This presentation is a quick introduction to software testing and game testing. It should be used as a starting point, and links have been provided for further reading.
Game testing differs from general software testing in several key ways. Game testing must ensure a game is fun through fun factor testing and balance testing of game elements. It also requires testing unique aspects of games like different game levels, AI behaviors, multiplayer networks and physics. While both ensure functionality, games also require testing realism and modification APIs. Prioritization depends on targeted player types from casual to hardcore gamers. Game testing faces larger combinatorial challenges due to complex 3D game worlds. Both require expertise but game testing demands domain knowledge of gaming.
Game testing is a subset of game development focused on quality control of video games. Game testers are paid to play games and discover software defects or "bugs" like glitches, logic errors, and level bugs. Bugs are categorized from critical bugs that crash games to smaller issues. While the perception is that game testing involves leisurely play, it actually requires skills like attention to detail, critical thinking, teamwork, and technical writing to methodically test games and communicate any issues found. The life of a game tester involves tedious tasks, harsh working conditions, and poor job security as testing is serious work to ensure quality.
Black box testing is a software testing technique where the internal structure and implementation of the system is not known. It focuses on validating the functionality of the system based on requirements and specifications. Some key techniques of black box testing include equivalence partitioning, boundary value analysis, and error guessing. Equivalence partitioning divides test cases into equivalence classes based on expected behavior. Boundary value analysis tests values at the boundaries of equivalence classes. Error guessing involves creating test cases based on intuition about potential errors. Black box testing is applied at various levels including unit, integration, system, and non-functional testing.
This document provides an introduction to software testing. It defines software testing as a process used to identify correctness, completeness, and quality of computer software. The key points covered include: why software testing is important; who should be involved in testing; when testing should start and stop in the software development lifecycle; the differences between verification and validation; types of errors; types of testing including manual and automation; methods like black box and white box testing; levels of testing from unit to acceptance; and definitions of test plans and test cases.
This document provides an overview of software testing concepts and processes. It discusses the importance of testing in the software development lifecycle and defines key terms like errors, bugs, faults, and failures. It also describes different types of testing like unit testing, integration testing, system testing, and acceptance testing. Finally, it covers quality assurance and quality control processes and how bugs are managed throughout their lifecycle.
YouTube Link: https://youtu.be/S2_AJP9Oeg0
**Test Automation Masters Program: https://www.edureka.co/masters-program/automation-testing-engineer-training **
This Edureka PPT on "Test Plan in Software Testing" will give you in-depth knowledge on how to create a Test Plan in Software Testing and why it is important. The following are the topics covered in the session:
Software Testing Documentation
What is Test Plan?
Benefits of Using Test Plan
Types of Test Plan
How to Write a Test Plan?
Test Plan Template / Test Plan Document
Software Testing Blog playlist: http://bit.ly/2UXwdJm
Selenium playlist: https://goo.gl/NmuzXE
Selenium Blog playlist: http://bit.ly/2B7C3QR
Follow us to never miss an update in the future.
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Facebook: https://www.facebook.com/edurekaIN/
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LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
This document provides an overview of performance and load testing basics. It defines key terms like throughput, response time, and tuning. It explains the difference between performance, load, and stress testing. Performance testing is done to evaluate system speed, throughput, and utilization in comparison to other versions or products. Load testing exercises the system under heavy loads to identify problems, while stress testing tries to break the system. Performance testing should occur during design, development, and deployment phases to ensure system meets expectations under load. Key transactions like high frequency, mission critical, read, and update transactions should be tested. The testing process involves planning, recording test scripts, modifying scripts, executing tests, monitoring tests, and analyzing results.
This document provides an overview of software testing concepts and definitions. It discusses key topics such as software quality, testing methods like static and dynamic testing, testing levels from unit to acceptance testing, and testing types including functional, non-functional, regression and security testing. The document is intended as an introduction to software testing principles and terminology.
Game testing differs from general software testing in several key ways. Game testing must ensure a game is fun through fun factor testing and balance testing of game elements. It also requires testing unique aspects of games like different game levels, AI behaviors, multiplayer networks and physics. While both ensure functionality, games also require testing realism and modification APIs. Prioritization depends on targeted player types from casual to hardcore gamers. Game testing faces larger combinatorial challenges due to complex 3D game worlds. Both require expertise but game testing demands domain knowledge of gaming.
Game testing is a subset of game development focused on quality control of video games. Game testers are paid to play games and discover software defects or "bugs" like glitches, logic errors, and level bugs. Bugs are categorized from critical bugs that crash games to smaller issues. While the perception is that game testing involves leisurely play, it actually requires skills like attention to detail, critical thinking, teamwork, and technical writing to methodically test games and communicate any issues found. The life of a game tester involves tedious tasks, harsh working conditions, and poor job security as testing is serious work to ensure quality.
Black box testing is a software testing technique where the internal structure and implementation of the system is not known. It focuses on validating the functionality of the system based on requirements and specifications. Some key techniques of black box testing include equivalence partitioning, boundary value analysis, and error guessing. Equivalence partitioning divides test cases into equivalence classes based on expected behavior. Boundary value analysis tests values at the boundaries of equivalence classes. Error guessing involves creating test cases based on intuition about potential errors. Black box testing is applied at various levels including unit, integration, system, and non-functional testing.
This document provides an introduction to software testing. It defines software testing as a process used to identify correctness, completeness, and quality of computer software. The key points covered include: why software testing is important; who should be involved in testing; when testing should start and stop in the software development lifecycle; the differences between verification and validation; types of errors; types of testing including manual and automation; methods like black box and white box testing; levels of testing from unit to acceptance; and definitions of test plans and test cases.
This document provides an overview of software testing concepts and processes. It discusses the importance of testing in the software development lifecycle and defines key terms like errors, bugs, faults, and failures. It also describes different types of testing like unit testing, integration testing, system testing, and acceptance testing. Finally, it covers quality assurance and quality control processes and how bugs are managed throughout their lifecycle.
YouTube Link: https://youtu.be/S2_AJP9Oeg0
**Test Automation Masters Program: https://www.edureka.co/masters-program/automation-testing-engineer-training **
This Edureka PPT on "Test Plan in Software Testing" will give you in-depth knowledge on how to create a Test Plan in Software Testing and why it is important. The following are the topics covered in the session:
Software Testing Documentation
What is Test Plan?
