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Vijay Kumar
Professor
Mechanical Engineering
Chitkara University
Mechanics of Quadcopter
V. K. Jadon, Prof., Mechanical Engineering, Chitkara University
Motor Mixing
Dynamics of Drone
The
Flow
…. Rotation
Kinematics
Vectors
A vector has magnitude and direction.
𝐴′
𝐵′
𝐴
𝐵 Both vectors represents
same quantity
𝒂
𝒃
Commutative Law
𝒂
𝒃
𝒃
𝒂
𝒂 + 𝒃 = 𝒃 + 𝒂
Associative Law
𝒄
𝒂
𝒃
𝒂 + 𝒃 + 𝒄 = 𝒂 + (𝒃 + 𝒄)
Addition
Subtraction
𝒂 𝒃
−𝒃
𝒂
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Vector Components
𝒂
𝑎 𝑥
𝑎 𝑦
𝜃
A component of a vector is the projection of
the vector on an axis.
𝑥
𝑦
𝒂
𝑎 𝑥
𝑎 𝑦
𝜃
𝑥
𝑦
Shifting a vector without
changing its direction does not
change its components.
Using right angle triangle
𝑎 𝑥 = 𝑎𝑐𝑜𝑠𝜃 𝑎 𝑦 = 𝑎𝑠𝑖𝑛𝜃
Vector 𝒂 is given by 𝑎 and 𝜃.
Vector 𝒂 is given by 𝑎 𝑥 and 𝑎 𝑦.
𝑎 = 𝑎 𝑥
2
+ 𝑎 𝑦
2
Vector 𝒂 can be transformed into
magnitude-angle notation
𝑡𝑎𝑛𝜃 =
𝑎 𝑦
𝑎 𝑥
For 3D case, we need a magnitude and
two angles or three components to
represent a vector
V K Jadon, Professor, Mechanical Engineering, Chitkara University
Unit Vector
A unit vector has unit magnitude
𝒊, 𝒋, 𝒌 are the unit vectors along x, y and z axes
respectively. These are used to express any vector.
𝒂
𝑎 𝑥
𝑎 𝑦
𝜃
𝑥
𝑦
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌
𝒃 = 𝑏 𝑥 𝒊 + 𝑏 𝑦 𝒋 + 𝑏 𝑧 𝒌
𝑖𝑓 𝒓 = 𝒂 + 𝒃
𝑟𝑥 = 𝑎 𝑥 + 𝑏 𝑥
𝑟𝑦 = 𝑎 𝑦 + 𝑏 𝑦
𝑟𝑧 = 𝑎 𝑧 + 𝑏 𝑧
𝒂
𝑎 𝑥
𝑎 𝑦
𝜃
𝑥
𝑦
𝑎 = 𝑎 𝑥
2
+ 𝑎 𝑦
2
𝒓 = 𝑟𝑥 𝒊 + 𝑟𝑦 𝒋 + 𝑟𝑧 𝒌
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌
𝑎 𝑥
𝑎 𝑦
𝑥
𝑦
𝑎 𝑧
Vector in Space
𝑧
In matrix form 𝒂 =
𝑎 𝑥
𝑎 𝑦
𝑎 𝑧
𝒂 =
𝐴 𝑥
𝐴 𝑦
𝐴 𝑧
𝑤
Modified form to include scale factor
Where
𝑎 𝑥 =
𝐴 𝑥
𝑤
𝑎 𝑦 =
𝐴 𝑦
𝑤
𝑎 𝑧 =
𝐴 𝑧
𝑤
If 𝑤 > 1 scale up If 𝑤 < 1 scale down
𝑤 = 0 means components are infinite. It represents
only the direction of the vector.
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Multiplication of Vectors
Scalar Product is regarded as product of magnitude of
one vector and the scalar component of the second
vector along the direction of first vector.
𝒂
𝜃
𝒃
𝒂 .𝒃 = 𝑎 (𝑏 𝑐𝑜𝑠𝜃)
𝒂
𝜃
𝒃
𝑎 𝑐𝑜𝑠𝜃
𝒂 .𝒃 = 𝑏 (𝑎 𝑐𝑜𝑠𝜃)
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌
𝒃 = 𝑏 𝑥 𝒊 + 𝑏 𝑦 𝒋 + 𝑏 𝑧 𝒌
𝒂. 𝒃 = 𝑎 𝑥 𝑏 𝑥 + 𝑎 𝑦 𝑏 𝑦 + 𝑎 𝑧 𝑏 𝑧
What is the angle between 3.0𝒊 − 4.0𝒋 and −2.0𝒊 + 3.0𝒌
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Multiplication of Vectors
Vector Product of two vectors produces another vector
whose magnitude is 𝑎𝑏 𝑠𝑖𝑛𝜃 and acts along
perpendicular to the plane that contains the two vectors.
𝒂
𝜃
𝒃
𝒄 = 𝒂 × 𝒃 = 𝑎 𝑏 𝑠𝑖𝑛𝜃 𝒄
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌 𝒃 = 𝑏 𝑥 𝒊 + 𝑏 𝑦 𝒋 + 𝑏 𝑧 𝒌
𝒂 × 𝒃 = (𝑎 𝑦 𝑏 𝑧 − 𝑏 𝑦 𝑎 𝑧)𝒊 + (𝑎 𝑧 𝑏 𝑥 − 𝑏 𝑧 𝑎 𝑥)𝒋 +(𝑎 𝑥 𝑏 𝑦 − 𝑏 𝑥 𝑎 𝑦)𝒌
𝒂
𝜃
𝒃
𝒄 = 𝒃 × 𝒂 = 𝑎 𝑏 𝑠𝑖𝑛𝜃
A vector lies in xy plane, has magnitude of 18 units and
points in a direction 250 from the positive direction of x,
Also, vector b has magnitude of 12 units and points along
the positive direction of z. what is the vector product.
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Linear Velocity
𝑶 𝑥
𝑦
𝐴 𝑡 = 𝑡 𝐴
𝑡 = 𝑡 𝐵
What is the direction of velocity of particle when 𝑡 > 0; 𝑡 ≤ 𝑡 𝐴 ?
What is the direction of velocity of particle when 𝑡 > 𝑡 𝐴; 𝑡 ≤ 𝑡 𝐵 ?
What is the velocity of particle when 𝑡 = 𝑡 𝐵 ?
What is the direction of velocity of particle when 𝑡 = 𝑡 𝐵 ?
𝐵
𝒓
𝒗 𝑩 ∆𝒕 = lim
∆𝑡→0
∆𝒔
∆𝑡
=
𝑑𝒔
𝑑𝑡
𝒗 𝑩 𝒂𝒗𝒈 =
𝑑𝒓
𝑑𝑡
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑶
𝑥
𝑦
𝑧
rotation about x-axis
𝑶
𝑥
𝑦
𝑧
𝜃 𝑥 = 900
𝜃 𝑥
𝜃 𝑦
𝜃 𝑦 = 900
𝑶
𝑥
𝑦
𝑧
rotation about y-axis
Angular Displacement
𝜃 𝑦 = 900
𝑶
𝑥
𝑦
𝑧
rotation about y-axis rotation about x-axis
𝜃 𝑥 = 900
𝜃 𝑦
𝑶
𝑥
𝑦
𝑧
𝜽 𝒙 + 𝜽 𝒚 ≠ 𝜽 𝒚 + 𝜽 𝒙
𝜃 𝑥
𝝎 = lim
∆𝜽→𝟎
∆𝜽
∆𝒕
Direction is given by
Right Hand Rule
∆𝜽 𝒙 + ∆𝜽 𝒚 = ∆𝜽 𝒚 + ∆𝜽 𝒙
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Commutative Law not valid
Velocity and Acceleration
𝑶 𝑥
𝑦
𝑃
𝜔
𝒗 𝒑 =
𝑑(𝒓)
𝑑𝑡
= 𝝎 × 𝒓
𝝎 = 𝜔 𝒌 𝒓 = 𝑟 𝒓
𝒌 × 𝒓 = 𝒓 𝜽
Where 𝒌, 𝒓 𝑎𝑛𝑑 𝒓 𝜽 constitute a
right hand coordinate system
𝑨 𝒑 =
𝑑(𝒗 𝒑)
𝑑𝑡
=
𝑑(𝝎 × 𝒓 )
𝑑𝑡
If 𝝎 is constant
= 𝝎 ×
𝑑𝒓
𝑑𝑡
+
𝑑𝝎
𝑑𝑡
× 𝒓
𝑨 𝒑 = 𝝎 ×
𝑑𝒓
𝑑𝑡
= 𝝎 × 𝑟
𝑑 𝒓
𝑑𝑡
𝑑(𝒓)
𝑑𝑡
= 𝑟
𝑑( 𝒓)
𝑑𝑡
= 𝑟(𝝎 × 𝒓)
𝑑𝝎
𝑑𝑡
= 0
= 𝝎 × 𝑟(𝝎 × 𝒓) = 𝝎 × (𝝎 × 𝒓)
If 𝝎 changes with time
𝑨 𝒑 = 𝝎 × 𝝎 × 𝒓 + 𝛂 × 𝒓
𝒓
Magnitude 𝑟 does not change
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Vector in Rotated Frame
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋
𝑦′
𝑥′
𝑎 𝑦
′
𝑎 𝑥
′
𝒂
𝑎 𝑥
𝑎 𝑦
𝑥
𝑦
𝒂
𝑎 𝑥
𝑎 𝑦
𝑥
𝑦
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂 = 𝑎 𝑥
′
𝒊′ + 𝑎 𝑦
′
𝒋′
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Rigid body Rotation
𝒂
𝑎 𝑥
𝑎 𝑦
𝑥
𝑦
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂′ = 𝑎 𝑥
′′
𝒊 + 𝑎 𝑦
′′
𝒋
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋
𝒂′ = 𝑎 𝑥 𝒊′ + 𝑎 𝑦 𝒋′
𝑃
𝑦′
𝑥′
𝒂′
𝑎 𝑦
𝑎 𝑥
𝜃
𝑃
Position vector 𝒂 of
point 𝑃 in a rigid body
Position vector 𝒂′ of
point 𝑃 in a rigid body after
rotation of rigid body about origin
Overlapping two positions of rigid
body before and after rotation.
