1) The document discusses gamification of learning and instruction. It outlines elements of games like interaction, mastery, autonomy, and emotional connection. 2) The agenda covers what games and gamification are, how elements from games can be added to traditional learning to maximize impact. 3) "Games 1.0" to "Games 4.0" represent increasing complexity in games over time, from focusing on opponents' movements to exploring environments and assessing risk/reward of activities. Later games involve social interactions and relationships between players.