This document provides guidelines for 3D character, weapon, and environment modeling for a first-person shooter game. It recommends modeling body parts separately, using photo references, and spline-based facial modeling with wrinkle details added in Mudbox. Weapon models should use more polygons near the player's viewpoint. Level creation involves procedural tree modeling with Onyx Tree and exporting branches to 3dsmax to add texture details to lo-poly models.