𝑦′
𝑥′
𝑎 𝑦
′
𝑎 𝑥
′
𝒂
𝑎 𝑥
𝑎 𝑦
𝜃
𝑥
𝑦
𝒂′
𝑃
𝑃′
𝑎 𝑦
′′
𝑎 𝑥
′′
𝒂′ = 𝑎 𝑥 𝒊′ + 𝑎 𝑦 𝒋′
Rotated 𝑃 becomes 𝑃′
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Rigid body Rotation
𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂′ = 𝑎 𝑥
′′
𝒊 + 𝑎 𝑦
′′
𝒋
𝑦′
𝑥′
𝑎 𝑦
′
𝑎 𝑥
′
𝒂
𝑎 𝑥
𝑎 𝑦
𝜃
𝑥
𝑦
𝒂′
𝑃
𝑃′
𝑎 𝑦
′′
𝑎 𝑥
′′
𝒂′ = 𝑎 𝑥 𝒊′ + 𝑎 𝑦 𝒋′
In matrix form
𝒂 = 𝑎 𝑥 𝑎 𝑦
𝒊
𝒋
𝒂′ = 𝑎′′ 𝑥 𝑎′′ 𝑦
𝒊
𝒋
𝒂 = 𝑎 𝑇 𝒖 𝑎 𝑇 = 𝑎 𝑥 𝑎 𝑦
𝒂′ = 𝑎′′ 𝑇
𝒖 𝑎′ 𝑇
= 𝑎′′ 𝑥 𝑎′′ 𝑦
𝒂′ = 𝑎 𝑥 𝑎 𝑦
𝒊′′
𝒋′′
𝒂′ = 𝑎 𝑇
𝒖′ 𝑎 𝑇
= 𝑎 𝑥 𝑎 𝑦
𝒙 − 𝒂𝒙𝒊𝒔
𝒚 − 𝒂𝒙𝒊𝒔
𝑎 𝑥
𝑎 𝑦
𝒙′ − 𝒂𝒙𝒊𝒔
𝒚′ − 𝒂𝒙𝒊𝒔
𝑎′ 𝑥
𝑎′ 𝑦
Projection of 𝒂 𝑜𝑛 Projection of 𝒂′ 𝑜𝑛
𝒙 − 𝒂𝒙𝒊𝒔
𝒚 − 𝒂𝒙𝒊𝒔
𝑎′′ 𝑥
𝑎′′ 𝑦
Projection of 𝒂′ 𝑜𝑛
Our aim is to find projections of rotated vectors on
reference axes system in terms of the projections
of original vector on reference axis.
To find 𝑎′′ 𝑥, 𝑎′′ 𝑦 in terms of 𝑎 𝑥, 𝑎 𝑦
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑥0
Body Fixed Frame in Reference Frame
𝑦0
𝑧0
𝑥1
𝑦1
𝑧1
𝐹 =
𝑥1𝑥𝑜 𝑦1𝑥0 𝑧1𝑥0
𝑥1𝑦0 𝑦1𝑦0 𝑧1𝑦0
𝑥1𝑧0 𝑦1𝑧0 𝑧1𝑧0
𝑥0
𝑦0
𝑧0
𝑥1
𝑦1
𝑧1
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑦′
𝑥′
𝑝 𝑥
𝑝 𝑦
𝜃
𝑥
𝑦
𝑃
𝑃′
Pure Rotation about an axes
To find 𝑝 𝑥, 𝑝 𝑦 in terms of 𝑝 𝑥′ and 𝑝 𝑦′
𝒙 − 𝒂𝒙𝒊𝒔
𝒚 − 𝒂𝒙𝒊𝒔
𝑝 𝑥
𝑝 𝑦
𝒙′ − 𝒂𝒙𝒊𝒔
𝒚′ − 𝒂𝒙𝒊𝒔
𝑝 𝑥
𝑝 𝑦
Projection of 𝑷 𝑜𝑛 Projection of 𝑷′ 𝑜𝑛
𝒙 − 𝒂𝒙𝒊𝒔
𝒚 − 𝒂𝒙𝒊𝒔
𝑝 𝑥′
𝑝 𝑦′
Projection of 𝑷′ 𝑜𝑛
𝑝 𝑥 = projection of 𝑃′
along 𝒙 reference axis
𝑝 𝑥′
𝑝 𝑦′
𝑝 𝑦 = projection of 𝑃′
along 𝑦 reference axis
𝑝 𝑥′ = projection of 𝑃′ along 𝒙′ body fixed axis
𝑝 𝑦′ = projection of 𝑃′
along 𝒚′ body fixed axis
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑂𝐴 = 𝑝 𝑥 𝑂𝐵 = 𝑝 𝑦
𝜃
𝑃′
Pure Rotation about an axes
𝑂𝐶 = 𝑝 𝑥′ 𝑂𝐷 = 𝑝 𝑦′
𝑥
𝑦
𝑂
𝐶
𝐴
𝐵
𝐷
𝐸
𝐹
𝑝 𝑥 = 𝑂𝐴 = 𝑂𝐸 − 𝐴𝐸 …(i)
𝑂𝐸 = 𝑂𝐶 𝑐𝑜𝑠𝜃 = 𝑝 𝑥′ 𝑐𝑜𝑠𝜃
𝐴𝐸 = 𝐶𝐺
𝐺
= 𝐶𝑃′
𝑠𝑖𝑛𝜃 = 𝑝 𝑦′ 𝑠𝑖𝑛𝜃
𝑝 𝑥 = 𝑝 𝑥′ 𝑐𝑜𝑠𝜃 − 𝑝 𝑦′ 𝑠𝑖𝑛𝜃
𝑝 𝑦 = 𝑂𝐵 = 𝑂𝐹 + 𝐹𝐵 …(ii)
𝑂𝐹 = 𝑂𝐷 𝑐𝑜𝑠𝜃 = 𝑝 𝑦′ 𝑐𝑜𝑠𝜃
𝑝 𝑦 = 𝑝 𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝 𝑦′ 𝑐𝑜𝑠𝜃
𝑝 𝑥
𝑝 𝑦
=
𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃
𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃
𝑝 𝑥′
𝑝 𝑦′
Vector 𝒑 in reference frame is obtained if we multiply
vector 𝒑 in body frame (rotated fame) by rotation matrix.
𝒑 𝑥𝑦 = 𝑅(𝑧, 𝜃)𝒑 𝑥′ 𝑦′
𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃
𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃
Projection of unit vector of 𝑥′ Projection of unit vector of 𝑦′
On unit vector of 𝑥
On unit vector of 𝑦
𝐻
𝐹𝐵 = 𝐻𝑃′
= 𝐷𝑃′ 𝑠𝑖𝑛𝜃 = 𝑝 𝑥′ 𝑐𝑜𝑠𝜃
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝜃
Pure Rotation about an axes (3D)
𝑝 𝑥
𝑝 𝑦
𝑝 𝑧
=
𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃 0
𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 0
0 0 1
𝑝 𝑥′
𝑝 𝑦′
𝑝 𝑧′
Vector 𝒑 in reference frame is obtained if we multiply
vector 𝒑 in body frame (rotated fame) by rotation matrix.
𝒑 𝑥𝑦𝑧 = 𝑅(𝑧, 𝜃)𝒑 𝑥′ 𝑦′ 𝑧′
Projection of
unit vector of 𝑥′
Projection of
unit vector of 𝑧′
On unit vector of 𝑥
On unit vector of 𝑦
𝑥
𝑦
𝑂
𝑧
𝑃′
On unit vector of 𝑧
𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃 0
𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 0
0 0 1
Projection of
unit vector of 𝑦′
𝑝 𝑥
𝑝 𝑦
𝑝 𝑧
=
𝐶𝜃 −𝑆𝜃 0
𝑆𝜃 𝐶𝜃 0
0 0 1
𝑝 𝑥′
𝑝 𝑦′
𝑝 𝑧′
𝑅(𝑧, 𝜃)
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Rotation Matrix of 3D Frames
𝒙 𝟎
𝒛 𝟎 𝒚 𝟎
𝒙 𝟏
𝒚 𝟏
𝒛 𝟏
𝑝 𝑥 𝑞 𝑥 𝑟𝑥
𝑝 𝑦 𝑞 𝑦 𝑟𝑦
𝑝 𝑧 𝑞 𝑧 𝑟𝑧
[𝑅1
0
] =
𝒙 𝟏 𝒚 𝟏 𝒛 𝟏
𝒙 𝟎
𝒚 𝟎
𝒛 𝟎
Rotation about 𝑧 − 𝑎𝑥𝑖𝑠
𝐶𝜃 −𝑆𝜃 0
𝑆𝜃 𝐶𝜃 0
0 0 1
[𝑅1𝑧
0
] =
𝒙 𝟏 𝒚 𝟏 𝒛 𝟏
𝒙 𝟎
𝒚 𝟎
𝒛 𝟎
Rotation about 𝑥 − 𝑎𝑥𝑖𝑠
1 0 0
0 𝐶𝜃 −𝑆𝜃
0 𝑆𝜃 𝐶𝜃
[𝑅1𝑥
0
] =
𝒙 𝟏 𝒚 𝟏 𝒛 𝟏
𝒙 𝟎
𝒚 𝟎
𝒛 𝟎
𝒙 𝟏𝒛 𝟏
𝒚 𝟏
𝐶𝜃 0 𝑆𝜃
0 1 0
−𝑆𝜃 0 𝐶𝜃
[𝑅1𝑦
0
] =
𝒙 𝟏 𝒚 𝟏 𝒛 𝟏
𝒙 𝟎
𝒚 𝟎
𝒛 𝟎
𝒙 𝟏
𝒛 𝟏
𝒚 𝟏
𝒙 𝟏
𝒚 𝟏
𝒛 𝟏
Rotation about y − 𝑎𝑥𝑖𝑠
𝑝 𝑥, 𝑝 𝑦, 𝑝 𝑧 represent the components of vector 𝒙 𝟏
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
=
1 0 0
0 cos(180) −sin(180)
0 sin(180) cos 180
𝑅 𝑐
𝐹 =
𝒙 𝒄
𝒚 𝒄
𝒛 𝒄
𝒙 𝒄
𝒚 𝒄
𝒛 𝒄
𝒙 𝒄
𝒚 𝒄
𝒛 𝒄
𝒙 𝒄
𝒚 𝒄
𝒛 𝒄
Rotation about 𝑥 − 𝑎𝑥𝑖𝑠
Rotation about 𝑧 − 𝑎𝑥𝑖𝑠
cos(−90) −sin(−90) 0
sin(−90) cos(−90) 0
0 0 1
𝑅 𝑐𝑥
1 𝑅 𝑐𝑧
2
Initial Position
of frame
Final Position
of frame
=
1 0 0
0 −1 0
0 0 −1
0 1 0
−1 0 0
0 0 1
=
0 1 0
1 0 0
0 0 −1
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Pure Rotation about an axes (3D)
A point 𝒑 2,3,4 is marked to a rigid body. The body is rotated by 900 about 𝑥 − 𝑎𝑥𝑖𝑠 of
the reference frame. Find the coordinate of point 𝑤. 𝑟. 𝑡. reference axis.
