Native
                  vs
            Web
                  vs
        Hybrid
Mobile Development Choices
          Jason Grigsby
 @grigs on Twitter • jason@cloudfour.com
   cloudfour.com • userfirstweb.com
           mobileportand.com
Early 2008
“It’s about usage. Not units”

• Number of queries on Google search from iPhones surpassed those
  from Symbian-based phones in the days after Christmas. Nokia’s
  Symbian-based phones are 40% of the market worldwide.

• German iPhone users consume 30 times more data.

• 95% of iPhone customers regularly surf the Internet. Data services
  revenue increased from $2.7 billion in 2005 to $6.9 billion in 2007.

• Google sees 50 times the number of searches using the iPhone than
  any other mobile device. They were so surprised, they asked their
  engineers to check the logs to make sure it was correct.

• This is why major companies, Google, Quicken, etc. are all launching
  iPhone-optimized services despite the iPhone’s 1% market share.
Surprise Story of 2008




Flickr photo by Drift Words: http://www.flickr.com/photos/44124413076@N01/11846265/
Flickr photo by Civisi: http://www.flickr.com/photos/civisi/2611679744/




      Web 2.0                                            iPhone App Store
 Web-based Apps                                             Native Apps
Services & Mashups                                     Few APIs between apps
Software as Service                                     No Recurring Revenue
 Cloud Computing                                           Local Storage
http://www.readwriteweb.com/archives/top_10_web_platforms_of_2008.php
What makes the App Store successful?
                       Carriers                App Store

                                            Open to anyone
  Openness      Closed, Seek permission
                                          who signs agreement

  Entry Cost     Thousands of dollars              $99


Revenue Split       60/40 to 50/50                70/30


 Restrictions            Many                     Few


  Releases          Difficult, Timely          1 to 2 weeks


Micropayments        Inconsistent         iTunes for every phone
30 million
http://blog.wired.com/gadgets/2009/02/shoot-is-iphone.html#c148364123
                                                                                               devices

                                                                                                25,000
http://www.newsweek.com/id/174266
                                                                                                 apps

                                                                                              800 million
http://businessweek.com/@@0M43kIYQYKPISw0A/technology/content/sep2008/tc20080930_257832.htm   downloads
Gold Rush was On
Ringtone Apps




(FYI: Justin’s app is out soon. GymRat. $4.99)

              http://twitter.com/justin/status/1210786170
              http://furbo.org/2008/12/09/ring-tone-apps/
               http://furbo.org/2009/02/16/raising-prices/
Ringtone Apps

15000



11250



7500



3750



    0
        0   1.99   3.99     5.99       7.99          9.99   11.99   13.99   15.99+


                          http://148apps.com/10000
Brutally Honest iPhone App Sales:
     $32k Spent vs. $535 Revenue
Dapple




 http://www.streamingcolour.com/blog/2009/03/09/the-numbers-post-aka-brutal-honesty/
Throwaway Apps




http://www.pinchmedia.com/appstore-secrets/
Throwaway Apps




http://www.pinchmedia.com/appstore-secrets/
Pinch Media’s Conclusions

•Users stop using the average applications
 quickly.

•Long-term audiences are generally 1% of
 total downloads

•Paid apps retain users longer, but still
 steep drop off.


          http://www.pinchmedia.com/appstore-secrets/
Success Determined by Top Lists & Features




        http://appcubby.com/blog/files/financial_realities.html
More Open ≠ No Gatekeeper




    96%
    Approved
   (what about that 4%?)
10 Rejected Applications
                                                              •   Obama Trampoline
                                                              •   MyShoe
                                                              •   I Am Poor
                                                              •   The South Park App
                                                              •   Pull My Finger
                                                              •   iBoobs
                                                              •   Slasher
                                                              •   Murderdome
                                                              •   Podcaster
                                                              •   Freedom Time
                                                          "Even though my personal political leanings are
                                                          Democratic, I think this app will be offensive to roughly
                                                          half our customers. What's the point?" — Steve Jobs




http://www.pcworld.com/article/159887-2/rejected_10_iphone_apps_that_didnt_make_apples_app_store.html
iPhone Only Part of World Wide Market
   Symbian        RIM            Windows Mobile                iPhone       Linux
   Palm OS        Other
                                                                             20000

 17949

                                                                            15000



                                                                            10000

         7443

                 4714
                                                                        5000
                           4079
                                      3195
                                                                        0
                                                 327           437
     Q4 2008 Smartphone Sales — Thousands of Units
                http://www.gartner.com/it/page.jsp?id=910112
3.3
                                         Billion
                                           Mobile phone for
                                           half the planet.




