The document discusses how technology and the internet have disrupted traditional models of design and consumption. It notes that users now expect to interact with products in nonlinear and unpredictable ways, and can modify or improve upon designs themselves. This shift challenges designers and engineers to create more flexible and open-ended experiences that empower user customization and evolution. It also increases the responsibility of designers to consider the broader implications and impacts of their work.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
Why You Should Make Mobile Your Career | Clark CollegeJason Grigsby
A variation of my talk on mobile strategy given to Clark College to encourage students to pursue mobile and to encourage the college to adopt mobile curriculum.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
This is the presentation I will use to discuss issues at the NESC 2009 Forum in Canberra. My aim was to use as many images as possible to illustrate ideas. I tried to reduce my use of words and included all the references I drew upon, particularly in regard to Flickr Creative Commons images.
Mobile UX 101 - current trends, behaviours, design considerations, common mistakes, platform choices and general advice for anyone entering the mobile design and development industry
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
We carry a screen with us at all times, yet technology is already evolving beyond the screen. We must design beyond screens to ensure we can be leaders wherever, whenever and however interactions are going.
This workshop provides examples of where expertise should be leveraged beyond where many designers are currently involved and how to begin.
This is a copy of the presentation I gave at the iOS DevCamp in Seattle on August 21, 2010. It goes into user data, market share, app market, competitive outlook, and future trends for Apple's iOS and the mobile internet.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
Why You Should Make Mobile Your Career | Clark CollegeJason Grigsby
A variation of my talk on mobile strategy given to Clark College to encourage students to pursue mobile and to encourage the college to adopt mobile curriculum.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
This is the presentation I will use to discuss issues at the NESC 2009 Forum in Canberra. My aim was to use as many images as possible to illustrate ideas. I tried to reduce my use of words and included all the references I drew upon, particularly in regard to Flickr Creative Commons images.
Mobile UX 101 - current trends, behaviours, design considerations, common mistakes, platform choices and general advice for anyone entering the mobile design and development industry
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
We carry a screen with us at all times, yet technology is already evolving beyond the screen. We must design beyond screens to ensure we can be leaders wherever, whenever and however interactions are going.
This workshop provides examples of where expertise should be leveraged beyond where many designers are currently involved and how to begin.
This is a copy of the presentation I gave at the iOS DevCamp in Seattle on August 21, 2010. It goes into user data, market share, app market, competitive outlook, and future trends for Apple's iOS and the mobile internet.
Showcase Tuesday provides members of the Nigerian technology ecosystem with an interactive platform to demo their solutions to a like-minded audience from our growing community.
Open Data: How, why, and is there any point?Cameron Neylon
Slides from a talk given at Manchester Institute for Science, Ethics and Innovation on 13 October 2009. Focusses on the reasons why there is public funding of science and the issues that need to be tackled to insure this in the future.
Thirty minute talk given at the fourth Portugese Open Access Meeting in Braga in late 2009. This talk draws from previous similar talks focussing on advocacy for open data and how to make it work for researchers on the ground.
The Importance of Storytelling in Web Design, WordCamp Miami 2013Denise Jacobs
What if we strengthened our creations for the web by building them upon a foundation of Story? Let's explore the growing importance of storytelling in web design, how to communicate Story through all aspects of a website from content, to design, to ux; and how to apply key components of great storytelling in literature to the medium of the web.
The slides for a talk given to the NESTA Crucible Workshop on 28 June 2009. The talk aims to focus on the justifications for funding science and explore how to use web based technologies to improve the efficiency of research.
Think like a child to invent the future. Say goodbye to certainty and say hello to the uncertainty of tomorrow using Divergent Thinking followed by Convergent Thinking. Tomorrow belongs to those of us who can liberate our aspirations in pursuit of future possibilities.
My talk for media140's event at Social Media Week London 2011 - discussing how IBM has embraced social technologies as a form of internal and external communication.
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Buy Verified PayPal Account | Buy Google 5 Star Reviewsusawebmarket
Buy Verified PayPal Account
Looking to buy verified PayPal accounts? Discover 7 expert tips for safely purchasing a verified PayPal account in 2024. Ensure security and reliability for your transactions.
PayPal Services Features-
🟢 Email Access
🟢 Bank Added
🟢 Card Verified
🟢 Full SSN Provided
🟢 Phone Number Access
🟢 Driving License Copy
🟢 Fasted Delivery
Client Satisfaction is Our First priority. Our services is very appropriate to buy. We assume that the first-rate way to purchase our offerings is to order on the website. If you have any worry in our cooperation usually You can order us on Skype or Telegram.
