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Microsoft Design
Inclusive
The case for Inclusive Design | 2
Welcome to inclusive design. We offer
these guidelines as simple starting
points for meaningful change.
Inclusive design is for those who
want to make great products for the
greatest number of people.
These guidelines are the result
of hundreds of hours of research
and humbling conversations with
remarkable people. Still, we have a lot
of work to do before these practices
are our everyday routine. Until then,
we’re inspired to share and improve in
partnership with each other, with our
customers, and with you.
– Microsoft Design
The case for inclusive design	 6
The principles of inclusive design	 14
	 Recognize exclusion	 16
	 Learn from diversity	 26
	 Solve for one, extend to many	 34
From mindset to making	 48
	 The toolkit	 54
5 The case for inclusive design | 6
The
case for
inclusive
design
Let’s face it, as designers, we often generate
and evaluate ideas based on what we know.
We strive to make experiences that solve
needs, work well with the human body, and
improve lives.
But here’s the problem: If we use our own
abilities as a baseline, we make things that
are easy for some people to use, but difficult
for everyone else.
There are 7.4 billion people in the world.
Our ambition is to create products that
are physically, cognitively, and emotionally
appropriate for each of them. It starts with
seeing human diversity as a resource for
better designs.
7 The case for inclusive design | 8
Who we design for
If we use our own abilities and biases as a
starting point, we end up with products
designed for people of a specific gender,
age, language ability, tech literacy, and
physical ability. Those with specific access to
money, time, and a social network.
Who gets excluded
When it comes to people, there’s no such
thing as “normal.” The interactions we
design with technology depend heavily
on what we can see, hear, say, and touch.
Assuming all those senses and abilities
are fully enabled all the time creates the
potential to ignore much of the range
of humanity.
Hi
The case for Inclusive Design | 109
Why it matters
Designing for inclusivity not only opens
up our products and experiences to more
people with a wider range of abilities. It also
reflects how people really are. All humans
are growing, changing, and adapting to the
world around them every day. We want our
designs to reflect that diversity.
Every decision we make can raise or lower
barriers to participation in society. It’s our
collective responsibility to lower these
barriers though inclusive products, services,
environments, and experiences.
11 The case for inclusive design | 12
Inclusive design defined
Inclusive design: A design methodology
that enables and draws on the full range of
human diversity.
Most importantly, this means including
and learning from people with a range
of perspectives.
Designing inclusively doesn’t mean you’re
making one thing for all people. You’re
designing a diversity of ways for everyone
to participate in an experience with a sense
of belonging.
Many people are unable to participate in
aspects of society, both physical and digital.
Understanding why and how people are
excluded gives us actionable steps to take
towards inclusive design.
Accessibility defined
Accessibility: 1. The qualities that make an
experience open to all. 2. A professional
discipline aimed at achieving No. 1.
We get many questions about the difference
between accessibility and inclusive design.
An important distinction is that accessibility
is an attribute, while inclusive design is a
method. And while practicing inclusive
design should make your products more
accessible, it’s not a process for meeting all
accessibility standards. Ideally, accessibility
and inclusive design work together to make
experiences that are not only compliant with
standards, but truly usable and open to all.
13 The principles of inclusive design | 14
The
principles
of
inclusive
design
Recognize exclusion
Learn from diversity
Solve for one, extend to many
15
1
Recognize
exclusion
Exclusion happens when we
solve problems using our
own biases
Almost from the moment the World Health
Organization first published its formal
definitions of disabilities in 1980, we’ve
evolved our understanding of disability
and limitations. A new definition issued
in 2001 speaks to interactions between
people and society. Today when we talk
about disabilities and related limitations,
we include situational impairments,
activity limitations, and restrictions on
participation. We encompass mismatches
between individuals and their environments,
situations, and society as a whole.
Recognize exclusion | 16
17
Disability as personal attribute
“In the context of health experience, a
disability is any restriction or lack of ability
(resulting from an impairment) to perform
an activity in the manner or within the range
considered normal for a human being.”
–World Health Organization
1980
Recognize exclusion | 18
Disability as context dependent
“Disability is not just a health problem. It
is a complex phenomenon, reflecting the
interaction between features of a person’s
body and features of the society in which he
or she lives.”
–World Health Organization
Today
19 Recognize exclusion | 20
Disability happens at the points of
interaction between a person and society.
Physical, cognitive, and social exclusion is
the result of mismatched interactions.
