In formal learning in the blended mix
anything new? or a corporate  bandwagon  for trainers and e-vendors? a cost effective cut-back on  estate ?  an exciting new landscape of  pods  and  virtual  spaces? a turn to  liberating  pedagogies? Image: supernova Blended, crushed and pulverised . . .?
WebCT Vista, the industry's  premier Academic Enterprise System  (AES), is specifically built to address  the mission-critical challenges of enterprise-scale deployment.  WebCT Vista provides a  state-of-the-art  teaching and learning  environment  that streamlines course  management for faculty,  offers  capabilities  to help improve  student outcomes , and creates  powerful efficiencies institution-wide …  At the institutional level, WebCT Vista offers an  enterprise-wide solution  for institutions to  fully leverage their content and learning assets, reliably scale their e-learning  environment and support the growing needs of  diverse constituencies. webct
MMU is committed to e-learning, with an MLE that will provide a  sound e-learning structure...  e-learning at MMU ... is now ubiquitous and mainstream. MMU has agreed the use of a single VLE ... to support a high  quality location-independent experience for staff and students  that encourages and stimulates independent, autonomous learners.   E-benchmarking Report
Source: http://www.flickr.com/photos/wiphey/31092052/
And the learners? In the WebCT model the students 'belong' to us, log-in to us, navigate according to our decisions, publish at our discretion on our server ...  We have control and they get … a rather lonely learning experience And very different to their other digital learning experiences
By the time he or she has reached 21 years of age, the average NetGener will have spent: 10,000 hours playing video games, 200,000 e-mails, 20,000 hours watching TV, 10,000 hours on cell phones, and under 5,000 hours reading (Bonamici et al. 2005).   Digital natives Fully half of all teens and 57% of teens who use the internet could be considered content creators, according to a survey by Pew Internet and American Life Project. Source: http://www.flickr.com/photo_zoom.gne?id=195492568&size=m
The gamer’s learning style Ignores any hint of formal instruction. They are  self-directed  learners. Includes  trial and error  and approaching a problem from different angles. Relies heavily on  learning from peers  with a distrust of information from authorities. Focuses on  small, focused  bits of information  Demands  just-in-time information . They don’t want to learn about what they might need. Is not focused on books and reading . Karl  Kapp
informal learning the degree of informality of learning is the degree to which you have been told what to do  i.e. informal learning by definition can only be influenced by creating an environment and not by direct instruction.  juliette white
Informal learning is social communication conversation connection community
 
Does webct take all this on board? Social software is something that can support communication, conversation, connection, and community blogs
Adding the blog to webct
Content blog http://feed2js.org/
Keeping track - rss http://www.commoncraft.com/rss_plain_english
Getting it into webct
But what a faff! Warwick university   has hosted its own blogging service since 2005 4593 blogs 91990 entries  14798 tags  194081 comments 111162 images
Brighton & Elgg
Easier to use a Wiki
Where are we now …? Bewildered, confused …? Why do we always want to integrate and standardise? Might separate tools be better? The whole thing then becomes a learning experience – changing technologies picking and choosing the most appropriate for you and the task. Image: JakeBrewer
Isn’t this the students’ elearning system? Is it yours? And content? A question of content
A question of content If content is becoming an almost free commodity - should we be basing our elearning work on it? Should we be teaching students different skills using a different pedagogy?
Blended, crushed and pulverised . . .? management learning systems  digitalising  classrooms formal learning personal learning  environments connecting and extending ideas through the power of networks informal learning exploiting a variety of technologies
Webct vista? Formal learning spaces Learning for the masses Competitive Restricted and constructed All about instruction lecturers content Management learning systems Digitising the classroom Informal learning spaces Personal learning Collaborative  Creative and extended Personal authorship Knowledge and understanding Personal learning spaces using powerful networks

