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Science
Technology
Engineering
Art
Math




              Scott 28Jul11
Objective
     Stimulate student interest in Science,
   Technology, Engineering, Art and Math by
     teaching how to create 3D Additively
    Manufactured prints from photographs.




      Engineer‟s Laptop    Artist‟s Canvas
What You will Learn…
           How take pictures                        and turn them into
             like these…                           3D Prints like these…




  …using STEM and ART! Principles… and 3D Printers

Image Credits: Edward S. Curtis
Courtesy Dubuque Museum of Art http://www.dbqart.com/
Arts-to-Sciences is a Continuum!
              We are all Makers- click here: Makers

       “Artists”                          “Scientists and Engineers”
Creativity and Vision                             INNOVATION
                   460 years

                   Flight     Leonardo DaVinci


                   145 years

                   Equality     Abraham Lincoln



                   60 years

                   Cell Phones       Chester Gould


                   54 years

                   World Wide Web          Paul Otlet
Part 1- 2D to 3D Process

 Overview
 Perceived versus Real 3D
 Picture Selection
 Image Preparation
 Depth Creation
 Texture Mapping
 Frame Features
 3D Printing
Overview- To convert 2D photographs into solid 3D prints:
   1. First convert the picture into grayscale where
      every pixel is assigned a value between 0 and 255-
      with 0 being pure black and 255 being pure white.

   2. Using CAD software, map these pixels as a surface
      in space using heightfields with the darker pixels
      being ‘low’ and the lighter pixels being ‘high’.

   3. Next, map the original colors back onto the surface
      and give it thickness.
   4. Next, use CAD tools to create a frame and other
      features.

   5. Then, save the model as an .stl file.

   6. Finally, print out the .stl file on a 3D color printer.
Perceived versus Real 3D




                                        Phobos

       Anaglyphs create an illusion- wear your glasses!
       (Stereopsis is Greek for “Solid Sight”)



Phobos Imaged by HiRISE (PSP_007769_9010) Credit: NASA/JPL/University of Arizona
Perceived versus Real 3D




          Can you see the shark in
          the Autostereogram?
          (Hint: cross your eyes a little to line up the
          stripes and engage binocular disparity)


Source: Wikipedia; Image Credits: Fred Hsu and Xiong Chiamiov
Picture Selection




Choose your subject, any subject.
(e.g., Architecture, Art, Babies, Nature, People, Sentiment
al, Tattoos, Vintage, X-Rays…)
Picture Selection- Shadows




     Beware of shadows, they
     can create false depth.
     (Remember, the algorithm interprets
     dark as “low”)
Picture Selection- Light




          Light is just a portion of the electromagnetic
          spectrum that our eyes are able to detect
          and our brains are able to interpret.
          (There‟s so much more out there!)

Source: Lawrence Berkley National Laboratory
http://www.lbl.gov/MicroWorlds/ALSTool/EMSpec/EMSpec2.html
Picture Selection- Color




Colors in your photo need to be converted to
grayscale- which consists of divisions of the
diagonal line from K to W in the color cube.
(K is „pure black‟ and W is „pure white‟. There are usually 256
divisions in grayscale which, by the way, equals 2^8…hmm)
Image Preparation




            Make multiple copies of your photo to
            highlight certain areas that you wish to
            accentuate or de-emphasize the height of.
            (These layer copies will be stacked upon each other in your
            CAD model to create a net height in the final geometry)

Image Credit: Mosa Mohave by Edward S. Curtis
Courtesy Dubuque Museum of Art http://www.dbqart.com/
Depth Creation




                         Akhenaten, Nefertiti and their children

             When you stack these layers as surfaces, be
             careful to search for the balance between a
             bas-relief look and 3D ‘Realism’.
             (Try to avoid debating the Turing Test- click here: Robot )

Source: Wikipedia; Image Credit: Gerbil from de.wikipedia
Depth Creation




You create the surfaces (meshes)
using heightfields generated from the
stacked picture layers.
(Meshes are essentially a collection of XYZ point
coordinates which define a surface. Many CAD software
packages can create meshes and heightfields.)
Texture Mapping




       Full image size: 748 X 1024 Pixels


  Using the Texture Map function,
  superimpose the original jpeg back
  onto the 3D surface you created.
  Then, give the surface thickness.
  (jpeg is a type of file that compresses pixel location
  information and the CMKY/RGB color values)


Image Credit: Mosa Mohave by Edward S. Curtis
Courtesy Dubuque Museum of Art http://www.dbqart.com/
Frame Creation




Intersection                 Union                 Difference



Remember that ‘Set Theory’ stuff you
learned in, like, 5’th grade? Mathematicians
call these Boolean Operations.
(Software uses Boolean math in order to intersect, combine or
subtract areas or volumes from CAD generated geometry)
Frame Creation