Flickr photo by Pingnews: http://www.flickr.com/photos/pingnews/370061022/
3.3 Billion in Perspective




Source: http://communities-dominate.blogs.com/brands/2007/01/putting_27_bill.html
   http://communities-dominate.blogs.com/brands/2008/01/when-there-is-a.html
2007 SMS Revenue: 100 billion




Flickr photo by Vlastula: http://www.flickr.com/photos/vlastula/450642954/
2007 SMS Revenue: 100 billion




                                                                            •Box Office
                                                                            •DVD Sales & Rentals
          Combined                                                          •Music Industry
                                                                            •Video Games
Flickr photo by Vlastula: http://www.flickr.com/photos/vlastula/450642954/
200 billion for data services in 2008
                                        (SMS accounts for 130B)




                                                                            •Box Office
                                                                            •DVD Sales & Rentals
          Combined                                                          •Music Industry
                                                                            •Video Games
Flickr photo by Vlastula: http://www.flickr.com/photos/vlastula/450642954/
Symbian                     Windows Mobile

Objective C              WebOS
                                                                     C


        Java ME                 Dalvik
                                                                            Palm
                        Visual Basic
  C++

        .NET Compact
                                             BREW
              Flickr photo by André-Batista: http://www.flickr.com/photo_zoom.gne?id=408700622&size=o
Google Mobile — App Challenges
                  • Pressure from CEO for rapid releases

                  • 10+ platforms to support

                  • Over 100 different builds




http://www.flickr.com/photos/83731031@N00/445924458/ • http://www.flickr.com/photos/mcdave/142758127/
                         http://www.flickr.com/photos/nataliejohnson/290541732/
Fragmentation:
      This is what the
      web is supposed
          to solve.




Flickr photo by .Hessam: http://www.flickr.com/photos/essamo/1070527547/
Mobile Web Doubled in 2008
                              Jan 08                             Jan 09



                    10821
        Daily
                               22369



                    10312
      Weekly
                            19283



                                               36870
Ever in Month
                                                                               63182


                0            17500               35000               52500             70000

                                     Unique Users (000s)
                        http://www.comscore.com/press/release.asp?press=2752
Mobile Internet to Grow Despite Recession

  Average intended usage increase over the next 24 months


                                                       U.S.          Europe


        Current Users                                  58%            55%


          Non-Users                                    27%            28%




              http://www.tellabs.com/news/2009/index.cfm/nr/53.cfm
Top Five Services Non-users Intend
to Start Using in the Next 24 Months

                        U.S.     Europe

    Mobile Internet     49%       34%

        MMS             38%       39%

  Uploading Photos      34%       27%

Software/app download   30%       30%

        Email           28%       32%
Mobile Web Distribution
                     Carriers               App Store            Mobile Web

                   Closed, Seek          Open to anyone
  Openness                                                      Completely Open
                    permission         who signs agreement

  Entry Cost    Thousands of dollars            $99                  None


Revenue Split     60/40 to 50/50               70/30                100%


 Restrictions          Many                    Few                   None


  Releases        Difficult, Timely         1 to 2 weeks          Instantaneous


Micropayments       Inconsistent       iTunes for every phone       Not yet
Ok Hot Shot, How are You Going to Create
    Super Monkey Ball with HTML?
Ok Hot Shot, How are You Going to Create
    Super Monkey Ball with HTML?


                            <div id=”bridge”
                            class=”rope”>



                            <div id=”bubble”>
                            <span id=”monkey sprite-
                            replace”>
                            Monkey</span>



                             jquery-banana.js
Ok Hot Shot, How are You Going to Create
    Super Monkey Ball with HTML?


