This document provides a beginner's guide for animating a character in Autodesk Maya. It discusses building a character by creating a skeleton with joints, adding geometry, and binding them. It also covers adding controls like IK handles and flexors. The guide explains how to prepare the character for animation through techniques like expressions, constraints, and character nodes. It then discusses animating the character through keyframing, non-linear animation, and the Trax editor. Finally, it briefly touches on animating cameras, lighting, texturing, and rendering the scene.