Benefits of Using Test Plan
Types of Test Plan
How to Write a Test Plan?
Test Plan Template / Test Plan Document
Software Testing Blog playlist: http://bit.ly/2UXwdJm
Selenium playlist: https://goo.gl/NmuzXE
Selenium Blog playlist: http://bit.ly/2B7C3QR
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
This document provides an overview of performance and load testing basics. It defines key terms like throughput, response time, and tuning. It explains the difference between performance, load, and stress testing. Performance testing is done to evaluate system speed, throughput, and utilization in comparison to other versions or products. Load testing exercises the system under heavy loads to identify problems, while stress testing tries to break the system. Performance testing should occur during design, development, and deployment phases to ensure system meets expectations under load. Key transactions like high frequency, mission critical, read, and update transactions should be tested. The testing process involves planning, recording test scripts, modifying scripts, executing tests, monitoring tests, and analyzing results.
This document provides an overview of software testing concepts and definitions. It discusses key topics such as software quality, testing methods like static and dynamic testing, testing levels from unit to acceptance testing, and testing types including functional, non-functional, regression and security testing. The document is intended as an introduction to software testing principles and terminology.
The Xbox is a video gaming brand series created by Microsoft.
in the sixth to eighth generations, as well as applications , streaming services, and the online service.
Static testing is a software testing method that involves examination of program's code and its associated documentation but does not require the program to be executed.
Static Testing Techniques
Informal Reviews
Formal Reviews
Technical Reviews
Walk Through
Inspection Process
Static Code Review
This document discusses game testing and quality assurance (QA). It defines key terms like bugs, alpha/beta testing, and outlines the testing process. The testing process has two phases - first, testers find and replicate bugs then report them; second, they verify that bugs have been fixed and ensure the game is fun. The document also categorizes common bug types and provides guidance on how to find, replicate, and report bugs using a bug tracking tool.
This document discusses mobile application testing. It begins with an introduction to the author's experience in mobile development and quality assurance. It then covers trends in mobile technology and applications. The main sections discuss approaches to testing mobile applications, including requirement analysis, challenges for different mobile platforms, and focus areas for testing like performance, security and compatibility. Automated and manual testing strategies are also outlined.
The document provides a test report for a mobile game summarizing test results from testing the game on various Android and iOS devices. It includes:
- An overview of the tested functionalities and environments, listing the Android and iOS devices tested and their specifications.
- A list of the functionalities that were checked during testing, such as installation, screen rotation, user interface, game saving, and localization.
- A list of 10 bugs found during testing, describing the bug, steps to reproduce it, actual result, and expected result for each bug related to issues like text alignment, map saving, crashing, and language display.
The document discusses various techniques for software testing including whitebox testing, blackbox testing, unit testing, integration testing, validation testing, and system testing. It provides details on techniques like equivalence partitioning, boundary value analysis, orthogonal array testing, and graph matrices. The objective of testing is to systematically uncover errors in a minimum amount of time and effort. Testing should begin with unit testing and progress towards integration and system-level testing.
Slides from Software Testing Techniques course offered at Kansas State University in Spring'16 and Spring'17. Entire course material can be found at https://github.com/rvprasad/software-testing-course.
This document provides an overview of software testing, including definitions, purposes, strategies, methods, levels, types, and tools. It defines software testing as evaluating a system to determine if it meets requirements and works as expected. Testing is necessary to find errors, improve reliability and quality, and satisfy users. Strategies include unit, integration, and validation testing. Methods are divided into black-box and white-box testing. Levels include unit, integration, system, and acceptance testing. Types incorporate installation, compatibility, smoke, regression, alpha, and beta testing. Tools aid in test management, functional testing, load testing, and debugging.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
Software testing is an investigation conducted to provide stakeholders with information about the quality of the product or service under test. I hope this ppt will help u to learn about software testing.
The document outlines the process for designing test cases, including defining test cases, the phases of design, characteristics of good tests, and techniques. It discusses items needed in a test case template like an ID, description, prerequisites, expected results. The document also lists documents required for design like requirements and SRS documents, and provides an example test case summary report template.
This document provides an overview of software testing, including definitions, types of testing, and the software testing lifecycle. It defines software testing as a method to assess software functionality. The key points covered are:
- Software testing ensures software does what it's intended to do and remains functional after changes.
- Types of testing include unit, integration, system, and regression testing.
- The software testing lifecycle includes planning, developing test cases, executing tests, and closing test cycles.
- Cloud testing can reduce regression testing time by using virtualized hardware and software services.
This document provides an overview of game development. It defines a game as an interactive form of entertainment and art differentiated from other media by user interactivity. It discusses major game genres and the large game market focused on mobile, console, PC, and online games. The document outlines the typical game development process including idea/documentation, design, development, and testing phases. It describes key activities in each phase such as concept art, gameplay design, programming, and quality assurance testing. In closing, it notes the appeal of game development is that it is very enjoyable to both play and create games.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
This document discusses software engineering and software testing. Software engineering is concerned with developing large software through applying engineering principles. The challenge is to produce high quality software within budget and schedule constraints. Software testing is the process of finding errors in software and involves both manual and automated testing. Different types of testing include unit, integration, system, and acceptance testing. The goal of testing is to uncover defects early and reduce costs.
The document provides an overview of software testing basics, including definitions of key terms like testing, debugging, errors, bugs, and failures. It describes different types of testing like manual testing, automation testing, unit testing, integration testing, system testing, and more. It also covers test planning, test cases, test levels, who should test, and the importance of testing in the software development life cycle.
Top 10 games tester interview questions and answerscaitlinkelly433
In this file, you can ref interview materials for games tester such as types of interview questions, games tester situational interview, games tester behavioral interview…
Watch a live presentation at http://offer.bitbar.com/learn-the-best-practices-of-mobile-game-testing
To get the best start for your mobile game - or just to improve the existing game's possibility to get in front of hundreds of millions of gamers - we'll be sharing our insights, best practices and lots of tips&tricks how to gain advantage in this race.
Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
The Xbox is a video gaming brand series created by Microsoft.
in the sixth to eighth generations, as well as applications , streaming services, and the online service.