                            <div id=”bridge”
                            class=”rope”>



                            <div id=”bubble”>
                            <span id=”monkey sprite-
                            replace”>
                            Monkey</span>



                             jquery-banana.js




  Some Applications Have to Be Native
Five Common Reasons for Native Apps



                         Performance

                         Offline Mode

                              Findability

                  Device Attributes

                         Monetization
  Flickr photo by John Wardell (Netinho): http://www.flickr.com/photo_zoom.gne?id=760902403&size=l
Not for all applications

Good enough for many applications

Javascript Performance improving

   Hardware Accelerated CSS

  Web developers must improve



                         Flickr: Uploaded February 11, 2007 by hawridger
Javascript Speed Wars




                http://webkit.org/blog/189/announcing-squirrelfish/
              http://news.cnet.com/8301-1001_3-10030888-92.html
http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html
            http://webkit.org/blog/214/introducing-squirrelfish-extreme/
Javascript Speed Wars




                http://webkit.org/blog/189/announcing-squirrelfish/
              http://news.cnet.com/8301-1001_3-10030888-92.html
http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html
            http://webkit.org/blog/214/introducing-squirrelfish-extreme/
Javascript Speed Wars




                http://webkit.org/blog/189/announcing-squirrelfish/
              http://news.cnet.com/8301-1001_3-10030888-92.html
http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html
            http://webkit.org/blog/214/introducing-squirrelfish-extreme/
Javascript Speed Wars




                http://webkit.org/blog/189/announcing-squirrelfish/
              http://news.cnet.com/8301-1001_3-10030888-92.html
http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html
            http://webkit.org/blog/214/introducing-squirrelfish-extreme/
Javascript Speed Wars




                http://webkit.org/blog/189/announcing-squirrelfish/
              http://news.cnet.com/8301-1001_3-10030888-92.html
http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html
            http://webkit.org/blog/214/introducing-squirrelfish-extreme/
We’ve Become Bandwidth Gluttons

                                                     Since 2003:

                                                     • Web       Page Size Tripled
                                                     •#    of Objects Doubled

                                                     Since 1995:

                                                     • Web       Page Size: 22x
                                                     •#    of Objects: 21x


       Source: http://www.websiteoptimization.com/speed/tweak/average-web-page/
Yahoo!’s 14 Performance Rules (Now 34!)

1. Make Fewer HTTP Requests                          8. Make JavaScript and CSS External


2. Use a Content Delivery Network                    9. Reduce DNS Lookups


3. Add an Expires Header                             10.Minify JavaScript


4. Gzip Components                                   11.Avoid Redirects


5. Put Stylesheets at the Top                        12.Remove Duplicate Scripts


6. Move Scripts to the Bottom                        13.Configure ETags


7. Avoid CSS Expressions                             14.Make AJAX Cacheable

                     Source: http://developer.yahoo.com/performance/rules.html
Offline Support

• HTML 5


  • Client-side Database Storage API


  • Application Cache


• Essentially SQLite in browser


• Available on iPhone since 2.0


• Google Gears, Android, Nokia soon?
25,000 Apps

          &

  Findability?


http://148apps.com/10000
“It all depends on the application, of course,” says

Mauro Montanaro, [Fox Mobile CEO] “and whether

they are paid or free.” But he also notes that the

“discoverability” of iPhone apps is becoming a bigger

problem, and that some of the marketing tactics that

Fox Mobile has used successfully on other handsets

just don’t work on the iPhone.

“The question, as usual, is placement. Who determines


[editorial placement]? Maybe someone out of Cupertino.”
Geolocation API

   Camera

Address Book

Accelerometer
Flickr photo by Lyza Gardner: http://www.flickr.com/photos/lyza/49545547/
Flickr photo by Thomas Purves: http://www.flickr.com/photos/thomaspurves/744225198/
http://phonegap.com
What Can You Do With PhoneGap?




              http://phonegap.com/projects
Phone
Gap?

Yes
we
can
Mobile Progressive Enhancement
                             [content]




   http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
Mobile Progressive Enhancement
                             [content]

  WURFL




   http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
Mobile Progressive Enhancement
                             [content]

  WURFL




   http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
Mobile Progressive Enhancement
                             [content]

  WURFL                                                                 Phone Gap
                                                                            Add Functionality




   http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
Mobile Progressive Enhancement
                             [content]

  WURFL                                                                 Phone Gap
                                                                            Add Functionality




   http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
Keys to Successful Hybrid Apps

•Make the experience feel like a native application

•Take advantage of the enhanced features

•Don’t simply release a hybrid version of the
 mobile web site

•Optimize performance
Flickr photo by MarkKelley: http://www.flickr.com/photos/markkelley/1022720488/
Thank You for Your Time!




