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Getting user-focused
Introduction to Lean UX
// Focusing on the actual experience being designed, rather than deliverables
What is it?
// UX + Agile + Lean Startup
“The practice of bringing the true nature of a product
to light faster, in a collaborative, cross-functional way …
building a shared understanding of the customer, their
needs, our proposed solutions, and our definition of
success … prioritizing learning over delivery to build
evidence for our decisions …”
Principles
// Team organisation, culture, design process
- Small cross-functional & problem-focused teams
- Outcomes, not output
- No rock stars, gurus, or ninjas
- GOOB: the new user-centricity
- Continuous discovery
Process
// Short iterative cycles
OUTCOMES,
ASSUMPTIONS,
HYPOTHESES
DESIGN IT
CREATE AN MVP
RESEARCH &
LEARNING
OUTCOMES,
ASSUMPTIONS,
HYPOTHESES
Assumptions
// Our best guess based on what we know today
“We believe allowing the companies to enter a personalised
note to candidates along with conversation requests will
increase the number of matches by 20%.”
“We believe a personal note from companies on conversation
requests will re-engage 5% of our inactive candidates.”
Assumptions
// 4 important types
- Business outcomes //success metric
- Users //personas
- User Outcomes //goals of people
- Features //product changes
Declaring Assumptions
// 1. Preparation
- Analytics reports //how the current product is being used
- Usability reports //why users are taking certain actions
- Information about past attempts //success and failures
- Business justification //how this will affect company’s performance
- Competitive analysis //how competitors are tackling the same issues
Declaring Assumptions
// 2. Problem Statement
- Our current goals
- The problem we want to address
- An explicit request for improvement that doesn’t dictate a
specific solution
Hypotheses
// Tactical and testable focused on features
“We believe (a 20% increase of conversations started)
//business outcome will be achieved if (candidates) //users (match
with companies) //user outcome with (the new personalised
note sent with conversation request) //feature”
Hypotheses
// Creating hypothesis statements
- The business outcomes you’re trying to achieve
- The users you’re trying to service
- The user outcomes that motivate them
- The features you believe might work in this situation
Hypothesis Table
// Putting all hypotheses together
WE BELIEVE THAT:
We will achieve …if this user… …can achieve… …with this feature
[business outcome] [persona] [user outcome] [feature]
Process
// Short iterative cycles
OUTCOMES,
ASSUMPTIONS,
HYPOTHESES
DESIGN IT
CREATE AN MVP
RESEARCH &
LEARNING
DESIGN IT
Design it!
// Collaborative Design
- Paper sketches
- Whiteboard sketches
- Conversation: Our most powerful tool
Process
// Short iterative cycles
OUTCOMES,
ASSUMPTIONS,
HYPOTHESES
DESIGN IT
CREATE AN MVP
RESEARCH &
LEARNING
CREATE AN MVP
MVPs & Prototypes
// The fastest thing we can get out the door that still works
- Technical RSD
- Focus on the core workflows that let you test your
hypothesis
- High-Fidelity Prototype on staging environment
Process
// Short iterative cycles
OUTCOMES,
ASSUMPTIONS,
HYPOTHESES
DESIGN IT
CREATE AN MVP
RESEARCH &
LEARNING
RESEARCH &
LEARNING
Feedback & Research
// Putting our MVP to the test
- Collaborative Discovery
- Direct Observations + Contextual Interviews
- USE and SUS questionnaires
- Continuous Learning
- Indirect Observations
- Site usage analytics
- Feedback Surveys
Next Steps
- Map current user journeys //identify gaps
- Define user groups //create draft personas
- Read more about Lean UX //methods used throughout the process
- Principles & Design Guidelines
- Collaborative Discovery Guide

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co-hire - Getting user-focused

  • 1. Getting user-focused Introduction to Lean UX // Focusing on the actual experience being designed, rather than deliverables
  • 2. What is it? // UX + Agile + Lean Startup “The practice of bringing the true nature of a product to light faster, in a collaborative, cross-functional way … building a shared understanding of the customer, their needs, our proposed solutions, and our definition of success … prioritizing learning over delivery to build evidence for our decisions …”
  • 3. Principles // Team organisation, culture, design process - Small cross-functional & problem-focused teams - Outcomes, not output - No rock stars, gurus, or ninjas - GOOB: the new user-centricity - Continuous discovery
  • 4. Process // Short iterative cycles OUTCOMES, ASSUMPTIONS, HYPOTHESES DESIGN IT CREATE AN MVP RESEARCH & LEARNING OUTCOMES, ASSUMPTIONS, HYPOTHESES
  • 5. Assumptions // Our best guess based on what we know today “We believe allowing the companies to enter a personalised note to candidates along with conversation requests will increase the number of matches by 20%.” “We believe a personal note from companies on conversation requests will re-engage 5% of our inactive candidates.”
  • 6. Assumptions // 4 important types - Business outcomes //success metric - Users //personas - User Outcomes //goals of people - Features //product changes
  • 7. Declaring Assumptions // 1. Preparation - Analytics reports //how the current product is being used - Usability reports //why users are taking certain actions - Information about past attempts //success and failures - Business justification //how this will affect company’s performance - Competitive analysis //how competitors are tackling the same issues
  • 8. Declaring Assumptions // 2. Problem Statement - Our current goals - The problem we want to address - An explicit request for improvement that doesn’t dictate a specific solution
  • 9. Hypotheses // Tactical and testable focused on features “We believe (a 20% increase of conversations started) //business outcome will be achieved if (candidates) //users (match with companies) //user outcome with (the new personalised note sent with conversation request) //feature”
  • 10. Hypotheses // Creating hypothesis statements - The business outcomes you’re trying to achieve - The users you’re trying to service - The user outcomes that motivate them - The features you believe might work in this situation
  • 11. Hypothesis Table // Putting all hypotheses together WE BELIEVE THAT: We will achieve …if this user… …can achieve… …with this feature [business outcome] [persona] [user outcome] [feature]
  • 12. Process // Short iterative cycles OUTCOMES, ASSUMPTIONS, HYPOTHESES DESIGN IT CREATE AN MVP RESEARCH & LEARNING DESIGN IT
  • 13. Design it! // Collaborative Design - Paper sketches - Whiteboard sketches - Conversation: Our most powerful tool
  • 14. Process // Short iterative cycles OUTCOMES, ASSUMPTIONS, HYPOTHESES DESIGN IT CREATE AN MVP RESEARCH & LEARNING CREATE AN MVP
  • 15. MVPs & Prototypes // The fastest thing we can get out the door that still works - Technical RSD - Focus on the core workflows that let you test your hypothesis - High-Fidelity Prototype on staging environment
  • 16. Process // Short iterative cycles OUTCOMES, ASSUMPTIONS, HYPOTHESES DESIGN IT CREATE AN MVP RESEARCH & LEARNING RESEARCH & LEARNING
  • 17. Feedback & Research // Putting our MVP to the test - Collaborative Discovery - Direct Observations + Contextual Interviews - USE and SUS questionnaires - Continuous Learning - Indirect Observations - Site usage analytics - Feedback Surveys
  • 18. Next Steps - Map current user journeys //identify gaps - Define user groups //create draft personas - Read more about Lean UX //methods used throughout the process - Principles & Design Guidelines - Collaborative Discovery Guide