The underlying analysis investigates the appeal of different regions for mobile game publishers and sheds light onto growth opportunities, monetization potential and user acquisition costs.
The State and Future of Mobile Esports in Asia and the WestNewzoo
Over the past two years, the global esports market grew by 102% to reach $655 million in 2017. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging that of PC and console.sing data from our esports solutions we examine the role of mobile in esports, the top performing titles, trends, and the differences between Asia and the West.
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
The India Gaming Opportunity | Rohith BhatJessica Tams
Delivered at Casual Connect Asia 2016
Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the European ecosystem, its diversity, and the implications of culture on esports preferences. The report also features an in-depth look at four of the most vibrant local esports ecosystems: Sweden, Poland, Spain, and Germany.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the esports audiences in North and Latin America, where a one-size-fits-all strategy would fail to cater to the diversity of the area.
L'industria dei videogiochi in Italia @ Turin Jam TodayI3P
Durante l'evento Turin Jam Today organizzato da CSP assieme a I3P e TreataBit, AESVI ha presentato lo stato dell'arte dell'industria dei videogiochi in Italia e, in particolare dell'ambito dei serious games. Per approfondimenti: http://www.treatabit.com/article/settori-l-industria-dei-videogiochi-in-italia
The State and Future of Mobile Esports in Asia and the WestNewzoo
Over the past two years, the global esports market grew by 102% to reach $655 million in 2017. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging that of PC and console.sing data from our esports solutions we examine the role of mobile in esports, the top performing titles, trends, and the differences between Asia and the West.
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
The India Gaming Opportunity | Rohith BhatJessica Tams
Delivered at Casual Connect Asia 2016
Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the European ecosystem, its diversity, and the implications of culture on esports preferences. The report also features an in-depth look at four of the most vibrant local esports ecosystems: Sweden, Poland, Spain, and Germany.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the esports audiences in North and Latin America, where a one-size-fits-all strategy would fail to cater to the diversity of the area.
L'industria dei videogiochi in Italia @ Turin Jam TodayI3P
Durante l'evento Turin Jam Today organizzato da CSP assieme a I3P e TreataBit, AESVI ha presentato lo stato dell'arte dell'industria dei videogiochi in Italia e, in particolare dell'ambito dei serious games. Per approfondimenti: http://www.treatabit.com/article/settori-l-industria-dei-videogiochi-in-italia
U.S. gaming console and PC sales will reach $25.3 billion in 2016 and represent a growing opportunity for marketers, according to new analysis from Adobe Digital Insights (ADI).
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020. Trusted by key players both inside and outside the industry, it provides a clear overview of the current state and future outlook of the global games market.
Our CEO, Peter Warman, delivered Gameforum's keynote in January 2018 in London. Gaming has entered a new phase of accelerated growth from both a consumer and an industry perspective. Its “new” form is accelerating the convergence of the mobile, sports, media, and entertainment industries. What opportunities do these new dimensions of gaming provide anyone with a stake or interest in the games market and industry?
The gaming industry is arguably one of the most important and innovative sectors in tech today. Its importance to culture, social networking, and entertainment cannot be understated. The term “entertainment industry” is no longer reserved for Hollywood and
the movie industry. Gaming is now providing the most immersive and awe-inspiring forms of entertainment to more than two billion people around the globe.
Software Requirements Specification on Pubg Gaming App (SRS on PUBG)KAUSHAL KUMAR JHA
Software Requirements Specification on Pubg Gaming App.
This project was given to me when I was in 3rd semester of Engineering.
Thanks for being here 🙂
Designed to Win: How to Monetize Users and Enhance Experience in Your Game Vungle
Game developers often struggle to create a balance between monetization and great user experience that translates into player engagement and loyalty. However, there are a few games that not only seamlessly blend advertising, but also use advertising to improve the economy of the game and enhance overall player satisfaction. In this session, you will learn how to select natural points in the game flow and design events or placements for ads that enhance monetization without compromising the user experience. You will learn a simple framework based on research in psychology, behavioral economics and game design and the combined experience gained from advising more than 1000 publishers that's applicable to your game right away.
Seenow OTT Video Live TV and VOD, at ZF Mobilio_2013Catalin Clemente
Usage habits: on PC, smartphones, tablets, Smart TV.
When will we reach a tipping point to allow the video content offer to develop?
Direct One is one of the top players on the Romanian market of wholesale services for the major telecom operators. With a proprietary Content Delivery Network infrastructure and an extensive experience of 4 years in the business of video content distribution over the internet, Direct One launched Seenow in December 2011 as the first Live TV and Video on Demand multi-screen service in Romania, available on PC, iPhone, iPad, Android smartphones and tablets, Windows 8 and Samsung Smart TV.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...Hai Mai Thanh
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
State of the Social Casino Industry, Q3 2014Elad Kushnir
VISIT WWW.ELADKUSHNIR.WORDPRESS.COM TO SEE AN UP TO DATE VERSION OF THIS LECTURE (Q2/Q3 2016)
Slides from my lecture at Casual Connect San Francisco on July 22nd 2014.
