This document discusses educational technology and hypermedia. It defines hypermedia as a form of multimedia that presents information and integrates student activities in a virtual learning environment. Some key applications of hypermedia in education include tutorial software, knowledge webpages, simulation games, and learning project management. Two important features of hypermedia are learner control over the sequence, pace and content, and a wide range of navigation routes depending on the learner's ability and motivation. The document also lists different types of media that can be included in hypermedia and recommends instructional events to guide learners when using hypermedia software.