Victor González discusses using online comics in the classroom. Comics can represent complex material in a way that reduces cognitive load while portraying sophisticated concepts. Some benefits of using comics in education include converting stories, poems, interviews or current events into comic form. González provides 20 ideas for student comic projects, such as creating comics from class lessons, biographies, instructions or discoveries. When using online comics, teachers should set clear learning goals, challenge students without overloading them cognitively, and ensure high quality content and effective assessment. Comics can bring youth culture into the classroom in an engaging way.
The document discusses the use of digital comics in education. It notes that comics were first used in language learning books in the 1940s and were starting to be brought into classrooms in the 1970s as a visual and popular medium. Comics can represent complex material in a way that reduces cognitive load while portraying sophisticated concepts. The document lists benefits of using comics for assignments such as capturing gameplay, interviews, adapting stories, and more. It emphasizes that effective use of digital comics in education requires clear goals, challenging content appropriate for the audience, assessment, avoiding overload and distraction, and incorporating diverse approaches.
The document discusses the value of using graphic novels and comics in the classroom. It argues that comics can motivate students and address different learning styles through their combination of words and images. Some benefits highlighted include helping reluctant readers, supporting ESL students, and acting as a stepping stone to more advanced texts. Examples are given of comics that could be used in various subject areas like science, history, and current events. The document encourages teachers across disciplines to consider how comics may benefit their students.
This project is the result of a in-service training European Diversity course that took place in March-April 2011 in Riga (Latvia). The aim of the course was to help teachers to develop intercultural competences by exposing us to European Diversity Education through language, music and cartoons or movies. Our team decided to work around this last one.
The document discusses 10 trends in children's literature and top reads. It notes that the national curriculum in English focuses on language, literature, and literacy. It also mentions the growth of e-books, picture books, easy readers, graphic novels, action books, and dystopian fantasy novels. Non-fiction is also getting a facelift. The document concludes that children who see adults reading for pleasure understand reading as a valuable activity.
Kamishibai originated in 12th century Japan as a storytelling technique used by Buddhist monks to convey moral lessons through illustrated picture scrolls to an illiterate audience. It was revived in the 1920s-1950s as itinerant storytellers traveled between villages on bicycles with a small stage, telling stories in installments using illustrated cards to entertain children. With the rise of television in the 1950s, the practice gradually disappeared. However, kamishibai has recently seen a revival in Japanese schools to promote literacy and moral values through traditional folktales.
This document summarizes a project called PEM that aimed to improve education for Muslim children in Thrace, Greece. It found that in 1997, Muslim children had very poor Greek language skills, high dropout rates, and limited social mobility. PEM was a 17-year holistic intervention with an interdisciplinary team that developed new educational materials, teaching approaches, and teacher training. It emphasized using literature and creative works to promote literacy and reading engagement. The document describes how two students, Hasan and Deniz, became more motivated learners through participating in creative projects focused on comics, poems, and plays. It concludes that learning builds on students' life experiences rather than replacing them.
Comenius final evaluation of school in Welgersdorf. AustriaReena Uusmets
The document summarizes activities from a reading project on fairy tales conducted by Primary School of Welgersdorf in Austria. It discusses reading fairy tales to students, visiting a kindergarten to read to younger children, an outing to a Fairy Wood with storytelling activities, and an evaluation of the project noting improved reading motivation and drama skills. Key fairy tales referenced include Snow White, Little Red Riding Hood, and Sleeping Beauty.
Victor González discusses using online comics in the classroom. Comics can represent complex material in a way that reduces cognitive load while portraying sophisticated concepts. Some benefits of using comics in education include converting stories, poems, interviews or current events into comic form. González provides 20 ideas for student comic projects, such as creating comics from class lessons, biographies, instructions or discoveries. When using online comics, teachers should set clear learning goals, challenge students without overloading them cognitively, and ensure high quality content and effective assessment. Comics can bring youth culture into the classroom in an engaging way.
The document discusses the use of digital comics in education. It notes that comics were first used in language learning books in the 1940s and were starting to be brought into classrooms in the 1970s as a visual and popular medium. Comics can represent complex material in a way that reduces cognitive load while portraying sophisticated concepts. The document lists benefits of using comics for assignments such as capturing gameplay, interviews, adapting stories, and more. It emphasizes that effective use of digital comics in education requires clear goals, challenging content appropriate for the audience, assessment, avoiding overload and distraction, and incorporating diverse approaches.
The document discusses the value of using graphic novels and comics in the classroom. It argues that comics can motivate students and address different learning styles through their combination of words and images. Some benefits highlighted include helping reluctant readers, supporting ESL students, and acting as a stepping stone to more advanced texts. Examples are given of comics that could be used in various subject areas like science, history, and current events. The document encourages teachers across disciplines to consider how comics may benefit their students.
