A very important and useful tool for placing, snapping and cloning objects in your scene! you can use fixed or rotated grid with alot of options to make your objects aligned easily.
This document summarizes MXD Edit, a Unity asset that allows for small modifications to imported or existing 3D models directly within Unity. Key features include translating, rotating, and scaling vertices, edges, triangles, and faces. It also enables extruding faces and deleting polygons. While not intended as a full 3D modeling program, MXD Edit makes minor geometry edits fast and supports collision updates and multi-selection. Performance is prioritized for large meshes over complex editing tools.
This document provides a 20-step process for transferring an architectural model created in Rhino into Ecotect for lighting analysis. It begins with preparing the Rhino model by ensuring clean geometry organized by layers that specify materials. The model is then exported as a DXF file and imported into a new Ecotect scheme. Zones are created for each Rhino layer and materials are assigned. Once complete, the model is ready for lighting analysis in Ecotect.
This document provides instructions for creating different types of laser cut joinery, including waffle structure joinery, unrolled tabbed joinery, and notched joinery. The waffle structure joinery instructions involve creating contours on a surface in Rhino to divide it into sections, then extruding and splitting the surfaces to create interlocking pieces. The unrolled tabbed joinery instructions describe unfolding a 3D shape, adding score and cut lines, and using offsets to create tabs for assembly. The notched joinery instructions demonstrate dividing and offsetting edges to create notches, then trimming and projecting the pieces for cutting. Consideration is given to accounting for kerf width for a proper press fit.
The document provides an overview of the Roland 3D laser scanner. It describes the key components of the scanner like the door, table, and power button. It explains how to properly mount objects for scanning and notes they should not be too large, transparent, or glossy. The document outlines the software setup and scanning process, noting the importance of centering objects and using the correct pitches to control resolution for plane and rotary scans. It emphasizes safety, such as keeping the door closed while scanning to avoid cancelling the process.
This document provides a summary of key tools and concepts in Rhino. It discusses how Rhino uses NURBS to create smooth complex surfaces defined by a few control points. It outlines the basic modeling interface with four views, tool palette, and controls. It explains how to set up grids and units and use various snapping, locking and projection tools for accurate modeling. Finally, it summarizes the main modeling tools for points, curves, surfaces, solids, object manipulation and surface creation techniques like lofting and extruding.
1) The document provides step-by-step instructions for creating a robotic station in RobotStudio, including importing custom geometry, setting up the user geometry and library folders, moving imported geometry, creating a custom tool, and attaching the tool to a robotic arm.
2) Key steps include launching RobotStudio, creating a new station with a robot controller and model, importing SAT files from Rhino as custom geometry, and using functions like rotate, place one point, and set position to move the imported geometry.
3) The document also details how to create a frame at the tip of the imported tool geometry, use the tool wizard to define the tool properties and TCP, and save the tool as a library file
This tutorial shows how to create a dice roll animation in 3ds Max using the reactor plugin. It is divided into two parts:
1) Creating a 3D dice model with inset and extrude modifiers to add dots. Materials are added to color the dots.
2) Adding the dice and floor objects to a reactor rigid body collection to simulate physics as the dice are thrown and bounce on the floor surface. The reactor animation can then be rendered.
Fusion 360 is free 3D modeling software that students can use. It can import files from other 3D modeling programs like Rhino. This document provides steps to import a Rhino file into Fusion 360, make adjustments to the model like moving and resizing it, then set up toolpaths to CNC mill the model using Autodesk's CAM module. It describes how to select the tool, depths, stepover distances and other settings, then simulate and post-process the toolpath into G-code that can be run on a CNC machine like the Carvey.
This document summarizes MXD Edit, a Unity asset that allows for small modifications to imported or existing 3D models directly within Unity. Key features include translating, rotating, and scaling vertices, edges, triangles, and faces. It also enables extruding faces and deleting polygons. While not intended as a full 3D modeling program, MXD Edit makes minor geometry edits fast and supports collision updates and multi-selection. Performance is prioritized for large meshes over complex editing tools.
This document provides a 20-step process for transferring an architectural model created in Rhino into Ecotect for lighting analysis. It begins with preparing the Rhino model by ensuring clean geometry organized by layers that specify materials. The model is then exported as a DXF file and imported into a new Ecotect scheme. Zones are created for each Rhino layer and materials are assigned. Once complete, the model is ready for lighting analysis in Ecotect.