As designers, it’s our responsibility to know
how our designs affect these interactions
and create mismatches.
Points of exclusion help us generate new
ideas and inclusive designs. They highlight
opportunities to create solutions with utility
and elegance for many people.
21
Disability
is not equal to
Personal
Health
Condition
Disability
equals
Mismatched
Human
Interactions
Recognize exclusion | 22
23 Recognize exclusion | 24
Sometimes exclusion is temporary
Even a short-term injury or context affects
the way people interact with the world
around them, if only for a short time. Think
about looking into a bright light, wearing a
cast, or ordering dinner in a foreign country.
Sometimes exclusion is situational
As people move through different
environments, their abilities can also change
dramatically. In a loud crowd, they can’t
hear well. In a car, they’re visually impaired.
New parents spend much of their day doing
tasks one-handed. An overwhelming day
can cause sensory overload. What’s possible,
safe, and appropriate is constantly changing.
25 Learn from diversity | 26
2
Learn from
diversity
Human beings are the
real experts in adapting
to diversity.
Inclusive design puts people in the center
from the very start of the process. You need
fresh, diverse perspectives to make it work.
Human beings have amazing capabilities
to adapt to different situations, and
understanding those adaptations is the key
to real insight.
Learn from diversity | 28
The insight is in the adaptation
When experiences don’t serve people the
way they should, people adapt. Sometimes
in astonishing ways that the designers never
intended. We can try to imagine how a
person with a given set of abilities would
use an experience, but we can’t imagine
their emotional context, what gives them
joy or frustrates them. Insights come when
we understand those adaptations, and from
what’s shared across everyone’s experiences.
29 Learn from diversity | 30
Interactions with technology depend heavily
on what we can see, hear, say, touch, learn,
and remember. Mobile technologies can
make situational limitations highly relevant
to many people today. Mobile puts in focus
questions like: Are we forced to adapt to
technology, or is technology adapting to us?
Increased
Mobility of
Technology
equals
Increased
Moments of
Disability
31 Learn from diversity | 32
Empathy is an important part of many
different forms of design. When building
empathy for exclusion and disability, it’s
misleading to rely only on simulating
different abilities through blindfolds and
earplugs. Learning how people adapt to
the world around them means spending
time understanding their experience from
their perspective.
When done well, we can recognize more
than just the barriers that people encounter.
We also recognize the motivations that all
people have in common.
33
3
Solve for
one, extend
to many
by focusing on what’s
universally important to
all humans
There are universal ways human beings
experience the world. All people have
motivations and build relationships. We all
have abilities and limits to those abilities.
Everyone experiences exclusion as they
interact with our designs. On the other hand,
a solution that works well for someone
who’s blind might also benefit any person
driving a car. Inclusive design works across
a spectrum of related abilities, connecting
different people in similar circumstances.
Solve for one, extend to many | 34
35 Solve for one, extend to many | 36
The beauty of constraints	
Designing for people with permanent
disabilities can seem like a significant
constraint, but the resulting designs can
actually benefit a much larger number of
people. For example, closed captioning was
created for the hard of hearing community.
But, there are many benefits of captioning
such as reading in a crowded airport, or,
teaching children how to read.
Similarly, high-contrast screen settings
were initially made to benefit people with
vision impairments. But today, many people
benefit from high-contrast settings when
they use a device in bright sunlight. The
same is true for remote controls, automatic
door openers, audiobooks, email, and much
more. Designing with constraints in mind is
simply designing well.
Hard of hearing
Reading airport captions
Teaching a child to read
37 Solve for one, extend to many | 38
Different people benefit
By designing for someone with a permanent
disability, someone with a situational
limitation can also benefit. For example, a
device designed for a person who has one
arm could be used just as effectively by a
person with a temporary wrist injury or a
new parent holding an infant. We call this
the Persona Spectrum.
One arm
Arm injury
New parent
39 Solve for one, extend to many | 40
More people benefit	
Being mindful of the continuum from
permanent disabilities to situational
impairments helps us rethink how our
designs can scale to more people in new
ways. In the United States, 26,000 people a
year suffer from loss of upper extremities.
But when we include people with temporary
and situational impairments, the number is
greater than 20M.
Source: United States Census Bureau, Limbs
for Life Foundation, Amputee Coalition,
MedicineHealth.com, CDC.gov, Disability
Statistics Center at the UCSF
Permanent 26K
Temporary 13M
Situational 8M
Total: 21M+
Solve for one, extend to many | 42
The Persona Spectrum
We use the Persona Spectrum to understand
related mismatches and motivations across
a spectrum of permanent, temporary, and
situational scenarios. It’s a quick tool to help
foster empathy and to show how a solution
scales to a broader audience.