This project is the result of a in-service training European Diversity course that took place in March-April 2011 in Riga (Latvia). The aim of the course was to help teachers to develop intercultural competences by exposing us to European Diversity Education through language, music and cartoons or movies. Our team decided to work around this last one.
The document discusses 10 trends in children's literature and top reads. It notes that the national curriculum in English focuses on language, literature, and literacy. It also mentions the growth of e-books, picture books, easy readers, graphic novels, action books, and dystopian fantasy novels. Non-fiction is also getting a facelift. The document concludes that children who see adults reading for pleasure understand reading as a valuable activity.
Kamishibai originated in 12th century Japan as a storytelling technique used by Buddhist monks to convey moral lessons through illustrated picture scrolls to an illiterate audience. It was revived in the 1920s-1950s as itinerant storytellers traveled between villages on bicycles with a small stage, telling stories in installments using illustrated cards to entertain children. With the rise of television in the 1950s, the practice gradually disappeared. However, kamishibai has recently seen a revival in Japanese schools to promote literacy and moral values through traditional folktales.
This document summarizes a project called PEM that aimed to improve education for Muslim children in Thrace, Greece. It found that in 1997, Muslim children had very poor Greek language skills, high dropout rates, and limited social mobility. PEM was a 17-year holistic intervention with an interdisciplinary team that developed new educational materials, teaching approaches, and teacher training. It emphasized using literature and creative works to promote literacy and reading engagement. The document describes how two students, Hasan and Deniz, became more motivated learners through participating in creative projects focused on comics, poems, and plays. It concludes that learning builds on students' life experiences rather than replacing them.
Comenius final evaluation of school in Welgersdorf. AustriaReena Uusmets
The document summarizes activities from a reading project on fairy tales conducted by Primary School of Welgersdorf in Austria. It discusses reading fairy tales to students, visiting a kindergarten to read to younger children, an outing to a Fairy Wood with storytelling activities, and an evaluation of the project noting improved reading motivation and drama skills. Key fairy tales referenced include Snow White, Little Red Riding Hood, and Sleeping Beauty.
This document outlines the weekly schedule and activities for a preschool classroom for the weeks of September 2-6th and September 9-13th. The schedule includes daily interest areas, large group activities like songs and discussions, read-alouds, small group times, and objectives focused on names, feelings, and rules. Family members are invited to join walks around the school and share family photos.
This document outlines the stages of a collaborative poetry activity about refugees and home. In stage 1, students will discuss what refugees are, reasons for becoming a refugee, and obstacles faced in reaching safety. They will create a word web about the concept of "home".
In stage 2, students will read an excerpt from the poem "Home" by Warsan Shire and discuss the purpose of the poem and imagery used. They analyze lines depicting home as the mouth of a shark and water being safer than land.
In stage 3, students will collaborate to translate the poem into their own language, record a video recitation, and upload it along with the translated poem text to Prezi.
This proposal is for a graphic novel called "The Heroes of Messines" that would illustrate the Irish participation in the 1917 Battle of Messines during World War I. It has two sponsoring organizations: the Verbal Arts Centre, which supports comic culture and production in Ireland, and the International School for Peace Studies, which would use the graphic novel in its conflict resolution education programs. The graphic novel would tell the story of the nationalist and unionist Irish divisions that fought together successfully at Messines, focusing on the act of heroism where a unionist soldier saved the life of a nationalist officer, galvanizing mutual respect between the two ideologies. The goals are to provide an engaging educational tool about shared Irish military experiences and history
The document discusses picture books and how they are defined. A picture book tells a story using both words and illustrations where the illustrations play a significant role. An illustrated book uses illustrations to augment words but the story is understood through words. There are three types of picture books: wordless books using only illustrations, picture storybooks using both text and images, and illustrated books where text provides most information and images augment. The document provides resources for picture books including awards, authors, and museums.
Picture stories can be used in the classroom to exercise students' imagination, teach culture and vocabulary, and familiarize students with language rhythm and intonation. The document discusses how teachers may limit their use of picture stories to just narrative speaking or writing, but pictures alone provide limited textual input. It provides examples of other ways to use picture stories like telling stories aloud, selecting odd pictures, using comics and magazines, and identifying feelings. Sources of pictures are also listed, as well as references for further information.
The document provides tips for implementing literature circles to engage students in reading. It recommends conducting student interest inventories to find themes that connect to students' lives, allowing a "book walk" for casual browsing, and coordinating small groups based on student book choices. Each group is assigned roles like recorder, artist, or thinker. Students then present what they learned to the class in a variety of formats. The goal is to motivate reading through relevant themes and student choice.
The document discusses how traditional tales can be used to motivate students and improve literacy by incorporating digital tools and online resources, noting that these tales introduce students to different cultures while promoting values like honesty and kindness. It provides examples of how traditional tales can be adapted or extended using parallel, deconstructed, or illustrated versions and how this can help develop students' multi-literate skills in understanding various text types and technologies.
