2. Lesson Goals
๏ Understand importance of events in computer games
๏ Know the triggers available within chosen software
๏ Be able to use a range of appropriate door triggers
#trigger
#door
3. Marking
Marks Learning Objective
1 โ 5
Pass
Limited range of basic interactions to aid game-play
experience. The interactions have limited appropriateness
to the client brief.
6 โ 9
Merit
Range of appropriate interactions with some advanced, to
enhance game-play experience. The interactions are mostly
appropriate to the client brief.
10 โ 12
Distinction
Wide range of appropriate interactions which effectively
enhance game-play experience. The interactions are
consistently appropriate to the client brief.
#trigger
#door
4. Triggers
Know range of triggers available
Be able to use door triggers
๏ Triggers are used in video games
to make something happen in
the level.
๏ This would include the events
that you use to open or close a
door or to use an active prop.
๏ Triggers will also be used to make
a character seek and destroy the
player as they try to complete
the level.
#trigger
#door
5. Know range of triggers available
Be able to use door triggers
Trigger
What triggers can be used in your software?
#trigger
#door
6. Triggers
Know range of triggers available
Be able to use door triggers
๏ Mission Maker uses six different categories of trigger which are:
Spatial Trigger Object Clicked
Into a room or trigger volume Actual object or nearby object
State Trigger Global Trigger
State of something changes Score, time, start of game
Speech Trigger Shot by Player
Character delivering speech media Shoot an object or character
#trigger
#door
7. Triggers
Know range of triggers available
Be able to use door triggers
You must use a variety
of triggers to make your
doors open and close.
#trigger
#door
You must take a screenshot
of each trigger and add it
into your evidence.
8. Your Task
Know range of triggers available
Be able to use door triggers
๏ Add some suitable doors into your game to meet the client
requirements and create screenshot evidence of:
๏ Door Style
๏ Door Triggers
๏ Show evidence of changing the
properties such as the speed of
opening and closing if you have
changed these.
๏ If you use any active props to
interact with the door show
evidence of the triggers on these
e.g. pulling a lever.
#trigger
#door
9. Keywords
๏ Door
๏ Trigger
Know range of triggers available
Be able to use door triggers
๏ Asset used between rooms which can
have open or close rules applied
๏ Something that causes an event to take
place within a game.
#trigger
#door