24/7 Hours Reply/Please Contact
usawebmarketEmail: support@usawebmarket.com
Skype: usawebmarket
Telegram: @usawebmarket
WhatsApp: +1(218) 203-5951
USA WEB MARKET is the Best Verified PayPal, Payoneer, Cash App, Skrill, Neteller, Stripe Account and SEO, SMM Service provider.100%Satisfection granted.100% replacement Granted.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Skye Residences | Extended Stay Residences Near Toronto Airportmarketingjdass
Experience unparalleled EXTENDED STAY and comfort at Skye Residences located just minutes from Toronto Airport. Discover sophisticated accommodations tailored for discerning travelers.
Website Link :
https://skyeresidences.com/
https://skyeresidences.com/about-us/
https://skyeresidences.com/gallery/
https://skyeresidences.com/rooms/
https://skyeresidences.com/near-by-attractions/
https://skyeresidences.com/commute/
https://skyeresidences.com/contact/
https://skyeresidences.com/queen-suite-with-sofa-bed/
https://skyeresidences.com/queen-suite-with-sofa-bed-and-balcony/
https://skyeresidences.com/queen-suite-with-sofa-bed-accessible/
https://skyeresidences.com/2-bedroom-deluxe-queen-suite-with-sofa-bed/
https://skyeresidences.com/2-bedroom-deluxe-king-queen-suite-with-sofa-bed/
https://skyeresidences.com/2-bedroom-deluxe-queen-suite-with-sofa-bed-accessible/
#Skye Residences Etobicoke, #Skye Residences Near Toronto Airport, #Skye Residences Toronto, #Skye Hotel Toronto, #Skye Hotel Near Toronto Airport, #Hotel Near Toronto Airport, #Near Toronto Airport Accommodation, #Suites Near Toronto Airport, #Etobicoke Suites Near Airport, #Hotel Near Toronto Pearson International Airport, #Toronto Airport Suite Rentals, #Pearson Airport Hotel Suites
What is the TDS Return Filing Due Date for FY 2024-25.pdfseoforlegalpillers
It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Discover the innovative and creative projects that highlight my journey throu...
Letting go
1. Letting go...
on design in a time of disruption
http://creativecommons.org/licenses/by/2.0 http://www.flickr.com/photos/basheertome/5557362895
2. napoleon bonaparte
for much of human history, we have
been on a quest for perfection + control...
http://www.flickr.com/photos/ghewgill/5046616680
3. much of it
started with this...
movable lead type
http://www.flickr.com/photos/purdman1/2875431305
4. our ability to capture,
store, and constrain knowledge,
led us to believe that knowledge itself
might be a finite thing...
gutenberg bible
gutenberg parenthesis
http://www.flickr.com/photos/jmwk/3517373312
5. ...that if we experimented
long enough, we could discover
"the truth" about all sorts of things...
http://www.flickr.com/photos/smithsonian/4127624763
6. iso certified
...and "the best way"
to do just about everything...
http://www.flickr.com/photos/bigbirdz/4507266406
7. google patents
we protected ideas, and
claimed them as our own...
http://www.google.com/patents
8. design thinking
six sigma
we created processes, enabling us to
duplicate what we'd learned...
http://www.flickr.com/photos/siliconbeachtraining/3925458997
9. industrialisation, automation and
globalisation further amplified this...
chongqing china
http://www.flickr.com/photos/fungleo/4771589650
10. ...once you can duplicate
something you can scale it
http://www.flickr.com/photos/scobleizer/3009516045
11. ...and if you can scale it,
you can make money
http://www.flickr.com/photos/daverugby83/4478007023
12. bruce mau massive change
thanks to the Internet,
much of this is starting to unravel...
http://www.flickr.com/photos/chadmagiera/265752353
13. ...scale is still important,
but the knowledge + power in
the network are now more
important than that of any
one group or individual...
http://www.flickr.com/photos/jurvetson/5129303018
14. social networks act as "amplifiers"
spreading messages and ideas...
http://www.flickr.com/photos/28misguidedsouls/5522310921
15. let a product, or idea loose online,
and it's likely to grow...
crazy frog
http://www.flickr.com/photos/ricardoalvarez/229045487
16. the annoying thing
but ideas don't just grow,
they self-replicate and evolve...
http://www.flickr.com/photos/ricardoalvarez/229046257
17. swine flu mexico
often at a pace and intensity that
is normally associated with viruses...
http://www.flickr.com/photos/eneas/3479302322
18. this is actually
bacteria...
and while viruses can be contained,
it's impossible to contain ideas
once the power of
the network sets in...
http://www.flickr.com/photos/ricephotos/2679758872
26. market crash 2011
economic crisis 2008
...or causing chaos
on a global scale
http://www.flickr.com/photos/mccun934/2899155411
27. "events, threats and opportunities aren't just coming
at us faster or with less predictability; they are
converging and influencing each other to
create entirely new situations..."