𝑝 𝑥
𝑝 𝑦
𝑝 𝑧
=
1 0 0
0 𝐶𝜃 −𝑆𝜃
0 𝑆𝜃 𝐶𝜃
𝑝 𝑥′
𝑝 𝑦′
𝑝 𝑧′
𝑅(𝑥, 𝜃)
𝑥0
𝑦0
𝑧0
𝒑 2,3,4
𝑝 𝑥
𝑝 𝑦
𝑝 𝑧
=
1 0 0
0 0 −1
0 1 0
2
3
4
𝑝 𝑥
𝑝 𝑦
𝑝 𝑧
=
2 1 + 3(0) + 4(0)
2 0 + 3 0 + 4(−1)
2 0 + 3 1 + 4(0)
=
2
−4
3
𝑥1
𝑦1
𝑧1
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑻𝒐 𝒑𝒓𝒐𝒗𝒆 𝒑𝒙 = 𝒑𝒙′ 𝒄𝒐𝒔𝜽 − 𝒑𝒚′ 𝒔𝒊𝒏𝜽 & 𝒑𝒚 = 𝒑𝒙′ 𝒔𝒊𝒏𝜽 + 𝒑𝒚′ 𝒄𝒐𝒔𝜽
𝑰𝒏 ∆𝑶𝑫𝑬
𝐷𝐸
𝑂𝐷
= 𝑡𝑎𝑛𝜃
𝐷𝐸 = 𝑂𝐷𝑡𝑎𝑛𝜃 = 𝑝𝑦; 𝑡𝑎𝑛𝜃
∆𝑂𝐷𝐸 & ∆𝑝𝐵𝐶 ∆𝐷𝐸 ~ ∆𝑝𝐵𝐶
𝐷𝐸 = 𝐵𝐶 = 𝑝𝑦′
𝑡𝑎𝑛𝜃
𝑂𝐵 = 𝑂𝐶 + 𝐵𝐶 𝑂𝐶 = 𝑂𝐵 − 𝐵𝐶
𝑂𝐶 = 𝑝𝑥′
− 𝑝𝑦′
𝑡𝑎𝑛𝜃
𝑰𝒏 ∆𝑶𝑨𝑪 𝑂𝐴
𝑂𝐶
= 𝑐𝑜𝑠𝜃 = 𝑂𝐴 = 𝑂𝐶𝑐𝑜𝑠𝜃
p𝑥 = 𝑝𝑥′
− 𝑝𝑦′
𝑡𝑎𝑛𝜃 𝑐𝑜𝑠𝜃 = 𝑝𝑥′
𝑐𝑜𝑠𝜃 − 𝑝𝑦′ 𝑠𝑖𝑛𝜃
𝑐𝑜𝑠𝜃
× 𝑐𝑜𝑠𝜃
𝒚
𝒙
𝒙′
𝒑′
𝟎
𝒚′
𝒄
𝑥, 𝑦
𝒑𝒚′
𝜃
𝑩
𝜃
Alternate Solution-Derived by one of Student
Jaskaran Singh
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑵𝒐𝒘 𝑰𝒏 ∆𝑶𝑫𝑬
𝑂𝐷
𝑂𝐸
= 𝑐𝑜𝑠𝜃 𝑂𝐸 =
𝑂𝐷
𝑐𝑜𝑠𝜃
=
𝑝𝑦′
𝑐𝑜𝑠𝜃
𝑰𝒏 ∆𝑷𝑬𝑭
𝐸𝐹 = 𝑝𝐹𝑡𝑎𝑛𝜃 𝑂𝐸 + 𝐸𝐹 = 𝑝𝑦
p 𝑦 =
𝑝𝑦′
𝑐𝑜𝑠𝜃
+ 𝑝𝑥′
𝑐𝑜𝑠𝜃 − 𝑝𝑦′
𝑠𝑖𝑛𝜃 𝑡𝑎𝑛𝜃
p𝑦 =
𝑝𝑦′
𝑐𝑜𝑠𝜃
+
𝑝𝑥′ 𝑐𝑜𝑠𝜃 ×𝑠𝑖𝑛𝜃
𝑐𝑜𝑠𝜃
−
𝑝𝑦′ 𝑠𝑖𝑛𝜃 ×𝑠𝑖𝑛𝜃
𝑐𝑜𝑠𝜃
𝑝𝑦 = 𝑝𝑥′
𝑠𝑖𝑛𝜃 +
𝑝𝑦′
𝑐𝑜𝑠𝜃
−
𝑝𝑦′
𝑠𝑖𝑛2
𝜃
𝑐𝑜𝑠𝜃
p𝑦 = 𝑝𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝𝑦′ 1 − 𝑠𝑖𝑛2 𝜃
𝑐𝑜𝑠𝜃
p𝑦 = 𝑝𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝𝑦′ 𝑐𝑜𝑠2 𝜃
𝑐𝑜𝑠𝜃
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Fundamental of Fluids
Laminar flow
Fluid flows in layers which does not cross each other.
Turbulent flow
The path traced by fluid particles crosses each other
due to high velocity and low viscosity
Compressible Flow
Density changes during the flow
Incompressible Flow
Density remains constant
Steady flow
Flow parameters such as pressure, velocity etc. does
not change w.r.t. time
Unsteady flow
Flow parameters change w.r.t. time
Continuity equation
Bernoulli’s Equation
Mass flow rate is constant at every cross section.
𝜌𝐴𝑣 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝜌1 𝐴1 𝑣1 = 𝜌2 𝐴2 𝑣2 compressible flow
𝐴1 𝑣1 = 𝐴2 𝑣2 incompressible flow
𝑝
𝜌𝑔
+
𝑣2
2𝑔
+ 𝑍 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
𝑝
𝜌𝑔
static pressure head
𝑣2
2𝑔
dynamic pressure head
𝑍 datum head
𝑝1
𝜌𝑔
+
𝑣1
2
2𝑔
+ 𝑍1 =
𝑝2
𝜌𝑔
+
𝑣2
2
2𝑔
+ 𝑍2
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
−𝑣𝑒 𝑝𝑠𝑡𝑎𝑡𝑖𝑐
+𝑣𝑒 𝑝𝑠𝑡𝑎𝑡𝑖𝑐
Dynamic pressure difference is responsible for Drag.
Static pressure difference is responsible for Lift.
More flow velocity is required at the top region of aerofoil compared to bottom to reach at a particular point.
Due to this, the dynamic pressure increases at top region and static pressure decreases.
Due to this low static pressure, the upward force (lift) is created.
1
2
Thrust
𝐿𝑒𝑎𝑑𝑖𝑛𝑔 𝐸𝑑𝑔𝑒
𝑇𝑟𝑎𝑖𝑙𝑖𝑛𝑔 𝐸𝑑𝑔𝑒
𝑀𝑎𝑥𝑖𝑚𝑢𝑚 𝐶𝑎𝑚𝑏𝑒𝑟
𝐶𝑎𝑚𝑏𝑒𝑟 𝐿𝑖𝑛𝑒
𝐶ℎ𝑜𝑟𝑑 𝐿𝑖𝑛𝑒
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Quadcopter Dynamics
1
23
4
𝜔1
𝜔2𝜔3
𝜔4
𝒙𝒚
𝒛
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1𝐹4
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Quadcopter Dynamics
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1𝐹4
One for each degree of freedom
𝑥 − Translation along x-axis
𝜓 − Rotation about x-axis
𝑦 − Translation along y-axis
𝑧 − Translation along x-axis
∅ − Rotation about y-axis
𝜃 − Rotation about z-axis
𝜓, ∅, 𝜃 are known
as Euler Angles
𝜓, ∅, 𝜃 are called as Roll, Pitch, and Yaw Angles
Forward and backward
Left and Right
Up and Down
𝐹1, 𝐹2, 𝐹3, 𝐹4 thrust force at rotors 1, 2, 3, 4 respectively
𝑀1, 𝑀2, 𝑀3, 𝑀4 moment reaction at rotors 1, 2, 3, 4 respectively
Six equations to describe the motion of Quadcopter
Six degrees of freedom
𝒙
𝒚
𝒛
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1𝐹4
Force and Moment
Resultant force on the quadrotor
𝑭 = 𝑭 𝟏+ 𝑭 𝟐+ 𝑭 𝟑+ 𝑭 𝟒 − 𝑚𝑔𝒌
Resultant moment on the quadrotor
𝑴 = 𝒓 𝟏 × 𝑭 𝟏 + 𝒓 𝟐 × 𝑭 𝟐 + 𝒓 𝟑 × 𝑭 𝟑 + 𝒓 𝟒 × 𝑭 𝟒
+𝑴 𝟏 + 𝑴 𝟐 + 𝑴 𝟑 + 𝑴 𝟒
𝒙
𝒚
𝒛
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1
