This document outlines a presentation on advising technology projects. It discusses conducting a needs assessment and implementation planning, using social media strategies, and reviewing project examples. The presentation covers determining advising technology goals and resources, creating and piloting projects, reviewing and evaluating them, and updating ongoing development. Key steps discussed are assessing audiences and stakeholders, planning pilots, reviewing and measuring outcomes, and ensuring sustainability of new technologies through continued assessment and support. The overall goal is to introduce models for assessing student services technologies and applying those concepts to individual campuses.
Identifying and changing key curriculum design practicesJisc
Examining the process of how institutions identify and then seek to change the curriculum design processes and practices. (This session complements the main conference session on curriculum design).
Jisc conference 2011
Lessons learned and keys to success that were harvested by June Holley from a 5 module virtual practicum that was based on principles of learning and behavior change. This will be relevant to leadership programs and networks that want to augment face to face time with virtual learning opportunities that can address the geographic, time, and cost challenges of working only through face to face connections. As a teaser one of the lessons is the importance of “having the capacity to have breakout group capacity to increase engagement around content.”
EDUCAUSE Annual Meeting 2018: Redesigning Spaces, Services, and Training for ...brightspot
Computer labs were rows of desktops in the past, but today’s student experience is about creativity and collaboration. NYU used design thinking to assess its student needs and develop a series of innovative makerspaces, a new service model, and new staff training program that achieved 95% satisfaction using a process other institutions can apply.
Online collaborative learning with audiencefeedbackAndrea Stone
Online course quality measures recommend student interaction and group activities, but these can be difficult. This session offers strategies for facilitation of online group work.
A look into the value and practical use of Guerrilla Research when time and budget are an issue for your project.
Delivered internally for the University of Edinburgh.
User Experience Showcase lightning talks - University of EdinburghNeil Allison
Lightning talk slide decks from a University of Edinburgh User Experience event held 13 October 2017. Topics: User needs, Web strategy, Digital Standards, Edinburgh Global Experience Language, Current student UX case study.
Demystifying Digital Scholarship Slides: Big Project, Small Project: Steps in...Paige Morgan
Slides from the Demystifying Digital Scholarship workshop on project ideation and development at the Sherman Centre for Digital Scholarship, McMaster University, April 9, 2015.
Identifying and changing key curriculum design practicesJisc
Examining the process of how institutions identify and then seek to change the curriculum design processes and practices. (This session complements the main conference session on curriculum design).
Jisc conference 2011
Lessons learned and keys to success that were harvested by June Holley from a 5 module virtual practicum that was based on principles of learning and behavior change. This will be relevant to leadership programs and networks that want to augment face to face time with virtual learning opportunities that can address the geographic, time, and cost challenges of working only through face to face connections. As a teaser one of the lessons is the importance of “having the capacity to have breakout group capacity to increase engagement around content.”
EDUCAUSE Annual Meeting 2018: Redesigning Spaces, Services, and Training for ...brightspot
Computer labs were rows of desktops in the past, but today’s student experience is about creativity and collaboration. NYU used design thinking to assess its student needs and develop a series of innovative makerspaces, a new service model, and new staff training program that achieved 95% satisfaction using a process other institutions can apply.
Online collaborative learning with audiencefeedbackAndrea Stone
Online course quality measures recommend student interaction and group activities, but these can be difficult. This session offers strategies for facilitation of online group work.
A look into the value and practical use of Guerrilla Research when time and budget are an issue for your project.
Delivered internally for the University of Edinburgh.
User Experience Showcase lightning talks - University of EdinburghNeil Allison
Lightning talk slide decks from a University of Edinburgh User Experience event held 13 October 2017. Topics: User needs, Web strategy, Digital Standards, Edinburgh Global Experience Language, Current student UX case study.
Demystifying Digital Scholarship Slides: Big Project, Small Project: Steps in...Paige Morgan
Slides from the Demystifying Digital Scholarship workshop on project ideation and development at the Sherman Centre for Digital Scholarship, McMaster University, April 9, 2015.
