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Lean UX principles
1
Tristan Libersat - September 16 2015
Foundations
2
It’s all about…
IMPROVING USER
EXPERIENCE
3
Lean UX is a combination of
DESIGN THINK
AGILE
LEAN START-UP
4
Principles
5
Cross functional, small, dedicated,
colocated teams
• Cross-functional squads
• High level of collaboration
• Squads of 10 people maximum
• Focused on 1 project at once
• Seated together
6
Progress = outcomes, not output
✖ We will create a single sign-on feature
✓ We want to increase the number of new sign-
ups to our service
The objective is to solve one problem, not
implement a feature
7
• The ONLY objective is to solve one problem,
not implement a feature
• Anything else is a waste of time
Problem-Focused Teams
Removing waste
8
• The faster we ship, the
most we can learn
• Involve the customer
• Research, experiment…
Small Batch Size
Continuous Discovery
9
GOOB: The New User-Centricity
• Get Out Of the Building, meet people
• Don’t decide things in an office room
10
Shared Understanding
• Collective knowledge is the key
• Rockstars, Gurus, and Ninjas break the
team work
• Expose the work & progress to everyone
• Use whiteboards
11
• If an idea is worth taking a risk, do it, don’t try
to debate on assumptions
• Don’t scale too quick, make sure it’s the right
thing to do first
Making over Analysis
but Learning over Growth
12
Permission to Fail
• Most of the ideas will fail, but that’s OK, that’s
what we try to learn
13
Getting out of the Deliverables Business
NO SPECS
(or just the minimum)
Don’t care about specs, the outcomes are
more valuable
14
Process
15
Declare Assumptions
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
16
Problem Statement
• Who: Team exercise + external if necessary
(content managers, support team)
• Preparation:
• How the product is currently used?
• Why customer are using it this way?
• Previous attempts to fix the issue, successes & failures
• How solving this would affect the company’s perf?
• How competitors are tackling the same issue?
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
17
• Define the problem statement:
• [Our service/product] was designed to achieve [these
goals]. We have observed that the product/service isn’t
meeting [these goals], which is causing [this adverse
effect] to our business. How might we improve it so that
our customers are more successful based on [these
measurable criteria]?
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
Problem Statement
18
Declare the Assumptions
Business assumptions:
• What need(s)?
• How can we solve them?
• Who are/will be the users?
• What is the #1 value the users want from my service/
product?
• Other benefits?
• How will I acquire the customers?
• How will I make money?
• Who will the main competitors be for this?
• How will we beat them?
• What is the biggest project risk?
• How can we solve it?
• What other assumptions do we have that, if proven
false, will cause our business/project to fail?
User assumptions:
• Who is the user?
• Where does our product fit in his life?
• What problems does our product solve?
• When and how is our product used?
• What features are important?
• How should our product look and behave?
Technical assumptions:
• What devices are impacted?
• What constraints could block us from delivering the product?
• What dependancies could be required for the product?
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
19
Prioritize the Assumptions
Known Unknown
Low risk
High risk
Test those ones first
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
20
Define the Hypothesis
• Define how to test the assumption 

=> outcomes / KPIs
• And maybe breakdown them if necessary
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
21
Define the Personas
Sketch & name
Behavioral demographic
information
Pain points & needs Potential solutions
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
22
1. Problem definition and constraints (15-45min, together):
make sure everyone knows the assumptions, hypothesis,
personas
2. Individual idea generation (10min, individual): quickly sketch
6 solutions based on personas / problems / hypothesis…
3. Presentation and critique (3min each, together)
4. Iterate and refine (5-10min, individual): refine the work into 1
final idea
5. Team generation idea (45min, together): converge to the
idea that has the biggest chance of success (according to the
team)
Use a
style guide
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
Collaborative Design -
Design Studio
23
Finally, list the Features
We will for in order to achieve
[create this feature] [this persona] [this outcome].
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
24
Create an Minimum Viable Product
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
26
Try to learn something
“The MVP is the minimum features
that are required to learn what
customers want.”