Permanent Temporary Situational
Touch
One arm Arm injury New parent
See
Blind Cataract Distracted driver
Hear
Deaf Ear infection Bartender
Speak
Non-verbal Laryngitis Heavy accent
43 Solve for one, extend to many | 44
The Persona Network
Just as no person exists in isolation, neither
does the Persona Spectrum. The Persona
Network includes friends, coworkers, family
members or even strangers.
Family
Friends
Strangers
The case for Inclusive Design | 4645
We aim to build experiences that unify
people and embrace individuality. These
experiences are rooted in interaction
with people and objects in the world
around us. Seeing disability differently and
understanding exclusion helps us extend a
solution for one person into a solution for
millions of people.
47
From
mindset
to making
We’ve come to see inclusive design as a set
of perspectives and practices that champion
human diversity. Take a moment to consider
how you have benefited from solutions
that were originally designed for someone
with different abilities. Take note of your
own permanent, temporary, or situational
disabilities that prevent you from interacting
with society. Observe how people with
different circumstances are excluded from
participating in something you can do
without barriers.
Being inclusive starts with changing
our perception.
Now it’s time to put this mindset into action.
It’s time to create new ways of making. Let’s
get started.
From mindset to making | 48
49 From mindset to making | 50
Traditional user-centered design has many
techniques to clarify human needs, from
personas to scenarios to usability testing.
But, we also need tools that reintroduce
diversity back into our design process.
We need ways to check, balance, and
measure the inclusivity of our designs.
Inclusive
Tools
Method
Mindset
User
centered
51 From mindset to making | 52
Benefits of inclusive design
Technology that’s designed through
inclusive practices pays off in many
ways including:
1.	 Increased access
2.	 Reduced friction
3.	 More emotional context
The impact of inclusive design is more
than just the products that people use. It’s
also a shift in our mindset, methods, and
behaviors. What we design is a byproduct
of how we design. Measuring the benefits
includes measuring the shift in our culture
and ourselves.
53 The toolkit | 54
The toolkit
This set of guidelines is part of Inclusive:
A Microsoft Design Toolkit. The toolkit is
made to work within an existing design
process. It’s based on three principles:
•	Recognize exclusion
•	Learn from diversity
•	Solve for one, extend to many
We can use this toolkit to evaluate our
existing processes, and develop new
practices. It will continue to evolve as we
learn through experience.
55 The toolkit | 56
The toolkit in practice
Most design processes are iterative and
heuristic. The inclusive design toolkit aims
to complement, not replace, the many
existing types of design process. There are
great human-centered design methods
available from multiple sources. Like a chef’s
recipe, your own design process should be
the primary direction for your design. The
elements of this toolkit can be added, like
ingredients, to improve the inclusivity of
your process. How and when you integrate
them is up to you.
Resources
1.	 Activities: Please download the PDF
labeled “Activities” to dive in. Go to:
microsoft.com/design/inclusive
2.	 Film: Multiple short-films and a
20-minute documentary about Inclusive
can be found at: inclusivethefilm.com
58
As designers, it’s our responsibility to
understand the power of the interactions
we design for people. We design to
embrace the things that make us human.
It’s what drives us to create a world that
makes lives better. The result is technology
that’s inclusive.
For more information, contact
inclusivedesign@microsoft.com
Acknowledgments
We wish to thank the many people who
contributed to this toolkit. By design, it’s a
living collection of ideas and practices. It
reflects a wide community of people across
Microsoft and beyond. We’d like to give a
special thanks to a few key people. First,
Jutta Treviranus, head of Inclusive Design at
OCAD University, director and founder of
the Inclusive Design Research Centre and
the Inclusive Design Institute. Graham Pullin,
Professor of Digital Interaction Design and
Product Design at the University of Dundee
and author of Design Meets Disability. And
finally, Allen Sayegh, Associate Professor
in Practice of Architectural Technology,
Harvard Graduate School of Design and
Principal at INVIVIA design firm. Thank you
for your leadership in inclusive design and
mindful design practices.