SHEEN Sharing Trials Planning Workshop, 6 April 2009Sarah Currier
These are the slides used at the SHEEN Sharing Trials Planning Workshop, with decisions made at that meeting added into the slides for individual trials groups.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
How does "Plone happen"? This presentation explores the way the community produces the open source Plone content management system as well as inspiring ideas from other communities that could allow Plone to involve more diverse participants in its creation.
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
A UX Journey into the World of Early Drug DiscoveryJennifer Cham
Developing new medicines is an extremely challenging process with more than 50% of new medicines failing in late-stage development where the cost is the greatest. One of the main reasons for attrition is insufficient knowledge about the nature of the gene or protein (target) involved in a disease. Scientists in pharmaceutical research and development use diverse data and software applications to aid decision-making for drug target identification and validation.
We have been designing a new web portal to support researchers working within the pharmaceutical industry and academic organisations with the aim to make early drug target identification more efficient.
We will report on how we applied a range of participatory design methods including interviews, observations, sketching workshops, paper prototyping and usability testing to understand how experts carry out the very early stages of drug discovery. We will discuss the challenges of working in this domain and the extent to which standard UX approaches helped us understand what matters for our potential users so we could design and deliver solutions within an Agile framework. We also mention when popular UX methods didn't work in this complex environment and how we addressed these issues.
This work has been carried out via the Centre for Therapeutic Target Validation, a partnership between the European Bioinformatics Institute, the Wellcome Trust Sanger Institute and GlaxoSmithKline. See www.targetvalidation.org
This is the National Competency Based Teachers Standard or NCBTS developed by the Academic Community, and other concerned government agencies to transform teaching into 21st century standards and the teachers as a globally competent individuals.
SHEEN Sharing Trials Planning Workshop, 6 April 2009Sarah Currier
These are the slides used at the SHEEN Sharing Trials Planning Workshop, with decisions made at that meeting added into the slides for individual trials groups.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
How does "Plone happen"? This presentation explores the way the community produces the open source Plone content management system as well as inspiring ideas from other communities that could allow Plone to involve more diverse participants in its creation.
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
A UX Journey into the World of Early Drug DiscoveryJennifer Cham
Developing new medicines is an extremely challenging process with more than 50% of new medicines failing in late-stage development where the cost is the greatest. One of the main reasons for attrition is insufficient knowledge about the nature of the gene or protein (target) involved in a disease. Scientists in pharmaceutical research and development use diverse data and software applications to aid decision-making for drug target identification and validation.
We have been designing a new web portal to support researchers working within the pharmaceutical industry and academic organisations with the aim to make early drug target identification more efficient.
We will report on how we applied a range of participatory design methods including interviews, observations, sketching workshops, paper prototyping and usability testing to understand how experts carry out the very early stages of drug discovery. We will discuss the challenges of working in this domain and the extent to which standard UX approaches helped us understand what matters for our potential users so we could design and deliver solutions within an Agile framework. We also mention when popular UX methods didn't work in this complex environment and how we addressed these issues.
This work has been carried out via the Centre for Therapeutic Target Validation, a partnership between the European Bioinformatics Institute, the Wellcome Trust Sanger Institute and GlaxoSmithKline. See www.targetvalidation.org
This is the National Competency Based Teachers Standard or NCBTS developed by the Academic Community, and other concerned government agencies to transform teaching into 21st century standards and the teachers as a globally competent individuals.
User Experience Service showcase lightning talks - December 2018Neil Allison
The University of Edinburgh User Experience Service ran a showcase of recent projects on 5 December 2018. The session began with these lightning talks.
UCD and Technical Communication: The Inevitable MarriageChris LaRoche
Presentation about the increasingly collaboration and needs of technical communication to work with and become competent within UX and UCD methods and principles.