"...these first-of-their-kind developments
require unprecedented degrees of creativity"
Capitalising on Complexity - 2010 IBM CEO Study
http://www.flickr.com/photos/jmv/3371886
29. nathan road hong kong
this new environment presents engineers,
designers, (or anyone who makes products)
with some decidedly unique challenges...
http://www.flickr.com/photos/z_wenjie/5602616401
30. the balance of power
is shifting...
always connected
always on
http://www.flickr.com/photos/jenny-pics/5661879987
31. we can no longer expect customers
to interact with our creations
in a linear, exclusive, or
predictable manner...
http://www.flickr.com/photos/arenamontanus/3496433929
32. users no longer have to wait for us
to create experiences for them...
http://www.flickr.com/photos/ncanup/3526550845
33. if something doesn't suit them...
http://www.flickr.com/photos/jessehull/163703252
34. kindle teleprompter
...they can change it
http://www.flickr.com/photos/24763767@N03/3907937027
35. flipboard
readability
instapaper
...improve it
http://www.flickr.com/photos/johanl/4818276266
40. "Issuing your customers with something that is rough,
incomplete, and possibly even substandard seems
counterintuitive but there is growing evidence that
people don't necessarily want the perfect product..."
http://www.flickr.com/photos/tiseb/13541804
41. "...they prefer to deal with something ragged
around the edges that they can adapt or improve."
Loose, Martin Thomas
http://www.flickr.com/photos/emerson12/2682480262
42. in our quest to create perfection,
we've also tended to presume users
behave in a generally homogenous way...
http://www.flickr.com/photos/carbonnyc/2206470413
43. ...but this is increasingly
far from the truth
http://www.flickr.com/photos/pagedooley/3832910201
45. marketers often use an audience
of 50 million to mark the "penetration"
of a product into society...
http://www.flickr.com/photos/alexnormand/5913845927
46. historically, market penetration took time,
(which was usually a good thing)
traffic 1963
http://www.flickr.com/photos/tigerzombie/5173624489
47. traffic 2011
with time comes stronger mental models,
development of social norms and an understanding
of how a product may fit into our lives...
http://www.flickr.com/photos/highwaysagency/4542411761
48. time also enabled us to work out
those embarrassing mistakes...
sinclair c5
http://www.flickr.com/photos/anachronism_uk/853247355
49. for better or worse
time is now a luxury...
http://www.flickr.com/photos/vvvracer/4436798901
50. ...the big shift
stability
creation of new
infrastructural
technology
followed by
rapid
disruption
stability
years
S curve - stable over decades
Source: The Big Shift by John Hagel, John Seely Brown and Lang Davison http://www.flickr.com/photos/vvvracer/4436798901
51. ...the big shift
stability
creation of new many new infrastructural
infrastructural technologies
technology
followed by frequent disruption
rapid
disruption smaller periods of stability
stability
years years
S curve - stable over decades the present (and likely future)
Source: The Big Shift by John Hagel, John Seely Brown and Lang Davison http://www.flickr.com/photos/vvvracer/4436798901
52. it took radio 40 years to reach
a market penetration of 50 million...
Source: ReWired, Larry D. Rosen http://www.flickr.com/photos/houseofsims/5510707992
53. by comparison, we had only
10 years to 'adapt' to television...
Source: ReWired, Larry D. Rosen http://www.flickr.com/photos/sarahreido/4566354684
54. iconic
while the iPod took only 5 years...
Source: ReWired, Larry D. Rosen
55. star wars kid
and YouTube,
less than 6 months...
Source: ReWired, Larry D. Rosen http://www.youtube.com/watch?v=HPPj6viIBmU
56. Google+ may reach that milestone
in less than half this time...
google+ 25 million
http://googleblog.blogspot.com/2011/06/introducing-google-project-real-life.html
57. researchers are discovering that our rapid
technology adoption is creating 'generation gaps'
at a pace that was once unheard of...
http://www.flickr.com/photos/wwworks/3156948184
58. "People two, three or four years apart
are having completely different
experiences with technology."
Lee Rainie, Pew Research Center, Internet and American Life Project
http://www.flickr.com/photos/tocaboca/5523598823
59. we've always had different
tastes than our siblings
...but this is different.
http://www.flickr.com/photos/57123627@N04/5818687047
60. "My 2-year-old daughter surprised me
recently with two words: "Daddy's book."