Mobile App Marketing Trends & Strategies for Asia - ARPU, App Store Rank Data...appsasia
In our research you will find this data per country:
Average ARPU, Market Share and Size, Top Genre's in the Top 25 (iOS & Android), Expected daily downloads and revenue for Top 1, Top 5, Top 10, Top 25 and Top 50 for Google, iOS and iPad.
Countries covered in this research are: Korea, Japan, China, Taiwan, Hong Kong, Singapore, US, UK, Germany & France.
Hopefully this research will help you in your global mobile marketing strategy.
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanJessica Tams
Delivered at Casual Connect Europe 2018. Competitive gaming is the latest trend in mobile gaming, bringing the ‘core’ gaming experience from PC and Console to mobile devices. In this talk, Tom Wijman will examine the rise of competitive gaming, the trends that are driving it, and what this means for mobile gaming as a whole. He will also explore the impact that the growth of competitive gaming is having on mobile esports and how this differs between the East and the West.
U.S. gaming console and PC sales will reach $25.3 billion in 2016 and represent a growing opportunity for marketers, according to new analysis from Adobe Digital Insights (ADI).
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020. Trusted by key players both inside and outside the industry, it provides a clear overview of the current state and future outlook of the global games market.
Our CEO, Peter Warman, delivered Gameforum's keynote in January 2018 in London. Gaming has entered a new phase of accelerated growth from both a consumer and an industry perspective. Its “new” form is accelerating the convergence of the mobile, sports, media, and entertainment industries. What opportunities do these new dimensions of gaming provide anyone with a stake or interest in the games market and industry?
The gaming industry is arguably one of the most important and innovative sectors in tech today. Its importance to culture, social networking, and entertainment cannot be understated. The term “entertainment industry” is no longer reserved for Hollywood and
the movie industry. Gaming is now providing the most immersive and awe-inspiring forms of entertainment to more than two billion people around the globe.
Software Requirements Specification on Pubg Gaming App (SRS on PUBG)KAUSHAL KUMAR JHA
Software Requirements Specification on Pubg Gaming App.
This project was given to me when I was in 3rd semester of Engineering.
Thanks for being here 🙂
Designed to Win: How to Monetize Users and Enhance Experience in Your Game Vungle
Game developers often struggle to create a balance between monetization and great user experience that translates into player engagement and loyalty. However, there are a few games that not only seamlessly blend advertising, but also use advertising to improve the economy of the game and enhance overall player satisfaction. In this session, you will learn how to select natural points in the game flow and design events or placements for ads that enhance monetization without compromising the user experience. You will learn a simple framework based on research in psychology, behavioral economics and game design and the combined experience gained from advising more than 1000 publishers that's applicable to your game right away.
Seenow OTT Video Live TV and VOD, at ZF Mobilio_2013Catalin Clemente
Usage habits: on PC, smartphones, tablets, Smart TV.
When will we reach a tipping point to allow the video content offer to develop?
Direct One is one of the top players on the Romanian market of wholesale services for the major telecom operators. With a proprietary Content Delivery Network infrastructure and an extensive experience of 4 years in the business of video content distribution over the internet, Direct One launched Seenow in December 2011 as the first Live TV and Video on Demand multi-screen service in Romania, available on PC, iPhone, iPad, Android smartphones and tablets, Windows 8 and Samsung Smart TV.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...Hai Mai Thanh
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
State of the Social Casino Industry, Q3 2014Elad Kushnir
VISIT WWW.ELADKUSHNIR.WORDPRESS.COM TO SEE AN UP TO DATE VERSION OF THIS LECTURE (Q2/Q3 2016)
Slides from my lecture at Casual Connect San Francisco on July 22nd 2014.
Mobile App Marketing Trends & Strategies for Asia - ARPU, App Store Rank Data...appsasia
In our research you will find this data per country:
Average ARPU, Market Share and Size, Top Genre's in the Top 25 (iOS & Android), Expected daily downloads and revenue for Top 1, Top 5, Top 10, Top 25 and Top 50 for Google, iOS and iPad.
Countries covered in this research are: Korea, Japan, China, Taiwan, Hong Kong, Singapore, US, UK, Germany & France.
Hopefully this research will help you in your global mobile marketing strategy.