Workplace Simulated Courses - Course Technology Computing Conference
Presenter: Angie Rudd & Kelly Hinson, Gaston College
What do our students need to learn to be productive in the workplace, to get a job, what skills do they need? The workplace has changed, leadership has changed, and the future is collaboration. This presentation will discuss the methods and tools used in two online project classes. We will show you how we take our learning outcomes and design online classes to simulate a workplace environment. These courses are designed to give students the most realistic workplace environment that we can in an academic setting. One course teaches Emerging Technologies by using teamwork and collaboration environments. The other course uses the System Development Lifecycle as a guide for students to complete an individual project with feedback and brainstorming from other students. The goals for the session are: demonstrating and discussing collaboration, showing how to include useful teamwork in an online environment, working as a collective team, sharing information and knowledge, encouraging suggestions and ideas, brainstorming, building in frustration on purpose, using peer feedback in projects, enabling team resources, and embracing roles and responsibilities. Attendees will walk away with a template of how to design a course for a workplace environment while meeting the learning objectives of the course.
Presentation to graduate students at Milano | The New School for Management and Urban Policy about what leaders need to know about technology and social media
Dr Bardini and Cassandra Jessee from YouthPower hosted a workshop on Measuring Positive Youth Development (PYD) at the 8th AfrEA International Conference in Kampala, Ghana.
Motivations, outcomes and implications of structured professional development...SEDA
Professional Development (PD) in Higher Education in the Irish Context
Collaborative PD in action
Benefits of Collaborative approach to PD
Next steps - Round table discussions
Debrief & implications for practice
Adopting Education Strategy to Jump-Start Member EngagementEvent Garde LLC
Aaron delivered this presentation as part of The New World of Member Engagement Webinar Series sponsored by Young Association Professionals, Aggregage, Association Universe and Infinite Conferencing on Wednesday, Jan. 16, 2013.
This session will utilize coaching skills to create a culture of learning and career development. Do your leaders see employee engagement as a survey, program, or completing a course? Do you want your leaders and employees to convert feedback and conversations into meaningful action and growth? Unconscious bias, resistance to feedback and organizational politics can make it challenging to measure the needs of your teams and organizations. With the coaching skill everyone can be equipped to help drive learning and growth.
There are a number of occupational roles, positions, and career paths into learning design. This is an introduction to a few ways learning/instructional design careers are evolving in education and industry today.
For LTEC 4000: Module 8 - Facilitation Strategies, Tools, and Overview
Reference:
Bens, I. (2012). Facilitating with ease! Core skills for facilitators, team leaders and members, managers, consultants, and trainers. San Francisco: Jossey-Bass. (ISBN: 9781118107744) Course syllabus Reference: (Bens)
Pod Save Higher Ed: Resources for PodcastingLaura Pasquini
For higher ed, the podcast medium allows for hosts/producers to extend knowledge to a campus community, academic discipline, and practitioners who want to engage deeply on specific topics, ideas, trends, and/or issues. To plant the podcast production seed, I thought I’d share a few podcast planning/development resources I’ve been curating from a recent workshop I facilitated, called Pod Save Higher Ed. Here is the podcast planning and brainstorm resource to be downloaded (as a PDF file) shared under a Creative Commons license:
Pasquini, L. A. (2018). Pod Save Higher Ed: A Resource Guide To Inspire Storytelling & Podcast Making in Higher Education. figshare. Retrieved from https://doi.org/10.6084/m9.figshare.7228223.v1
More resources at https://techknowtools.com/2018/10/22/pod-save-highered/
UH Innovative Teaching and Learning at a Distance:
Powerful Tools to Create, Demonstrate, and Activate Learning
https://ssl.uh.edu/itld/
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For the Solution Design Summit (SDS), a new program feature created for OLC Innovate 2016, small teams (e.g. 3-5 people) will submit a challenge from their respective organization and/or institution that requires a creative, multi-disciplinary approach. Selected teams will receive feedback on their SDS proposal, be invited to join the SDS workshop session at the start of the conference to network with peers and solicit feedback from experts, be provided an opportunity to “pitch” (i.e. 10 minute presentation) their ideas during the #OLCInnovate conference where participants can ask questions or give feedback, and share with the OLC community after Innovate 2016 concludes.