Static testing is a software testing method that involves examination of program's code and its associated documentation but does not require the program to be executed.
Static Testing Techniques
Informal Reviews
Formal Reviews
Technical Reviews
Walk Through
Inspection Process
Static Code Review
This document discusses game testing and quality assurance (QA). It defines key terms like bugs, alpha/beta testing, and outlines the testing process. The testing process has two phases - first, testers find and replicate bugs then report them; second, they verify that bugs have been fixed and ensure the game is fun. The document also categorizes common bug types and provides guidance on how to find, replicate, and report bugs using a bug tracking tool.
This document discusses mobile application testing. It begins with an introduction to the author's experience in mobile development and quality assurance. It then covers trends in mobile technology and applications. The main sections discuss approaches to testing mobile applications, including requirement analysis, challenges for different mobile platforms, and focus areas for testing like performance, security and compatibility. Automated and manual testing strategies are also outlined.
The document provides a test report for a mobile game summarizing test results from testing the game on various Android and iOS devices. It includes:
- An overview of the tested functionalities and environments, listing the Android and iOS devices tested and their specifications.
- A list of the functionalities that were checked during testing, such as installation, screen rotation, user interface, game saving, and localization.
- A list of 10 bugs found during testing, describing the bug, steps to reproduce it, actual result, and expected result for each bug related to issues like text alignment, map saving, crashing, and language display.
The document discusses various techniques for software testing including whitebox testing, blackbox testing, unit testing, integration testing, validation testing, and system testing. It provides details on techniques like equivalence partitioning, boundary value analysis, orthogonal array testing, and graph matrices. The objective of testing is to systematically uncover errors in a minimum amount of time and effort. Testing should begin with unit testing and progress towards integration and system-level testing.
Slides from Software Testing Techniques course offered at Kansas State University in Spring'16 and Spring'17. Entire course material can be found at https://github.com/rvprasad/software-testing-course.
This document provides an overview of software testing, including definitions, purposes, strategies, methods, levels, types, and tools. It defines software testing as evaluating a system to determine if it meets requirements and works as expected. Testing is necessary to find errors, improve reliability and quality, and satisfy users. Strategies include unit, integration, and validation testing. Methods are divided into black-box and white-box testing. Levels include unit, integration, system, and acceptance testing. Types incorporate installation, compatibility, smoke, regression, alpha, and beta testing. Tools aid in test management, functional testing, load testing, and debugging.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
Software testing is an investigation conducted to provide stakeholders with information about the quality of the product or service under test. I hope this ppt will help u to learn about software testing.
The document outlines the process for designing test cases, including defining test cases, the phases of design, characteristics of good tests, and techniques. It discusses items needed in a test case template like an ID, description, prerequisites, expected results. The document also lists documents required for design like requirements and SRS documents, and provides an example test case summary report template.
This document provides an overview of software testing, including definitions, types of testing, and the software testing lifecycle. It defines software testing as a method to assess software functionality. The key points covered are:
- Software testing ensures software does what it's intended to do and remains functional after changes.
- Types of testing include unit, integration, system, and regression testing.
- The software testing lifecycle includes planning, developing test cases, executing tests, and closing test cycles.
- Cloud testing can reduce regression testing time by using virtualized hardware and software services.
This document provides an overview of game development. It defines a game as an interactive form of entertainment and art differentiated from other media by user interactivity. It discusses major game genres and the large game market focused on mobile, console, PC, and online games. The document outlines the typical game development process including idea/documentation, design, development, and testing phases. It describes key activities in each phase such as concept art, gameplay design, programming, and quality assurance testing. In closing, it notes the appeal of game development is that it is very enjoyable to both play and create games.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
This document discusses software engineering and software testing. Software engineering is concerned with developing large software through applying engineering principles. The challenge is to produce high quality software within budget and schedule constraints. Software testing is the process of finding errors in software and involves both manual and automated testing. Different types of testing include unit, integration, system, and acceptance testing. The goal of testing is to uncover defects early and reduce costs.
The document provides an overview of software testing basics, including definitions of key terms like testing, debugging, errors, bugs, and failures. It describes different types of testing like manual testing, automation testing, unit testing, integration testing, system testing, and more. It also covers test planning, test cases, test levels, who should test, and the importance of testing in the software development life cycle.
Top 10 games tester interview questions and answerscaitlinkelly433
In this file, you can ref interview materials for games tester such as types of interview questions, games tester situational interview, games tester behavioral interview…
Watch a live presentation at http://offer.bitbar.com/learn-the-best-practices-of-mobile-game-testing
To get the best start for your mobile game - or just to improve the existing game's possibility to get in front of hundreds of millions of gamers - we'll be sharing our insights, best practices and lots of tips&tricks how to gain advantage in this race.
Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
The document summarizes an agile testing games seminar presented by Christian Baumann and Yann Gensollen. It introduces the speakers and discusses using games to help learning agile testing concepts in a fun environment. Two games are demonstrated: a dice game to think outside the box and an agile Jenga game simulating iterations between a developer and tester. Attendees are encouraged to provide feedback and suggest future session topics.
Testing is the process of identifying bugs and ensuring software meets requirements. It involves executing programs under different conditions to check specification, functionality, and performance. The objectives of testing are to uncover errors, demonstrate requirements are met, and validate quality with minimal cost. Testing follows a life cycle including planning, design, execution, and reporting. Different methodologies like black box and white box testing are used at various levels from unit to system. The overall goal is to perform effective testing to deliver high quality software.
Effective Testing of Free-to-Play Gamesemily_greer
The document discusses different types of testing that can be done prior to launching a mobile game globally. It describes internal team playtests, in-person playtests with outsiders, remote playtests on services like UserTesting, friends and family tests, closed beta tests with broader groups of players, and soft launches in select countries. The key is to use multiple testing methods in order to gather both qualitative and quantitative feedback from varied player demographics to maximize the chances of success upon global launch.
The document discusses game testing and the gaming industry. It provides an overview of challenges in the gaming industry like piracy, high development costs, and lack of creativity. It also discusses approaches to address these challenges such as improving security and reducing costs. The document then covers various types of game testing including usability testing, network testing, and security testing. Specific techniques for testing online games and common cheating threats are also outlined. The future of gaming is moving towards more online and social experiences across multiple devices.