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanJessica Tams
Delivered at Casual Connect Europe 2018. Competitive gaming is the latest trend in mobile gaming, bringing the ‘core’ gaming experience from PC and Console to mobile devices. In this talk, Tom Wijman will examine the rise of competitive gaming, the trends that are driving it, and what this means for mobile gaming as a whole. He will also explore the impact that the growth of competitive gaming is having on mobile esports and how this differs between the East and the West.
Product Brochure: Global Digital Gaming Market 2019yStats.com
Product Brochure with summarized information of our publication " Global Digital Gaming Market 2019".
Find more here: https://www.ystats.com/market-reports/global-digital-gaming-market-2019-2/
Vietnam mobile internet_2014_mwork_vietnam_mobile_dayAiTi Education
" Diễn giả: Nguyễn Đình Anh ( Andy Nguyen )
- Chức vụ: VP of Investment, mWork Corp.
- Thành tích nổi bật: Prior joining Mwork, he worked as a Venture Capitalist in CyberAgent Ventures, a Japanese venture capital firms which have invested more than 13 companies in Vietnam for 2 years.
- Sở thích cá nhân: SNS, Mobile Games
- Topic: Vietnam Mobile Internet Market Review"
A brief version of Vietnam Mobile Internet, focusing in mobile gaming with a comparison to China market that is presented by Mworks VN.
note : vietnam has coming to 20m smartphones and projected mobile gaming revenue is looking at about 200m annually and subjected to grow at a fast pace with the fast adoption of smartphones. maybe looking at 10% YoY growth
Product Brochure with summarized information of our publication "Asia-Pacific Online Gaming Market 2015".
Find more here: https://www.ystats.com/product/asia-pacific-online-gaming-market-2015/
Panel Discussion: Is content eating the world?The GSMA
Matthew Iji (GSMA Intelligence), Jim Long (Didja, Inc) and Rob Topol (Intel Corporation) - Once upon a time, we were told that “software is eating the world.” Today we could say the same thing for content. Mobile video drives a need for network upgrades. Service providers are snapping up media companies. Gaming gets called out as a beneficiary of new mobile technologies. The intersection of content and the mobile ecosystem is clear. But questions remain about where it’s going and how universal it is.
Learn more by contacting us at info@gsmaintelligence.com.
Product Brochure: Global Mobile Gaming Market 2015yStats.com
Product Brochure with summarized information of our publication "Global Mobile Gaming Market 2015".
Find more here https://www.ystats.com/product/global-mobile-gaming-market-2015/
Product Brochure: Global Online Gaming Market 2015yStats.com
Product Brochure with summarized information of our publication "Global Online Gaming Market 2015".
Find more here: https://www.ystats.com/product/global-online-gaming-market-2015/
2016 Mobile Gaming Trends by SEGA | SensorTower👊 Joseph Kim
Mobile Gaming Market - Market segmentation, analysis, and trends for 2016. We analyze the universe of games that generated at least $250K on both iOS and Android in 2016. Market share, category trends, top publishers, and genre by genre analysis of key mobile titles.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
The global-mobile-games-landscape
1. THE GLOBAL MOBILE GAMES LANDSCAPE
GLOBAL MOBILE GAMES REVENUE
Tablet games revenue will grow 400% by 2016
POWERED BY
CAGR 2012-2016
$23.9BN
27.3%
TOTAL
47.6%
$12.2BN
$9.1BN
TOTAL
18.8%
$3.7BN
$8.5BN
$2.1BN
$7.0BN
TABLETS
TABLETS
$10.0BN
$13.9BN
SMARTPHONES
SMARTPHONES*
2012
2013e
2016e
* includes feature phones
MOBILE GAMES MONETIZATION WORLD MAP
With close to
AVERAGE
SPEND*
65M
146M
EASTERN EUROPE
REVENUE 2013e
$2.3BN
38%
YoY Growth
LATIN AMERICA
REVENUE 2013e
YoY Growth
63%
YoY Growth
$5.9BN
29%
YoY Growth
AVERAGE
SPEND*
29M
84M
AVERAGE
SPEND*
172M
412M
$0.67
PAYERS
PLAYERS
25%
AVERAGE
SPEND*
32M
105M
$1.15
PAYERS
PLAYERS
39%
ASIA PACIFIC
REVENUE 2013e
$260M
33%
YoY Growth
$420M
MIDDLE EAST & AFRICA
REVENUE 2013e
$400M
$1.27
PAYERS
PLAYERS
WESTERN EUROPE
REVENUE 2013e
$3.0BN
AVERAGE
SPEND*
27M
88M
$4.40
PAYERS
PLAYERS
NORTH AMERICA
REVENUE 2013e
YoY Growth
AVERAGE
SPEND*
43M
129M
$3.87
PAYERS
PLAYERS
$6 BN, Asia Pacific is the biggest mobile games market worldwide
$2.86
PAYERS
PLAYERS
* per month per paying mobile gamer
SELECTED INSIGHTS ACROSS THE REGIONS
REVENUES PER APP STORE
IN APP
PAID
90% 10%
MARKET SHARE OF MOBILE
OPERATING SYSTEMS
iPhone
92%
8%
iPad
TOP 3
GROSSING COUNTRIES
FOR MOBILE GAMES
RANK
1
MARKET SHARE OF MOBILE
OPERATING SYSTEMS
ANDROID
54%
UK
9%
Google Play
GERMANY
OTHER
UK
FRANCE GERMANY
3
GERMANY FRANCE
41%
37%
iPad
UK
2
iOS
iPhone
ANDROID
iOS
NORTH AMERICA
FRANCE
Over
49%
90% of app store revenue in North America
comes from in-app purchases
10%
OTHER
Lass uns spielen!
