This document discusses 3D modeling techniques for movies versus games. It explains that movies can use higher polygon counts and various modeling techniques, while games need more efficient, lower polygon models to maintain performance. Techniques like normal mapping are used to add detail to game assets without increasing polygon counts. Level of detail (LOD) modeling is also discussed where lower resolution models are used at a distance. The document also covers differences in what needs to be modeled, such as only modeling visible parts for movies but full 360 degree models for games.