The document contains an agenda for a two-day event taking place on January 26th and 27th. On the first day, there will be an opening from 8:30-9:30 followed by keynote speeches and group brainstorming sessions throughout the morning and afternoon. The second day will include continued work from 18:00-19:00 followed by presentations of work from 19:00-22:00. The document also contains tips for getting unstuck while developing a game jam project, such as simplifying concepts, focusing on fun, and calling unfinished work a prototype.