20 effective ways to use digital   Victor González
   comics in the classroom            AGIS 2013
DC Comics: Robert Thorndike and Harold Dones created a
language training book that used the comic Superman.
The beginning of comics-supported curriculum
First academic journal articles about education and comics
Frederic Werthman
Comics kill reading
They had to be politically correct
Horror, zombie, terror
    were banned
1970s: teachers dared to bring comics into the
                 classrooms
Visual and popular
Maus: First comic book to win the Pulitzer prize
Artistic,mature literary works
Graduate programs in comics
Promoting comics in education
Benefits of using comics in education


         1) A great visual representation of knowledge.

         2) Easy to remember.

         3) Enrich reading writing and thinking.

         4) Perfect avenue for writing dialogue.

         5) Incite students with low interest in writing.

         6) Help organization through storytelling and storyboarding.

         7) Using visual images convey meaning to a story or topic
Source
         8) Sequencing promotes understanding
In comics, complex material is represented in
ways that reduce the cognitive demand of
reading dense text while sophisticated
concepts are portrayed.
How can we use online
comics in the classroom?
Benefits of using comics in education


         1. Sreen capture of your games and create a comic
         research assignment.
         2. Write an interview.
         3. Convert a story novel or poem.
         4. Write an original story.
         5. A current affairs item.
         6. Reflection tool: excursion or class lesson.
         7. About me.
         8. Revision. Using vocabulary learned.
         9. Bring song lyrics or poems to life.
         10. Historical event-timeline.
         11. Biographies.
Source   12. A travel guide.
         13. Tell weather stories.
14. Make an instruction manual.
         15. Show an invention and how it has affected
         people.
         16. Change an endling to a story.
         17. Write about a discovery.
         18. Share the cultural background of your family.
         19. Make me laugh...
         20. Make me feel...


Source
An opportunity to bring young culture
         into the classroom
Personal Blog
http://exuc.wordpress.com/




                      Víctor González

20 effective ways to use digital comics in the classroom

  • 1.
    20 effective waysto use digital Victor González comics in the classroom AGIS 2013
  • 3.
    DC Comics: RobertThorndike and Harold Dones created a language training book that used the comic Superman.
  • 4.
    The beginning ofcomics-supported curriculum
  • 5.
    First academic journalarticles about education and comics
  • 7.
  • 8.
  • 9.
    They had tobe politically correct
  • 10.
  • 12.
    1970s: teachers daredto bring comics into the classrooms
  • 13.
  • 14.
    Maus: First comicbook to win the Pulitzer prize
  • 15.
  • 17.
  • 18.
  • 19.
    Benefits of usingcomics in education 1) A great visual representation of knowledge. 2) Easy to remember. 3) Enrich reading writing and thinking. 4) Perfect avenue for writing dialogue. 5) Incite students with low interest in writing. 6) Help organization through storytelling and storyboarding. 7) Using visual images convey meaning to a story or topic Source 8) Sequencing promotes understanding
  • 26.
    In comics, complexmaterial is represented in ways that reduce the cognitive demand of reading dense text while sophisticated concepts are portrayed.
  • 27.
    How can weuse online comics in the classroom?
  • 28.
    Benefits of usingcomics in education 1. Sreen capture of your games and create a comic research assignment. 2. Write an interview. 3. Convert a story novel or poem. 4. Write an original story. 5. A current affairs item. 6. Reflection tool: excursion or class lesson. 7. About me. 8. Revision. Using vocabulary learned. 9. Bring song lyrics or poems to life. 10. Historical event-timeline. 11. Biographies. Source 12. A travel guide. 13. Tell weather stories.
  • 29.
    14. Make aninstruction manual. 15. Show an invention and how it has affected people. 16. Change an endling to a story. 17. Write about a discovery. 18. Share the cultural background of your family. 19. Make me laugh... 20. Make me feel... Source
  • 30.
    An opportunity tobring young culture into the classroom
  • 32.