𝐹4
Upward motion
𝐹𝑧 > 𝐹1𝑧+ 𝐹2𝑧+ 𝐹3𝑧+ 𝐹4𝑧 − 𝑚𝑔
Downward motion
𝐹𝑧 > 𝐹1𝑧+ 𝐹2𝑧+ 𝐹3𝑧+ 𝐹4𝑧 − 𝑚𝑔
Hovering motion
𝐹𝑧 > 𝐹1𝑧+ 𝐹2𝑧+ 𝐹3𝑧+ 𝐹4𝑧 − 𝑚𝑔
𝑭
𝑚𝑔
𝑭
𝑚𝑔
𝑭
𝑚𝑔
𝒙
𝒚
𝑀 𝑥 = 𝑟(𝐹1 + 𝐹2) − 𝑟(𝐹3 + 𝐹4) = 0
𝒛
𝒚
𝜓 = 0
∅ = 0𝑀 𝑦 = 𝑟(𝐹1 + 𝐹4) − 𝑟(𝐹2 + 𝐹3) = 0
𝜃 = 0𝑀𝑧 = 𝑀1 + 𝑀3 − 𝑀2 − 𝑀4 = 0
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2
𝐹3
𝐹1𝐹4
Left/Right Translation: Rolling
𝐹𝑦 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) sin 𝜓
𝑭
𝑚𝑔
𝐹1 + 𝐹2
𝐹3 + 𝐹4
𝑀 𝑥
𝒙
𝒚
𝒛
𝒚𝜓
𝐹𝑦 = 𝑚 𝑦
𝐹𝑧 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) cos 𝜓
𝐹𝑧 = 𝑚𝑔
𝑀 𝑥 = 𝐼 𝑥 𝜓
𝑧 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
Rolling𝒛
𝒚
𝐹𝑦
𝐹𝑧
𝑀 𝑦 = 𝑀𝑧 = 0
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2
𝐹3
𝐹1
𝐹4
Forward/Backward Translation : Pitching
𝐹𝑥 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) sin ∅
𝑭
𝑚𝑔𝐹1 + 𝐹4
𝐹2 + 𝐹3
𝑀 𝑦
𝒙
𝒚
𝐹𝑥 = 𝑚 𝑥
𝐹𝑧 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) cos ∅
𝐹𝑧 = 𝑚𝑔
𝑀 𝑦 = 𝐼 𝑦∅
𝑧 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
Pitching
𝒙
𝒛
∅
𝐹𝑧
𝑀 𝑥 = 𝑀𝑧 = 0
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1𝐹4
Yawing
𝒙
𝒚
𝐹𝑧 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4)
𝐹𝑧 = 𝑚𝑔
𝑀𝑧 = 𝐼𝑧 𝜃
𝑧 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
Yawing
𝒛
𝒚
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1𝐹4
𝑀 𝑥 = 𝑀 𝑦 = 0
𝑀 𝑥 ≠ 0
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑀𝑜𝑡𝑜𝑟𝐹𝑟𝑜𝑛𝑡 𝑅𝑖𝑔ℎ𝑡
𝑀𝑜𝑡𝑜𝑟𝐹𝑟𝑜𝑛𝑡 𝐿𝑒𝑓𝑡
𝑀𝑜𝑡𝑜𝑟𝐵𝑎𝑐𝑘 𝐿𝑒𝑓𝑡
𝑀𝑜𝑡𝑜𝑟𝐵𝑎𝑐𝑘 𝑅𝑖𝑔ℎ𝑡
𝑻𝒓𝒖𝒔𝒕
𝑀2
𝑀1
𝑀4
𝑀3
𝐹2𝐹3
𝐹1
𝐹4
𝒙
𝒚
𝒛
𝒚
𝒀𝒂𝒘
𝑀2
𝑀3
𝑀1
𝑀4
𝑷𝒊𝒕𝒄𝒉 𝑹𝒐𝒍𝒍
Motor Commands
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Sensors
SystemState
Controller
Reference State
𝑀1
𝑀2
𝑀3
𝑀4
Controller compute the motor command to achieve the desired state
Control Block Diagram
𝒆𝒓𝒓𝒐𝒓
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
Quadcopter Dynamics
𝒙
𝒚
𝑀2
𝑀1𝑀4
𝑀3
𝐹2𝐹3
𝐹1𝐹4
𝑇ℎ𝑟𝑢𝑠𝑡
𝑟𝑝𝑚
𝐹 = 𝑘 𝐹 𝜔2
𝐷𝑟𝑎𝑔 𝑀𝑜𝑚𝑒𝑛𝑡
𝑀 = 𝑘 𝑀 𝜔2
𝑤0 =
1
4
𝑚𝑔
𝑤0
𝜔0
𝑇
Resultant force on the quadrotor
𝑭 = 𝑭 𝟏+ 𝑭 𝟐+ 𝑭 𝟑+ 𝑭 𝟒 − 𝑚𝑔𝒌
Resultant moment on the quadrotor
𝑴 = 𝒓 𝟏 × 𝑭 𝟏 + 𝒓 𝟐 × 𝑭 𝟐
+𝑴 𝟏 + 𝑴 𝟐 + 𝑴 𝟑 + 𝑴 𝟒
+𝒓 𝟑 × 𝑭 𝟑 + 𝒓 𝟒 × 𝑭 𝟒
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑎2
𝑎3
𝑎1
𝑏2
𝑏3
𝑏1
𝑎1 𝑎2 𝑎3
𝐼𝑛𝑒𝑟𝑡𝑖𝑎𝑙 𝐹𝑟𝑎𝑚𝑒
𝑏1 𝑏2 𝑏3
𝐵𝑜𝑑𝑦 𝐹𝑖𝑥𝑒𝑑 𝐹𝑟𝑎𝑚𝑒
𝑭 =
𝑑𝑳 𝑪
𝑩
𝑑𝑡 𝐴
𝑖𝑠 𝑡ℎ𝑒 𝑟𝑎𝑡𝑒 𝑜𝑓 𝑐ℎ𝑎𝑛𝑔𝑒 𝑜𝑓 𝐿𝑖𝑛𝑒𝑎𝑟
𝑚𝑜𝑚𝑒𝑛𝑡𝑢𝑚 𝑖𝑛 𝑖𝑛𝑒𝑟𝑡𝑖𝑎𝑙 𝑓𝑟𝑎𝑚𝑒
𝑴 𝑪
𝑩
𝐴
=
𝑑𝑯 𝑪
𝑩
𝑑𝑡 𝐴
𝑖𝑠 𝑡ℎ𝑒 𝑟𝑎𝑡𝑒 𝑜𝑓 𝑐ℎ𝑎𝑛𝑔𝑒 𝑜𝑓 𝑎𝑛𝑔𝑢𝑙𝑎𝑟
𝑚𝑜𝑚𝑒𝑛𝑡𝑢𝑚 𝑖𝑛 𝑖𝑛𝑒𝑟𝑡𝑖𝑎𝑙 𝑓𝑟𝑎𝑚𝑒
𝑯 𝑪
𝑩
𝐴
= 𝐼 𝐶 𝝎 𝑨
𝑩
𝐼 𝐶
𝝎 𝑨
𝑩
Angular momentum of body B
with respect to A. It is a 3D vector
𝑯 𝑪
𝑩
𝐴
Angular velocity of body B with
respect to A. It is a 3D vector
Inertia tensor with CG of the body
as center
Quadcopter Dynamics
V K Jadon, Professor, Mechanical Engineering, Chitkara
University
𝑑𝑷 𝑪
𝑩
𝑑𝑡 𝐴
=
𝑑𝑷 𝑪
𝑩
𝑑𝑡 𝐵
+ 𝝎 𝑨
𝑩
× 𝑷 𝑪
𝑩
𝑷 𝑖𝑠 𝑎𝑛𝑦 𝑣𝑒𝑐𝑡𝑜𝑟
Let 𝑏1, 𝑏2, 𝑏3 are the body fixed frame in
the direction of principal axis of the body
with CG as origin. The angular velocity of
B w.r.t. A
𝝎 𝑨
𝑩
= 𝜔1 𝒃 𝟏 + 𝜔2 𝒃 𝟐 + 𝜔3 𝒃 𝟑
𝑑𝑯 𝑪
𝑩
𝑑𝑡 𝐴
=
𝑑𝑯 𝑪
𝑩
𝑑𝑡 𝐵
+ 𝝎 𝑨
𝑩
× 𝑯 𝑪
𝑩
𝑑𝑯 𝑪
𝑩
𝑑𝑡 𝐵
=
𝐼11 𝐼12 𝐼13
𝐼21 𝐼22 𝐼23
𝐼31 𝐼32 𝐼33
𝝎 𝑨
𝑩
Using the expression 𝑯 𝑪
𝑩
𝐴
= 𝐼 𝐶 𝜔 𝐴
𝐵
= 𝐼11 𝜔1 𝒃 𝟏 + 𝐼22 𝜔2 𝒃 𝟐 + 𝐼33 𝜔3 𝒃 𝟑
As 𝑏1, 𝑏2, 𝑏3 are in the direction of
principal axis 𝐼12=𝐼13=𝐼21=𝐼23=𝐼31=𝐼32=0
𝝎 𝑨
𝑩
× 𝑯 𝑪
𝑩
=
0 −𝜔3 𝜔2
𝜔3 0 −𝜔1
−𝜔2 𝜔1 0
𝐼11 0 0
0 𝐼22 0
0 0 𝐼33
𝜔1
𝜔2
𝜔3
𝑑𝑯 𝑪
𝑩
𝑑𝑡 𝐵
=
𝐼11 0 0
0 𝐼22 0
0 0 𝐼33
𝜔1
𝜔2
𝜔3
𝑑𝑯 𝑪
𝑩
𝑑𝑡 𝐴
=
𝐼11 0 0
0 𝐼22 0
0 0 𝐼33
𝜔1
𝜔2
𝜔3
+
0 −𝜔3 𝜔2
𝜔3 0 −𝜔1
−𝜔2 𝜔1 0
𝐼11 0 0
0 𝐼22 0
0 0 𝐼33
𝜔1
𝜔2
𝜔3
Quadcopter Dynamics
𝑀 𝐶1
𝐵
𝑀 𝐶2
𝐵
𝑀 𝐶3
𝐵
=
𝐼11 0 0
0 𝐼22 0
0 0 𝐼33
𝜔1
𝜔2
𝜔3
+
0 −𝜔3 𝜔2
𝜔3 0 −𝜔1
−𝜔2 𝜔1 0
𝐼11 0 0
0 𝐼22 0
0 0 𝐼33
𝜔1
𝜔2
𝜔3
𝝎 𝑨
𝑩
𝑎𝑛𝑑 𝑯 𝑪
𝑩
both are 3x1 matrix.
To multiply these two quantities, we will use skew symmetric matrix of 𝝎 𝑨
𝑩
.
