Creating Serious Games and the
       Value Proposition
            Geoff Beggs
    CEO Front Square Solutions Ltd

           30th November 2011
Scope for Today
                                           
•Industrial applications         •Industry potential

•what I learnt in the trenches

•Game design and value
proposition
Applications for Serious Games
•Army/defence



•Health and Medical



•Corporate



•Education – 1st, 2nd, 3rd
How to…



 Learning                 Game
             Pedagogy                Testing   Release
objectives                design




                Each step is iterative!
Learning                     Game
              Pedagogy                       Testing   Release
objectives                    design




•Gather customer needs
    • Listen. Don’t assume you know
    • Keep them at hand throughout development
Learning                   Game
             Pedagogy                    Testing      Release
objectives                  design



•Pedagogy – process of teaching

•Decide on level of engagement
   • Fully immersive vs. blended vs. engagement only
   • Different subject matters and skill requirement require
     different approaches
Learning                  Game
             Pedagogy                   Testing     Release
objectives                 design



•Environment – 3D immersive vs social (Farmville)
•Game type
   • Adventure strategy or twitch (Tetris)
•Game logic, technology, graphics all follow
Learning                       Game
             Pedagogy                          Testing          Release
objectives                      design




                   Short Lifespan               Long lifespan

Short play   Angry birds/Zedane head     Farmville
             butt game


Long play    Grand theft auto            World of warcraft
Learning                      Game
                 Pedagogy                    Testing            Release
objectives                     design



                            Reminders
                              and
                            messaging




       Metrics                                    Leaderboard
                             Game




                 Social
                                        Log in
                  tools
Learning                            Game
                   Pedagogy                           Testing            Release
objectives                           design



                                   Reminders
                                 and messaging




        Metrics                                            Leaderboard
                                   Game
                                   KISS

        PLATFORM IS IMPORTANT
                  Social tools                   Log in
Learning                   Game
             Pedagogy                   Testing   Release
objectives                  design



Other considerations

•Technology
   • Flash versions and Apple limitations
   • Security and data protections issues
   • Bandwidth restrictions

•Audio - not for corporate use
Learning                Game
             Pedagogy             Testing       Release
objectives               design



•Physical Test

                 Cards



                                              Lego




                                    Matches
Learning                  Game
             Pedagogy                    Testing   Release
objectives                 design



•Test as much and as early as possible
   • Leverage existing tools
       • Excel
       • Google docs
       • Facebook
       • Twitter

•Plan
Learning               Game
             Pedagogy            Testing   Release
objectives              design




                         Go ugly, go early!

                         Get to market
                         Get a customer
Value Proposition
•Market

•Customer needs

•Benefits MUST outweigh the existing solutions

•Pain of implementation MUST be lower than the
current pain being experienced
Value Proposition –
                Crossing the Chasm




Source – Crossing the Chasm, Geoffrey A. Moore, ISBN 0-06-051712-3
Geoff Beggs
   CEO and co-founder


 geoff@frontsquare.com
http://ie.linkedin.com/in/geoffbeggs

Serious Games and the Value Proposition

  • 1.
    Creating Serious Gamesand the Value Proposition Geoff Beggs CEO Front Square Solutions Ltd 30th November 2011
  • 2.
    Scope for Today   •Industrial applications •Industry potential •what I learnt in the trenches •Game design and value proposition
  • 3.
    Applications for SeriousGames •Army/defence •Health and Medical •Corporate •Education – 1st, 2nd, 3rd
  • 4.
    How to… Learning Game Pedagogy Testing Release objectives design Each step is iterative!
  • 5.
    Learning Game Pedagogy Testing Release objectives design •Gather customer needs • Listen. Don’t assume you know • Keep them at hand throughout development
  • 6.
    Learning Game Pedagogy Testing Release objectives design •Pedagogy – process of teaching •Decide on level of engagement • Fully immersive vs. blended vs. engagement only • Different subject matters and skill requirement require different approaches
  • 7.
    Learning Game Pedagogy Testing Release objectives design •Environment – 3D immersive vs social (Farmville) •Game type • Adventure strategy or twitch (Tetris) •Game logic, technology, graphics all follow
  • 8.
    Learning Game Pedagogy Testing Release objectives design Short Lifespan Long lifespan Short play Angry birds/Zedane head Farmville butt game Long play Grand theft auto World of warcraft
  • 9.
    Learning Game Pedagogy Testing Release objectives design Reminders and messaging Metrics Leaderboard Game Social Log in tools
  • 10.
    Learning Game Pedagogy Testing Release objectives design Reminders and messaging Metrics Leaderboard Game KISS PLATFORM IS IMPORTANT Social tools Log in
  • 11.
    Learning Game Pedagogy Testing Release objectives design Other considerations •Technology • Flash versions and Apple limitations • Security and data protections issues • Bandwidth restrictions •Audio - not for corporate use
  • 12.
    Learning Game Pedagogy Testing Release objectives design •Physical Test Cards Lego Matches
  • 13.
    Learning Game Pedagogy Testing Release objectives design •Test as much and as early as possible • Leverage existing tools • Excel • Google docs • Facebook • Twitter •Plan
  • 14.
    Learning Game Pedagogy Testing Release objectives design Go ugly, go early! Get to market Get a customer
  • 15.
    Value Proposition •Market •Customer needs •BenefitsMUST outweigh the existing solutions •Pain of implementation MUST be lower than the current pain being experienced
  • 16.
    Value Proposition – Crossing the Chasm Source – Crossing the Chasm, Geoffrey A. Moore, ISBN 0-06-051712-3
  • 17.
    Geoff Beggs CEO and co-founder geoff@frontsquare.com http://ie.linkedin.com/in/geoffbeggs