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WHY MANY EDUCATIONAL
GAMES ARE NOT FUN
FLORIAN FRIEDRICH
… and what to learn from that
FLORIAN FRIEDRICH
Game Designer
OUR GAMES
OUR STUDIO
TYCOON
SIMULATION
MANAGEMENT
WHAT DID YOUR
PLAYERS LEARN?
(ADDITIONAL)
ABOUT ME
• Education: Digital Arts
• Teaching as a Hobby: Creative Meetup
• Startup Community: Sparcs & Konomondo
FUN & LEARN
the old chestnut about what’s fun
WHAT IS FUN?
FUN & LEARN
WHAT IS FUN?
FUN & LEARN
WHAT IS NOT FUN?
FUN & LEARN
LEARNING?
FUN & LEARN
WHAT IS
NOT FUN
• Linearity
• Limitation
• Overload
• Underload
FUN & LEARN
WHY LEARNING?
LET’S JUST HAVE FUN!
FUN & LEARN
WHY
LEARNING
• Integral part of interaction
• „I love to learn!“
FUN & LEARN
LEARN vs PLAY
when fun becomes secondary
HOW
WE THINK
• System 1: Fast, Instinctive, Emotional
• System 2: Slow, deliberative, logical
LEARN vs PLAY
Thinking, Fast and Slow
LEARNIFY IT
• Embrace that there is something to know better
• Expanding choice = expanding plannability
• Can add engagement
LEARN vs PLAY
EXAMPLES
ONBOARDING
• Learning the game
• Linearity and limitation trap
• One does not simply explain a board game
EXAMPLES
MASTERY &
EXPERTISE
• Mental modelling
• Pride
• „I could talk about this all day!“
EXAMPLES
OPPOSITE APPROACHES
proper design work for different goals
TRIM IT
DOWN
• Converge
• Intent-based design
• Game pillars
• Loops
• Feature creep
• Overthinking
OPPOSITE APPROACHES
OPEN IT
UP
• Diverge
• Expanding opportunity
• Plannability
• Narrow framing
• Stuck in System 1
OPPOSITE APPROACHES
HOW
WE THINK
(AS DESIGNERS)
• System 1: Fast, Instinctive, Emotional
• System 2: Slow, deliberative, logical
OPPOSITE APPROACHES
RECAP
WHY ARE MANY
EDUCATIONAL GAMES NOT FUN?
RECAP
WHAT TO
LEARN FROM
THAT
What
• Learning isn‘t fun until it is
• Playing is fun until it isn‘t
Why
• We love to think fast
• We love to be smart
RECAP
THANK YOU!
Why many educational games are not fun - And what to learn form that / Florian Friedrich (stillalive studios)

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