This document appears to be a sign up sheet for a volunteer poetry program at a junior high school in Pireaus, Greece during the 2014-2015 school year. It lists the task of sketching, drawing or painting in a graffiti style the expression "Ionidios Model". It also lists the name of the teacher, Katerina Heimarioti, and several student volunteers including Chris Moraitis, Marios Rouggeris, Stelios Papelis and Athena Strategou.
This document discusses using technology to support storytelling for English language learners in grades K-2. It provides examples of blogging platforms and iPad apps that can motivate students and help them feel connected. Specific technologies mentioned include Glogster, Wikis, Kindersay, and Make Beliefs comic creation tool. The document emphasizes using technology to support cooperative learning groups and expose students to different genres and versions of stories.
Storytelling in the Foreign Language ClassroomShannon Sauro
Slides for the keynote talk on 26 November 2020 as part of the 3rd International Symposium on Research in Foreign Language Teaching, hosted by the Universidad Surcolombiana (Neiva, Huila) and the Universidad del Tolima (Ibague, Tolima).
This document discusses the history and development of literature in Scandinavian countries. It begins with an overview of how literature originated historically in these regions and how cultural bonds and European influence have contributed to their advancement in education and literature. It then examines three 20th century authors - Frans Gunnar Bengtsson, Sigrid Undset, and Johannes V. Jensen - who illustrated Viking themes in their works. Finally, it provides statistics on literacy rates, university rankings, and Nobel Prizes that demonstrate the high achievement and development of literature in Sweden, Denmark, and Norway.
Our story true story, Erasmus+ KA2, Strategic Partnerships for Schools OnlyErdeli Elena
This document outlines a 3-year partnership project between 9 schools across 8 European countries. The project aims to acquaint students with the history and culture of partner countries through reading, art, and theater activities. In year 1, students will read and illustrate legends from each country to create storybooks. In year 2, students will learn about animation and comics, hold a character drawing competition, and make puppets. In year 3, students will write and perform an original fairy tale play featuring the character from year 2. The project seeks to develop students' reading, art, communication, and ICT skills while raising self-esteem.
This breakdown sheet is for scene 4 of a project titled "College corridor". It involves 5 teenage boys walking down a college corridor at night, shouting and swearing as they pick on younger boys. The scene requires 5 teenage boys as extras to walk down the corridor carrying school bags and books, with motivational school posters in the background.
hi this is alann gilbert i have uploaded a slide you can see and
study
from it please share these slides to your friends it can be helpful for you and your freinds also
In October 2014 at Blue Valley West High School Library:
- The library served 66 class sessions and had 3086 student visitors. 628 books were circulated.
- World Geography classes used Google Tour Builder to document their learning about Sub-Saharan Africa, and Western World History classes created trading cards on Enlightenment figures using an iPad app.
- The library staff participated in classroom lessons and book talks to support student reading and research projects across various subject areas.
Pranciskus Zadeikis gymnasium is a secondary school located in Skuodas, Lithuania that was established in 1918. It was originally called Skuodas gymnasium but had several name changes over time before being named after Pranciskus Zadeikis in 1992. The school is located in the center of Skuodas and surrounded by a park and sports facilities. It has over 500 students and 51 teachers, and offers a range of extracurricular activities for students including sports, theater, choir, and dance.
Digital storytelling provides many benefits for students when incorporated into lesson plans, keeping students engaged while developing important skills like higher-order thinking, collaboration, reading, writing, and technology. When educators introduce digital storytelling, students can achieve academic success by creating and sharing stories that build literacy.
Benefits of images and slideshows in educationSJW01
Images and slideshows can be used to enhance oral and written tasks by providing additional visual information. They allow students to create memories by taking photos of important school events and sharing experiences with others online or in face-to-face settings. Using images and slideshows also teaches copyright issues and allows students to create animations, videos, and digital portfolios to present their research and showcase their work.
This document provides an overview of digital storytelling and its implementation in the classroom. It discusses:
1) The benefits of digital storytelling for student learning such as developing multimedia literacy, communication skills, and motivation.
2) The steps involved in creating a digital documentary (digidoc) including selecting topics, conducting research and interviews, gathering media, developing a narrative, and sharing the final product.
3) Software such as Windows Movie Maker that can be used to edit video, audio, images and create transitions/effects.
This document discusses the evolving roles of teachers and students in the 21st century classroom. It suggests that teachers should serve as a resource and facilitator rather than solely controlling the class. The document also advocates that students should be independent learners who construct their own knowledge and are innovative and creative. Additionally, it provides examples of digital comics and video projects that can be used in the language classroom to engage students in multimedia environments that promote curiosity, creativity, and innovation.
This document outlines the weekly schedule and activities for a preschool classroom for the weeks of September 2-6th and September 9-13th. The schedule includes daily interest areas, large group activities like songs and discussions, read-alouds, small group times, and objectives focused on names, feelings, and rules. Family members are invited to join walks around the school and share family photos.