Video Game Usability Testing - Answering the Whyaustinupa
Discusses the importance of iterative usability testing during video game development. Topics covered are a definition of usability, how gaming usability differs from regular usability, why usability testing is not the same as QA, and examples of gaming usability testing.
Presented at the July 2009 Austin UPA meeting by Timothy Ballew of 8-bit Bear Consulting.
A test center of excellence examines your website for stability and responsiveness. If you are an online business owner, it is important that you get a test center of excellence to examine your software or business portal.
Different Software Testing Levels for Detecting ErrorsWaqas Tariq
Software testing is the process to uncover requirement, design and coding errors in the program. But software testing is not a “miracle” that can guaranteed the production of high quality software system, so to enhance the quality of a software and to do a testing in more unified way, the testing process could be abstracted to different levels and each level of testing aims to test different aspects of the system. In my paper, I have described different level of testing and these different levels attempted to detect different types of defects. The goal here is to test the system against requirement, and to test requirement themselves.
The document discusses different types of software testing including blackbox, whitebox, and greybox testing. It outlines levels of testing for simple applications such as unit, integration, system, and user acceptance testing. For distributed applications, the levels are unit, component integration, system, system integration, and acceptance testing. The document also lists types of tests like functional, non-functional, structural, and regression testing.
Objectives:
1. To understand software testing and its importance.
2. To understand the concepts of software quality.
3. To see the different classes/ levels/ types of testing.
4. To see the different test case design techniques.
5. To understand the software processes related to testing in a typical software organisation.
http://bit.ly/1xZBgMd
Checklist: User Testing Your Game
You’re working on a new game, and you know you’ll run QA tests. But have you planned to get feedback from real users? Feedback on engagement and entertainment could be the key to success!
This checklist will help you plan, run, and analyze user research of your game - and will help you get the feedback that you need.
Mindmaps - A killer way to increase your test coveragePrashant Hegde
Mindmaps can be used in software testing right from test planning to test design. When used efficiently a mindmap can be a killer tool in the tester's inventory.
This document discusses component interfaces in PeopleSoft. It defines a component interface as a means to access PeopleSoft applications without using PeopleSoft pages. Component interfaces expose PeopleSoft components for synchronous access from external applications. This allows external applications to access underlying data and business logic without needing to understand page structures and component definitions. The document then describes the key elements and architecture of component interfaces, including components, properties, collections, methods, and how to create and work with component interfaces.
This document describes the development of a 3D racing car game using an agile evolutionary development process. The game was created using Unity 3D for the engine. Over multiple iterations, the game concept evolved from a deathmatch-style racing game to a kart racing game where players collect coins and powerups. Pathfinding algorithms were implemented to control the AI. Advanced car physics were added using forces and torques rather than direct position and rotation control. Terrain, tracks, and 3D car models were designed and created in modeling programs then imported. Scripts were written for the AI, pathfinding, cameras, and HUD elements.
This document provides an overview of software testing. It discusses different types of testing like black-box testing and white-box testing. Black-box testing treats the software as a black box without any knowledge of internal implementation, while white-box testing has access to internal data structures and algorithms. The document also covers topics like functional vs non-functional testing, defects and failures, compatibility, and the roles of different teams involved in software testing.
Types of Software Testing: Definition, Objectives and AdvantagesSimform
Software testing is a crucial part of the development process. This presentation gives you a glimpse of different types of testing, their objectives, and their advantages.
Different Methodologies For Testing Web Application TestingRachel Davis
The document discusses different methodologies for testing web applications, including functionality testing, performance testing, usability testing, compatibility testing, unit testing, load testing, stress testing, and security testing. It provides details on each type of testing, including definitions and the pros and cons of functionality testing specifically. The key methodologies covered are functionality testing, which validates outputs against expected outputs; performance testing, which evaluates a system under pressure; and usability testing, which tests the user-friendliness of an application.
Foundation level testing Concepts,Non function testing ,Non-Functional testing ,Selenium Tool,
What is Software Testing Software Testing is an activity in software development.
It is an investigation performed against a software to provide information about the quality of the software to stakeholders.
Software testing is associated with the two terms.
Validation: Are we doing the right job?
Verification: Are we doing the job right?
Case study "Virtual Show Room" – VSR,water fall model,General Principles of Testing,
The General V-Model
Unit Testing
Component Testing
Integration Testing
System Testing
Acceptance Testing
Software testing is a process used to validate and verify software to ensure it meets requirements, works as expected, and can be implemented successfully. There are various types of testing such as functional testing to verify features and non-functional testing to check performance. Testing methods include white-box testing which uses internal knowledge and black-box testing which treats the software as a black box. The goal of testing is to find defects so the software can be improved.
10 Essential Software Testing Tools You Need to Know About.pdfkalichargn70th171
Software testing tools are an invaluable asset for any business looking to ensure the quality and performance of their digital products. From desktop applications to web platforms, software testing tools provide a complete suite of features that help developers identify and address potential issues before they become costly problems.
1) Software testing helps reduce risks by identifying issues with reliability, scalability, portability, reusability, and usability. It evaluates software execution to find bugs or errors.
2) There is a difference between errors made by programmers, defects (bugs) caused by those errors, and failures occurring when defective code is executed.
3) Validation ensures the right product is built while verification ensures it is built correctly. Validation happens after verification to check if needs are actually met.
The document discusses various types of automated testing tools that can be used to support software testing. It describes tools for static analysis, test design, test data preparation, test execution, comparison of results, test harnesses, performance testing, debugging, and test management. It also discusses challenges in automating tests, factors that influence the effort required, and considerations for which types of tests should and should not be automated.
SE - Lecture 8 - Software Testing State Diagram.pptxTangZhiSiang
The document discusses various topics related to software testing including types of software testing, testing roles, and state diagrams. It provides information on unit testing, integration testing, system testing, and other types of testing. It also describes roles like testers, test designers, and test leads. Finally, it introduces state diagrams and how they can be used to derive test cases by modeling different system states and transitions between states.
The document discusses various software testing strategies and techniques:
1. Testing is the process of finding errors in a program before delivering it to end users. It shows errors, tests requirements conformance, and is an indication of quality.