This toolkit was created by Albert Shum, Kat
Holmes, Kris Woolery, Margaret Price, Doug
Kim, Elena Dvorkina, Derek Dietrich-Muller,
Nathan Kile, Sarah Morris, Joyce Chou,
Sogol Malekzadeh, and an extended team
of people at Microsoft who are dedicated to
advancing inclusive design.
© Microsoft 2016 Licensed under Creative Commons Attribution-
NonCommercial-NoDerivatives (CC BY-NC-ND)

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Inclusive design toolkit manual

  • 2. The case for Inclusive Design | 2 Welcome to inclusive design. We offer these guidelines as simple starting points for meaningful change. Inclusive design is for those who want to make great products for the greatest number of people. These guidelines are the result of hundreds of hours of research and humbling conversations with remarkable people. Still, we have a lot of work to do before these practices are our everyday routine. Until then, we’re inspired to share and improve in partnership with each other, with our customers, and with you. – Microsoft Design
  • 3. The case for inclusive design 6 The principles of inclusive design 14 Recognize exclusion 16 Learn from diversity 26 Solve for one, extend to many 34 From mindset to making 48 The toolkit 54
  • 4. 5 The case for inclusive design | 6 The case for inclusive design Let’s face it, as designers, we often generate and evaluate ideas based on what we know. We strive to make experiences that solve needs, work well with the human body, and improve lives. But here’s the problem: If we use our own abilities as a baseline, we make things that are easy for some people to use, but difficult for everyone else. There are 7.4 billion people in the world. Our ambition is to create products that are physically, cognitively, and emotionally appropriate for each of them. It starts with seeing human diversity as a resource for better designs.
  • 5. 7 The case for inclusive design | 8 Who we design for If we use our own abilities and biases as a starting point, we end up with products designed for people of a specific gender, age, language ability, tech literacy, and physical ability. Those with specific access to money, time, and a social network. Who gets excluded When it comes to people, there’s no such thing as “normal.” The interactions we design with technology depend heavily on what we can see, hear, say, and touch. Assuming all those senses and abilities are fully enabled all the time creates the potential to ignore much of the range of humanity. Hi
  • 6. The case for Inclusive Design | 109 Why it matters Designing for inclusivity not only opens up our products and experiences to more people with a wider range of abilities. It also reflects how people really are. All humans are growing, changing, and adapting to the world around them every day. We want our designs to reflect that diversity. Every decision we make can raise or lower barriers to participation in society. It’s our collective responsibility to lower these barriers though inclusive products, services, environments, and experiences.
  • 7. 11 The case for inclusive design | 12 Inclusive design defined Inclusive design: A design methodology that enables and draws on the full range of human diversity. Most importantly, this means including and learning from people with a range of perspectives. Designing inclusively doesn’t mean you’re making one thing for all people. You’re designing a diversity of ways for everyone to participate in an experience with a sense of belonging. Many people are unable to participate in aspects of society, both physical and digital. Understanding why and how people are excluded gives us actionable steps to take towards inclusive design. Accessibility defined Accessibility: 1. The qualities that make an experience open to all. 2. A professional discipline aimed at achieving No. 1. We get many questions about the difference between accessibility and inclusive design. An important distinction is that accessibility is an attribute, while inclusive design is a method. And while practicing inclusive design should make your products more accessible, it’s not a process for meeting all accessibility standards. Ideally, accessibility and inclusive design work together to make experiences that are not only compliant with standards, but truly usable and open to all.
  • 8. 13 The principles of inclusive design | 14 The principles of inclusive design Recognize exclusion Learn from diversity Solve for one, extend to many
  • 9. 15 1 Recognize exclusion Exclusion happens when we solve problems using our own biases Almost from the moment the World Health Organization first published its formal definitions of disabilities in 1980, we’ve evolved our understanding of disability and limitations. A new definition issued in 2001 speaks to interactions between people and society. Today when we talk about disabilities and related limitations, we include situational impairments, activity limitations, and restrictions on participation. We encompass mismatches between individuals and their environments, situations, and society as a whole. Recognize exclusion | 16
  • 10. 17 Disability as personal attribute “In the context of health experience, a disability is any restriction or lack of ability (resulting from an impairment) to perform an activity in the manner or within the range considered normal for a human being.” –World Health Organization 1980 Recognize exclusion | 18 Disability as context dependent “Disability is not just a health problem. It is a complex phenomenon, reflecting the interaction between features of a person’s body and features of the society in which he or she lives.” –World Health Organization Today
  • 11. 19 Recognize exclusion | 20 Disability happens at the points of interaction between a person and society. Physical, cognitive, and social exclusion is the result of mismatched interactions. As designers, it’s our responsibility to know how our designs affect these interactions and create mismatches. Points of exclusion help us generate new ideas and inclusive designs. They highlight opportunities to create solutions with utility and elegance for many people.