- Eric Ries
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
27
• It doesn’t necessarily have to involve any
development, it can be a landing page
promoting a future feature, or a newsletter, or
a dead-end button…
• Either way, don’t stop wondering if you have
reached the minimum feature-set yet
Try to learn something
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
28
Prototyping & coding
• Who will be interacting with it?
• What do you hope to learn?
• How much time do you have to create it?
• A good toolkit / style guide allows both designers
& developers to focus on interactions and earn
much time
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
29
Run an Experiment & Get Feedback
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
30
• Usability testing, onsite surveys, design
research, released product, whatever you
choose, the whole point is collecting data to
be able to decide what to do next
• Test everything
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
Again, try to learn something
31
Making sense
• Look for patterns
• Park the outliers: you may discover a pattern later
• Verify with other sources
Declare
Assumptions
Create an
MVP
Run an
Experiment
Feedback and
Research
32
Lean UX in an Scrum process
33
Declare Assumptions
34
Scrum & Lean UX
• User stories, Product & Sprint Backlog, Sprint, Stand-ups,
Retrospectives, that doesn’t change
• but the Sprint Planning changes a bit and so does the Sprint
organization…
35
Scrum & Lean UX
Test #1
Sketching / Ideations Iteration planning meeting Usability / value testing
36
Iteration #1
Iteration #1
SPRINT SPRINT SPRINT SPRINT
Test #2
Iteration #2
Iteration #2
SPRINT SPRI
Iteration #3
Iteration #3
Design Development
1st cycle can be extended repeat this part
Thank you
37

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Lean UX principles

  • 1. Lean UX principles 1 Tristan Libersat - September 16 2015
  • 3. It’s all about… IMPROVING USER EXPERIENCE 3
  • 4. Lean UX is a combination of DESIGN THINK AGILE LEAN START-UP 4
  • 6. Cross functional, small, dedicated, colocated teams • Cross-functional squads • High level of collaboration • Squads of 10 people maximum • Focused on 1 project at once • Seated together 6
  • 7. Progress = outcomes, not output ✖ We will create a single sign-on feature ✓ We want to increase the number of new sign- ups to our service The objective is to solve one problem, not implement a feature 7
  • 8. • The ONLY objective is to solve one problem, not implement a feature • Anything else is a waste of time Problem-Focused Teams Removing waste 8
  • 9. • The faster we ship, the most we can learn • Involve the customer • Research, experiment… Small Batch Size Continuous Discovery 9
  • 10. GOOB: The New User-Centricity • Get Out Of the Building, meet people • Don’t decide things in an office room 10
  • 11. Shared Understanding • Collective knowledge is the key • Rockstars, Gurus, and Ninjas break the team work • Expose the work & progress to everyone • Use whiteboards 11
  • 12. • If an idea is worth taking a risk, do it, don’t try to debate on assumptions • Don’t scale too quick, make sure it’s the right thing to do first Making over Analysis but Learning over Growth 12
  • 13. Permission to Fail • Most of the ideas will fail, but that’s OK, that’s what we try to learn 13
  • 14. Getting out of the Deliverables Business NO SPECS (or just the minimum) Don’t care about specs, the outcomes are more valuable 14
  • 16. Declare Assumptions Declare Assumptions Create an MVP Run an Experiment Feedback and Research 16
  • 17. Problem Statement • Who: Team exercise + external if necessary (content managers, support team) • Preparation: • How the product is currently used? • Why customer are using it this way? • Previous attempts to fix the issue, successes & failures • How solving this would affect the company’s perf? • How competitors are tackling the same issue? Declare Assumptions Create an MVP Run an Experiment Feedback and Research 17
  • 18. • Define the problem statement: • [Our service/product] was designed to achieve [these goals]. We have observed that the product/service isn’t meeting [these goals], which is causing [this adverse effect] to our business. How might we improve it so that our customers are more successful based on [these measurable criteria]? Declare Assumptions Create an MVP Run an Experiment Feedback and Research Problem Statement 18