2. Testing begins with unit testing individual components, then progresses to integration testing of components working together, validation testing against requirements, and system testing in the full system context.
3. White-box testing aims to ensure all statements and conditions are executed at least once, while black-box testing treats the software as a "black box" without viewing internal logic or code.
The document discusses fundamentals of testing, including black-box and white-box testing techniques. It also provides details on reviewing product specifications, such as pretending to be the customer, researching standards and guidelines, and reviewing similar software. Key aspects to check in specifications include completeness, accuracy, and precision. Testing techniques covered include equivalence partitioning and boundary value analysis for black-box testing and unit testing, code analysis and coverage for white-box.
This document provides an overview of software testing. It discusses how software testing is used to find defects and validate that software meets requirements. While testing cannot prove that software is perfect, it helps evaluate quality by comparing behavior to standards and user needs. The document also notes that the cost to fix defects rises significantly if found later in development or after release.
Testing is the process of executing a program to find errors prior to delivery. There are various types of testing including unit, integration, system, and validation testing which help verify requirements are met and defects are discovered. The goal is to have confidence that the system is fit for purpose and meets user expectations depending on how critical the software is and the marketing environment.
The document discusses various aspects of software testing such as the definitions of testing, different testing methodologies like black box and white box testing, testing levels from unit to acceptance testing, and performance testing types including stress, recovery, and compatibility testing. It also covers testing tools, test plans, test cases, and the software development life cycle.
Feb 2013Lesson 38 Software Acquisition DevelopmentBarb Tillich
The document discusses software acquisition development and management. It explains the linkages between systems engineering and software development based on systems engineering principles. It describes different software development models like incremental development model and spiral model. It highlights the importance of software testing at different levels and discusses challenges in testing unprecedented systems for which no previous models exist.
Testing software is essential to ensure it works properly and performs as intended. Various testing levels are described from unit testing of individual components to system testing of integrated modules. An overview of the software development lifecycle is provided from requirements gathering to maintenance, and key testing activities are outlined at each stage like test planning, case design, execution, and reporting. Standard documents involved in testing are also summarized such as test plans, cases, and bug reports to track issues.
Now to answer, “What is Testing?” we can go by the famous definition of Myers, which says, “Testing is the process of executing a program with the intent of finding errors”
An introduction to Software Testing and Test ManagementAnuraj S.L
The document provides an introduction to software testing and test management. It discusses key concepts like quality, software testing definitions, why testing is important, who does testing, what needs to be tested, when testing is done, and testing standards. It also covers testing methodologies like black box and white box testing and different levels of testing like unit testing, integration testing, and system testing. The document is intended to give a basic overview of software testing and related topics.
Automated and agile testing techniques and tools can help teams get software to a "DONE" state. Key aspects include:
- Writing automated unit, integration, and other tests to validate functionality and catch bugs early. This includes techniques like test-driven development.
- Leveraging continuous integration to run tests automatically on each code change to prevent regressions and catch issues quickly.
- Maintaining a balance of test types from unit to acceptance level while focusing on automation to make testing efficient and free up humans for more investigative tasks.
Approaches to unraveling a complex test problemJohan Hoberg
When testing a complex system you are often faced with complex test problems. Cause and effect cannot be deduced in advance, only in retrospect.
According to the Cynefin framework, the general approach to tackle complexity is probe-sense-respond. Try something, analyze the outcome, and based on that outcome, try something else. This is the basis of all my approaches to begin unraveling complex test problems. But how do I select my test scope for a specific complex test problem?
In this article I outline why I believe it should not be mandatory for all code changes to go through QA before they are merged to a master branch and released.
Quality Information Coverage - A QI ConceptJohan Hoberg
Quality Information Coverage is a concept that refers to the degree to which an organization has collected all necessary quality information about a product to make informed decisions regarding quality. It is more comprehensive than individual metrics like code coverage or test coverage. An organization should evaluate whether it has sufficient Quality Information Coverage of all relevant areas of a product before making decisions like release. While a single percentage metric may be difficult, organizations should have conversations around what quality information is available for different areas of a product.
The Bug Backlog - An Evergrowing MountainJohan Hoberg
If you are part of a development team working on a game, and you are working in some kind of Agile way, you most likely have a bug backlog, or at least bugs as part of some kind of backlog. The bug backlog looks very different during different stages of the game development cycle - it starts out empty, and then as features and complexity is added, it grows. And in most cases it never stops growing.
One of the most important aspects of Quality Intelligence is transparency and visibility. Intelligence is worthless if it does not affect the decision-making process in some way. If the intelligence is not available to the people involved in the decision-making process, then it will have no effect.
This document discusses building a QA mindset in development teams through coaching. It emphasizes empowering teams, building trust, and using open-ended questions to facilitate discussion rather than providing direct solutions. The author advocates understanding quality risks and letting teams own problem-solving and solutions. An example shows how the author prepared for a meeting, listened to discussions, asked questions, and gave feedback without dictating outcomes. The goal is for teams to develop expertise in quality assurance through a coaching approach.
Quality Intelligence - what does the term stand for in theory and in practice? This is a follow up to my previous presentation about why I think QI should replace QA as the acronym of choice.
This presentation outlines principles and thoughts that guide me in my pursuit of creating high quality complex software
I will also try to give concrete examples at the end of the presentation of what this looks like in practice
Testit 2017 - Exploratory Testing for EveryoneJohan Hoberg
The document discusses how a game development team at King.com replaced their scripted testing process with exploratory testing. Previously, the team relied on scripted regression tests and test cases for new features, which took a long time and no one enjoyed. They decided to try exploratory testing instead for one release. Everyone on the team participated in testing for one hour based on risk areas rather than running all test cases. They found the same number of major bugs but more minor bugs. Everyone took more ownership of quality. Testing was completed much faster. They no longer created unnecessary test artifacts for new features. The results were seen as very positive.
When dealing with complexity you have to be aware of that cause and effect can only be deduced in retrospect. With this in mind, success or failure, is not completely in our hands when we are developing complex products. What is in our hands is the commitment we show, the ownership we take, and the effort we put in. That is what we should celebrate.