V K Jadon, Professor, Mechanical Engineering, Chitkara University
Thanks
V K Jadon, Professor, Mechanical Engineering, Chitkara
University

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Mechanics of Quadcopter

  • 1. Vijay Kumar Professor Mechanical Engineering Chitkara University Mechanics of Quadcopter
  • 2. V. K. Jadon, Prof., Mechanical Engineering, Chitkara University Motor Mixing Dynamics of Drone The Flow …. Rotation Kinematics
  • 3. Vectors A vector has magnitude and direction. 𝐴′ 𝐵′ 𝐴 𝐵 Both vectors represents same quantity 𝒂 𝒃 Commutative Law 𝒂 𝒃 𝒃 𝒂 𝒂 + 𝒃 = 𝒃 + 𝒂 Associative Law 𝒄 𝒂 𝒃 𝒂 + 𝒃 + 𝒄 = 𝒂 + (𝒃 + 𝒄) Addition Subtraction 𝒂 𝒃 −𝒃 𝒂 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 4. Vector Components 𝒂 𝑎 𝑥 𝑎 𝑦 𝜃 A component of a vector is the projection of the vector on an axis. 𝑥 𝑦 𝒂 𝑎 𝑥 𝑎 𝑦 𝜃 𝑥 𝑦 Shifting a vector without changing its direction does not change its components. Using right angle triangle 𝑎 𝑥 = 𝑎𝑐𝑜𝑠𝜃 𝑎 𝑦 = 𝑎𝑠𝑖𝑛𝜃 Vector 𝒂 is given by 𝑎 and 𝜃. Vector 𝒂 is given by 𝑎 𝑥 and 𝑎 𝑦. 𝑎 = 𝑎 𝑥 2 + 𝑎 𝑦 2 Vector 𝒂 can be transformed into magnitude-angle notation 𝑡𝑎𝑛𝜃 = 𝑎 𝑦 𝑎 𝑥 For 3D case, we need a magnitude and two angles or three components to represent a vector V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 5. Unit Vector A unit vector has unit magnitude 𝒊, 𝒋, 𝒌 are the unit vectors along x, y and z axes respectively. These are used to express any vector. 𝒂 𝑎 𝑥 𝑎 𝑦 𝜃 𝑥 𝑦 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌 𝒃 = 𝑏 𝑥 𝒊 + 𝑏 𝑦 𝒋 + 𝑏 𝑧 𝒌 𝑖𝑓 𝒓 = 𝒂 + 𝒃 𝑟𝑥 = 𝑎 𝑥 + 𝑏 𝑥 𝑟𝑦 = 𝑎 𝑦 + 𝑏 𝑦 𝑟𝑧 = 𝑎 𝑧 + 𝑏 𝑧 𝒂 𝑎 𝑥 𝑎 𝑦 𝜃 𝑥 𝑦 𝑎 = 𝑎 𝑥 2 + 𝑎 𝑦 2 𝒓 = 𝑟𝑥 𝒊 + 𝑟𝑦 𝒋 + 𝑟𝑧 𝒌 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 6. 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌 𝑎 𝑥 𝑎 𝑦 𝑥 𝑦 𝑎 𝑧 Vector in Space 𝑧 In matrix form 𝒂 = 𝑎 𝑥 𝑎 𝑦 𝑎 𝑧 𝒂 = 𝐴 𝑥 𝐴 𝑦 𝐴 𝑧 𝑤 Modified form to include scale factor Where 𝑎 𝑥 = 𝐴 𝑥 𝑤 𝑎 𝑦 = 𝐴 𝑦 𝑤 𝑎 𝑧 = 𝐴 𝑧 𝑤 If 𝑤 > 1 scale up If 𝑤 < 1 scale down 𝑤 = 0 means components are infinite. It represents only the direction of the vector. V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 7. Multiplication of Vectors Scalar Product is regarded as product of magnitude of one vector and the scalar component of the second vector along the direction of first vector. 𝒂 𝜃 𝒃 𝒂 .𝒃 = 𝑎 (𝑏 𝑐𝑜𝑠𝜃) 𝒂 𝜃 𝒃 𝑎 𝑐𝑜𝑠𝜃 𝒂 .𝒃 = 𝑏 (𝑎 𝑐𝑜𝑠𝜃) 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌 𝒃 = 𝑏 𝑥 𝒊 + 𝑏 𝑦 𝒋 + 𝑏 𝑧 𝒌 𝒂. 𝒃 = 𝑎 𝑥 𝑏 𝑥 + 𝑎 𝑦 𝑏 𝑦 + 𝑎 𝑧 𝑏 𝑧 What is the angle between 3.0𝒊 − 4.0𝒋 and −2.0𝒊 + 3.0𝒌 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 8. Multiplication of Vectors Vector Product of two vectors produces another vector whose magnitude is 𝑎𝑏 𝑠𝑖𝑛𝜃 and acts along perpendicular to the plane that contains the two vectors. 𝒂 𝜃 𝒃 𝒄 = 𝒂 × 𝒃 = 𝑎 𝑏 𝑠𝑖𝑛𝜃 𝒄 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 + 𝑎 𝑧 𝒌 𝒃 = 𝑏 𝑥 𝒊 + 𝑏 𝑦 𝒋 + 𝑏 𝑧 𝒌 𝒂 × 𝒃 = (𝑎 𝑦 𝑏 𝑧 − 𝑏 𝑦 𝑎 𝑧)𝒊 + (𝑎 𝑧 𝑏 𝑥 − 𝑏 𝑧 𝑎 𝑥)𝒋 +(𝑎 𝑥 𝑏 𝑦 − 𝑏 𝑥 𝑎 𝑦)𝒌 𝒂 𝜃 𝒃 𝒄 = 𝒃 × 𝒂 = 𝑎 𝑏 𝑠𝑖𝑛𝜃 A vector lies in xy plane, has magnitude of 18 units and points in a direction 250 from the positive direction of x, Also, vector b has magnitude of 12 units and points along the positive direction of z. what is the vector product. V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 9. Linear Velocity 𝑶 𝑥 𝑦 𝐴 𝑡 = 𝑡 𝐴 𝑡 = 𝑡 𝐵 What is the direction of velocity of particle when 𝑡 > 0; 𝑡 ≤ 𝑡 𝐴 ? What is the direction of velocity of particle when 𝑡 > 𝑡 𝐴; 𝑡 ≤ 𝑡 𝐵 ? What is the velocity of particle when 𝑡 = 𝑡 𝐵 ? What is the direction of velocity of particle when 𝑡 = 𝑡 𝐵 ? 𝐵 𝒓 𝒗 𝑩 ∆𝒕 = lim ∆𝑡→0 ∆𝒔 ∆𝑡 = 𝑑𝒔 𝑑𝑡 𝒗 𝑩 𝒂𝒗𝒈 = 𝑑𝒓 𝑑𝑡 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 10. 𝑶 𝑥 𝑦 𝑧 rotation about x-axis 𝑶 𝑥 𝑦 𝑧 𝜃 𝑥 = 900 𝜃 𝑥 𝜃 𝑦 𝜃 𝑦 = 900 𝑶 𝑥 𝑦 𝑧 rotation about y-axis Angular Displacement 𝜃 𝑦 = 900 𝑶 𝑥 𝑦 𝑧 rotation about y-axis rotation about x-axis 𝜃 𝑥 = 900 𝜃 𝑦 𝑶 𝑥 𝑦 𝑧 𝜽 𝒙 + 𝜽 𝒚 ≠ 𝜽 𝒚 + 𝜽 𝒙 𝜃 𝑥 𝝎 = lim ∆𝜽→𝟎 ∆𝜽 ∆𝒕 Direction is given by Right Hand Rule ∆𝜽 𝒙 + ∆𝜽 𝒚 = ∆𝜽 𝒚 + ∆𝜽 𝒙 V K Jadon, Professor, Mechanical Engineering, Chitkara University Commutative Law not valid
