Net-Generation in the 21st century

AGIS 2014.
Pre-conference

Víctor González
1.Cloud computing
2. The flipped classroom
3. BYOD
4. The power of apps
5. Tablets
6. Gamification
7. Learning analytics
8. PLEs
9. Augmented reality

10. Towards a total learn
Cloud computing

1
Cheap data storage
+ information
- devices
Endless space
Save money
and resources

Learn whatever you want wherever you want
Sharing ideas and
collaboration
2
Class time for discussion, problem
solving and collaboration
Constructive approach in
the digital age
How do students learn best?o
Teacher as an innovator and guide

Texto

. New technologies allow
innovative projects in a
multimedia environment
Teacher as a prompter and assessor
. Controlling the learning

Texto

procedure through
suggesting with network
dynamism.
. Independent,
self-reliant,
innovative and
creative. Problem
Tet
solvers.

Texto
. Constructors of their
own learning. Risktakers and able to share
knowledge.
Tet

Texto
3
4
Access to social networks

Newspapers, periodicals, e-books

Web search
Cleverize
Tablets

4
ipad integration replacing text books
Replacing text books?
5
Benefits
1. Merging significant educational content with play.
2. Active learning engagement.
3. Achieving personal meaningful goals.

4. Boosting collaboration, communication, problem solving and digital literacy
5. Presenting real world problems to help critical thinking.
6. Safe places to learn from failure .
Learning in 3 dimensions,
maybe 4?.

Jane Hart

Founder ofLearning
the
Center for
& Performance
technologies
6
Learning analytics

Measurement, collection, analysis and reporting of
data about learners and their contexts, for
purposes of understanding and optimising
learning and the environments in which it occurs.
Data Analytics in the classroom

1) Real-time feedback for teachers to achieve optimal
learning practices.

2) Evaluating program effectiveness and keep the focus on
student learning results.

3) Pinpointing areas of needed change and uncovering the
root cause of problems that otherwise are invisible.
Analyzing individual learner-content interaction
Avoiding the one-size-fits-all model.
Personal Learning Environments

7
1. Students determine the style and pace at which they learn.
2. Students are in charge of the learning process.
3. Shift control over effective learning.
4. Use of learning analytics to measure student learning.
This time it´ s personal
Augmented Reality

8
Digital software + live surroundings that
generate scenes in real time, augmenting
what you see to connect you with the
digital and physical world.
Towards total immersion?

10
Larry Johnson
Internet is like oxygen.
the device will be part of what you wear.
the network is us and our connections.
TOUCH

MOVE

PLAY
Blogging, learning by teaching & digital presentations

AGIS 2014.
Pre-conference

Víctor González
1) Student´ s blogs
2) Teacher´ s blogs
Some examples?
A blog about curiosities

72
Food...

83
73
or Social Issues

84
74
85
75
http://dmslapartedeespanol.blogspot.de/
Teacher´ s
blogs
http://exuc.wordpress.com/
Why do we need slideshare?
Powerpoint Poem with music
Lady Hope
Shall I tell you a story?
Lady Hope.
A terrible One?
Your Story?
Lady Hope.
But I have to warn you.
The Story isn’t fair.
It’s about a girl with red hair.
Present your own life


Mi casa era muy grande, tenía un jardín
enorme y una piscina.


En invierno nevaba mucho, pero en verano
hacía mucho calor.
Ask the question
Recreate a song
Ground Control to
Major Tom
David Bowie
And then share it
Online Comics and Movie Makers in Language
Learning

AGIS 2014.
Pre-conference

Víctor González
20 effective ways to use digital
comics in the classroom

Victor González
M.A in e-learning and Education
DC Comics: Robert Thorndike and Harold Dones created a
language training book that used the comic Superman
The beginning of comics-supported curriculum
First academic journal articles about education and comics
Frederic Werthman
Comics kill reading
They had to be politically correct
Horror, zombie, terror
were banned
1970s: teachers dared to bring comics into the
classrooms
Visual and popular
Maus: First comic book to win the Pulitzer prize
Artistic,mature literary works
Graduate programs in comics
Promoting comics in education
Benefits of using comics in education

1) A great visual representation of knowledge
2) Easy to remember
3) Enrich reading writing and thinking
4) Perfect avenue for writing dialogue
5) Incite students with low interest in writing
6) Help organization through storytelling and storyboarding
Source

7) Using visual images convey meaning to a story or topic
8) Sequencing promotes understanding
In comics, complex material is represented in
ways that reduce the cognitive demand of
reading dense text while sophisticated
concepts are portrayed.
How can we use online
comics in the classroom?
Benefits of using comics in education

Source

1. Sreen capture of your games and create a comic
research assignment
2. Write an interview
3. Convert a story novel or poem
4. Write an original story
5. A current affairs item
6. Reflection tool: excursion or class lesson
7. About me
8. Revision. Using vocabulary learned
9. Bring song lyrics or poems to life
10. Historical event-timeline
11. Biographies
12. A travel guide
13. Tell weather stories
14.
15.
16.
17.
18.
19.
20.
Source

Make an instruction manual
Show an invention and how it has affected people
Change an endling to a story
Write about a discovery
Share the cultural background of your family
Make me laugh...
Make me feel...
An opportunity to bring young culture
into the classroom
Video ideas

AGIS 2014.
Pre-conference

Víctor González
Games, 3-D activities & other resources

AGIS 2014.
Pre-conference

Víctor González
Why Games?
Are they traditional
new
forms of literacy?
So what defines literature?
Game creators use literary tricks - and lure audiences
By Lynsea Garrison
"[Games] can truly do something that no other storytelling can do they put us in a situation where we're simultaneously the audience
and the playwright," said Abbott.
"They sink their tentacles into you like all great literature and film
does."
Describe your favourite game
http://bobtheburninglobster.wordpress.com/spanish-arcade/
More activities?
E-learning resources
Ticket-o-matic
Icon Finder
Tagul
Taxedo
Wordle
Mosaic
Talk Typer
Text2mind map
Soundboard
Goodle doodles
Padlet
Glogster
Meme Maker
Exuc.wordpress.com

AGIS 2014.
Pre-conference

Víctor González

Net generation Language Learning