Moving from scripted regression testing to exploratory testingJohan Hoberg
The Pet Rescue Saga team moved from scripted regression testing to exploratory testing before each release to improve test coverage and motivation. Previously, developers ran the same scripted tests in isolation with low motivation. Now, the entire production team spends one hour exploring test missions together, focusing on new risks. This gives everyone autonomy over testing and increases competence, cooperation, and understanding of the game. The results have been better coverage, quicker turnaround, and higher motivation for all.
In this article I will explore what I believe is a good foundation for building high quality software. I will cover a wide array of different topics which have in common that I believe they all contribute to this goal.
The document argues that the term "Quality Assurance" (QA) is a misnomer for testers' actual work, and should be replaced by "Quality Intelligence" (QI). QA implies that testers assure quality, but they actually provide information about quality through testing. This information role is analogous to Business Intelligence. The document proposes replacing QA with QI to better reflect that testers transform raw product data into useful quality information through techniques like testing.
In this article I will explore why I think that deadlines should never be communicated to the development teams, and why all deadlines are basically meaningless anyway.
The document argues that the term "quality assurance" (QA) no longer accurately describes the role of testers in an Agile development process. QA implies monitoring and assuring quality from the outside, whereas testers are part of the development team. "Quality assistance" is also problematic as it implies assisting others rather than creating value. The document proposes using "quality intelligence" instead, which better captures how testers acquire and transform product data into useful information for stakeholders. Adopting this new term would help testing roles fully transition to an Agile paradigm.
Do we really need game testers in development teams? What is it that defines the core competence of a tester, and does this competence add any value to the development team?
Digital Twins Computer Networking Paper Presentation.pptxaryanpankaj78
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Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
This document serves as a comprehensive step-by-step guide on how to effectively use PyCharm for remote debugging of the Windows Subsystem for Linux (WSL) on a local Windows machine. It meticulously outlines several critical steps in the process, starting with the crucial task of enabling permissions, followed by the installation and configuration of WSL.
The guide then proceeds to explain how to set up the SSH service within the WSL environment, an integral part of the process. Alongside this, it also provides detailed instructions on how to modify the inbound rules of the Windows firewall to facilitate the process, ensuring that there are no connectivity issues that could potentially hinder the debugging process.
The document further emphasizes on the importance of checking the connection between the Windows and WSL environments, providing instructions on how to ensure that the connection is optimal and ready for remote debugging.
It also offers an in-depth guide on how to configure the WSL interpreter and files within the PyCharm environment. This is essential for ensuring that the debugging process is set up correctly and that the program can be run effectively within the WSL terminal.
Additionally, the document provides guidance on how to set up breakpoints for debugging, a fundamental aspect of the debugging process which allows the developer to stop the execution of their code at certain points and inspect their program at those stages.
Finally, the document concludes by providing a link to a reference blog. This blog offers additional information and guidance on configuring the remote Python interpreter in PyCharm, providing the reader with a well-rounded understanding of the process.
Tools & Techniques for Commissioning and Maintaining PV Systems W-Animations ...Transcat
Join us for this solutions-based webinar on the tools and techniques for commissioning and maintaining PV Systems. In this session, we'll review the process of building and maintaining a solar array, starting with installation and commissioning, then reviewing operations and maintenance of the system. This course will review insulation resistance testing, I-V curve testing, earth-bond continuity, ground resistance testing, performance tests, visual inspections, ground and arc fault testing procedures, and power quality analysis.
Fluke Solar Application Specialist Will White is presenting on this engaging topic:
Will has worked in the renewable energy industry since 2005, first as an installer for a small east coast solar integrator before adding sales, design, and project management to his skillset. In 2022, Will joined Fluke as a solar application specialist, where he supports their renewable energy testing equipment like IV-curve tracers, electrical meters, and thermal imaging cameras. Experienced in wind power, solar thermal, energy storage, and all scales of PV, Will has primarily focused on residential and small commercial systems. He is passionate about implementing high-quality, code-compliant installation techniques.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELijaia
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
Mechatronics is a multidisciplinary field that refers to the skill sets needed in the contemporary, advanced automated manufacturing industry. At the intersection of mechanics, electronics, and computing, mechatronics specialists create simpler, smarter systems. Mechatronics is an essential foundation for the expected growth in automation and manufacturing.
Mechatronics deals with robotics, control systems, and electro-mechanical systems.
Prediction of Electrical Energy Efficiency Using Information on Consumer's Ac...PriyankaKilaniya
Energy efficiency has been important since the latter part of the last century. The main object of this survey is to determine the energy efficiency knowledge among consumers. Two separate districts in Bangladesh are selected to conduct the survey on households and showrooms about the energy and seller also. The survey uses the data to find some regression equations from which it is easy to predict energy efficiency knowledge. The data is analyzed and calculated based on five important criteria. The initial target was to find some factors that help predict a person's energy efficiency knowledge. From the survey, it is found that the energy efficiency awareness among the people of our country is very low. Relationships between household energy use behaviors are estimated using a unique dataset of about 40 households and 20 showrooms in Bangladesh's Chapainawabganj and Bagerhat districts. Knowledge of energy consumption and energy efficiency technology options is found to be associated with household use of energy conservation practices. Household characteristics also influence household energy use behavior. Younger household cohorts are more likely to adopt energy-efficient technologies and energy conservation practices and place primary importance on energy saving for environmental reasons. Education also influences attitudes toward energy conservation in Bangladesh. Low-education households indicate they primarily save electricity for the environment while high-education households indicate they are motivated by environmental concerns.
Blood finder application project report (1).pdfKamal Acharya
Blood Finder is an emergency time app where a user can search for the blood banks as
well as the registered blood donors around Mumbai. This application also provide an
opportunity for the user of this application to become a registered donor for this user have
to enroll for the donor request from the application itself. If the admin wish to make user
a registered donor, with some of the formalities with the organization it can be done.
Specialization of this application is that the user will not have to register on sign-in for
searching the blood banks and blood donors it can be just done by installing the
application to the mobile.
The purpose of making this application is to save the user’s time for searching blood of
needed blood group during the time of the emergency.
This is an android application developed in Java and XML with the connectivity of
SQLite database. This application will provide most of basic functionality required for an
emergency time application. All the details of Blood banks and Blood donors are stored
in the database i.e. SQLite.