This document outlines the stages of a collaborative poetry activity about refugees and home. In stage 1, students will discuss what refugees are, reasons for becoming a refugee, and obstacles faced in reaching safety. They will create a word web about the concept of "home".
In stage 2, students will read an excerpt from the poem "Home" by Warsan Shire and discuss the purpose of the poem and imagery used. They analyze lines depicting home as the mouth of a shark and water being safer than land.
In stage 3, students will collaborate to translate the poem into their own language, record a video recitation, and upload it along with the translated poem text to Prezi.
This proposal is for a graphic novel called "The Heroes of Messines" that would illustrate the Irish participation in the 1917 Battle of Messines during World War I. It has two sponsoring organizations: the Verbal Arts Centre, which supports comic culture and production in Ireland, and the International School for Peace Studies, which would use the graphic novel in its conflict resolution education programs. The graphic novel would tell the story of the nationalist and unionist Irish divisions that fought together successfully at Messines, focusing on the act of heroism where a unionist soldier saved the life of a nationalist officer, galvanizing mutual respect between the two ideologies. The goals are to provide an engaging educational tool about shared Irish military experiences and history
The document discusses picture books and how they are defined. A picture book tells a story using both words and illustrations where the illustrations play a significant role. An illustrated book uses illustrations to augment words but the story is understood through words. There are three types of picture books: wordless books using only illustrations, picture storybooks using both text and images, and illustrated books where text provides most information and images augment. The document provides resources for picture books including awards, authors, and museums.
Picture stories can be used in the classroom to exercise students' imagination, teach culture and vocabulary, and familiarize students with language rhythm and intonation. The document discusses how teachers may limit their use of picture stories to just narrative speaking or writing, but pictures alone provide limited textual input. It provides examples of other ways to use picture stories like telling stories aloud, selecting odd pictures, using comics and magazines, and identifying feelings. Sources of pictures are also listed, as well as references for further information.
The document provides tips for implementing literature circles to engage students in reading. It recommends conducting student interest inventories to find themes that connect to students' lives, allowing a "book walk" for casual browsing, and coordinating small groups based on student book choices. Each group is assigned roles like recorder, artist, or thinker. Students then present what they learned to the class in a variety of formats. The goal is to motivate reading through relevant themes and student choice.
The document discusses how traditional tales can be used to motivate students and improve literacy by incorporating digital tools and online resources, noting that these tales introduce students to different cultures while promoting values like honesty and kindness. It provides examples of how traditional tales can be adapted or extended using parallel, deconstructed, or illustrated versions and how this can help develop students' multi-literate skills in understanding various text types and technologies.
This document appears to be a sign up sheet for a volunteer poetry program at a junior high school in Pireaus, Greece during the 2014-2015 school year. It lists the task of sketching, drawing or painting in a graffiti style the expression "Ionidios Model". It also lists the name of the teacher, Katerina Heimarioti, and several student volunteers including Chris Moraitis, Marios Rouggeris, Stelios Papelis and Athena Strategou.
This document discusses using technology to support storytelling for English language learners in grades K-2. It provides examples of blogging platforms and iPad apps that can motivate students and help them feel connected. Specific technologies mentioned include Glogster, Wikis, Kindersay, and Make Beliefs comic creation tool. The document emphasizes using technology to support cooperative learning groups and expose students to different genres and versions of stories.
Storytelling in the Foreign Language ClassroomShannon Sauro
Slides for the keynote talk on 26 November 2020 as part of the 3rd International Symposium on Research in Foreign Language Teaching, hosted by the Universidad Surcolombiana (Neiva, Huila) and the Universidad del Tolima (Ibague, Tolima).
This document discusses the history and development of literature in Scandinavian countries. It begins with an overview of how literature originated historically in these regions and how cultural bonds and European influence have contributed to their advancement in education and literature. It then examines three 20th century authors - Frans Gunnar Bengtsson, Sigrid Undset, and Johannes V. Jensen - who illustrated Viking themes in their works. Finally, it provides statistics on literacy rates, university rankings, and Nobel Prizes that demonstrate the high achievement and development of literature in Sweden, Denmark, and Norway.
Our story true story, Erasmus+ KA2, Strategic Partnerships for Schools OnlyErdeli Elena
This document outlines a 3-year partnership project between 9 schools across 8 European countries. The project aims to acquaint students with the history and culture of partner countries through reading, art, and theater activities. In year 1, students will read and illustrate legends from each country to create storybooks. In year 2, students will learn about animation and comics, hold a character drawing competition, and make puppets. In year 3, students will write and perform an original fairy tale play featuring the character from year 2. The project seeks to develop students' reading, art, communication, and ICT skills while raising self-esteem.