  • 12. 21 Disability is not equal to Personal Health Condition Disability equals Mismatched Human Interactions Recognize exclusion | 22
  • 13. 23 Recognize exclusion | 24 Sometimes exclusion is temporary Even a short-term injury or context affects the way people interact with the world around them, if only for a short time. Think about looking into a bright light, wearing a cast, or ordering dinner in a foreign country. Sometimes exclusion is situational As people move through different environments, their abilities can also change dramatically. In a loud crowd, they can’t hear well. In a car, they’re visually impaired. New parents spend much of their day doing tasks one-handed. An overwhelming day can cause sensory overload. What’s possible, safe, and appropriate is constantly changing.
  • 14. 25 Learn from diversity | 26 2 Learn from diversity Human beings are the real experts in adapting to diversity. Inclusive design puts people in the center from the very start of the process. You need fresh, diverse perspectives to make it work. Human beings have amazing capabilities to adapt to different situations, and understanding those adaptations is the key to real insight.
  • 15. Learn from diversity | 28 The insight is in the adaptation When experiences don’t serve people the way they should, people adapt. Sometimes in astonishing ways that the designers never intended. We can try to imagine how a person with a given set of abilities would use an experience, but we can’t imagine their emotional context, what gives them joy or frustrates them. Insights come when we understand those adaptations, and from what’s shared across everyone’s experiences.
  • 16. 29 Learn from diversity | 30 Interactions with technology depend heavily on what we can see, hear, say, touch, learn, and remember. Mobile technologies can make situational limitations highly relevant to many people today. Mobile puts in focus questions like: Are we forced to adapt to technology, or is technology adapting to us? Increased Mobility of Technology equals Increased Moments of Disability
  • 17. 31 Learn from diversity | 32 Empathy is an important part of many different forms of design. When building empathy for exclusion and disability, it’s misleading to rely only on simulating different abilities through blindfolds and earplugs. Learning how people adapt to the world around them means spending time understanding their experience from their perspective. When done well, we can recognize more than just the barriers that people encounter. We also recognize the motivations that all people have in common.
  • 18. 33 3 Solve for one, extend to many by focusing on what’s universally important to all humans There are universal ways human beings experience the world. All people have motivations and build relationships. We all have abilities and limits to those abilities. Everyone experiences exclusion as they interact with our designs. On the other hand, a solution that works well for someone who’s blind might also benefit any person driving a car. Inclusive design works across a spectrum of related abilities, connecting different people in similar circumstances. Solve for one, extend to many | 34
  • 19. 35 Solve for one, extend to many | 36 The beauty of constraints Designing for people with permanent disabilities can seem like a significant constraint, but the resulting designs can actually benefit a much larger number of people. For example, closed captioning was created for the hard of hearing community. But, there are many benefits of captioning such as reading in a crowded airport, or, teaching children how to read. Similarly, high-contrast screen settings were initially made to benefit people with vision impairments. But today, many people benefit from high-contrast settings when they use a device in bright sunlight. The same is true for remote controls, automatic door openers, audiobooks, email, and much more. Designing with constraints in mind is simply designing well. Hard of hearing Reading airport captions Teaching a child to read
  • 20. 37 Solve for one, extend to many | 38 Different people benefit By designing for someone with a permanent disability, someone with a situational limitation can also benefit. For example, a device designed for a person who has one arm could be used just as effectively by a person with a temporary wrist injury or a new parent holding an infant. We call this the Persona Spectrum. One arm Arm injury New parent
  • 21. 39 Solve for one, extend to many | 40 More people benefit Being mindful of the continuum from permanent disabilities to situational impairments helps us rethink how our designs can scale to more people in new ways. In the United States, 26,000 people a year suffer from loss of upper extremities. But when we include people with temporary and situational impairments, the number is greater than 20M. Source: United States Census Bureau, Limbs for Life Foundation, Amputee Coalition, MedicineHealth.com, CDC.gov, Disability Statistics Center at the UCSF Permanent 26K Temporary 13M Situational 8M Total: 21M+
  • 22. Solve for one, extend to many | 42 The Persona Spectrum We use the Persona Spectrum to understand related mismatches and motivations across a spectrum of permanent, temporary, and situational scenarios. It’s a quick tool to help foster empathy and to show how a solution scales to a broader audience. Permanent Temporary Situational Touch One arm Arm injury New parent See Blind Cataract Distracted driver Hear Deaf Ear infection Bartender Speak Non-verbal Laryngitis Heavy accent
  • 23. 43 Solve for one, extend to many | 44 The Persona Network Just as no person exists in isolation, neither does the Persona Spectrum. The Persona Network includes friends, coworkers, family members or even strangers. Family Friends Strangers
  • 24. The case for Inclusive Design | 4645 We aim to build experiences that unify people and embrace individuality. These experiences are rooted in interaction with people and objects in the world around us. Seeing disability differently and understanding exclusion helps us extend a solution for one person into a solution for millions of people.
