers think if it is good enough for these high
performance athletes then the product must be good
Technical editing has been used to slow down the athletes as
they perform to enable the viewer too see the effort which these
shoes are enabling these athletes to put into their training, thus
tempting them to buy the shoes
14. ‘Nike LunarTR1 +’
Visual code
The visual in this advert is simply all created by computer
imaging, for this reason the shoe in the advert is able to separate
out into its different parts, which gives the viewer a chance to see
how the technology in the shoe works and how exactly the shoe
fits together, this will make the viewer trust that the shoe is made
to a good quality as it seems a lot of technology has gone into
the development of this shoe simply due to the way the shoe fits
together and moves.
15. Nike LunarTR1 +
Narrative code
There is no voice narrative in this advert however there is
narrative in the form of messages to the reader. At the start of the
advert the words revolutionary and hyper workout are used when
describing the shoe, this gives it the feel that it is superior to
other similar rival products which may be on the market.
Additionally it is written that the shoes have sensors which
measure how well you work out, this is an attempt to try and
impress the reader with technology. Furthermore the narrative
messages say how this shoe gives an adaptive and supportive
fit, this appeals to the visual image of comfort to the viewer, as
do the words later used such as soft and cushioning. Finally the
message ‘GAME ON WORLD’ all in capitals makes the reader
feel as if this shoe can make them achieve anything they want to
in terms of sport and exercise.
16. Nike LunarTR1 +
Action code
There is no actual image of the shoe in action during
this video, readers will imagine their own images of
how the shoe will perform simply from seeing the way
the shoe is designed and fits together, along with the
way in which the shoe is described by the messages
in the advert.
17. Nike LunarTR1 +
Enigma code
This advert is trying to suggest that this particular
product is a breakthrough is revolutionary technology,
therefore this will make readers feel as if they should
by this product is order to perform in the best way
they can when doing sport and exercise.
18. Nike LunarTR1 +
Technical code
The technology used to create the imaging in this
advert is purely though computer editing software, the
actual product is not seen at any point just an image
of what the final product will look like
The technology used means the viewers are able to
see the product in its various different design parts as
the shoe comes apart, this will make the reader feel
like they can trust the product as it is simply broken
down into its different conjoining parts