This breakdown sheet is for scene 4 of a project titled "College corridor". It involves 5 teenage boys walking down a college corridor at night, shouting and swearing as they pick on younger boys. The scene requires 5 teenage boys as extras to walk down the corridor carrying school bags and books, with motivational school posters in the background.
hi this is alann gilbert i have uploaded a slide you can see and
study
from it please share these slides to your friends it can be helpful for you and your freinds also
In October 2014 at Blue Valley West High School Library:
- The library served 66 class sessions and had 3086 student visitors. 628 books were circulated.
- World Geography classes used Google Tour Builder to document their learning about Sub-Saharan Africa, and Western World History classes created trading cards on Enlightenment figures using an iPad app.
- The library staff participated in classroom lessons and book talks to support student reading and research projects across various subject areas.
Pranciskus Zadeikis gymnasium is a secondary school located in Skuodas, Lithuania that was established in 1918. It was originally called Skuodas gymnasium but had several name changes over time before being named after Pranciskus Zadeikis in 1992. The school is located in the center of Skuodas and surrounded by a park and sports facilities. It has over 500 students and 51 teachers, and offers a range of extracurricular activities for students including sports, theater, choir, and dance.
Digital storytelling provides many benefits for students when incorporated into lesson plans, keeping students engaged while developing important skills like higher-order thinking, collaboration, reading, writing, and technology. When educators introduce digital storytelling, students can achieve academic success by creating and sharing stories that build literacy.
Benefits of images and slideshows in educationSJW01
Images and slideshows can be used to enhance oral and written tasks by providing additional visual information. They allow students to create memories by taking photos of important school events and sharing experiences with others online or in face-to-face settings. Using images and slideshows also teaches copyright issues and allows students to create animations, videos, and digital portfolios to present their research and showcase their work.
This document provides an overview of digital storytelling and its implementation in the classroom. It discusses:
1) The benefits of digital storytelling for student learning such as developing multimedia literacy, communication skills, and motivation.
2) The steps involved in creating a digital documentary (digidoc) including selecting topics, conducting research and interviews, gathering media, developing a narrative, and sharing the final product.
3) Software such as Windows Movie Maker that can be used to edit video, audio, images and create transitions/effects.
This document discusses the evolving roles of teachers and students in the 21st century classroom. It suggests that teachers should serve as a resource and facilitator rather than solely controlling the class. The document also advocates that students should be independent learners who construct their own knowledge and are innovative and creative. Additionally, it provides examples of digital comics and video projects that can be used in the language classroom to engage students in multimedia environments that promote curiosity, creativity, and innovation.
The document introduces 4 members of the ECIS Foreign Languages Committee for 2014:
Andrea Wagner from the International School of Dusseldorf who teaches German, English, and Spanish and has several master's degrees in language-related fields.
Víctor González from the International School of Bremen who teaches Spanish and has degrees in English, media, and e-learning.
Linda Lanis from the International School of Florence who coordinates Italian and chairs the languages department, with degrees in Italian and teaching Italian as a foreign language.
Delinka Fabiny from the American International School of Budapest who teaches French and has a master's degree in modern languages from the University of Brussels.
The document outlines steps for resolving a conflict through role playing and communication. Participants are asked to choose a format like a comic, presentation, or movie to role play a dispute. They then find common ground by discussing how they have de-escalated conflicts in the past, what they learned about each other, and how good communication and win-win solutions help resolve issues. The resolution process involves communicating, negotiating, mediating, arbitrating, and legislating if needed.
This document discusses strategies for teachers and students in the 21st century classroom. It suggests that teachers serve as a resource, facilitator, and assessor rather than solely controlling the class. Students are encouraged to be independent learners who construct their own knowledge and share it with others. The document also provides examples of digital comics and video projects that can be used to support language learning when combined with technology.
This document announces a foreign languages pre-conference to be held on November 21, 2012 discussing how foreign language teachers can have an active role in the modern virtual teaching world. The pre-conference will be chaired by Andrea Wagner and feature presentations from Richard Bourlet, Ana Patricia De la Cruz Cardoso, Victor Gonzalez, Cecilia Segerbjer, and Marco Foz. Additional information and resources can be found on the listed websites.
This document contains summaries of presentations from a language teaching conference. It lists the name, title, and brief content description of each presentation. Some of the presentations discuss using things like drama, visuals, authentic materials and Edmodo to enhance language teaching. Others provide overviews of teaching approaches like the new IB Language B curriculum or a dual language program at an international school. The document serves to inform attendees of the variety of topics that will be covered.
The document discusses the evolution of teaching styles from teacher-centered to student-centered instruction. It notes that historically, teachers were the sole source of knowledge and authority in the classroom through memorization and drills. However, 21st century students need to be independent, flexible, creative, and able to construct their own learning. The document advocates for teamwork, fostering creativity through technology, guiding students through constructivism, enhancing learning with multimedia projects, accommodating different intelligences, embracing errors, and developing empathy in the classroom.
