The document discusses trends in the mobile gaming market in 2015 and 2016. It notes that emerging markets drove high growth in 2015 and will continue to be a major source of growth. However, emerging markets have yet to rank highly in revenue, so innovative monetization models will be needed. The average time for a game to reach maturity dropped over 60% from 2014 to 2015, increasing the need for more frequent releases. Competition in games also increased as revenue became more dispersed among publishers. Role-playing and strategy games dominated revenue on both App Store and Google Play, with RPG downloads having the highest average value. In Asia, immersive genres like action RPGs and MMORPGs attracted more player time and money than casual games