Work: http://cloudfour.com • Blog: http://userfirstweb.com • Twitter: @grigs
          Mobile Concurrency Test: http://cloudfour.com/mobile/
              Flickr photo by Pingnews: http://www.flickr.com/photos/pingnews/370061022/

Mobile Developement Choises

  • 1.
    Native vs Web vs Hybrid Mobile Development Choices Jason Grigsby @grigs on Twitter • jason@cloudfour.com cloudfour.com • userfirstweb.com mobileportand.com
  • 4.
  • 5.
    “It’s about usage.Not units” • Number of queries on Google search from iPhones surpassed those from Symbian-based phones in the days after Christmas. Nokia’s Symbian-based phones are 40% of the market worldwide. • German iPhone users consume 30 times more data. • 95% of iPhone customers regularly surf the Internet. Data services revenue increased from $2.7 billion in 2005 to $6.9 billion in 2007. • Google sees 50 times the number of searches using the iPhone than any other mobile device. They were so surprised, they asked their engineers to check the logs to make sure it was correct. • This is why major companies, Google, Quicken, etc. are all launching iPhone-optimized services despite the iPhone’s 1% market share.
  • 7.
    Surprise Story of2008 Flickr photo by Drift Words: http://www.flickr.com/photos/44124413076@N01/11846265/
  • 8.
    Flickr photo byCivisi: http://www.flickr.com/photos/civisi/2611679744/ Web 2.0 iPhone App Store Web-based Apps Native Apps Services & Mashups Few APIs between apps Software as Service No Recurring Revenue Cloud Computing Local Storage
  • 9.
  • 10.
    What makes theApp Store successful? Carriers App Store Open to anyone Openness Closed, Seek permission who signs agreement Entry Cost Thousands of dollars $99 Revenue Split 60/40 to 50/50 70/30 Restrictions Many Few Releases Difficult, Timely 1 to 2 weeks Micropayments Inconsistent iTunes for every phone
  • 11.
    30 million http://blog.wired.com/gadgets/2009/02/shoot-is-iphone.html#c148364123 devices 25,000 http://www.newsweek.com/id/174266 apps 800 million http://businessweek.com/@@0M43kIYQYKPISw0A/technology/content/sep2008/tc20080930_257832.htm downloads
  • 12.
  • 14.
    Ringtone Apps (FYI: Justin’sapp is out soon. GymRat. $4.99) http://twitter.com/justin/status/1210786170 http://furbo.org/2008/12/09/ring-tone-apps/ http://furbo.org/2009/02/16/raising-prices/
  • 15.
    Ringtone Apps 15000 11250 7500 3750 0 0 1.99 3.99 5.99 7.99 9.99 11.99 13.99 15.99+ http://148apps.com/10000
  • 16.
    Brutally Honest iPhoneApp Sales: $32k Spent vs. $535 Revenue Dapple http://www.streamingcolour.com/blog/2009/03/09/the-numbers-post-aka-brutal-honesty/
  • 17.
  • 18.
  • 19.
    Pinch Media’s Conclusions •Usersstop using the average applications quickly. •Long-term audiences are generally 1% of total downloads •Paid apps retain users longer, but still steep drop off. http://www.pinchmedia.com/appstore-secrets/
  • 20.
    Success Determined byTop Lists & Features http://appcubby.com/blog/files/financial_realities.html
  • 21.
    More Open ≠No Gatekeeper 96% Approved (what about that 4%?)
  • 22.
    10 Rejected Applications • Obama Trampoline • MyShoe • I Am Poor • The South Park App • Pull My Finger • iBoobs • Slasher • Murderdome • Podcaster • Freedom Time "Even though my personal political leanings are Democratic, I think this app will be offensive to roughly half our customers. What's the point?" — Steve Jobs http://www.pcworld.com/article/159887-2/rejected_10_iphone_apps_that_didnt_make_apples_app_store.html
  • 25.
    iPhone Only Partof World Wide Market Symbian RIM Windows Mobile iPhone Linux Palm OS Other 20000 17949 15000 10000 7443 4714 5000 4079 3195 0 327 437 Q4 2008 Smartphone Sales — Thousands of Units http://www.gartner.com/it/page.jsp?id=910112
  • 26.