This application allowed the user to get all the information regarding blood banks and
blood donors such as Name, Number, Address, Blood Group, rather than searching it on
the different websites and wasting the precious time. This application is effective and
user friendly.
2. +
Introduction
This presentation gives an overview introduction to software
testing in general, and how game testing adds additional
complexity to the equation
This is just an introduction, but there are links at the end of the
presentation to facilitate further learning
Game QA adds an additional layer on top of this, but that will
not be covered here
3. +
What is Testing?
“Testing is an empirical, technical investigation conducted to
provide stakeholders with information about the quality of the
product or service under test”
Black Box Software Testing: Foundations course [1]
4. +
What is a tester?
Someone with test competence that performs test activities
Software Developer
Software Developer in
Test
Embedded Tester
Acceptance Tester
System Tester
???
Title does not
matter. If you have
test competence
and you perform
test activities you
are (but you may
have many roles)
a tester
5. +
Quality?
“Quality is value to some person” [12]
Quality means different things to different
people. But in the end, when someone says
they want high quality – what they want is
something that is valuable to them
6. +
Different Layers of Tests [13]
Unit Test
Integration Test
Component Interface Test
System Test
Acceptance Test
Which layers you choose to
separate different types of tests
does not really matter – but it
can be good to have some kind
of separation of different types
of tests to facilitate
understanding and separation
of work
7. +
The Boxes of Testing [13]
Black Box Gray Box White Box
No insight into the code and
underlying architecture
Some insight into the code
and underlying architecture
Full understanding of the code
and the software architecture
8. +
Test Techniques [21]
People-based techniques (User, Alpha, Beta, Pair, Bug Bash, Expert)
Who does the testing?
Coverage-based techniques (Boundary testing, Equivalence class analysis)
What gets tested?
Problem-based techniques (Input-, Output-, Data- and Computation constraints)
Why are you testing?
Activity-based techniques (Scripted, Exploratory, Smoke, Regression)
How are you testing?
Evaluation-based techniques (Comparison with specification, Comparison with saved data)
How do you know if a test is passed or failed?
9. +
Risk-based Testing [14]
1. Make a prioritized list of risks.
2. Perform testing that explores each risk.
3. As risks evaporate and new ones emerge, adjust your test
effort to stay focused on the current crop.
10. +
Risk Input
There are many things that could have impact on perceived risk
level
Recent fixes
Code coverage in changed components
Code complexity in changed components
Historical data
Known dependencies for changed components
Known bugs in changed components
Etc.
11. +
Exploratory Testing
"a style of software testing that emphasizes the personal
freedom and responsibility of the individual tester to continually
optimize the quality of his/her work by treating test-related
learning, test design, test execution, and test result interpretation
as mutually supportive activities that run in parallel throughout the
project.”
Cem Kaner With few exceptions designing manual test cases
upfront is not an efficient way of testing, but
exploratory testing requires a more mature test
process and organization
13. +
Test Automation
Understand the
Software System
Plan your Test Design
Create manual tests
Create automated tests
Ensure Software System
Testability
Designing effective and efficient
automated tests is a science in itself –
never underestimate the time and
cost of setting up a large scale,
continuous integration system
It is time, and not cost, that you will
reduce with automation
Never try to automate tests that are
better performed manually
14. +
Testing Checklist: ISO 25010 [11]
Functional suitability Reliability Operability
Performance efficiency Compatibility Maintainability
Security
Transferability
It can be good to have a checklist of different categories of test that
you need to cover. This ISO standard is one example, but there are
many others [20].
16. +
Test-driven Development [18]
Test Driven Development is a software development process,
not a test process
“First the developer writes an (initially failing) automated test
case that defines a desired improvement or new function, then
produces the minimum amount of code to pass that test, and
finally refactors the new code to acceptable standards.”
17. +
Crowdsourced Testing [19]
“Crowdsourced testing is an emerging trend in software testing
which exploits the benefits, effectiveness, and efficiency of
crowdsourcing and the cloud platform. It differs from traditional
testing methods in that the testing is carried out by a number of
different testers from different places, and not by hired
consultants and professionals. The software is put to test under
diverse realistic platforms which makes it more reliable, cost-
effective, fast, and bug-free.”
18. +
Testing: There is so much to learn
Black Box Software
Testing Foundation [1]
Test Automation [2]
Context-Driven Testing
[3]
Testing at Google &
Microsoft [4][5]
ISO29119[6] Testing & Checking [7]
20. +
What makes Game Testing Unique
Fun Factor Testing[8] Balance Testing[8]
Game Level/World
Testing[8]
AI Testing[8][10]
Multiplayer/Network
Testing[8]
Audio Testing[8]
Physics Testing[8] Realism Testing[9] Modification API Testing
21. +
There are many similarities
Software is software whether it is a game or not
Software testing is an engineering discipline whether it is games,
applications or other types of software
Functionality, performance, stability, compatibility, localization, etc.
are mostly the same, but with different focus depending on context
A game tester should have the same general knowledge base as
any software tester, but with a special focus on what makes
games unique
22. +
Fun Factor Testing
User experience and usability are valid testing areas for all
types of software
What differs games from other types of software is that it has to
be fun – it is entertainment and it needs to have a fun factor
that other types of software may not require
To be able to work with Fun Factor Testing requires a large
domain knowledge of games and what makes them fun
23. +
Balance Testing
Balancing different options is something that is much more
prevalent in games compared to other software
Balancing different character options such as race, class, and
attribute choices
Balancing weapons, boosters, equipment, and other paraphernalia
Balancing levels
Balancing difficulty
24. +
Game Level/World Testing
Somewhat unique to games is the number of instances in which assets
are used
An application may use a feature in one place, while a game might use it in 20
different levels or parts of the world
This means that you need to test that the asset is used correctly in all these
instances
Especially 3D worlds require a unique approach
Stuck/Sticky spots
Invisible walls
Map holes
Missing geometry
25. +
AI Testing
Facing a computer controlled opponent is common in games,
but less common in other types of software
Testing the different attributes and of the AI, and how it reacts in
different situations is critical in many games
How well it mimics human behavior
Survival instinct – such as looking for cover in a fire fight
Hunting state – not waiting to react to the player’s actions, but
proactively performing actions
Infighting – how it reacts to other AI
Pathfinding
26. +
Multiplayer / Network Testing
Playing against multiple other opponents is quite common in games, and
even though other software also communicates with other users and
servers through different mediums, it is often to a lesser extent, and less
sensitive
Many things can go wrong in multiplayer
Failed connections
Dropped connections
Lag
Invisible players
Scoring errors
Unaccepted invitations
27. +
Audio Testing
Obviously almost all software has some kind of audio
However in games it is often more detrimental to the user experience if something
goes wrong
Often much more complex in games, with many sounds playing simultaneously
Many things can go wrong
Audio drop
Skipping
Distortion
Missing sound effects
Volume level
28. +
Physics Testing
Some games have physics engines, which affect both
gameplay and animations
It requires a specific skill to spot physics bugs
Breakable geometry must be tested to assure that it is
destroyed in a way consistent with the desirable physics
Dynamic behavior such as boxes moving when you walk into
them is another example of physics in action
29. +
Realism Testing
This type of testing is also related to how the game managed to mimic the
real world in a desirable way
Is the car handling like a real car?