  • 25. 47 From mindset to making We’ve come to see inclusive design as a set of perspectives and practices that champion human diversity. Take a moment to consider how you have benefited from solutions that were originally designed for someone with different abilities. Take note of your own permanent, temporary, or situational disabilities that prevent you from interacting with society. Observe how people with different circumstances are excluded from participating in something you can do without barriers. Being inclusive starts with changing our perception. Now it’s time to put this mindset into action. It’s time to create new ways of making. Let’s get started. From mindset to making | 48
  • 26. 49 From mindset to making | 50 Traditional user-centered design has many techniques to clarify human needs, from personas to scenarios to usability testing. But, we also need tools that reintroduce diversity back into our design process. We need ways to check, balance, and measure the inclusivity of our designs. Inclusive Tools Method Mindset User centered
  • 27. 51 From mindset to making | 52 Benefits of inclusive design Technology that’s designed through inclusive practices pays off in many ways including: 1. Increased access 2. Reduced friction 3. More emotional context The impact of inclusive design is more than just the products that people use. It’s also a shift in our mindset, methods, and behaviors. What we design is a byproduct of how we design. Measuring the benefits includes measuring the shift in our culture and ourselves.
  • 28. 53 The toolkit | 54 The toolkit This set of guidelines is part of Inclusive: A Microsoft Design Toolkit. The toolkit is made to work within an existing design process. It’s based on three principles: • Recognize exclusion • Learn from diversity • Solve for one, extend to many We can use this toolkit to evaluate our existing processes, and develop new practices. It will continue to evolve as we learn through experience.
  • 29. 55 The toolkit | 56 The toolkit in practice Most design processes are iterative and heuristic. The inclusive design toolkit aims to complement, not replace, the many existing types of design process. There are great human-centered design methods available from multiple sources. Like a chef’s recipe, your own design process should be the primary direction for your design. The elements of this toolkit can be added, like ingredients, to improve the inclusivity of your process. How and when you integrate them is up to you. Resources 1. Activities: Please download the PDF labeled “Activities” to dive in. Go to: microsoft.com/design/inclusive 2. Film: Multiple short-films and a 20-minute documentary about Inclusive can be found at: inclusivethefilm.com
  • 30. 58 As designers, it’s our responsibility to understand the power of the interactions we design for people. We design to embrace the things that make us human. It’s what drives us to create a world that makes lives better. The result is technology that’s inclusive. For more information, contact inclusivedesign@microsoft.com
  • 31. Acknowledgments We wish to thank the many people who contributed to this toolkit. By design, it’s a living collection of ideas and practices. It reflects a wide community of people across Microsoft and beyond. We’d like to give a special thanks to a few key people. First, Jutta Treviranus, head of Inclusive Design at OCAD University, director and founder of the Inclusive Design Research Centre and the Inclusive Design Institute. Graham Pullin, Professor of Digital Interaction Design and Product Design at the University of Dundee and author of Design Meets Disability. And finally, Allen Sayegh, Associate Professor in Practice of Architectural Technology, Harvard Graduate School of Design and Principal at INVIVIA design firm. Thank you for your leadership in inclusive design and mindful design practices. This toolkit was created by Albert Shum, Kat Holmes, Kris Woolery, Margaret Price, Doug Kim, Elena Dvorkina, Derek Dietrich-Muller, Nathan Kile, Sarah Morris, Joyce Chou, Sogol Malekzadeh, and an extended team of people at Microsoft who are dedicated to advancing inclusive design.
  • 32. © Microsoft 2016 Licensed under Creative Commons Attribution- NonCommercial-NoDerivatives (CC BY-NC-ND)