This document provides instructions for creating different types of laser cut joinery, including waffle structure joinery, unrolled tabbed joinery, and notched joinery. The waffle structure joinery instructions involve creating contours on a surface in Rhino to divide it into sections, then extruding and splitting the surfaces to create interlocking pieces. The unrolled tabbed joinery instructions describe unfolding a 3D shape, adding score and cut lines, and using offsets to create tabs for assembly. The notched joinery instructions demonstrate dividing and offsetting edges to create notches, then trimming and projecting the pieces for cutting. Consideration is given to accounting for kerf width for a proper press fit.
The document provides an overview of the Roland 3D laser scanner. It describes the key components of the scanner like the door, table, and power button. It explains how to properly mount objects for scanning and notes they should not be too large, transparent, or glossy. The document outlines the software setup and scanning process, noting the importance of centering objects and using the correct pitches to control resolution for plane and rotary scans. It emphasizes safety, such as keeping the door closed while scanning to avoid cancelling the process.
This document provides a summary of key tools and concepts in Rhino. It discusses how Rhino uses NURBS to create smooth complex surfaces defined by a few control points. It outlines the basic modeling interface with four views, tool palette, and controls. It explains how to set up grids and units and use various snapping, locking and projection tools for accurate modeling. Finally, it summarizes the main modeling tools for points, curves, surfaces, solids, object manipulation and surface creation techniques like lofting and extruding.
1) The document provides step-by-step instructions for creating a robotic station in RobotStudio, including importing custom geometry, setting up the user geometry and library folders, moving imported geometry, creating a custom tool, and attaching the tool to a robotic arm.
2) Key steps include launching RobotStudio, creating a new station with a robot controller and model, importing SAT files from Rhino as custom geometry, and using functions like rotate, place one point, and set position to move the imported geometry.
3) The document also details how to create a frame at the tip of the imported tool geometry, use the tool wizard to define the tool properties and TCP, and save the tool as a library file
This tutorial shows how to create a dice roll animation in 3ds Max using the reactor plugin. It is divided into two parts:
1) Creating a 3D dice model with inset and extrude modifiers to add dots. Materials are added to color the dots.
2) Adding the dice and floor objects to a reactor rigid body collection to simulate physics as the dice are thrown and bounce on the floor surface. The reactor animation can then be rendered.
Fusion 360 is free 3D modeling software that students can use. It can import files from other 3D modeling programs like Rhino. This document provides steps to import a Rhino file into Fusion 360, make adjustments to the model like moving and resizing it, then set up toolpaths to CNC mill the model using Autodesk's CAM module. It describes how to select the tool, depths, stepover distances and other settings, then simulate and post-process the toolpath into G-code that can be run on a CNC machine like the Carvey.
This document provides an overview of key features and functions in Adobe Illustrator CC 2018 for creating vector graphics. It discusses how to set up files and workspaces, use tools like layers, strokes, and transforms, and complete tasks such as blending, perspective drawing, effects, and saving in different file formats like PDF. The document is intended as a tutorial or guide for using Illustrator's vector graphics capabilities.
The document provides a 10 step process for modeling electric lighting in Ecotect:
1. Create a room zone and place a light at the ceiling height.
2. Array the lights along the room and mirror them to both sides.
3. Assign light materials from premade options or custom materials.
4. Generate an analysis grid and perform a lighting level calculation over the grid.
5. View the electric light levels analysis and export the scene file.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Textures can be optimized and applied to surfaces to add realism. Models can be accurately positioned using Google Earth and exported in formats like CityGML for GIS applications.
It is introductory ppt for AutoCAD and its capabilities with Proposed learning goal. Made to self teach.
video links are provided for easy clarification.
click underlined lines
The document provides step-by-step instructions for creating a 3D solid model of a W16x50 steel beam in ANSYS Workbench. It describes sketching the cross-section profile on the xy-plane, adding symmetry and dimensional constraints, and then extruding the sketch to generate the full 3D beam geometry 10 feet in length. Additional techniques demonstrated include copying/pasting sketches, trimming excess lines, adding fillets, and moving dimensional values. The overall purpose is to practice basic sketching skills needed for geometry creation in simulations.