Here’s an example of a CAD generated
Sphere, Box and Pentacone (is that a word?).
Actually, it’s a pentagonal pyramid.
(Taking the Box and subtracting out the other two volumes using
the Boolean Difference operation leaves you with, ehhh…., a rather
interesting shape)
Frame Creation




               If you create two boxes using CAD
               software and then Boolean Difference
               out the smaller one, you get a frame.
               (Use the same principles to create other features like
               keyhole hangers. Intersect these with the 3D surfaces you
               created from your original picture.)
Image Credit: Edward S. Curtis
Courtesy Dubuque Museum of Art http://www.dbqart.com/
3D Printing- .stl files




Most 3D Printers recognize a certain
type of CAD output file called .stl.
(An .stl file contains the coordinate information of the
triangular facets from your CAD geometry. This file
format allows efficient encoding of the CAD data.)
3D Printing- Types




Send your .stl file to a 3D printer and
Voilà!- you get a physical part in 3D Color.
(Actually, there are now many types of Additive Manufacturing
machines and processes utilizing a plethora of materials. These
are sometimes referred to collectively as 3D Printers.)
Watch the following videos to learn more: 3D or 3D Deux or 3D Trois
Future Presentation Thoughts
Part 2- Arts/Sciences Connections

 Proportions _______________ Fibonacci Numbers
 Color and Light _____________ Electromagnetic Spectrum, Waves or Particles?
 Shadows _________________ Grayscale
 3D ______________________ Stereopsis, Rods and Cones
 Analog Photography _________ Chemistry
 Digital Photography _________ DLP’s, Telescopes
 Jpegs ____________________Fast Fourier Transforms
 Form ____________________ Mathematical Surfaces
 Drawing _________________ CAD
 Sculpture ________________ Additive Manufacturing
e.g.; Fibonacci Numbers
                         What are they?                Why do they
                                                        matter?


                                                          Click to play


                             Click to play




                     The Golden Ratio is 1.618 to 1
                     (Digital Cameras have Image Formats in the
                     proportions of… hmm)


Source: Wikipedia; Fibonacci Image Credit: Rodhullandemu, Source=Scan
from "Mathematical Circus" by Martin Gardner, published 1981
Part 3- “Hands-on” Exercise




    1.   Take a photograph of your hand
    2.   Perform the 2D to 3D conversion
    3.   Print out the part on a 3D Printer
Part 4- Photo Mosaics




Photo Mosaic created using AndreaMosaic http://www.andreaplanet.com/andreamosaic/
Resources




And there are many, many
more, just google 3D Printing.
Questions and Comments?

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Steam presentation deux 3 d prints from photographs

