The document details the REYES rendering algorithm, initially developed for film-quality CGI, highlighting its capabilities such as adaptive tessellation, high-quality camera effects, and parallelization. It outlines the workflow phases including bounding, dicing, shading, sampling, and resolving colors, while discussing its advantages and disadvantages. Despite its historical significance, the document notes the emergence of newer techniques like path tracing and adaptive shading that are now prevalent in high-quality CGI production.