This document provides instructions for using a Java application for drawing splines in 3D. It describes how to launch the application, the toolbar functions for navigation, drawing, modifying, and saving curves. Key classes are outlined including those for handling user input, managing the scene graph, and the spline subclasses. The behaviors for picking, drawing, joining, and cutting curves are also summarized.
This document provides instructions for using ArcScene to view and navigate 3D data, draping shapefiles over terrain, extruding shapefiles to create 3D buildings, creating animations in ArcScene, and exporting ArcScene projects and shapefiles to Google Earth. It describes how to open ArcScene, add data, navigate the 3D environment, drape and extrude shapefiles, create and export animations, and export shapefiles as KML for viewing in Google Earth.
The document provides information about the Ultimaker 2+ 3D printer, including descriptions of its main parts, how to prepare and export files for printing, loading and changing filament, troubleshooting clogs, and ensuring successful prints. It details the slicing and printing process, from importing models to calibrating the first layer and monitoring a print's progress. Removal of completed prints is also addressed.
1) The document provides step-by-step instructions for creating a 3D model of a hyperloop train and track using Fusion 360. It describes how to sculpt and model the hyperloop body, rear section, and a small section of track.
2) It then explains how to add appearances and materials to the different components, assemble them together using joints, position and render the final assembly.
3) The overall purpose is to provide guidance to innovatively design a hyperloop train and surrounding infrastructure as a learning project in Fusion 360.
The document provides instructions for using a Makerbot Replicator 2X 3D printer. It describes how to level the build plate, load and unload filament, use the Makerware software to prepare files for printing including orientation, scaling and dual extrusion. It also provides tips for prepping the build surface with ABS slurry, removing prints, installing new Kapton tape, and using an acetone vapor bath to smooth prints.
This tutorial provides instructions for creating a fluid volume and mesh around a NACA 4314 airfoil and analyzing the flow in FLUENT. It describes how to generate data points defining the airfoil geometry, import these into DesignModeler to create the airfoil solid body, then use DesignModeler operations to subtract the airfoil from a larger fluid volume and slice the remaining volume. Instructions are given to label faces, insert edge sizing controls, and generate a mesh in Meshing before launching FLUENT for analysis.
Motion tweening allows objects in Flash to move from one position to another over time. It creates intermediate frames between keyframes to smoothly transition movement or other property changes. The document outlines the steps to create a basic motion tween: import an image, convert it to a symbol, insert keyframes on frames 1 and 20, move the symbol to different positions on each keyframe, and Flash will generate the in-between animation.
The document discusses various advanced dress-up features in SolidWorks including fillets, chamfers, draft angles, shells, and thickness. It provides instructions on how to apply each feature, highlights important parameters to adjust, and includes screenshots of parts that have been modified with each feature. Key features covered are fillets to round edges, chamfers to bevel edges at an angle, adding draft angles to parts for easier mold removal, shelling to hollow out a solid part, and increasing thickness on selected faces.
The document provides an overview of the NX7.5 basic training course, including how to get started with NX7.5, create and save part files, use the modeling interface, select and manipulate objects, create sketches, apply geometric and dimensional constraints, and perform basic extrude and revolve swept features. It describes the key interface elements and commands for navigating the software and constructing 3D models.
How to create a Composite FEM via HypermeshNorm Lamar
You will learn how to develop a composite part in Hypermesh. Specifically, how to assign an orthotropic material properties and a material direction; define a normal direction, and view the laminate’s material and ply orientations.
REFERENCE ELEMENTS such as planes allow for more flexibility when modeling parts compared to only working on outer surfaces. To cut a step into the middle of an edge, a reference plane must first be added and a sketch created on that plane before pocketing out the shape. This provides more control over feature placement than relying solely on part faces. The document then demonstrates using a reference plane to cut a step into the middle of the front edge by sketching on the plane and pocketing.
Pivot Animator is a simple stick figure animation program. It allows users to create animations by positioning figures frame-by-frame and adding the frames to a timeline. Key features include tools for adding, editing, and positioning stick figure types, as well as exporting the finished animation in common video formats.
To solve an inequality graphically using a graphing calculator:
1) Graph the functions involved in the inequality on the same screen and find their intercept points.
2) Record the x-interval values where one function is above the other based on the graph.
3) Check the solution by re-graphing the inequality and using trace to verify the intervals where the plotted inequality function is above 1.