She was holding my Kindle e-reader."
The Children of Cyberspace: Old Fogies by Their 20s, NY Times
http://www.flickr.com/photos/rafaelrobles/4791344184
61. "I just opened my Moleskine
and looked for the search box."
- @aral
these changes are not
limited to our children...
http://www.flickr.com/photos/smaedli/5953114412/
62. add to this the global nature of the Internet,
and those blind men with that elephant
really had it easy...
information deficit
different perspectives
http://en.wikipedia.org/wiki/Blind_men_and_an_elephant
63. each of us experiencing, understanding
and engaging with products
in a slightly different way...
interpretations
http://www.flickr.com/photos/studiobeerhorst/5929704093
64. still
while companies such as Apple are successfully
designing multi-layered and tightly
interdependent systems of experience...
apple store
http://www.flickr.com/photos/sparker/460227098
65. their success relies in great part on
their ability to control and contain
most touch points and interactions...
magic kingdom
http://www.flickr.com/photos/cdharrison/2407640646
66. most products will not
have this luxury...
rubber ducks lost at sea
android china
http://www.flickr.com/photos/tanj/4432327487
67. mental models
OLPC
design by committee
today the most perfectly
orchestrated products may in fact
be the first to fail...
http://www.flickr.com/photos/tim_and_selena/5051157647/
69. for each layer
of experience...
nespresso coffee
http://www.flickr.com/photos/magnus_d/3162046451
70. nespresso vs
george clooney nespresso
there will be trade-offs in complexity
and an increasing reliance on other
actors in the ecosystem...
cost of aluminium
fair trade ethics
recycle nespresso capsules
http://www.flickr.com/photos/flavouz/3137171590
71. volcano UPS delivery
...reducing a product's ability to react
to the abrupt changes in environment
that have become all too common
fuel costs
union UPS handbook
carbon costs
http://www.flickr.com/photos/zyphbear/446780548
72. bodum
bialetti
french press
in an increasingly complex world,
the most successful products may
in fact be the simplest–or most flexible...
http://www.flickr.com/photos/22179048@N05/5211091279
73. enabling pathways for users to find
meaning and enrich their lives, through
experiences they create for themselves...
toca boca
http://www.flickr.com/photos/tocaboca/5523734441
74. cardboard box play
"the best designs will set the stage, but
stop short of fully defining the experience."
Adam Silver, Frog Design
http://www.flickr.com/photos/hodac/2243470147
75. newspaper publishing
print media process
the most valued products will be designed to live
beyond the device, context or technology
they were originally intended for...
http://www.guardian.co.uk/open-platform
76. they may even be designed
with no primary context at all...
http://www.flickr.com/photos/dalbera/3151369718
77. domino falling
but letting go of 'experience' as we once knew it
should not absolve us of responsibility...
http://www.flickr.com/photos/carbonnyc/466394182
78. and developers
in fact, as designers we now have more
responsibility than ever before...
http://www.flickr.com/photos/seier/2455551478
79. "A responsibility that is directly proportional
to the number of people we may affect
with every product we create."
Video Games and the Human Condition, Jonathan Blow
elevator lift design
http://www.flickr.com/photos/particlem/3953768763
80. and the Internet
the more technology weave their way through
our lives, the more important it will be for us
to consider the implications of our work...
segway
http://www.flickr.com/photos/peterkaminski/181721075
81. "We are creating a blueprint together
–a design for our collective future."
Douglas Rushkoff
http://www.flickr.com/photos/jaykayess/4294959440
82. minority report interface
natural ui
twitter URLs
each meme, pattern, metaphor, gesture,
script and API becomes a part of that future...
84. ...what future do we
wish to create?
http://www.flickr.com/photos/clickflashphotos/3393880262
85. there's no guarantee the work
we do will have any impact...
http://www.flickr.com/photos/stickwithjosh/5288115744
86. but there's the very real risk
that it may...
http://www.flickr.com/photos/carbonnyc/3543419506
87. "The significant problems we face,
cannot be solved at the same level of thinking
we were at when we created them."
Albert Einstein
http://www.flickr.com/photos/brostad/3547607847
88. @yiibu
s
contact u
at
hello@yiibu.com thank you
many thanks to the
amazing photographers
on
http://www.flickr.com/creativecommons/by-2.0
licensed under
http://creativecommons.org/licenses/by/2.0
available on
http://www.slideshare.net/yiibu/letting-go
http://www.flickr.com/photos/tinou/453593446