Testing 
Lesson 1
Lesson Goals 
 Understand the requirements of the client brief 
 Know how to develop an effective test plan 
 Be able to test the functionality of the finished game 
#outcome 
#testing
Marking 
Marks Learning Objective 
1 – 6 
Pass 
Create a test plan for the digital game which tests some of the 
functionality. 
7 – 11 
Merit 
Create a test plan for the digital game which tests most of the 
functionality, identifying expected outcomes. 
12 – 15 
Distinction 
Create a test plan for the digital game which fully tests the 
functionality, listing tests, expected and actual outcomes and 
identifying re-tests. 
#outcome 
#testing
Understand client requirements 
Be able to test the finished game 
Client Brief 
What were the main requirements of your client? 
#outcome 
#testing
Specification 
Game Spot 
 The game must include these features: 
 Single Level Map (1 or 2 themes) 
 1 or 2 Large Rooms and few Small Rooms 
 4 Doors (Minimum) 
 5 Characters (Minimum) 
 The objectives for the game must be: 
 Collect 5 Objects 
 Avoid Being Killed 
 Good Chance of Winning 
 The audience requirements are: 
 9 to 11 year olds 
 Male and Female 
Understand client requirements 
Be able to test the finished game 
#outcome 
#testing
Test Plan 
Understand client requirements 
Be able to test the finished game 
 Creating a test plan shows that you have checked the digital game 
against the original client requirements: 
 You should include one or two improvements to show that you 
have improved your work as a result of testing. 
#outcome 
#testing 
Testing Expected 
Outcome 
Actual 
Outcome 
Improvements
Understand client requirements 
Be able to test the finished game 
Test Plan 
What parts of the game should be tested? 
#outcome 
#testing
 The following requirements could be tested in your game: 
Doors Characters 
Theme 
Win-ability Popups 
Pickups Instructions 
Audience 
#requirement 
#audience 
Test Plan 
Understand client requirements 
Know target audience needs 
Objectives 
Score
Your Task 
 Create a test plan outlining the following for each test: 
 Item Tested 
 Expected Outcome 
 Actual Outcome 
 Improvements 
Understand client requirements 
Be able to test the finished game 
#outcome 
#testing 
 If you test something that doesn’t 
work make sure that you re-test it 
after making improvements. 
 Show evidence of anything that you 
improve within your game.
Keywords 
 Outcome 
 Testing 
Understand client requirements 
Be able to test the finished game 
 The overall result of something that has 
taken place. 
 Checking against the requirements to 
make sure the game is suitable. 
#outcome 
#testing

LO4 - Lesson 1 - Testing

  • 1.
  • 2.
    Lesson Goals Understand the requirements of the client brief  Know how to develop an effective test plan  Be able to test the functionality of the finished game #outcome #testing
  • 3.
    Marking Marks LearningObjective 1 – 6 Pass Create a test plan for the digital game which tests some of the functionality. 7 – 11 Merit Create a test plan for the digital game which tests most of the functionality, identifying expected outcomes. 12 – 15 Distinction Create a test plan for the digital game which fully tests the functionality, listing tests, expected and actual outcomes and identifying re-tests. #outcome #testing
  • 4.
    Understand client requirements Be able to test the finished game Client Brief What were the main requirements of your client? #outcome #testing
  • 5.
    Specification Game Spot  The game must include these features:  Single Level Map (1 or 2 themes)  1 or 2 Large Rooms and few Small Rooms  4 Doors (Minimum)  5 Characters (Minimum)  The objectives for the game must be:  Collect 5 Objects  Avoid Being Killed  Good Chance of Winning  The audience requirements are:  9 to 11 year olds  Male and Female Understand client requirements Be able to test the finished game #outcome #testing
  • 6.
    Test Plan Understandclient requirements Be able to test the finished game  Creating a test plan shows that you have checked the digital game against the original client requirements:  You should include one or two improvements to show that you have improved your work as a result of testing. #outcome #testing Testing Expected Outcome Actual Outcome Improvements
  • 7.
    Understand client requirements Be able to test the finished game Test Plan What parts of the game should be tested? #outcome #testing
  • 8.
     The followingrequirements could be tested in your game: Doors Characters Theme Win-ability Popups Pickups Instructions Audience #requirement #audience Test Plan Understand client requirements Know target audience needs Objectives Score
  • 9.
    Your Task Create a test plan outlining the following for each test:  Item Tested  Expected Outcome  Actual Outcome  Improvements Understand client requirements Be able to test the finished game #outcome #testing  If you test something that doesn’t work make sure that you re-test it after making improvements.  Show evidence of anything that you improve within your game.
  • 10.
    Keywords  Outcome  Testing Understand client requirements Be able to test the finished game  The overall result of something that has taken place.  Checking against the requirements to make sure the game is suitable. #outcome #testing