The document provides instructions for assembling parts in Catia assembly design mode. It describes how to bring individual parts into the assembly environment from their saved locations, then use coincidence and contact constraints to connect the parts in their desired positions and orientations relative to each other. It demonstrates this by inserting a plate with a hole and rod part into an assembly, then using a coincidence constraint on their centerlines and an offset constraint to connect them so half the rod sticks out on each side of the plate.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Models can be optimized and textures applied for use in Google Earth. The software's positioning and CityGML plug-in tools aid in accurately placing models in real-world locations.
Sketchup basic course by Eng. Khalid A. Mterkhalid mter
This document provides an overview and learning objectives for a course on building 3D models in Google SketchUp. It will teach students how to use SketchUp's tools to create and modify 2D and 3D geometry, including the line, circle, rectangle, arc, and polygon tools. It will also cover more advanced tools like push/pull to add volume, follow me to create paths, and array/rotate tools to duplicate objects. The document includes step-by-step examples of creating a simple doghouse model and modifying geometry. Upon completing the course, students will be able to proficiently use SketchUp's modeling tools.
This document provides an overview of key features and functions in Adobe Illustrator CC 2018 for creating vector graphics. It discusses how to set up files and workspaces, use tools like layers, strokes, and transforms, and complete tasks such as blending, perspective drawing, effects, and saving in different file formats like PDF. The document is intended as a tutorial or guide for using Illustrator's vector graphics capabilities.
The document provides a 10 step process for modeling electric lighting in Ecotect:
1. Create a room zone and place a light at the ceiling height.
2. Array the lights along the room and mirror them to both sides.
3. Assign light materials from premade options or custom materials.
4. Generate an analysis grid and perform a lighting level calculation over the grid.
5. View the electric light levels analysis and export the scene file.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Textures can be optimized and applied to surfaces to add realism. Models can be accurately positioned using Google Earth and exported in formats like CityGML for GIS applications.
It is introductory ppt for AutoCAD and its capabilities with Proposed learning goal. Made to self teach.
video links are provided for easy clarification.
click underlined lines
The document provides step-by-step instructions for creating a 3D solid model of a W16x50 steel beam in ANSYS Workbench. It describes sketching the cross-section profile on the xy-plane, adding symmetry and dimensional constraints, and then extruding the sketch to generate the full 3D beam geometry 10 feet in length. Additional techniques demonstrated include copying/pasting sketches, trimming excess lines, adding fillets, and moving dimensional values. The overall purpose is to practice basic sketching skills needed for geometry creation in simulations.
This document provides instructions for using a Java application for drawing splines in 3D. It describes how to launch the application, the toolbar functions for navigation, drawing, modifying, and saving curves. Key classes are outlined including those for handling user input, managing the scene graph, and the spline subclasses. The behaviors for picking, drawing, joining, and cutting curves are also summarized.
This document provides instructions for using ArcScene to view and navigate 3D data, draping shapefiles over terrain, extruding shapefiles to create 3D buildings, creating animations in ArcScene, and exporting ArcScene projects and shapefiles to Google Earth. It describes how to open ArcScene, add data, navigate the 3D environment, drape and extrude shapefiles, create and export animations, and export shapefiles as KML for viewing in Google Earth.
The document provides information about the Ultimaker 2+ 3D printer, including descriptions of its main parts, how to prepare and export files for printing, loading and changing filament, troubleshooting clogs, and ensuring successful prints. It details the slicing and printing process, from importing models to calibrating the first layer and monitoring a print's progress. Removal of completed prints is also addressed.
1) The document provides step-by-step instructions for creating a 3D model of a hyperloop train and track using Fusion 360. It describes how to sculpt and model the hyperloop body, rear section, and a small section of track.
2) It then explains how to add appearances and materials to the different components, assemble them together using joints, position and render the final assembly.
3) The overall purpose is to provide guidance to innovatively design a hyperloop train and surrounding infrastructure as a learning project in Fusion 360.
The document provides instructions for using a Makerbot Replicator 2X 3D printer. It describes how to level the build plate, load and unload filament, use the Makerware software to prepare files for printing including orientation, scaling and dual extrusion. It also provides tips for prepping the build surface with ABS slurry, removing prints, installing new Kapton tape, and using an acetone vapor bath to smooth prints.