  • 11. Velocity and Acceleration 𝑶 𝑥 𝑦 𝑃 𝜔 𝒗 𝒑 = 𝑑(𝒓) 𝑑𝑡 = 𝝎 × 𝒓 𝝎 = 𝜔 𝒌 𝒓 = 𝑟 𝒓 𝒌 × 𝒓 = 𝒓 𝜽 Where 𝒌, 𝒓 𝑎𝑛𝑑 𝒓 𝜽 constitute a right hand coordinate system 𝑨 𝒑 = 𝑑(𝒗 𝒑) 𝑑𝑡 = 𝑑(𝝎 × 𝒓 ) 𝑑𝑡 If 𝝎 is constant = 𝝎 × 𝑑𝒓 𝑑𝑡 + 𝑑𝝎 𝑑𝑡 × 𝒓 𝑨 𝒑 = 𝝎 × 𝑑𝒓 𝑑𝑡 = 𝝎 × 𝑟 𝑑 𝒓 𝑑𝑡 𝑑(𝒓) 𝑑𝑡 = 𝑟 𝑑( 𝒓) 𝑑𝑡 = 𝑟(𝝎 × 𝒓) 𝑑𝝎 𝑑𝑡 = 0 = 𝝎 × 𝑟(𝝎 × 𝒓) = 𝝎 × (𝝎 × 𝒓) If 𝝎 changes with time 𝑨 𝒑 = 𝝎 × 𝝎 × 𝒓 + 𝛂 × 𝒓 𝒓 Magnitude 𝑟 does not change V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 12. Vector in Rotated Frame 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝑦′ 𝑥′ 𝑎 𝑦 ′ 𝑎 𝑥 ′ 𝒂 𝑎 𝑥 𝑎 𝑦 𝑥 𝑦 𝒂 𝑎 𝑥 𝑎 𝑦 𝑥 𝑦 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂 = 𝑎 𝑥 ′ 𝒊′ + 𝑎 𝑦 ′ 𝒋′ V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 13. Rigid body Rotation 𝒂 𝑎 𝑥 𝑎 𝑦 𝑥 𝑦 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂′ = 𝑎 𝑥 ′′ 𝒊 + 𝑎 𝑦 ′′ 𝒋 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂′ = 𝑎 𝑥 𝒊′ + 𝑎 𝑦 𝒋′ 𝑃 𝑦′ 𝑥′ 𝒂′ 𝑎 𝑦 𝑎 𝑥 𝜃 𝑃 Position vector 𝒂 of point 𝑃 in a rigid body Position vector 𝒂′ of point 𝑃 in a rigid body after rotation of rigid body about origin Overlapping two positions of rigid body before and after rotation. 𝑦′ 𝑥′ 𝑎 𝑦 ′ 𝑎 𝑥 ′ 𝒂 𝑎 𝑥 𝑎 𝑦 𝜃 𝑥 𝑦 𝒂′ 𝑃 𝑃′ 𝑎 𝑦 ′′ 𝑎 𝑥 ′′ 𝒂′ = 𝑎 𝑥 𝒊′ + 𝑎 𝑦 𝒋′ Rotated 𝑃 becomes 𝑃′ V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 14. Rigid body Rotation 𝒂 = 𝑎 𝑥 𝒊 + 𝑎 𝑦 𝒋 𝒂′ = 𝑎 𝑥 ′′ 𝒊 + 𝑎 𝑦 ′′ 𝒋 𝑦′ 𝑥′ 𝑎 𝑦 ′ 𝑎 𝑥 ′ 𝒂 𝑎 𝑥 𝑎 𝑦 𝜃 𝑥 𝑦 𝒂′ 𝑃 𝑃′ 𝑎 𝑦 ′′ 𝑎 𝑥 ′′ 𝒂′ = 𝑎 𝑥 𝒊′ + 𝑎 𝑦 𝒋′ In matrix form 𝒂 = 𝑎 𝑥 𝑎 𝑦 𝒊 𝒋 𝒂′ = 𝑎′′ 𝑥 𝑎′′ 𝑦 𝒊 𝒋 𝒂 = 𝑎 𝑇 𝒖 𝑎 𝑇 = 𝑎 𝑥 𝑎 𝑦 𝒂′ = 𝑎′′ 𝑇 𝒖 𝑎′ 𝑇 = 𝑎′′ 𝑥 𝑎′′ 𝑦 𝒂′ = 𝑎 𝑥 𝑎 𝑦 𝒊′′ 𝒋′′ 𝒂′ = 𝑎 𝑇 𝒖′ 𝑎 𝑇 = 𝑎 𝑥 𝑎 𝑦 𝒙 − 𝒂𝒙𝒊𝒔 𝒚 − 𝒂𝒙𝒊𝒔 𝑎 𝑥 𝑎 𝑦 𝒙′ − 𝒂𝒙𝒊𝒔 𝒚′ − 𝒂𝒙𝒊𝒔 𝑎′ 𝑥 𝑎′ 𝑦 Projection of 𝒂 𝑜𝑛 Projection of 𝒂′ 𝑜𝑛 𝒙 − 𝒂𝒙𝒊𝒔 𝒚 − 𝒂𝒙𝒊𝒔 𝑎′′ 𝑥 𝑎′′ 𝑦 Projection of 𝒂′ 𝑜𝑛 Our aim is to find projections of rotated vectors on reference axes system in terms of the projections of original vector on reference axis. To find 𝑎′′ 𝑥, 𝑎′′ 𝑦 in terms of 𝑎 𝑥, 𝑎 𝑦 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 15. 𝑥0 Body Fixed Frame in Reference Frame 𝑦0 𝑧0 𝑥1 𝑦1 𝑧1 𝐹 = 𝑥1𝑥𝑜 𝑦1𝑥0 𝑧1𝑥0 𝑥1𝑦0 𝑦1𝑦0 𝑧1𝑦0 𝑥1𝑧0 𝑦1𝑧0 𝑧1𝑧0 𝑥0 𝑦0 𝑧0 𝑥1 𝑦1 𝑧1 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 16. 𝑦′ 𝑥′ 𝑝 𝑥 𝑝 𝑦 𝜃 𝑥 𝑦 𝑃 𝑃′ Pure Rotation about an axes To find 𝑝 𝑥, 𝑝 𝑦 in terms of 𝑝 𝑥′ and 𝑝 𝑦′ 𝒙 − 𝒂𝒙𝒊𝒔 𝒚 − 𝒂𝒙𝒊𝒔 𝑝 𝑥 𝑝 𝑦 𝒙′ − 𝒂𝒙𝒊𝒔 𝒚′ − 𝒂𝒙𝒊𝒔 𝑝 𝑥 𝑝 𝑦 Projection of 𝑷 𝑜𝑛 Projection of 𝑷′ 𝑜𝑛 𝒙 − 𝒂𝒙𝒊𝒔 𝒚 − 𝒂𝒙𝒊𝒔 𝑝 𝑥′ 𝑝 𝑦′ Projection of 𝑷′ 𝑜𝑛 𝑝 𝑥 = projection of 𝑃′ along 𝒙 reference axis 𝑝 𝑥′ 𝑝 𝑦′ 𝑝 𝑦 = projection of 𝑃′ along 𝑦 reference axis 𝑝 𝑥′ = projection of 𝑃′ along 𝒙′ body fixed axis 𝑝 𝑦′ = projection of 𝑃′ along 𝒚′ body fixed axis V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 17. 𝑂𝐴 = 𝑝 𝑥 𝑂𝐵 = 𝑝 𝑦 𝜃 𝑃′ Pure Rotation about an axes 𝑂𝐶 = 𝑝 𝑥′ 𝑂𝐷 = 𝑝 𝑦′ 𝑥 𝑦 𝑂 𝐶 𝐴 𝐵 𝐷 𝐸 𝐹 𝑝 𝑥 = 𝑂𝐴 = 𝑂𝐸 − 𝐴𝐸 …(i) 𝑂𝐸 = 𝑂𝐶 𝑐𝑜𝑠𝜃 = 𝑝 𝑥′ 𝑐𝑜𝑠𝜃 𝐴𝐸 = 𝐶𝐺 𝐺 = 𝐶𝑃′ 𝑠𝑖𝑛𝜃 = 𝑝 𝑦′ 𝑠𝑖𝑛𝜃 𝑝 𝑥 = 𝑝 𝑥′ 𝑐𝑜𝑠𝜃 − 𝑝 𝑦′ 𝑠𝑖𝑛𝜃 𝑝 𝑦 = 𝑂𝐵 = 𝑂𝐹 + 𝐹𝐵 …(ii) 𝑂𝐹 = 𝑂𝐷 𝑐𝑜𝑠𝜃 = 𝑝 𝑦′ 𝑐𝑜𝑠𝜃 𝑝 𝑦 = 𝑝 𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝 𝑦′ 𝑐𝑜𝑠𝜃 𝑝 𝑥 𝑝 𝑦 = 𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 𝑝 𝑥′ 𝑝 𝑦′ Vector 𝒑 in reference frame is obtained if we multiply vector 𝒑 in body frame (rotated fame) by rotation matrix. 𝒑 𝑥𝑦 = 𝑅(𝑧, 𝜃)𝒑 𝑥′ 𝑦′ 𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 Projection of unit vector of 𝑥′ Projection of unit vector of 𝑦′ On unit vector of 𝑥 On unit vector of 𝑦 𝐻 𝐹𝐵 = 𝐻𝑃′ = 𝐷𝑃′ 𝑠𝑖𝑛𝜃 = 𝑝 𝑥′ 𝑐𝑜𝑠𝜃 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 18. 𝜃 Pure Rotation about an axes (3D) 𝑝 𝑥 𝑝 𝑦 𝑝 𝑧 = 𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃 0 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 0 0 0 1 𝑝 𝑥′ 𝑝 𝑦′ 𝑝 𝑧′ Vector 𝒑 in reference frame is obtained if we multiply vector 𝒑 in body frame (rotated fame) by rotation matrix. 𝒑 𝑥𝑦𝑧 = 𝑅(𝑧, 𝜃)𝒑 𝑥′ 𝑦′ 𝑧′ Projection of unit vector of 𝑥′ Projection of unit vector of 𝑧′ On unit vector of 𝑥 On unit vector of 𝑦 𝑥 𝑦 𝑂 𝑧 𝑃′ On unit vector of 𝑧 𝑐𝑜𝑠𝜃 −𝑠𝑖𝑛𝜃 0 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 0 0 0 1 Projection of unit vector of 𝑦′ 𝑝 𝑥 𝑝 𝑦 𝑝 𝑧 = 𝐶𝜃 −𝑆𝜃 0 𝑆𝜃 𝐶𝜃 0 0 0 1 𝑝 𝑥′ 𝑝 𝑦′ 𝑝 𝑧′ 𝑅(𝑧, 𝜃) V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 19. Rotation Matrix of 3D Frames 𝒙 𝟎 𝒛 𝟎 𝒚 𝟎 𝒙 𝟏 𝒚 𝟏 𝒛 𝟏 𝑝 𝑥 𝑞 𝑥 𝑟𝑥 𝑝 𝑦 𝑞 𝑦 𝑟𝑦 𝑝 𝑧 𝑞 𝑧 𝑟𝑧 [𝑅1 0 ] = 𝒙 𝟏 𝒚 𝟏 𝒛 𝟏 𝒙 𝟎 𝒚 𝟎 𝒛 𝟎 Rotation about 𝑧 − 𝑎𝑥𝑖𝑠 𝐶𝜃 −𝑆𝜃 0 𝑆𝜃 𝐶𝜃 0 0 0 1 [𝑅1𝑧 0 ] = 𝒙 𝟏 𝒚 𝟏 𝒛 𝟏 𝒙 𝟎 𝒚 𝟎 𝒛 𝟎 Rotation about 𝑥 − 𝑎𝑥𝑖𝑠 1 0 0 0 𝐶𝜃 −𝑆𝜃 0 𝑆𝜃 𝐶𝜃 [𝑅1𝑥 0 ] = 𝒙 𝟏 𝒚 𝟏 𝒛 𝟏 𝒙 𝟎 𝒚 𝟎 𝒛 𝟎 𝒙 𝟏𝒛 𝟏 𝒚 𝟏 𝐶𝜃 0 𝑆𝜃 0 1 0 −𝑆𝜃 0 𝐶𝜃 [𝑅1𝑦 0 ] = 𝒙 𝟏 𝒚 𝟏 𝒛 𝟏 𝒙 𝟎 𝒚 𝟎 𝒛 𝟎 𝒙 𝟏 𝒛 𝟏 𝒚 𝟏 𝒙 𝟏 𝒚 𝟏 𝒛 𝟏 Rotation about y − 𝑎𝑥𝑖𝑠 𝑝 𝑥, 𝑝 𝑦, 𝑝 𝑧 represent the components of vector 𝒙 𝟏 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 20. = 1 0 0 0 cos(180) −sin(180) 0 sin(180) cos 180 𝑅 𝑐 𝐹 = 𝒙 𝒄 𝒚 𝒄 𝒛 𝒄 𝒙 𝒄 𝒚 𝒄 𝒛 𝒄 𝒙 𝒄 𝒚 𝒄 𝒛 𝒄 𝒙 𝒄 𝒚 𝒄 𝒛 𝒄 Rotation about 𝑥 − 𝑎𝑥𝑖𝑠 Rotation about 𝑧 − 𝑎𝑥𝑖𝑠 cos(−90) −sin(−90) 0 sin(−90) cos(−90) 0 0 0 1 𝑅 𝑐𝑥 1 𝑅 𝑐𝑧 2 Initial Position of frame Final Position of frame = 1 0 0 0 −1 0 0 0 −1 0 1 0 −1 0 0 0 0 1 = 0 1 0 1 0 0 0 0 −1 V K Jadon, Professor, Mechanical Engineering, Chitkara University Pure Rotation about an axes (3D)