This document discusses emerging technologies and their application in education for the Net Generation in the 21st century. It covers 10 key topics: 1) Cloud computing for data storage and collaboration, 2) The flipped classroom approach, 3) BYOD policies, 4) The educational power of apps, 5) Using tablets in education, 6) Gamification to engage students, 7) Learning analytics to optimize learning, 8) Personal learning environments tailored to students, 9) Augmented reality for immersive learning experiences, and 10) Moving towards a model of total learning with new technologies integrated throughout the educational experience.
20 effective ways to use digital comics in the classroomVíctor González
The document discusses 20 effective ways to use digital comics in the classroom. It begins with a brief history of comics in education, noting early uses of Superman comics for language learning. It then outlines benefits of using comics like their visual nature and ability to engage low-interest students. Finally, it provides 20 specific assignment ideas for using comics in the classroom, such as creating comics for interviews, stories, current events, biographies, and more. The document promotes comics as a way to bring popular young culture into the classroom.
John David Swyden contacted two underage sisters, ages 12 and 14, through Facebook and met with them separately. A Facebook page against the Revolutionary Armed Forces of Colombia gained one million likes and inspired street protests of 10 million people in Colombia and 2 million worldwide. Facebook aims to build infrastructure for people's online and offline lives. Some reasons people overshare on Facebook include boosting self-esteem, impression management, and how it influences self-perception. However, others see Facebook as creating a world of exhibitionism.
The document discusses emerging technologies that could transform education, including flipped classrooms, BYOD, apps, tablets, gamification, learning analytics, personal learning environments, augmented reality, and immersive learning. These technologies may shift education from teacher-centered to student-centered, enable personalized and collaborative learning, and support learning anywhere and anytime through connected devices and digital content. The document also addresses potential benefits like active engagement, meaningful goals, problem solving, and critical thinking, as well as challenges around adoption and ensuring digital literacy beyond just tools.
Digital storytelling involves weaving together various digital media such as images, music, narrative, and voice to tell a story. It is a modern expression of the ancient art of storytelling. The process of creating digital stories engages students and makes learning active rather than passive. Digital storytelling can be used across subject areas to give writing new purpose and engage visual and auditory learners. It follows typical stages of pre-production, production, and presentation and can be assessed based on content learned, technology skills, and creativity.
History of language learning though comics in primary and secondary education. Tips and real examples of how to use them in the classroom. Mainly digital comics. ECIS presentation (Amsterdam, November 2013).
Teaching with the power of comics smallandrewwales
The document discusses using comics as an educational tool for teaching various subjects. It notes that research supports comics facilitating visual learning styles and building on prior knowledge. Comics appeal to children because they are simplified and often humorous. The document provides examples of how teachers can implement comics into their curriculum, such as having students read comics aloud, create original comic characters, or illustrate scenes from books as comic adaptations. The goal is to help students learn skills like recognizing literary devices and employing different points of view.
The document discusses various 21st century literary genres including:
- Digi-fiction which combines book, movie/video, and internet website.
- Text-talk novels which tell stories through dialogue simulating social media.
- Chick literature which addresses issues of modern womanhood humorously.
- Flash fiction which are extremely brief stories ranging from a word to 1,000 words.
- Creative non-fiction which uses literary techniques to create factual narratives.
The document provides examples and characteristics of these emerging 21st century literary genres.
The document summarizes a sample learning plan for teaching the basic features and elements of narrative to English students. It outlines the desired learning outcomes, assessments, lesson plan, and resources used. The goal is for students to understand that narratives provide insights into a culture's ideas, feelings, and values, and to learn to proficiently write and illustrate their own narrative.
This document discusses using comics and graphic novels in the classroom. It provides background on comics through history and defines them as a format rather than a genre. Theories are presented on the educational benefits of comics, including engagement, efficiency, and effectiveness of learning from text and images. Reasons for using comics in the classroom are given, such as fun and variety in reading material. Responses are provided for concerns that comics are not classics or do not teach literary skills, citing research about developing reading comprehension. The goal is not to replace classics but to consider educational goals and how best to instruct and assess students.
Using comic books and graphic novels to teach academic subjects is one of the many potentials that the medium of comics has. This presentation highlights the benefits of using such material in class, using as an example English Language as a subject.
This document discusses integrating comic books into academic settings to teach visual literacy and technical communication. It outlines how comic books have existed since the 1930s in various formats around the world. It also lists some key principles of technical communication that relate to comic books, such as visual design, information design, and audience appeal. Furthermore, it addresses the perceptions of comic books among academics and non-academics and how comics have been incorporated into classrooms to engage students and improve literacy.
This project focuses on another interest of mine: using high-quality comic literature to engage and teach literacy. Over the past ten years, I have worked with many boys who are reluctant readers and writers.