This tutorial provides instructions for creating a fluid volume and mesh around a NACA 4314 airfoil and analyzing the flow in FLUENT. It describes how to generate data points defining the airfoil geometry, import these into DesignModeler to create the airfoil solid body, then use DesignModeler operations to subtract the airfoil from a larger fluid volume and slice the remaining volume. Instructions are given to label faces, insert edge sizing controls, and generate a mesh in Meshing before launching FLUENT for analysis.
Motion tweening allows objects in Flash to move from one position to another over time. It creates intermediate frames between keyframes to smoothly transition movement or other property changes. The document outlines the steps to create a basic motion tween: import an image, convert it to a symbol, insert keyframes on frames 1 and 20, move the symbol to different positions on each keyframe, and Flash will generate the in-between animation.
The document discusses various advanced dress-up features in SolidWorks including fillets, chamfers, draft angles, shells, and thickness. It provides instructions on how to apply each feature, highlights important parameters to adjust, and includes screenshots of parts that have been modified with each feature. Key features covered are fillets to round edges, chamfers to bevel edges at an angle, adding draft angles to parts for easier mold removal, shelling to hollow out a solid part, and increasing thickness on selected faces.
The document provides an overview of the NX7.5 basic training course, including how to get started with NX7.5, create and save part files, use the modeling interface, select and manipulate objects, create sketches, apply geometric and dimensional constraints, and perform basic extrude and revolve swept features. It describes the key interface elements and commands for navigating the software and constructing 3D models.
How to create a Composite FEM via HypermeshNorm Lamar
You will learn how to develop a composite part in Hypermesh. Specifically, how to assign an orthotropic material properties and a material direction; define a normal direction, and view the laminate’s material and ply orientations.
REFERENCE ELEMENTS such as planes allow for more flexibility when modeling parts compared to only working on outer surfaces. To cut a step into the middle of an edge, a reference plane must first be added and a sketch created on that plane before pocketing out the shape. This provides more control over feature placement than relying solely on part faces. The document then demonstrates using a reference plane to cut a step into the middle of the front edge by sketching on the plane and pocketing.
Pivot Animator is a simple stick figure animation program. It allows users to create animations by positioning figures frame-by-frame and adding the frames to a timeline. Key features include tools for adding, editing, and positioning stick figure types, as well as exporting the finished animation in common video formats.
To solve an inequality graphically using a graphing calculator:
1) Graph the functions involved in the inequality on the same screen and find their intercept points.
2) Record the x-interval values where one function is above the other based on the graph.
3) Check the solution by re-graphing the inequality and using trace to verify the intervals where the plotted inequality function is above 1.
The document provides instructions for assembling parts in Catia assembly design mode. It describes how to bring individual parts into the assembly environment from their saved locations, then use coincidence and contact constraints to connect the parts in their desired positions and orientations relative to each other. It demonstrates this by inserting a plate with a hole and rod part into an assembly, then using a coincidence constraint on their centerlines and an offset constraint to connect them so half the rod sticks out on each side of the plate.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Models can be optimized and textures applied for use in Google Earth. The software's positioning and CityGML plug-in tools aid in accurately placing models in real-world locations.
Sketchup basic course by Eng. Khalid A. Mterkhalid mter
This document provides an overview and learning objectives for a course on building 3D models in Google SketchUp. It will teach students how to use SketchUp's tools to create and modify 2D and 3D geometry, including the line, circle, rectangle, arc, and polygon tools. It will also cover more advanced tools like push/pull to add volume, follow me to create paths, and array/rotate tools to duplicate objects. The document includes step-by-step examples of creating a simple doghouse model and modifying geometry. Upon completing the course, students will be able to proficiently use SketchUp's modeling tools.
Mode d’emploie delta force xtreme mission editorFabian Chailler
The document provides instructions for using the Mission Editor tool to create missions for NovaLogic's games. It begins with an overview of navigating the tool using keyboard shortcuts, mouse commands, and screen buttons. It then outlines the basic steps for creating a new mission, including selecting a terrain, mission name, and player start marker. The document recommends saving work often and provides links to additional sections that detail more advanced editing functions like placing enemies and setting mission events.
1. Fields can be used to form selections of objects, animate selections over time, and manipulate effects through effectors.
2. With polygons, the Set Selection tag allows applying fields to select parts of an object. Fields like Formula can select every other polygon.
3. In MoGraph, fields select parts of a matrix and effectors add motion. Effector fields then further manipulate the motion.