  • 21. A point 𝒑 2,3,4 is marked to a rigid body. The body is rotated by 900 about 𝑥 − 𝑎𝑥𝑖𝑠 of the reference frame. Find the coordinate of point 𝑤. 𝑟. 𝑡. reference axis. 𝑝 𝑥 𝑝 𝑦 𝑝 𝑧 = 1 0 0 0 𝐶𝜃 −𝑆𝜃 0 𝑆𝜃 𝐶𝜃 𝑝 𝑥′ 𝑝 𝑦′ 𝑝 𝑧′ 𝑅(𝑥, 𝜃) 𝑥0 𝑦0 𝑧0 𝒑 2,3,4 𝑝 𝑥 𝑝 𝑦 𝑝 𝑧 = 1 0 0 0 0 −1 0 1 0 2 3 4 𝑝 𝑥 𝑝 𝑦 𝑝 𝑧 = 2 1 + 3(0) + 4(0) 2 0 + 3 0 + 4(−1) 2 0 + 3 1 + 4(0) = 2 −4 3 𝑥1 𝑦1 𝑧1 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 22. 𝑻𝒐 𝒑𝒓𝒐𝒗𝒆 𝒑𝒙 = 𝒑𝒙′ 𝒄𝒐𝒔𝜽 − 𝒑𝒚′ 𝒔𝒊𝒏𝜽 & 𝒑𝒚 = 𝒑𝒙′ 𝒔𝒊𝒏𝜽 + 𝒑𝒚′ 𝒄𝒐𝒔𝜽 𝑰𝒏 ∆𝑶𝑫𝑬 𝐷𝐸 𝑂𝐷 = 𝑡𝑎𝑛𝜃 𝐷𝐸 = 𝑂𝐷𝑡𝑎𝑛𝜃 = 𝑝𝑦; 𝑡𝑎𝑛𝜃 ∆𝑂𝐷𝐸 & ∆𝑝𝐵𝐶 ∆𝐷𝐸 ~ ∆𝑝𝐵𝐶 𝐷𝐸 = 𝐵𝐶 = 𝑝𝑦′ 𝑡𝑎𝑛𝜃 𝑂𝐵 = 𝑂𝐶 + 𝐵𝐶 𝑂𝐶 = 𝑂𝐵 − 𝐵𝐶 𝑂𝐶 = 𝑝𝑥′ − 𝑝𝑦′ 𝑡𝑎𝑛𝜃 𝑰𝒏 ∆𝑶𝑨𝑪 𝑂𝐴 𝑂𝐶 = 𝑐𝑜𝑠𝜃 = 𝑂𝐴 = 𝑂𝐶𝑐𝑜𝑠𝜃 p𝑥 = 𝑝𝑥′ − 𝑝𝑦′ 𝑡𝑎𝑛𝜃 𝑐𝑜𝑠𝜃 = 𝑝𝑥′ 𝑐𝑜𝑠𝜃 − 𝑝𝑦′ 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 × 𝑐𝑜𝑠𝜃 𝒚 𝒙 𝒙′ 𝒑′ 𝟎 𝒚′ 𝒄 𝑥, 𝑦 𝒑𝒚′ 𝜃 𝑩 𝜃 Alternate Solution-Derived by one of Student Jaskaran Singh V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 23. 𝑵𝒐𝒘 𝑰𝒏 ∆𝑶𝑫𝑬 𝑂𝐷 𝑂𝐸 = 𝑐𝑜𝑠𝜃 𝑂𝐸 = 𝑂𝐷 𝑐𝑜𝑠𝜃 = 𝑝𝑦′ 𝑐𝑜𝑠𝜃 𝑰𝒏 ∆𝑷𝑬𝑭 𝐸𝐹 = 𝑝𝐹𝑡𝑎𝑛𝜃 𝑂𝐸 + 𝐸𝐹 = 𝑝𝑦 p 𝑦 = 𝑝𝑦′ 𝑐𝑜𝑠𝜃 + 𝑝𝑥′ 𝑐𝑜𝑠𝜃 − 𝑝𝑦′ 𝑠𝑖𝑛𝜃 𝑡𝑎𝑛𝜃 p𝑦 = 𝑝𝑦′ 𝑐𝑜𝑠𝜃 + 𝑝𝑥′ 𝑐𝑜𝑠𝜃 ×𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 − 𝑝𝑦′ 𝑠𝑖𝑛𝜃 ×𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 𝑝𝑦 = 𝑝𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝𝑦′ 𝑐𝑜𝑠𝜃 − 𝑝𝑦′ 𝑠𝑖𝑛2 𝜃 𝑐𝑜𝑠𝜃 p𝑦 = 𝑝𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝𝑦′ 1 − 𝑠𝑖𝑛2 𝜃 𝑐𝑜𝑠𝜃 p𝑦 = 𝑝𝑥′ 𝑠𝑖𝑛𝜃 + 𝑝𝑦′ 𝑐𝑜𝑠2 𝜃 𝑐𝑜𝑠𝜃 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 24. Fundamental of Fluids Laminar flow Fluid flows in layers which does not cross each other. Turbulent flow The path traced by fluid particles crosses each other due to high velocity and low viscosity Compressible Flow Density changes during the flow Incompressible Flow Density remains constant Steady flow Flow parameters such as pressure, velocity etc. does not change w.r.t. time Unsteady flow Flow parameters change w.r.t. time Continuity equation Bernoulli’s Equation Mass flow rate is constant at every cross section. 𝜌𝐴𝑣 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝜌1 𝐴1 𝑣1 = 𝜌2 𝐴2 𝑣2 compressible flow 𝐴1 𝑣1 = 𝐴2 𝑣2 incompressible flow 𝑝 𝜌𝑔 + 𝑣2 2𝑔 + 𝑍 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝑝 𝜌𝑔 static pressure head 𝑣2 2𝑔 dynamic pressure head 𝑍 datum head 𝑝1 𝜌𝑔 + 𝑣1 2 2𝑔 + 𝑍1 = 𝑝2 𝜌𝑔 + 𝑣2 2 2𝑔 + 𝑍2 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 25. −𝑣𝑒 𝑝𝑠𝑡𝑎𝑡𝑖𝑐 +𝑣𝑒 𝑝𝑠𝑡𝑎𝑡𝑖𝑐 Dynamic pressure difference is responsible for Drag. Static pressure difference is responsible for Lift. More flow velocity is required at the top region of aerofoil compared to bottom to reach at a particular point. Due to this, the dynamic pressure increases at top region and static pressure decreases. Due to this low static pressure, the upward force (lift) is created. 1 2 Thrust 𝐿𝑒𝑎𝑑𝑖𝑛𝑔 𝐸𝑑𝑔𝑒 𝑇𝑟𝑎𝑖𝑙𝑖𝑛𝑔 𝐸𝑑𝑔𝑒 𝑀𝑎𝑥𝑖𝑚𝑢𝑚 𝐶𝑎𝑚𝑏𝑒𝑟 𝐶𝑎𝑚𝑏𝑒𝑟 𝐿𝑖𝑛𝑒 𝐶ℎ𝑜𝑟𝑑 𝐿𝑖𝑛𝑒 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 27. Quadcopter Dynamics 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2𝐹3 𝐹1𝐹4 One for each degree of freedom 𝑥 − Translation along x-axis 𝜓 − Rotation about x-axis 𝑦 − Translation along y-axis 𝑧 − Translation along x-axis ∅ − Rotation about y-axis 𝜃 − Rotation about z-axis 𝜓, ∅, 𝜃 are known as Euler Angles 𝜓, ∅, 𝜃 are called as Roll, Pitch, and Yaw Angles Forward and backward Left and Right Up and Down 𝐹1, 𝐹2, 𝐹3, 𝐹4 thrust force at rotors 1, 2, 3, 4 respectively 𝑀1, 𝑀2, 𝑀3, 𝑀4 moment reaction at rotors 1, 2, 3, 4 respectively Six equations to describe the motion of Quadcopter Six degrees of freedom 𝒙 𝒚 𝒛 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 28. 