In the 21st century, literacy means more than just reading novels and textbooks. Boys of the 21st century turn to other outlets, such as television, video games, and the Internet for pleasure. Any teacher can tell you that the boys in his or her class have an average of five to fifteen hours of screen time per week. There is obviously a high level of engagement for this media. However, if teachers can adequately harness this engagement to images and redirect it towards academic means, gaps in achievement will begin to disappear.
Comic literature significantly and positively impacts the reading motivation, reading skills of students, and leads to reading of other modes such as novels, short stories, and poetry. Using visual media, such as comic books and graphic novels, as supplemental literacy instructional tools is a creative and innovative way to reach any struggling student and simultaneously challenge advanced readers with rigor.
In completing this project, I learned that presentation design is essential for communicating one’s message to an audience. The more reluctant the audience, the more engaging the message must be. I tested this principle when delivering my presentation to colleagues. I truly believe that the effort I spent designing this presentation not only engaged my audience but opened up discussion around comic literature.
In order to effectively teach reading and writing, a teacher must have student engagement. Too many students are not engaged during literacy instruction and therefore are only skimming the surface, and not experimenting with various reading strategies. I would like to change the way teachers look at literacy instruction, especially for boys. Using this presentation, I want to inform teachers and parents that comic books and graphic novels are not just dumbed-down, disposable literature. Graphic novels possess a great deal of academic integrity and often engage the imagination more using panel to panel inferencing.
This document summarizes a presentation given by Ilaxi Patel on Indian mythology comics and the visual magic of comics. The presentation discussed popular comics featuring Indian gods like Bal Ganesh and lessons to be learned from Chhota Bheem. It provided background on Amar Chitra Katha comics and analyzed comics like Archie, Tarzan, and Popeye. Patel encouraged using comics to foster creative writing, critical thinking, and visual learning in children. She demonstrated how to make comic strips and suggested activities like scrapbooking that integrate comics in a fun, educational way.
The document discusses the use of comics and webcomic creation tools in education. It provides definitions of comics and their history. It explores the strengths of using comics for learning and discusses digital comics and webcomics. The document demonstrates several tools for creating educational comic books and comic strips online, comparing their features. It proposes topics for discussion about the future of webcomics and their creation tools.
This document summarizes a fantasy genre study on fables conducted with students. It included three lessons: 1) identifying characteristics of fables, 2) learning about story mapping elements using an interactive read-aloud of a fable, and 3) applying story mapping by reading and presenting their own fables. Students were assessed based on their participation, completed story maps, and puppet presentations of an original fable applying the same moral. The study addressed reading comprehension and fiction elements standards.
The document discusses a lesson plan on diversity that will have students read and compare different versions of the Cinderella story from around the world, such as French, Egyptian, Native American, and Chinese versions. Students will also learn about the cultures the stories come from and have a cultural festival at the end of the unit where they can share foods, music, clothing from their own cultural backgrounds. Parents are asked to help their children learn about their cultural backgrounds and read with them.
The document provides a sample learning plan for a lesson on the basic features and elements of narratives. The lesson aims to help students understand that narratives are interesting accounts that provide insights into a culture's ideas, feelings, and values. It outlines essential understandings, questions, objectives, assessments, and learning activities. The plan includes analyzing different narratives, identifying elements such as plot and characters, and creating an original narrative in the form of an anime comic strip.
This document discusses graphic novels and their use in the English classroom. It begins by defining graphic novels as fictional, novel-length stories that combine visual elements like comics with text. It then outlines how to read graphic novels by considering both language and visual elements, as well as the relationship between text and images. The document argues that graphic novels can help develop narrative competence, visual literacy, and multiliteracy skills for students. It provides several examples of reading tasks that can support using graphic novels, such as taking notes, reconstructing plots, and identifying themes. Finally, it notes some pros of graphic novels include motivating students and developing reading strategies, while a con is the dominance of images requires visual literacy.
This document provides information about 21st century literary genres. It begins by defining 21st century literature and the characteristics of a 21st century reader. It then discusses several original literary genres and provides a puzzle for the reader to identify them. The rest of the document defines and provides examples of various 21st century literary genres, including illustrated novels, digi-fiction, graphic novels, manga, doodle fiction, text-talk novels, chick lit, flash fiction, creative non-fiction, and science fiction. The document aims to help readers classify new literary works into these modern genres.
The document discusses the development of Philippine literature over different historical periods from Japanese period to 21st century. It notes that during the Japanese period, Philippine literature in English halted except for two publications. It also discusses trends in literature forms over time, including new codes/lingos used in recent works, and growth of regional literature reflecting the Philippines' diversity. The document finally encourages using local languages to uphold culture and traditions despite colonization or modernity.
21ST CENTURY LITERATURE FROM THE PHILIPPINES AND THE WORLD
- 21st Literary Genre. It also includes conventional genres such as Poetry, Drama, Fiction, and Non-Fiction. A series of Genres are used in the 21st Century era to accommodate the readers' attention. It is a genre of speculative fiction dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, a parallel universe and extra-terrestrial life.