The document provides descriptions of various tools and controls in Poser's user interface. It covers the menu bar, light controls, camera controls, room tabs, editing tools, document window, display controls, properties and parameters palettes, and animation controls. Key points include that the menu bar provides access to Poser functionality, light controls adjust lighting properties, camera controls allow selecting and moving cameras, room tabs switch between rooms, and editing tools are used to pose 3D models. The document window is the viewport, display controls select preview modes, and properties and parameters palettes adjust object settings. Animation controls are also described.
This document provides a beginner's guide for animating a character in Autodesk Maya. It discusses building a character by creating a skeleton with joints, adding geometry, and binding them. It also covers adding controls like IK handles and flexors. The guide explains how to prepare the character for animation through techniques like expressions, constraints, and character nodes. It then discusses animating the character through keyframing, non-linear animation, and the Trax editor. Finally, it briefly touches on animating cameras, lighting, texturing, and rendering the scene.
1. The document discusses various image editing techniques like cropping, blurring, adjustments, framing, and adding text overlays using the PicsArt application.
2. It provides step-by-step instructions for performing each technique, including selecting tools and adjusting settings.
3. The document also explains how to combine multiple images using layering and blending modes in PicsArt to design original composite images.
Unity 3D is a game engine that allows users to create 3D games. The main components of a Unity project include scenes stored in the project view, game objects organized in the hierarchy, and views like the scene view to build levels and the game view to test games. Key concepts include parenting game objects to link their transformations and using the transform tools to move, rotate, and scale objects in the scene view.
1) The document provides instructions on how to build a basic track in Unity using the MG-Karting modular track pieces. It covers how to move around the scene, add and manipulate objects, use progrids, and snap objects to the grid for precise placement.
2) Steps are given to place curved and straight track pieces, scale and rotate them, and connect them to form a basic oval track. The instructions recommend selecting, copying, and rotating pieces to efficiently duplicate sections of track.
3) By following the provided steps, the reader can create their first simple track layout in Unity. Precise transformations are aided by object snapping and progrids while basic navigation and manipulation tools are also overviewed.
Maya is 3D art and animation software commonly used in film and games. It provides tools for modeling, texturing, rigging, animation, rendering, and visual effects. The interface includes menus, shelves, viewports, and panels to transform and edit 3D objects. Basic modeling techniques in Maya include using the polygon shelf to create objects, transforming objects using the move, rotate, and scale tools, and editing object components like vertices, edges, and faces.
This document provides a guide to using the medical imaging software OsiriX. It discusses how to open and view DICOM images, perform multi-planar reconstruction, volume rendering, image fusion, and other functions. Key points covered include how to customize windows and toolbars, use navigational shortcuts, perform measurements and create regions of interest, synchronize views, and adjust rendering settings such as shading and color lookup tables. The guide provides an overview of the software's main viewing and post-processing capabilities in 3 sentences or less.
This document provides instructions for displaying seismic data in Petrel in various windows, including Interpretation windows, 3D windows, and 2D windows. It describes how to open these windows, select seismic data to display, manipulate the data view, and set display options like scale, color, and annotations. Players that allow interactive panning through seismic sections in 3D and Interpretation windows are also introduced.
The document discusses various techniques for visualizing and manipulating seismic data in Petrel, including:
- Inserting random lines and polyline intersections to create arbitrary seismic intersections
- Tiling windows and linking cameras between windows to synchronize views
- Using ghost curves to compare seismic signal patterns across faults
- Overlaying seismic attributes and vintages to aid interpretation
- Adjusting settings like transparency and annotation to control seismic data display
- Browsing and managing seismic surveys using the Survey manager tool.
The document provides an overview of the SketchUp interface and basic tools. It describes the SketchUp screen layout, including the drawing and editing tools, drawing axes, and status/prompts area. It also explains the value control box. The document outlines the basic drawing tools like line, rectangle, polygon, arc, and circle. It covers viewing tools for orbiting, panning, zooming. It also summarizes manipulation tools for selecting, erasing, measuring, rotating, scaling, and offsetting objects. Finally, it discusses annotation tools for adding text and dimensions.
This document provides an overview of common AutoCAD commands, including their keystrokes, icons, menus, and functions. It discusses commands for drawing basic shapes like lines and circles, modifying objects through commands like erase, copy, and move, and viewing and navigating drawings using zoom and pan tools. The document also outlines settings for object snaps and layers as well as commands for dimensions, text, and hatching.