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2𝐹3 𝐹1𝐹4 Force and Moment Resultant force on the quadrotor 𝑭 = 𝑭 𝟏+ 𝑭 𝟐+ 𝑭 𝟑+ 𝑭 𝟒 − 𝑚𝑔𝒌 Resultant moment on the quadrotor 𝑴 = 𝒓 𝟏 × 𝑭 𝟏 + 𝒓 𝟐 × 𝑭 𝟐 + 𝒓 𝟑 × 𝑭 𝟑 + 𝒓 𝟒 × 𝑭 𝟒 +𝑴 𝟏 + 𝑴 𝟐 + 𝑴 𝟑 + 𝑴 𝟒 𝒙 𝒚 𝒛 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 29. 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2𝐹3 𝐹1 𝐹4 Upward motion 𝐹𝑧 > 𝐹1𝑧+ 𝐹2𝑧+ 𝐹3𝑧+ 𝐹4𝑧 − 𝑚𝑔 Downward motion 𝐹𝑧 > 𝐹1𝑧+ 𝐹2𝑧+ 𝐹3𝑧+ 𝐹4𝑧 − 𝑚𝑔 Hovering motion 𝐹𝑧 > 𝐹1𝑧+ 𝐹2𝑧+ 𝐹3𝑧+ 𝐹4𝑧 − 𝑚𝑔 𝑭 𝑚𝑔 𝑭 𝑚𝑔 𝑭 𝑚𝑔 𝒙 𝒚 𝑀 𝑥 = 𝑟(𝐹1 + 𝐹2) − 𝑟(𝐹3 + 𝐹4) = 0 𝒛 𝒚 𝜓 = 0 ∅ = 0𝑀 𝑦 = 𝑟(𝐹1 + 𝐹4) − 𝑟(𝐹2 + 𝐹3) = 0 𝜃 = 0𝑀𝑧 = 𝑀1 + 𝑀3 − 𝑀2 − 𝑀4 = 0 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 30. 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2 𝐹3 𝐹1𝐹4 Left/Right Translation: Rolling 𝐹𝑦 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) sin 𝜓 𝑭 𝑚𝑔 𝐹1 + 𝐹2 𝐹3 + 𝐹4 𝑀 𝑥 𝒙 𝒚 𝒛 𝒚𝜓 𝐹𝑦 = 𝑚 𝑦 𝐹𝑧 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) cos 𝜓 𝐹𝑧 = 𝑚𝑔 𝑀 𝑥 = 𝐼 𝑥 𝜓 𝑧 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 Rolling𝒛 𝒚 𝐹𝑦 𝐹𝑧 𝑀 𝑦 = 𝑀𝑧 = 0 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 31. 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2 𝐹3 𝐹1 𝐹4 Forward/Backward Translation : Pitching 𝐹𝑥 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) sin ∅ 𝑭 𝑚𝑔𝐹1 + 𝐹4 𝐹2 + 𝐹3 𝑀 𝑦 𝒙 𝒚 𝐹𝑥 = 𝑚 𝑥 𝐹𝑧 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) cos ∅ 𝐹𝑧 = 𝑚𝑔 𝑀 𝑦 = 𝐼 𝑦∅ 𝑧 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 Pitching 𝒙 𝒛 ∅ 𝐹𝑧 𝑀 𝑥 = 𝑀𝑧 = 0 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 32. 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2𝐹3 𝐹1𝐹4 Yawing 𝒙 𝒚 𝐹𝑧 = (𝐹1+ 𝐹2+ 𝐹3+ 𝐹4) 𝐹𝑧 = 𝑚𝑔 𝑀𝑧 = 𝐼𝑧 𝜃 𝑧 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 Yawing 𝒛 𝒚 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2𝐹3 𝐹1𝐹4 𝑀 𝑥 = 𝑀 𝑦 = 0 𝑀 𝑥 ≠ 0 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 33. 𝑀𝑜𝑡𝑜𝑟𝐹𝑟𝑜𝑛𝑡 𝑅𝑖𝑔ℎ𝑡 𝑀𝑜𝑡𝑜𝑟𝐹𝑟𝑜𝑛𝑡 𝐿𝑒𝑓𝑡 𝑀𝑜𝑡𝑜𝑟𝐵𝑎𝑐𝑘 𝐿𝑒𝑓𝑡 𝑀𝑜𝑡𝑜𝑟𝐵𝑎𝑐𝑘 𝑅𝑖𝑔ℎ𝑡 𝑻𝒓𝒖𝒔𝒕 𝑀2 𝑀1 𝑀4 𝑀3 𝐹2𝐹3 𝐹1 𝐹4 𝒙 𝒚 𝒛 𝒚 𝒀𝒂𝒘 𝑀2 𝑀3 𝑀1 𝑀4 𝑷𝒊𝒕𝒄𝒉 𝑹𝒐𝒍𝒍 Motor Commands V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 34. Sensors SystemState Controller Reference State 𝑀1 𝑀2 𝑀3 𝑀4 Controller compute the motor command to achieve the desired state Control Block Diagram 𝒆𝒓𝒓𝒐𝒓 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 35. Quadcopter Dynamics 𝒙 𝒚 𝑀2 𝑀1𝑀4 𝑀3 𝐹2𝐹3 𝐹1𝐹4 𝑇ℎ𝑟𝑢𝑠𝑡 𝑟𝑝𝑚 𝐹 = 𝑘 𝐹 𝜔2 𝐷𝑟𝑎𝑔 𝑀𝑜𝑚𝑒𝑛𝑡 𝑀 = 𝑘 𝑀 𝜔2 𝑤0 = 1 4 𝑚𝑔 𝑤0 𝜔0 𝑇 Resultant force on the quadrotor 𝑭 = 𝑭 𝟏+ 𝑭 𝟐+ 𝑭 𝟑+ 𝑭 𝟒 − 𝑚𝑔𝒌 Resultant moment on the quadrotor 𝑴 = 𝒓 𝟏 × 𝑭 𝟏 + 𝒓 𝟐 × 𝑭 𝟐 +𝑴 𝟏 + 𝑴 𝟐 + 𝑴 𝟑 + 𝑴 𝟒 +𝒓 𝟑 × 𝑭 𝟑 + 𝒓 𝟒 × 𝑭 𝟒 V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 36. 𝑎2 𝑎3 𝑎1 𝑏2 𝑏3 𝑏1 𝑎1 𝑎2 𝑎3 𝐼𝑛𝑒𝑟𝑡𝑖𝑎𝑙 𝐹𝑟𝑎𝑚𝑒 𝑏1 𝑏2 𝑏3 𝐵𝑜𝑑𝑦 𝐹𝑖𝑥𝑒𝑑 𝐹𝑟𝑎𝑚𝑒 𝑭 = 𝑑𝑳 𝑪 𝑩 𝑑𝑡 𝐴 𝑖𝑠 𝑡ℎ𝑒 𝑟𝑎𝑡𝑒 𝑜𝑓 𝑐ℎ𝑎𝑛𝑔𝑒 𝑜𝑓 𝐿𝑖𝑛𝑒𝑎𝑟 𝑚𝑜𝑚𝑒𝑛𝑡𝑢𝑚 𝑖𝑛 𝑖𝑛𝑒𝑟𝑡𝑖𝑎𝑙 𝑓𝑟𝑎𝑚𝑒 𝑴 𝑪 𝑩 𝐴 = 𝑑𝑯 𝑪 𝑩 𝑑𝑡 𝐴 𝑖𝑠 𝑡ℎ𝑒 𝑟𝑎𝑡𝑒 𝑜𝑓 𝑐ℎ𝑎𝑛𝑔𝑒 𝑜𝑓 𝑎𝑛𝑔𝑢𝑙𝑎𝑟 𝑚𝑜𝑚𝑒𝑛𝑡𝑢𝑚 𝑖𝑛 𝑖𝑛𝑒𝑟𝑡𝑖𝑎𝑙 𝑓𝑟𝑎𝑚𝑒 𝑯 𝑪 𝑩 𝐴 = 𝐼 𝐶 𝝎 𝑨 𝑩 𝐼 𝐶 𝝎 𝑨 𝑩 Angular momentum of body B with respect to A. It is a 3D vector 𝑯 𝑪 𝑩 𝐴 Angular velocity of body B with respect to A. It is a 3D vector Inertia tensor with CG of the body as center Quadcopter Dynamics V K Jadon, Professor, Mechanical Engineering, Chitkara University 𝑑𝑷 𝑪 𝑩 𝑑𝑡 𝐴 = 𝑑𝑷 𝑪 𝑩 𝑑𝑡 𝐵 + 𝝎 𝑨 𝑩 × 𝑷 𝑪 𝑩 𝑷 𝑖𝑠 𝑎𝑛𝑦 𝑣𝑒𝑐𝑡𝑜𝑟
  • 37. Let 𝑏1, 𝑏2, 𝑏3 are the body fixed frame in the direction of principal axis of the body with CG as origin. The angular velocity of B w.r.t. A 𝝎 𝑨 𝑩 = 𝜔1 𝒃 𝟏 + 𝜔2 𝒃 𝟐 + 𝜔3 𝒃 𝟑 𝑑𝑯 𝑪 𝑩 𝑑𝑡 𝐴 = 𝑑𝑯 𝑪 𝑩 𝑑𝑡 𝐵 + 𝝎 𝑨 𝑩 × 𝑯 𝑪 𝑩 𝑑𝑯 𝑪 𝑩 𝑑𝑡 𝐵 = 𝐼11 𝐼12 𝐼13 𝐼21 𝐼22 𝐼23 𝐼31 𝐼32 𝐼33 𝝎 𝑨 𝑩 Using the expression 𝑯 𝑪 𝑩 𝐴 = 𝐼 𝐶 𝜔 𝐴 𝐵 = 𝐼11 𝜔1 𝒃 𝟏 + 𝐼22 𝜔2 𝒃 𝟐 + 𝐼33 𝜔3 𝒃 𝟑 As 𝑏1, 𝑏2, 𝑏3 are in the direction of principal axis 𝐼12=𝐼13=𝐼21=𝐼23=𝐼31=𝐼32=0 𝝎 𝑨 𝑩 × 𝑯 𝑪 𝑩 = 0 −𝜔3 𝜔2 𝜔3 0 −𝜔1 −𝜔2 𝜔1 0 𝐼11 0 0 0 𝐼22 0 0 0 𝐼33 𝜔1 𝜔2 𝜔3 𝑑𝑯 𝑪 𝑩 𝑑𝑡 𝐵 = 𝐼11 0 0 0 𝐼22 0 0 0 𝐼33 𝜔1 𝜔2 𝜔3 𝑑𝑯 𝑪 𝑩 𝑑𝑡 𝐴 = 𝐼11 0 0 0 𝐼22 0 0 0 𝐼33 𝜔1 𝜔2 𝜔3 + 0 −𝜔3 𝜔2 𝜔3 0 −𝜔1 −𝜔2 𝜔1 0 𝐼11 0 0 0 𝐼22 0 0 0 𝐼33 𝜔1 𝜔2 𝜔3 Quadcopter Dynamics 𝑀 𝐶1 𝐵 𝑀 𝐶2 𝐵 𝑀 𝐶3 𝐵 = 𝐼11 0 0 0 𝐼22 0 0 0 𝐼33 𝜔1 𝜔2 𝜔3 + 0 −𝜔3 𝜔2 𝜔3 0 −𝜔1 −𝜔2 𝜔1 0 𝐼11 0 0 0 𝐼22 0 0 0 𝐼33 𝜔1 𝜔2 𝜔3 𝝎 𝑨 𝑩 𝑎𝑛𝑑 𝑯 𝑪 𝑩 both are 3x1 matrix. To multiply these two quantities, we will use skew symmetric matrix of 𝝎 𝑨 𝑩 . V K Jadon, Professor, Mechanical Engineering, Chitkara University
  • 38. Thanks V K Jadon, Professor, Mechanical Engineering, Chitkara University