Does the weapon feel like a real weapon?
Running animations and jumping must have the right look and feel
This type of testing requires a lot of domain knowledge – to know if an
airplane is realistic enough, you must know about airplanes
30. +
Modification API Testing
If the game allows for user to create their own mods, and it is a
competitive game like an mmo this requires a unique approach
Open APIs are common in software, but competitive games
add a dimension of not allowing mod users to gain unfair
advantages or being able to exploit the game using their mods
Imagining how the APIs will be used is critical to understanding
if there will be future problems or not
31. +
Player Types [9]
You can categorize gamers in a slightly different way than
users of other applications and technology in general
Killer Achiever Explorer Socializer
Casual Gamer
Hardcore Gamer
Button Masher
Customizer
Exploiter
32. +
Prioritization based on Player Types
How you prioritize your tests could be influenced by which
player types you are aiming the game for
If you want to please all types, then making sure you have run
sufficient tests in each category will go a long way when it
comes to reducing critical bugs
33. +
Combinatorial Testing [9]
Of course combinatorial testing is nothing unique to games, but
when looking at a large, sprawling 3D game world, one can
imagine the size of the combinatorial explosion
A larger game world, a large amount of actors, and a large
amount of actions for these actors to perform, all results in a
combinatorial nightmare
34. +
Conclusion
Software testing in general, and game testing in particular, are
extremely complex activities
It takes a lot of time and effort
It requires a lot of experience and knowledge
It needs to be handled very delicately to not produce waste
It is necessary if you want to release a game that is valuable to
some person(s)
35. +
References
[1] BBST
http://www.testingeducation.org/BBST/
[2] The A Word
https://leanpub.com/TheAWord
[3] Context-Driven Testing
http://context-driven-testing.com/
[4] How Google Tests Software
http://www.amazon.com/Google-Tests-Software-James-Whittaker/dp/0321803027
[5] How We Test Software at Microsoft
http://www.amazon.com/How-We-Test-Software-Microsoft/dp/0735624259/
[6] ISO29119
http://www.softwaretestingstandard.org/
[7] Testing & Checking
http://www.satisfice.com/blog/archives/856
[8] Game Development Essentials: Game QA & Testing
http://www.amazon.com/Game-Development-Essentials-QA-Testing/dp/1435439473
[9] Game Testing: All on One
http://www.amazon.com/Game-Testing-Second-Charles-Schultz/dp/1936420163/
[10] Artificial Intelligence (Video Games)
http://en.wikipedia.org/wiki/Artificial_intelligence_(video_games)
[11] ISO 25010
http://www.iso.org/iso/catalogue_detail.htm?csnumber=35733
[12] Gerald Weinberg
http://secretsofconsulting.blogspot.se/
[13] Software Testing
http://en.wikipedia.org/wiki/Software_testing
[14] Heuristic Risk-based Testing
http://www.satisfice.com/articles/hrbt.pdf
[15] Test-driven Development
http://en.wikipedia.org/wiki/Test-driven_development
[19] Crowdsourced Testing
http://en.wikipedia.org/wiki/Crowdsourced_testing
[20] Test Heuristics Cheat Sheet
http://testobsessed.com/wp-content/uploads/2011/04/testheuristicscheatsheetv1.pdf
[21] Lessons Learned in Software Testing
http://www.testingeducation.org/BBST/testdesign/KanerBachPettichord_Lessons_Learned_in_SW_testingCh3-1.pdf
[22] Agile Testing Quadrants
http://www.developsense.com/presentations/2014-06-Dublin-RSTAgileTesting.pdf
[23] To Combine … or not
http://angryweasel.com/blog/to-combine-or-not/
Editor's Notes
Functional suitability - The degree to which the product provides functions that meet stated and implied needs when the product is used under specified conditions
Suitability
Accuracy
Interoperability
Security
Compliance
Reliability - The degree to which a system or component performs specified functions under specified conditions for a specified period of time.
Maturity
Fault Tolerance
Recoverability
Compliance
Operability - The degree to which the product has attributes that enable it to be understood, learned, used and attractive to the user, when used under specified conditions
Appropriateness
Recognisability
Ease of use
Learnability
Attractiveness
Technical accessibility
Compliance
Performance efficiency - The performance relative to the amount of resources used under stated conditions
Time Behaviour
Resource Utilisation
Compliance
Security - The degree of protection of information and data so that unauthorized persons or systems cannot read or modify them and authorized persons or systems are not denied access to them
Confidentiality
Integrity
Non-repudiation
Accountability
Authenticity
Compliance
Compatibility - The degree to which two or more systems or components can exchange information and/or perform their required functions while sharing the same hardware or software environment
Replaceability
Co-existence
Interoperability
Compliance
Maintainability - The degree of effectiveness and efficiency with which the product can be modified
Modularity
Reusability
Analyzability
Changeability
Modification stability
Testability
Compliance
Transferability - The degree to which a system or component can be effectively and efficiently transferred from one hardware, software or other operational or usage environment to another
Portability
Adaptability
Installability
Compliance