  • 2. Objective Stimulate student interest in Science, Technology, Engineering, Art and Math by teaching how to create 3D Additively Manufactured prints from photographs. Engineer‟s Laptop Artist‟s Canvas
  • 3. What You will Learn… How take pictures and turn them into like these… 3D Prints like these… …using STEM and ART! Principles… and 3D Printers Image Credits: Edward S. Curtis Courtesy Dubuque Museum of Art http://www.dbqart.com/
  • 4. Arts-to-Sciences is a Continuum! We are all Makers- click here: Makers “Artists” “Scientists and Engineers” Creativity and Vision INNOVATION 460 years Flight Leonardo DaVinci 145 years Equality Abraham Lincoln 60 years Cell Phones Chester Gould 54 years World Wide Web Paul Otlet
  • 5. Part 1- 2D to 3D Process  Overview  Perceived versus Real 3D  Picture Selection  Image Preparation  Depth Creation  Texture Mapping  Frame Features  3D Printing
  • 6. Overview- To convert 2D photographs into solid 3D prints: 1. First convert the picture into grayscale where every pixel is assigned a value between 0 and 255- with 0 being pure black and 255 being pure white. 2. Using CAD software, map these pixels as a surface in space using heightfields with the darker pixels being ‘low’ and the lighter pixels being ‘high’. 3. Next, map the original colors back onto the surface and give it thickness. 4. Next, use CAD tools to create a frame and other features. 5. Then, save the model as an .stl file. 6. Finally, print out the .stl file on a 3D color printer.
  • 7. Perceived versus Real 3D Phobos Anaglyphs create an illusion- wear your glasses! (Stereopsis is Greek for “Solid Sight”) Phobos Imaged by HiRISE (PSP_007769_9010) Credit: NASA/JPL/University of Arizona
  • 8. Perceived versus Real 3D Can you see the shark in the Autostereogram? (Hint: cross your eyes a little to line up the stripes and engage binocular disparity) Source: Wikipedia; Image Credits: Fred Hsu and Xiong Chiamiov
  • 9. Picture Selection Choose your subject, any subject. (e.g., Architecture, Art, Babies, Nature, People, Sentiment al, Tattoos, Vintage, X-Rays…)
  • 10. Picture Selection- Shadows Beware of shadows, they can create false depth. (Remember, the algorithm interprets dark as “low”)
  • 11. Picture Selection- Light Light is just a portion of the electromagnetic spectrum that our eyes are able to detect and our brains are able to interpret. (There‟s so much more out there!) Source: Lawrence Berkley National Laboratory http://www.lbl.gov/MicroWorlds/ALSTool/EMSpec/EMSpec2.html
  • 12. Picture Selection- Color Colors in your photo need to be converted to grayscale- which consists of divisions of the diagonal line from K to W in the color cube. (K is „pure black‟ and W is „pure white‟. There are usually 256 divisions in grayscale which, by the way, equals 2^8…hmm)
  • 13. Image Preparation Make multiple copies of your photo to highlight certain areas that you wish to accentuate or de-emphasize the height of. (These layer copies will be stacked upon each other in your CAD model to create a net height in the final geometry) Image Credit: Mosa Mohave by Edward S. Curtis Courtesy Dubuque Museum of Art http://www.dbqart.com/
  • 14. Depth Creation Akhenaten, Nefertiti and their children When you stack these layers as surfaces, be careful to search for the balance between a bas-relief look and 3D ‘Realism’. (Try to avoid debating the Turing Test- click here: Robot ) Source: Wikipedia; Image Credit: Gerbil from de.wikipedia
  • 15. Depth Creation You create the surfaces (meshes) using heightfields generated from the stacked picture layers. (Meshes are essentially a collection of XYZ point coordinates which define a surface. Many CAD software packages can create meshes and heightfields.)
  • 16. Texture Mapping Full image size: 748 X 1024 Pixels Using the Texture Map function, superimpose the original jpeg back onto the 3D surface you created. Then, give the surface thickness. (jpeg is a type of file that compresses pixel location information and the CMKY/RGB color values) Image Credit: Mosa Mohave by Edward S. Curtis Courtesy Dubuque Museum of Art http://www.dbqart.com/
  • 17. Frame Creation Intersection Union Difference Remember that ‘Set Theory’ stuff you learned in, like, 5’th grade? Mathematicians call these Boolean Operations. (Software uses Boolean math in order to intersect, combine or subtract areas or volumes from CAD generated geometry)
  • 18. Frame Creation Here’s an example of a CAD generated Sphere, Box and Pentacone (is that a word?). Actually, it’s a pentagonal pyramid. (Taking the Box and subtracting out the other two volumes using the Boolean Difference operation leaves you with, ehhh…., a rather interesting shape)
  • 19. Frame Creation If you create two boxes using CAD software and then Boolean Difference out the smaller one, you get a frame. (Use the same principles to create other features like keyhole hangers. Intersect these with the 3D surfaces you created from your original picture.) Image Credit: Edward S. Curtis Courtesy Dubuque Museum of Art http://www.dbqart.com/
  • 20. 3D Printing- .stl files Most 3D Printers recognize a certain type of CAD output file called .stl. (An .stl file contains the coordinate information of the triangular facets from your CAD geometry. This file format allows efficient encoding of the CAD data.)
  • 21. 3D Printing- Types Send your .stl file to a 3D printer and Voilà!- you get a physical part in 3D Color. (Actually, there are now many types of Additive Manufacturing machines and processes utilizing a plethora of materials. These are sometimes referred to collectively as 3D Printers.) Watch the following videos to learn more: 3D or 3D Deux or 3D Trois
  • 23. Part 2- Arts/Sciences Connections  Proportions _______________ Fibonacci Numbers  Color and Light _____________ Electromagnetic Spectrum, Waves or Particles?  Shadows _________________ Grayscale  3D ______________________ Stereopsis, Rods and Cones  Analog Photography _________ Chemistry  Digital Photography _________ DLP’s, Telescopes  Jpegs ____________________Fast Fourier Transforms  Form ____________________ Mathematical Surfaces  Drawing _________________ CAD  Sculpture ________________ Additive Manufacturing
  • 24. e.g.; Fibonacci Numbers What are they? Why do they matter? Click to play Click to play The Golden Ratio is 1.618 to 1 (Digital Cameras have Image Formats in the proportions of… hmm) Source: Wikipedia; Fibonacci Image Credit: Rodhullandemu, Source=Scan from "Mathematical Circus" by Martin Gardner, published 1981
  • 25. Part 3- “Hands-on” Exercise 1. Take a photograph of your hand 2. Perform the 2D to 3D conversion 3. Print out the part on a 3D Printer
  • 26. Part 4- Photo Mosaics Photo Mosaic created using AndreaMosaic http://www.andreaplanet.com/andreamosaic/
  • 27. Resources And there are many, many more, just google 3D Printing.