Informal learning in the blended mix

  • 1.
    In formal learningin the blended mix
  • 2.
    anything new? ora corporate bandwagon for trainers and e-vendors? a cost effective cut-back on estate ? an exciting new landscape of pods and virtual spaces? a turn to liberating pedagogies? Image: supernova Blended, crushed and pulverised . . .?
  • 3.
    WebCT Vista, theindustry's premier Academic Enterprise System (AES), is specifically built to address the mission-critical challenges of enterprise-scale deployment. WebCT Vista provides a state-of-the-art teaching and learning environment that streamlines course management for faculty, offers capabilities to help improve student outcomes , and creates powerful efficiencies institution-wide … At the institutional level, WebCT Vista offers an enterprise-wide solution for institutions to fully leverage their content and learning assets, reliably scale their e-learning environment and support the growing needs of diverse constituencies. webct
  • 4.
    MMU is committedto e-learning, with an MLE that will provide a sound e-learning structure... e-learning at MMU ... is now ubiquitous and mainstream. MMU has agreed the use of a single VLE ... to support a high quality location-independent experience for staff and students that encourages and stimulates independent, autonomous learners. E-benchmarking Report
  • 5.
  • 6.
    And the learners?In the WebCT model the students 'belong' to us, log-in to us, navigate according to our decisions, publish at our discretion on our server ...  We have control and they get … a rather lonely learning experience And very different to their other digital learning experiences
  • 7.
    By the timehe or she has reached 21 years of age, the average NetGener will have spent: 10,000 hours playing video games, 200,000 e-mails, 20,000 hours watching TV, 10,000 hours on cell phones, and under 5,000 hours reading (Bonamici et al. 2005). Digital natives Fully half of all teens and 57% of teens who use the internet could be considered content creators, according to a survey by Pew Internet and American Life Project. Source: http://www.flickr.com/photo_zoom.gne?id=195492568&size=m
  • 8.
    The gamer’s learningstyle Ignores any hint of formal instruction. They are self-directed learners. Includes trial and error and approaching a problem from different angles. Relies heavily on learning from peers with a distrust of information from authorities. Focuses on small, focused bits of information Demands just-in-time information . They don’t want to learn about what they might need. Is not focused on books and reading . Karl Kapp
  • 9.
    informal learning thedegree of informality of learning is the degree to which you have been told what to do i.e. informal learning by definition can only be influenced by creating an environment and not by direct instruction. juliette white
  • 10.
    Informal learning issocial communication conversation connection community
  • 11.
  • 12.
    Does webct takeall this on board? Social software is something that can support communication, conversation, connection, and community blogs
  • 13.
  • 14.
  • 15.
    Keeping track -rss http://www.commoncraft.com/rss_plain_english
  • 16.
  • 17.
    But what afaff! Warwick university has hosted its own blogging service since 2005 4593 blogs 91990 entries 14798 tags 194081 comments 111162 images
  • 18.
  • 19.
  • 20.
    Where are wenow …? Bewildered, confused …? Why do we always want to integrate and standardise? Might separate tools be better? The whole thing then becomes a learning experience – changing technologies picking and choosing the most appropriate for you and the task. Image: JakeBrewer
  • 21.
    Isn’t this thestudents’ elearning system? Is it yours? And content? A question of content
  • 22.
    A question ofcontent If content is becoming an almost free commodity - should we be basing our elearning work on it? Should we be teaching students different skills using a different pedagogy?
  • 23.
    Blended, crushed andpulverised . . .? management learning systems digitalising classrooms formal learning personal learning environments connecting and extending ideas through the power of networks informal learning exploiting a variety of technologies
  • 24.
    Webct vista? Formallearning spaces Learning for the masses Competitive Restricted and constructed All about instruction lecturers content Management learning systems Digitising the classroom Informal learning spaces Personal learning Collaborative Creative and extended Personal authorship Knowledge and understanding Personal learning spaces using powerful networks

Editor's Notes

  • #2 start with blended learning. what is it? what’s involved? from the list and the definitions realise that it concentrates on the formal aspects of learning. So it is driven from the top down. It gives priority to instructor + courseware But how much is learnt in the formal arena? – stats So what is informal learning and how should it inform the blend?