Lean UX
+
UX STRAT
Josh Seiden
@jseiden
www.neo.com
Sept 10, 2013
UX Strat ‘13
Me and my #hashtags
Josh Seiden
www.neo.com
@neo_innovation
@jseiden
#leanUX
#leanStartup
#leanUXbook
1. LEAN UX: WHERE IT COMES FROM
2. LEAN UX + UX STRAT 4EVER
3
4
Old assumptions, new reality
4
4
Old assumptions, new reality
4
4
Old assumptions, new reality
4
Old assumptions, new reality
No more “Model Years”
6
No more “Model Years”
6
SOFTWARE
ENABLES
CONTINUOUS
CHANGE
7
Business
Design?
Business?
Design?
Coping with Continuous Production
Business?
Agile
Business
Design?
Business?
Design?
Coping with Continuous Production
Business?
Agile UX
Agile UX
Agile
Business
Design?
Business?
Design?
Coping with Continuous Production
Business?Lean Startup
Lean Startup
Agile UX
Agile UX
Agile
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Hypothesize: write the test first
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Hypothesize: write the test first
Design an Experiment
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Hypothesize: write the test first
Design an Experiment
Make an MVP
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Hypothesize: write the test first
Design an Experiment
Make an MVP
Get out of the building
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Hypothesize: write the test first
Design an Experiment
Make an MVP
Get out of the building
Team synthesis
Ideas
Build
Product
Measure
Data
Learn
The Lean UX Cycle
State your desired outcomes
Declare your assumptions
Hypothesize: write the test first
Design an Experiment
Make an MVP
Get out of the building
Team synthesis
Repeat
Ideas
Build
Product
Measure
Data
Learn
Lean UX Characteristics
Ideas
Build
Product
Measure
Data
Learn
Lean UX Characteristics
Small, x-functional teams
Ideas
Build
Product
Measure
Data
Learn
Lean UX Characteristics
Small, x-functional teams
Small-batch flow
Ideas
Build
Product
Measure
Data
Learn
Lean UX Characteristics
Small, x-functional teams
Small-batch flow
A bias towards making
Ideas
Build
Product
Measure
Data
Learn
Lean UX Characteristics
Small, x-functional teams
Small-batch flow
A bias towards making
Continuous Learning
Ideas
Build
Product
Measure
Data
Learn
Lean UX Characteristics
Small, x-functional teams
Small-batch flow
A bias towards making
Continuous Learning
A focus on outcomes
Ideas
Build
Product
Measure
Data
Learn
LEAN UX
+
UX STRAT
12
OK. Um. How?
HOW WE THINK ABOUT HOW:
1. CONTINUOUS LEARNING
2. ASSUMPTIONS AND HYPOTHESES
3. TEST HYPOTHESES BY MAKING
4. MANAGE OUTCOMES
5. A NEW ORGANIZATION
13
1CONTINUOUS LEARNING
14
LEAD WITH VISION.
TEST RUTHLESSLY IN THE MARKET.
15
Internet Mouse
Internet Mouse
Reduce Inventory, Risk and Waste
Make a
design
decision
Get feedback
from market
Concept credit: @clevergirl
Reduce Inventory, Risk and Waste
This is
going to
be BIG!
Make a
design
decision
Get feedback
from market
Concept credit: @clevergirl
Reduce Inventory, Risk and Waste
Nope.
This is
going to
be BIG!
Make a
design
decision
Get feedback
from market
Concept credit: @clevergirl
Reduce Inventory, Risk and Waste
Nope.
This is
going to
be BIG!
Make a
design
decision
MONTHS Get feedback
from market
Concept credit: @clevergirl
Reduce Inventory, Risk and Waste
Nope.
This is
going to
be BIG!
Make a
design
decision
MONTHS
HOURS
Get feedback
from market
Concept credit: @clevergirl
A system built on continuous learning
18
Risk
Diagram concept: @clevergirl
Learning!
Build it
19
Figure out if it works
Then
Build it
19
Figure out if it works
Then
Step 1 Step 2 Step 3 Step 4
CALL CENTER
IN-STORE
SOCIAL MEDIA
MOBILE
WEBSITE
Multi-channel UX Strategy
TOUCHPOINTS
2ASSUMPTIONS AND HYPOTHESES
21
EVERY PROJECT
STARTS WITH
ASSUMPTIONS
22
CUSTOMER PROBLEM SOLUTION
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
CUSTOMER
OUTCOME
CUSTOMER
ACQUISITION
EARLY
ADOPTER
360° ASSUMPTIONS
PROBLEM SOLUTION
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
CUSTOMER
OUTCOME
CUSTOMER
ACQUISITION
EARLY
ADOPTER
360° ASSUMPTIONS
Tech-enthusiast
consumers
SOLUTION
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
CUSTOMER
OUTCOME
CUSTOMER
ACQUISITION
EARLY
ADOPTER
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
CUSTOMER
OUTCOME
CUSTOMER
ACQUISITION
EARLY
ADOPTER
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
CUSTOMER
ACQUISITION
EARLY
ADOPTER
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
Able to surf the
internet from the
couch
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
EARLY
ADOPTER
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
Able to surf the
internet from the
couch
Computer stores,
magazine
advertising
BUSINESS
MODEL
COMPETITION
KEY COMPETITIVE
ADVANTAGE
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
Able to surf the
internet from the
couch
Computer stores,
magazine
advertising
Purchasers of
Gateway
Convergence TV
COMPETITION
KEY COMPETITIVE
ADVANTAGE
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
Traditional retail
channel sales
Able to surf the
internet from the
couch
Computer stores,
magazine
advertising
Purchasers of
Gateway
Convergence TV
KEY COMPETITIVE
ADVANTAGE
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
Traditional retail
channel sales
Logitech,
Microsoft
Able to surf the
internet from the
couch
Computer stores,
magazine
advertising
Purchasers of
Gateway
Convergence TV
360° ASSUMPTIONS
Tech-enthusiast
consumers
Need to control web
browser from couch
Internet mouse!
Traditional retail
channel sales
Logitech,
Microsoft
More buttons than
anyone else!
Able to surf the
internet from the
couch
Computer stores,
magazine
advertising
Purchasers of
Gateway
Convergence TV
Technique: Write the test first
We believe ______.
We’ll know this is true when we see
§ qualitative outcome and/or
§ quantitative outcome
§ That improves this KPI.
Hypothesis statement
We believe that
[doing this]
for [these people]
will achieve [this outcome].
We’ll know this is true when we see
[this market feedback].
Hypothesis statement
We believe that
creating Internet Mouse