This document provides an overview of common AutoCAD commands, including their keystrokes, icons, menus, and functions. It discusses commands for drawing basic shapes like lines and circles, modifying objects through commands like erase, copy, and move, and viewing and navigating drawings using zoom and pan tools. The document also outlines settings for object snaps and layers as well as commands for dimensions, text, and hatching.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
This document provides an overview of basic photo editing in Adobe Photoshop CS 5.5. It describes the main interface elements like the menu bar, toolbar, work area, and palettes. It explains layers and how to organize images into layers that can be edited individually. Common tools are also outlined, including selection tools, alteration tools, and additional tools. Specific editing techniques like cropping and creating a photo collage are demonstrated through step-by-step activities. The document serves as an introduction for new Photoshop users to learn essential functions for image editing.
This document provides an introduction to using ERDAS Imagine software to display, analyze, and process raster images. It describes how to open and display Landsat images, use tools like the inquire cursor and histograms to examine pixel values, perform image enhancements like contrast stretching and NDVI, and make measurements on the images. Key steps covered include displaying images in false color, analyzing pixel values and histograms, creating spectral and spatial profiles, and generating an NDVI vegetation index from Landsat bands.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
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In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
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* Importance and benefits of vector search
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* Step-by-step implementation guide
* Live demos with code snippets
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Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
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In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
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Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
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This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Communications Mining Series - Zero to Hero - Session 1
Mxd Snapping
1. What is it?
A very important and useful tool for placing and cloning objects in your scene
as you can show a grid for the selected objects with 1 of 9 different
supported measurement units and even customize them further with custom
size and offset given you the possibility to use an un-even grid unit and you
can also use a custom grid rotation or clone by only holding SHIFT and more!
A custom Grid with 30 degree rotation on the (x) axis
Features
1. 9 measurement units (mm, cm, meter, inch, feet, km, mile, Yard, NauticalMile).
2. Custom size of units and custom offset for un-even grid units
3. Snap OnOff
4. Grid OnOff
5. Show grid in perspective
6. Used fixed grid (all axis) or use custom rotated grid.
7. Rotation of the custom grid
8. Clone by holding down SHIFT and moving, clones will be create on each new position.
2. Using MXD Snapping
To open MXD Snapping window go to the main menu and click on Window->MXD->Snap menu item.
Once you click on it a new window titled "SnapEditor" will appear:
I you don't have any game object selected from the scene then the grid will not be shown as the grid is
always relative to the center of the current selection.
The following are the available options
Icon Function Name Description
Snap Off When the snap button holds this image then currently snapping is
ON and if you want to deactivate snapping then click on it.
Snap On When the snap button holds this image then currently snapping is
OFF and if you want to activate snapping then click on it.
Hide Grid When the showhide grid button holds this image then currently
the grid is visible, click on the button to hide the grid.
Show Grid When the showhide grid button holds this image then currently
the grid is invisible, click on the button to show the grid.
3. Measurements Next to this image you will find the different measurement options,
which are the following:
1. Unit:
a. Millimeter(mm)
b. Centimeter(cm)
c. Meter
d. Inch
e. Feet
f. kilometer(km)
g. Mile
h. Yard
i. Nautical Mile
2. Size:
You can multiple the unit by setting the size value, for
example setting the size = 2 when the unit is (cm) means
that the unit measured will be 2 cm.
3. Offset:
Great if you want to have un-even grid units with specific
size for every axis by setting the x,y,z values.
Sample un-even grid:
Snap Selected You click on this button to snap selected objects when snapping is
toggled OFF.
Hide
Perspective
Hide Perspective This option will hideshow the grid in the perspective view
Clone on
(SHIFT)
Cloning Objects When toggled ON you can hold the SHIFT key to automatically clone
your selected objects whenever you move them while snapping is
enabled.
Grid Type Grid Type
You Can selected from 2 types of grids
1. Fixed Grid:
The fixed grid will show axis-aligned grids depending on the
sceneview so if you have 4 scene views with different
directions then you will get different grids aligned
depending on the sceneview, this will map to (X,Y,Z)
2. Custom Grid:
The custom grid can be rotated using a rotation field and
with it you can align objects to non axis-aligned locations.