  • 19. Declare the Assumptions Business assumptions: • What need(s)? • How can we solve them? • Who are/will be the users? • What is the #1 value the users want from my service/ product? • Other benefits? • How will I acquire the customers? • How will I make money? • Who will the main competitors be for this? • How will we beat them? • What is the biggest project risk? • How can we solve it? • What other assumptions do we have that, if proven false, will cause our business/project to fail? User assumptions: • Who is the user? • Where does our product fit in his life? • What problems does our product solve? • When and how is our product used? • What features are important? • How should our product look and behave? Technical assumptions: • What devices are impacted? • What constraints could block us from delivering the product? • What dependancies could be required for the product? Declare Assumptions Create an MVP Run an Experiment Feedback and Research 19
  • 20. Prioritize the Assumptions Known Unknown Low risk High risk Test those ones first Declare Assumptions Create an MVP Run an Experiment Feedback and Research 20
  • 21. Define the Hypothesis • Define how to test the assumption 
 => outcomes / KPIs • And maybe breakdown them if necessary Declare Assumptions Create an MVP Run an Experiment Feedback and Research 21
  • 22. Define the Personas Sketch & name Behavioral demographic information Pain points & needs Potential solutions Declare Assumptions Create an MVP Run an Experiment Feedback and Research 22
  • 23. 1. Problem definition and constraints (15-45min, together): make sure everyone knows the assumptions, hypothesis, personas 2. Individual idea generation (10min, individual): quickly sketch 6 solutions based on personas / problems / hypothesis… 3. Presentation and critique (3min each, together) 4. Iterate and refine (5-10min, individual): refine the work into 1 final idea 5. Team generation idea (45min, together): converge to the idea that has the biggest chance of success (according to the team) Use a style guide Declare Assumptions Create an MVP Run an Experiment Feedback and Research Collaborative Design - Design Studio 23
  • 24. Finally, list the Features We will for in order to achieve [create this feature] [this persona] [this outcome]. Declare Assumptions Create an MVP Run an Experiment Feedback and Research 24
  • 25.
  • 26. Create an Minimum Viable Product Declare Assumptions Create an MVP Run an Experiment Feedback and Research 26
  • 27. Try to learn something “The MVP is the minimum features that are required to learn what customers want.” - Eric Ries Declare Assumptions Create an MVP Run an Experiment Feedback and Research 27
  • 28. • It doesn’t necessarily have to involve any development, it can be a landing page promoting a future feature, or a newsletter, or a dead-end button… • Either way, don’t stop wondering if you have reached the minimum feature-set yet Try to learn something Declare Assumptions Create an MVP Run an Experiment Feedback and Research 28
  • 29. Prototyping & coding • Who will be interacting with it? • What do you hope to learn? • How much time do you have to create it? • A good toolkit / style guide allows both designers & developers to focus on interactions and earn much time Declare Assumptions Create an MVP Run an Experiment Feedback and Research 29
  • 30. Run an Experiment & Get Feedback Declare Assumptions Create an MVP Run an Experiment Feedback and Research 30
  • 31. • Usability testing, onsite surveys, design research, released product, whatever you choose, the whole point is collecting data to be able to decide what to do next • Test everything Declare Assumptions Create an MVP Run an Experiment Feedback and Research Again, try to learn something 31
  • 32. Making sense • Look for patterns • Park the outliers: you may discover a pattern later • Verify with other sources Declare Assumptions Create an MVP Run an Experiment Feedback and Research 32
  • 33. Lean UX in an Scrum process 33
  • 35. Scrum & Lean UX • User stories, Product & Sprint Backlog, Sprint, Stand-ups, Retrospectives, that doesn’t change • but the Sprint Planning changes a bit and so does the Sprint organization… 35
  • 36. Scrum & Lean UX Test #1 Sketching / Ideations Iteration planning meeting Usability / value testing 36 Iteration #1 Iteration #1 SPRINT SPRINT SPRINT SPRINT Test #2 Iteration #2 Iteration #2 SPRINT SPRI Iteration #3 Iteration #3 Design Development 1st cycle can be extended repeat this part