Polygon count and vertex count are common measurements used to determine the file size and performance cost of 3D models. A high-end game character may use tens of thousands of polygons while a simpler mobile game may use only a few per character. While polygons are used to model 3D objects, games typically use triangles rather than polygons since graphics hardware is optimized for triangle rendering. Vertex count is more important than triangle count for performance, though artists typically refer to triangle count. Rendering is the process of generating images or animations from 3D scenes. Real-time rendering in games must be fast enough for interactive frame rates while non-real time rendering for movies can take seconds or days per frame for high image quality.