The document discusses sound design techniques used in the Destiny Game Movie cutscene. It analyzes four different elements: setting, mood, game genre, and narrative. For each element, it describes the sounds heard and the proposed production techniques used to create them. For the setting on a planet, it suggests field recordings of rocket landings and footsteps were used, along with field recordings of wind sounds. For the intense and intrigued mood, it proposes the pre-recorded music was played over movement sounds. The game genre of action/adventure/sci-fi is analyzed as using field recordings of rockets and footsteps, along with a MIDI keyboard to create spacecraft sounds. Finally, it describes the narrative as having no dialogue but field recordings