#SMsociety15 Panel: More Than Just a “Follower”: How Is Academia Being Influe...Laura Pasquini
#SMsociety15 Conference, Toronto, Canada - July 29, 2015
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The #Selfie : Modeling Your Online Persona to Support Student Success
#NACADAmelb Conference 2015, Melbourne, Australia June 26, 2015
#AdvSelfie digital handout: http://bit.ly/advselfie and Slide Deck
Our students are sharing their lives online with friends, family, and peers. Often times they’re willing to share their lives with us too. But many advisors are hesitant to heed the invitation. Developing your own online persona can help to create an open atmosphere for starting conversations, addressing mental health issues, and growing a network of support. So... go ahead, take that selfie. Post it up and put it online... you may be surprised what comes of it!
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
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This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
5. Today’s Outline
• Introductions
• Needs Assessment and Implementation Planning
• Social Media Strategies
• Break
• Project Example #1
• Project Example #2
• Break
• Group Discussion and assessment planning
• Wrap Up
6. Today’s Objectives
• Introduce different conceptual models for assessing
student services technologies at the strategic and
tactical levels.
• Apply these conceptual models for assessing
student services technologies to your local
situation.
• Model the technology needs assessment so
participants utilize these ideas their campus.
• Create social media and technology guidelines to
align with institutional policies and effective
advising practices.
8. Technology Defined
The utilization of theory, systems, processes and tools
that advance society by improving skill sets, promoting
global and local connectivity, and increasing the
productivity and knowledge of a society.
(Wircenski & Allen, 1998)
9. • What tools are you already using?
• Are you the only person using social
media/tech tools in your office? If not, how
many others are using it?
• One a scale of 1-10 where would you place
yourself in regards to your comfort and ease
with using social media?
12. Needs Assessment
1.Determine Advising Technology Goals
2.Determine Resources
3.Create, Design, and Edit
4.Pilot the Project
5.Review and Evaluate
6.Update and Development
14. Social Media Strategy
Do you like spam? Students don’t either.
What is your office brand? What information do you need to convey to students? Start with
these questions, and then add in personality and variety.
17. What is Out There?
• Research
• Look at similar campuses
• Reach out to peers
• NACADA!
• Talk with other departments on campus
• Leaders are readers
• Social Media for Educators by T. Joosten
• The new social learning: A guide to transforming
organizations through social media by T. Binghan and M.
Conner
• Social Media 101: Tactics and Tips to Develop Your
Business Online by C. Brogan
• LMGTFY
19. External Stakeholders
• Outside partners with department
• IT, Other offices, Campus regulations
• NACADA Consultants
• Technology in Advising Commission
• Webinars and other conferences
• Vendors
• CMS, Google platforms, etc.
• Other Campus Examples
22. Buy In
• Your Campus Stakeholders
• Admin
• Staff
• Faculty
• Students
• Consider Your Campus & How
Technology Will Be
Implemented
23. Assess Your Audience
• Where will you target this new technology?
• Does this group have time?
• Performance Analysis of Group --
• Focus, capability, will
• culture, change,
• Technological Objectives Should Support Institutional
Goals
Photo credit orkomedix Photo credit stijnbokhove
24.
25. Editorial Calendar and Content
Assessment
• Building
interaction
• What information
is necessary?
• Passive is not bad
• Free, Fast, and Fun
27. Plan to Plan
• Collaborative & Shared Workspaces
• Meeting schedule
• Ask questions early
• Review brainstormed ideas
• Consider all options
• THE BIGGEST PART OF YOUR IMPLEMENTATION PROCESS!
Photo credit Natural Attachment
29. The Launch
• Anticipated Timelines
• Assessment Plan Prepared
• Specific pilot group
• Evaluation & feedback is fluid
30. FERPA Follies
Use of social media does not mean that sensitive data about students or faculty/staff
members will be released. Like all things, proper training should be conducted to make sure
everyone is aware of protocols and best practices.
Image by puntxote
32. Measure & Assess
Reaction:
Did they like it?
Usability:
Did they use it? How?
Easy?
Behavior:
Is there a changed
behavior? Difference in
service provision? Student
reaction?
Results:
Is there an overall advising
benefit? Image c/o http://innerdwellings.blogspot.com/2010/08/how-will-you-measure-your-life.html
38. Sustainability of Technology
• Ease of Transition - continued support
• On-going assessment
• Required updates
Image c/o http://blog.law.cornell.edu/voxpop/files/2011/08/Vox.Sustainability.jpg