2. A literary genre which combines three media: book, movie/video and internet website. New literary work created last decade
written by contemporary authors that deals with current themes/issues and reflects a technological culture
often breaks traditional writing rule
Similar to 20 effective ways to use digital comics in the classroom (20)
How Digital Media has Changed Learning and Teaching Modern Languages. The lin...Víctor González
The document discusses how digital media has changed modern language teaching and learning. It provides 10 tips for incorporating digital tools into the language classroom, including structuring the curriculum around learning goals, promoting the 4 language skills, assessing regularly, and going beyond the classroom through digital comics, films, and podcasts. Examples are given of how Adobe Express can be used for student projects involving creativity, like making comics. The presentation encourages teachers to embrace technology but also continue hands-on learning and activate students' prior knowledge and experiences.
This document introduces four members of the Foreign Languages Special Interest Group for the ECIS 2016 conference. It provides brief biographies for each member, including their name, role, qualifications, languages spoken, and in some cases additional details like websites or areas of teaching. Each biography is 1-2 sentences and includes the member's name, role, and some qualifications or areas of teaching.
Digital generators are websites and apps that can be used to create content for language learning lessons. When using digital generators, teachers should visualize learning goals, clearly define their target audience, and design effective assessments to avoid cognitive overload or digital distractions. The document proposes a sample class structure incorporating digital projects - with one period used to present a digital project, and another for students to work on their own projects. Overall, digital generators provide an opportunity to incorporate youth culture into language education.
No matter the language, any teacher in finalcopyVíctor González
This document provides guidance on preparing students for Section B of the IB Language B exam. It notes challenges like general statements, unfamiliarity with argumentative texts, word limits, and maintaining concentration. It recommends dedicating time to Section B, analyzing the statement, choosing a focus, and teaching students to structure their response with an introduction, thesis, facts for and against, and conclusion. Sample timing and frameworks are provided to help students organize their ideas.
This document provides resources for those interested in learning and teaching foreign languages. It includes:
1) Websites with teaching materials for various foreign languages from the EU and other sources.
2) Articles on topics like the importance of learning foreign languages and engaging language students.
3) Resources specific to languages like German, Spanish, French, Italian and others.
4) Information on professional development events for language teachers in Europe.
Victor Gonzalez contacted the company on August 11th, 2015 regarding an issue. His email address is vikgo66@googlemail.com. The brief message did not provide any other context or details about the nature of his correspondence.
Digitalization and Education:"Today, the scope of tools and applications used for learning includes smartphones and computer games and many learning environment have opened up, offering free of charge courses and allowing for more interaction - online and offline - among the participants. In our next webinar on “Learning today: mobile, virtual, interactive” on December 10th at 4 pm UTC +1, we want to explore how Digitization has shaped education over the years. We want to take a look at different types and fields of learning that have been transformed by new digital opportunities and how the prospect of a “ubiquitous classroom” might change current views on education.¨ (Alumni Portal Deutschland)
Este documento presenta una breve introducción a México, incluyendo su flora, fauna y algunos de sus pueblos indígenas más importantes como los nahuas, mayas, zapotecos y aztecas. También resume la rica gastronomía mexicana con ejemplos de platillos típicos de estados como Aguascalientes, Baja California, Campeche y Coahuila. Finalmente, menciona aspectos de la política mexicana actual y comparte imágenes que representan la identidad mexicana.
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Authors' Rights> EADS Astrium, ESA, CNES, NASA, Arianespace
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
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advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
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significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
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land.
The utilization of land is impacted by human needs and environmental factors. In countries
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accelerated due to factors such as agriculture and urbanization. Information regarding land use and
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diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
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occur natural.
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
19. Benefits of using comics in education
1) A great visual representation of knowledge.
2) Easy to remember.
3) Enrich reading writing and thinking.
4) Perfect avenue for writing dialogue.
5) Incite students with low interest in writing.
6) Help organization through storytelling and storyboarding.
7) Using visual images convey meaning to a story or topic
Source
8) Sequencing promotes understanding
20.
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23.
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25.
26. In comics, complex material is represented in
ways that reduce the cognitive demand of
reading dense text while sophisticated
concepts are portrayed.
27. How can we use online
comics in the classroom?
28. Benefits of using comics in education
1. Sreen capture of your games and create a comic
research assignment.
2. Write an interview.
3. Convert a story novel or poem.
4. Write an original story.
5. A current affairs item.
6. Reflection tool: excursion or class lesson.
7. About me.
8. Revision. Using vocabulary learned.
9. Bring song lyrics or poems to life.
10. Historical event-timeline.
11. Biographies.
Source 12. A travel guide.
13. Tell weather stories.
29. 14. Make an instruction manual.
15. Show an invention and how it has affected
people.
16. Change an endling to a story.
17. Write about a discovery.
18. Share the cultural background of your family.
19. Make me laugh...
20. Make me feel...
Source