This document discusses mobile gaming monetization trends in 2015 and 2016. In 2015, video ads grew in popularity and generated $2.62 billion in spending. Apple TV and Chromecast began supporting mobile games. Popular game studios also started acting as publishers to invest in user acquisition. In 2016, trends include live streaming of mobile games on services like Twitch, playable ads, branded in-game assets, the rise of virtual reality gaming, and a focus on the growing mobile markets in China and India.