The document outlines a personal project to create an FPS game in Unreal Engine over 12 weeks. It involves picking a theme, researching assets and gameplay, and building out the game world, player controls, and sound design. Potential issues include ensuring the project supports learning objectives and adds to knowledge, while expanding beyond the base assets provided in Unreal Engine. A schedule is proposed to focus on planning, development, polishing, and getting peer feedback to release a "pre-alpha" version of the game.