    3.3 Billion Mobile phone for half the planet. Flickr photo by Pingnews: http://www.flickr.com/photos/pingnews/370061022/
  • 27.
    3.3 Billion inPerspective Source: http://communities-dominate.blogs.com/brands/2007/01/putting_27_bill.html http://communities-dominate.blogs.com/brands/2008/01/when-there-is-a.html
  • 28.
    2007 SMS Revenue:100 billion Flickr photo by Vlastula: http://www.flickr.com/photos/vlastula/450642954/
  • 29.
    2007 SMS Revenue:100 billion •Box Office •DVD Sales & Rentals Combined •Music Industry •Video Games Flickr photo by Vlastula: http://www.flickr.com/photos/vlastula/450642954/
  • 30.
    200 billion fordata services in 2008 (SMS accounts for 130B) •Box Office •DVD Sales & Rentals Combined •Music Industry •Video Games Flickr photo by Vlastula: http://www.flickr.com/photos/vlastula/450642954/
  • 32.
    Symbian Windows Mobile Objective C WebOS C Java ME Dalvik Palm Visual Basic C++ .NET Compact BREW Flickr photo by André-Batista: http://www.flickr.com/photo_zoom.gne?id=408700622&size=o
  • 33.
    Google Mobile —App Challenges • Pressure from CEO for rapid releases • 10+ platforms to support • Over 100 different builds http://www.flickr.com/photos/83731031@N00/445924458/ • http://www.flickr.com/photos/mcdave/142758127/ http://www.flickr.com/photos/nataliejohnson/290541732/
  • 34.
    Fragmentation: This is what the web is supposed to solve. Flickr photo by .Hessam: http://www.flickr.com/photos/essamo/1070527547/
  • 35.
    Mobile Web Doubledin 2008 Jan 08 Jan 09 10821 Daily 22369 10312 Weekly 19283 36870 Ever in Month 63182 0 17500 35000 52500 70000 Unique Users (000s) http://www.comscore.com/press/release.asp?press=2752
  • 36.
    Mobile Internet toGrow Despite Recession Average intended usage increase over the next 24 months U.S. Europe Current Users 58% 55% Non-Users 27% 28% http://www.tellabs.com/news/2009/index.cfm/nr/53.cfm
  • 37.
    Top Five ServicesNon-users Intend to Start Using in the Next 24 Months U.S. Europe Mobile Internet 49% 34% MMS 38% 39% Uploading Photos 34% 27% Software/app download 30% 30% Email 28% 32%
  • 38.
    Mobile Web Distribution Carriers App Store Mobile Web Closed, Seek Open to anyone Openness Completely Open permission who signs agreement Entry Cost Thousands of dollars $99 None Revenue Split 60/40 to 50/50 70/30 100% Restrictions Many Few None Releases Difficult, Timely 1 to 2 weeks Instantaneous Micropayments Inconsistent iTunes for every phone Not yet
  • 39.
    Ok Hot Shot,How are You Going to Create Super Monkey Ball with HTML?
  • 40.
    Ok Hot Shot,How are You Going to Create Super Monkey Ball with HTML? <div id=”bridge” class=”rope”> <div id=”bubble”> <span id=”monkey sprite- replace”> Monkey</span> jquery-banana.js
  • 41.
    Ok Hot Shot,How are You Going to Create Super Monkey Ball with HTML? <div id=”bridge” class=”rope”> <div id=”bubble”> <span id=”monkey sprite- replace”> Monkey</span> jquery-banana.js Some Applications Have to Be Native
  • 42.
    Five Common Reasonsfor Native Apps Performance Offline Mode Findability Device Attributes Monetization Flickr photo by John Wardell (Netinho): http://www.flickr.com/photo_zoom.gne?id=760902403&size=l
  • 43.
    Not for allapplications Good enough for many applications Javascript Performance improving Hardware Accelerated CSS Web developers must improve Flickr: Uploaded February 11, 2007 by hawridger
  • 44.
    Javascript Speed Wars http://webkit.org/blog/189/announcing-squirrelfish/ http://news.cnet.com/8301-1001_3-10030888-92.html http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html http://webkit.org/blog/214/introducing-squirrelfish-extreme/
  • 45.
    Javascript Speed Wars http://webkit.org/blog/189/announcing-squirrelfish/ http://news.cnet.com/8301-1001_3-10030888-92.html http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html http://webkit.org/blog/214/introducing-squirrelfish-extreme/