SHARE OF POLISH MOBILE
GAMERS PLAYING ON
FEATURE PHONES,
SMARTPHONES AND TABLETS
Jouons !
Mobile device
Game on!
Smartphone
WESTERN EUROPE
The same
platforms
Feature phone
3 countries make the top grossing markets across
Share
56%
42%
19%
Tablet
MARKET SHARE OF MOBILE
OPERATING SYSTEMS
GENDER SPLIT OF MOBILE
PLAYERS AND PAYERS
PLAYERS
COUNTRY
ANDROID
iOS
PAYERS
21%
50%
29%
54% 46% 71% 29%
JAPAN
OTHER
57% 43% 60% 40%
CHINA
58% 42% 65% 35%
SOUTH KOREA
52% 48% 59% 41%
AUSTRALIA
EASTERN EUROPE
56% of Polish mobile gamers play on a smartphone
MARKET SHARE OF MOBILE
OPERATING SYSTEMS
iOS
7%
ANDROID
47%
46%
OTHER
CPI LEVELS FOR THE TOP
GROSSING COUNTRIES
COUNTRY
ASIA PACIFIC
iOS
Android
$1.67
$1.52
$1.33
$1.02
$1.35
$0.83
UAE
71% of paying mobile gamers in Japan are male
SAUDI
ARABIA
SOUTH
AFRICA
MARKET SHARE OF MOBILE
OPERATING SYSTEMS
iOS
NUMBER ONE GROSSING GAME
COUNTRY
iPhone
iPad
12%
38%
Google Play
ANDROID
50%
OTHER
BRAZIL
MEXICO
ARGENTINA
MARKET SHARE OF MOBILE
OPERATING SYSTEMS
iOS
25%
46%
MIDDLE EAST & AFRICA
ANDROID
Acquiring a loyal gamer in the United Arab Emirates will
cost you on average
on iOS and
$1.67
$1.52 on Android
29%
OTHER
LATIN AMERICA
2
The same mobile games make the top grossing charts
across all platforms in the top 3 grossing countries
GEOGRAPHIC APPEAL MATRIX
NORTH
AMERICA
WESTERN
EUROPE
iOS
ANDROID
iOS
ANDROID
$2.55
$1.46
$2.33
$1.32
EASTERN
EUROPE
ASIA
PACIFIC
MIDDLE EAST
& AFRICA
LATIN
AMERICA
MOBILE GAMES
MARKET SIZE
Based on estimated
mobile games
revenue in 2013
GROWTH
POTENTIAL
Based on mobile
games revenue
CAGR 2012-2016
MONETIZATION
POTENTIAL
Based on share of
payers and average
spend per payer
CPI LEVELS
PER LOYAL GAMER
CPIs are averaged
across country
groups/continents
iOS
ANDROID
iOS
ANDROID
POLAND
RUSSIA
$1.62
$1.12
AUSTRALIA
S. KOREA
JAPAN
$3.70 $1.71
OTHER
COUNTRIES
$1.19
$0.76
OTHER
COUNTRIES
$1.39 $0.87
iOS
ANDROID
$1.20
$0.83
iOS
ARGENTINA
BRAZIL
MEXICO
$1.89
$0.94
OTHER
COUNTRIES
$1.11
$0.74
GLOBAL APPEAL
SCORE FOR
MOBILE GAME
PUBLISHERS
SOURCES
Global Mobile Games Revenue
Newzoo Global Games Market Report 2013 (August 2013)
POWERED BY
Mobile Gaming Monetization World Map
Newzoo Consumer Research (April 2012, September 2012 & April 2013)
Newzoo Global Games Market Report 2013 (August 2013)
www.applift.com
Insights Across the Continents & Geographic Appeal Matrix
AppLift Data (H1 2013)
Distimo Data (AppIQ, August 2013)
Newzoo Consumer Research (April 2013)
http://gs.statcounter.com (July 2013)
ANDROID
www.newzoo.com