3. RESEARCH
My research didn’t help my product in the long term as I
had to change my production to something more
realistic in the time frame I had but overall it was useful
to developing the product I had.
4. PLANNING
MY planning in the end didn’t help my final product but I
am happy with the overall outcome of it. A strenght were
the clarity if the planning but a
5. TIME MANAGEMENT
I could of managed my time better, it resulted in a
change of my overall plan and setting me back quite a
bit. I would of carried on with my original project if I had
enough time.
6. TECHNICAL QUALITIES -
CAMERA
I couldn’t find any remotley similar music videos to mine but one similar
video is doorman by slowthai which features slow motion and jump cuts
like my video.
7. TECHNICAL QUALITIES –
EDITING/POST
~I used a lot of jump cuts, reverser, speeding up and slow motion in my
video, I trired my best to cut to the beat but it didn’t quite work in some
places, I aslo added filters.
8. AESTHETIC QUALITIES
I don’t think my work looked the best, but I think it was fairly
creative, I like some of the visuals in my video but I think it looks
cheap in places.
9. AUDIENCE APPEAL
I think my video appeals to the target audience because of its 60s
psychedelic video effects and various other efects that come from that
era of the beatles
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Compare your work to similar existing products and discuss the similarities and differences
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
What changes would you make to your product based upon your peer feedback and why?