  • 46.
    Javascript Speed Wars http://webkit.org/blog/189/announcing-squirrelfish/ http://news.cnet.com/8301-1001_3-10030888-92.html http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html http://webkit.org/blog/214/introducing-squirrelfish-extreme/
  • 47.
    Javascript Speed Wars http://webkit.org/blog/189/announcing-squirrelfish/ http://news.cnet.com/8301-1001_3-10030888-92.html http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html http://webkit.org/blog/214/introducing-squirrelfish-extreme/
  • 48.
    Javascript Speed Wars http://webkit.org/blog/189/announcing-squirrelfish/ http://news.cnet.com/8301-1001_3-10030888-92.html http://weblogs.mozillazine.org/roadmap/archives/2008/09/tracemonkey_update.html http://webkit.org/blog/214/introducing-squirrelfish-extreme/
  • 50.
    We’ve Become BandwidthGluttons Since 2003: • Web Page Size Tripled •# of Objects Doubled Since 1995: • Web Page Size: 22x •# of Objects: 21x Source: http://www.websiteoptimization.com/speed/tweak/average-web-page/
  • 51.
    Yahoo!’s 14 PerformanceRules (Now 34!) 1. Make Fewer HTTP Requests 8. Make JavaScript and CSS External 2. Use a Content Delivery Network 9. Reduce DNS Lookups 3. Add an Expires Header 10.Minify JavaScript 4. Gzip Components 11.Avoid Redirects 5. Put Stylesheets at the Top 12.Remove Duplicate Scripts 6. Move Scripts to the Bottom 13.Configure ETags 7. Avoid CSS Expressions 14.Make AJAX Cacheable Source: http://developer.yahoo.com/performance/rules.html
  • 52.
    Offline Support • HTML5 • Client-side Database Storage API • Application Cache • Essentially SQLite in browser • Available on iPhone since 2.0 • Google Gears, Android, Nokia soon?
  • 53.
    25,000 Apps & Findability? http://148apps.com/10000
  • 54.
    “It all dependson the application, of course,” says Mauro Montanaro, [Fox Mobile CEO] “and whether they are paid or free.” But he also notes that the “discoverability” of iPhone apps is becoming a bigger problem, and that some of the marketing tactics that Fox Mobile has used successfully on other handsets just don’t work on the iPhone. “The question, as usual, is placement. Who determines [editorial placement]? Maybe someone out of Cupertino.”
  • 55.
    Geolocation API Camera Address Book Accelerometer
  • 56.
    Flickr photo byLyza Gardner: http://www.flickr.com/photos/lyza/49545547/
  • 57.
    Flickr photo byThomas Purves: http://www.flickr.com/photos/thomaspurves/744225198/
  • 58.
  • 59.
    What Can YouDo With PhoneGap? http://phonegap.com/projects
  • 60.
  • 62.
    Mobile Progressive Enhancement [content] http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
  • 63.
    Mobile Progressive Enhancement [content] WURFL http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
  • 64.
    Mobile Progressive Enhancement [content] WURFL http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
  • 65.
    Mobile Progressive Enhancement [content] WURFL Phone Gap Add Functionality http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
  • 66.
    Mobile Progressive Enhancement [content] WURFL Phone Gap Add Functionality http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes
  • 67.
    Keys to SuccessfulHybrid Apps •Make the experience feel like a native application •Take advantage of the enhanced features •Don’t simply release a hybrid version of the mobile web site •Optimize performance
  • 69.
    Flickr photo byMarkKelley: http://www.flickr.com/photos/markkelley/1022720488/
  • 70.
    Thank You forYour Time! Work: http://cloudfour.com • Blog: http://userfirstweb.com • Twitter: @grigs Mobile Concurrency Test: http://cloudfour.com/mobile/ Flickr photo by Pingnews: http://www.flickr.com/photos/pingnews/370061022/