 for people who own “Convergence” TVs
will get us into the internet business.
We’ll know this is true when we see
pre-order commitments from big-box
retailers.
3ENABLE MAKING
27
28
MVP = MINIMUM VIABLE PRODUCT
“THE SMALLEST THING YOU CAN
MAKE TO TEST YOUR HYPOTHESIS.”
29
MVP: Pre-sales
30
MVP: Call to action button
31
MVP: Concierge / Wizard of Oz
Case Study: Social Media Benchmarking
Observed: Small business owners want to use
social media for marketing but don’t know how.
Hypothesis: They would pay for a service that
provides benchmarking data from their peers.
33
Hypothesis statement
We believe that creating
a social-media benchmarking platform
for small business owners
will encourage small business owners to
participate in our programs.
We’ll know this is true when we see
a willingness to pay for the service.
What’s the smallest thing we can build?
35
What’s the smallest thing we can build?
35
Don’t design a product,
design an experiment.
36
37
38
39
40
Progression of Questions / MVPs
41
Progression of Questions / MVPs
41
?
Progression of Questions / MVPs
41
MVP	
  1
Landing	
  
Page
?
Progression of Questions / MVPs
41
MVP	
  1
Landing	
  
Page
MVP	
  2
Wizard	
  of	
  
Oz
?
Progression of Questions / MVPs
41
MVP	
  1
Landing	
  
Page
MVP	
  2
Wizard	
  of	
  
Oz
MVP	
  3
Func8oning	
  
So:ware
?
Twitter Bootstrap
Design Systems at GE
43
UI Technology at PayPal
44
Bill	
  Sco>
Sr.	
  Director	
  of	
  UI	
  Technology
PayPal
4MANAGE OUTCOMES
45
Output, Outcome, Impact
Output, Outcome, Impact
§ Output: the software we build. The materials we produce.
Easy to trace. Example: A new log-in page.
Output, Outcome, Impact
§ Output: the software we build. The materials we produce.
Easy to trace. Example: A new log-in page.
§ Outcome: the change in the world after we deliver output.
Harder to trace. Example: increase user log-in rate.
Output, Outcome, Impact
§ Output: the software we build. The materials we produce.
Easy to trace. Example: A new log-in page.
§ Outcome: the change in the world after we deliver output.
Harder to trace. Example: increase user log-in rate.
§ Impact: the change we see over time.
Very hard to trace. Example: Our service is profitable.
Output
Outcome
Impact
Don’t manage output.
Instead, focus on outcomes.
Don’t make teams responsible for impact.
Case Study: TheLadders
Case Study: TheLadders
14%
Case Study: TheLadders
Case Study: TheLadders
63%
5A NEW ORGANIZATION
54
Business
Design?
Business?
Design?
Enterprise?
Business?Lean Startup
Lean Startup
Agile UX
Agile UX
Agile
56
Business model validation
Product validation
Small team
56
Business model validation
Product validation
Small team
Culture / Infrastructure to support continuous learning
Stakeholders
Small-chunk, outcome-based, predictable funding
$$$
AGENDA
1. CONTINUOUS LEARNING
2. ASSUMPTIONS AND HYPOTHESES
3. TEST HYPOTHESES BY MAKING
4. MANAGE OUTCOMES
5. A NEW ORGANIZATION
57
THANK YOU!
@jseiden
www.leanuxbook.com
www.neo.com
58

UX STRAT 2013: Josh Seiden, Lean UX + UX STRAT