Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title AdamCrittenden - The Last Of Us SoundAnalysis - https://www.youtube.com/watch?v=4r-zvVMZeP4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Footstepsandelectricsoundgive impressionof somewhereindoors.The footsteps
soundgrainy,like there isrubble,ordustonthe floor.Some jungle type sounds,
couldhave a flashbackintoan event.Some game sounds,suchashitsounds,attack
sounds,defensesounds.Couldbe playingsome sortof game as there are sounds
fromsomeone/thingelse.Soundsfromsome sortof game.
Some of the soundssuchas footstepscouldhave
beenmade ineitherafieldrecording,orina
studionastheysoundsas if there issome kindof
roughsurface underfoot.Electricsoundscould’ve
beenmade withMIDI software.The soundsfrom
whatI thinkis a game could’ve beentakenfrom
an actual game and usedbya foleyartist.
Mood At the beginningthere isaverydepressingmoodasitis devoidof muchmusic.The
character, female,seemsupsetaboutsomethingnotworking.Could’vefound
somethingfromtheirpast.Afterconversation,thereissome jungletype soundsto
hearthat set an actionmoodto it,also some soundsfromwhatcouldbegame being
playedbythe character, bringingahappymood.
The soundsthat heloptoidentifymoodscould’ve
beenmade byMIDI software,a foley artist,and
evenMIDI hardware asthe soundsthatreallygive
a mood are the fightingsoundsfromsoundsortof
game beingplayed.
Game genre The orginal soundsfromthe clipare voidof any real telltale sounds,there are afew
footprintsanda voice. Couldbe thattheyare inan emptyplace that doesn’thave
anythingaround,givingthe feel of anopenworldgame.Laterinthe clipthere are
soundsthat are like theyare froma game,soit couldbe like anaction gamne as
theyare fightingsounds.
Soundssuchas the footstepswhichkindof give a
hintto some sort of baron,openworldgame
could’ve beenmade byeitherafoleyartist,or
someone goingdoingafieldrecording.
Narrative There issome narrative fromwhatappearsto be twofemales,maybe of ayoung
age.Theytalk to eachotherand try to give a lonelyvibe toitall.Theygive hintsto
somethingthatcouldbe a game machine,whichtellsustheymostlikelyare young.
The characters will have hadtheirvoicesdone ina
recordingstudiowithactorsas to properly
portray emotions.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Adam Crittenden The Last Of Us Sound Analysis

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title AdamCrittenden - The Last Of Us SoundAnalysis - https://www.youtube.com/watch?v=4r-zvVMZeP4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Footstepsandelectricsoundgive impressionof somewhereindoors.The footsteps soundgrainy,like there isrubble,ordustonthe floor.Some jungle type sounds, couldhave a flashbackintoan event.Some game sounds,suchashitsounds,attack sounds,defensesounds.Couldbe playingsome sortof game as there are sounds fromsomeone/thingelse.Soundsfromsome sortof game. Some of the soundssuchas footstepscouldhave beenmade ineitherafieldrecording,orina studionastheysoundsas if there issome kindof roughsurface underfoot.Electricsoundscould’ve beenmade withMIDI software.The soundsfrom whatI thinkis a game could’ve beentakenfrom an actual game and usedbya foleyartist. Mood At the beginningthere isaverydepressingmoodasitis devoidof muchmusic.The character, female,seemsupsetaboutsomethingnotworking.Could’vefound somethingfromtheirpast.Afterconversation,thereissome jungletype soundsto hearthat set an actionmoodto it,also some soundsfromwhatcouldbegame being playedbythe character, bringingahappymood. The soundsthat heloptoidentifymoodscould’ve beenmade byMIDI software,a foley artist,and evenMIDI hardware asthe soundsthatreallygive a mood are the fightingsoundsfromsoundsortof game beingplayed. Game genre The orginal soundsfromthe clipare voidof any real telltale sounds,there are afew footprintsanda voice. Couldbe thattheyare inan emptyplace that doesn’thave anythingaround,givingthe feel of anopenworldgame.Laterinthe clipthere are soundsthat are like theyare froma game,soit couldbe like anaction gamne as theyare fightingsounds. Soundssuchas the footstepswhichkindof give a hintto some sort of baron,openworldgame could’ve beenmade byeitherafoleyartist,or someone goingdoingafieldrecording. Narrative There issome narrative fromwhatappearsto be twofemales,maybe of ayoung age.Theytalk to eachotherand try to give a lonelyvibe toitall.Theygive hintsto somethingthatcouldbe a game machine,whichtellsustheymostlikelyare young. The characters will have hadtheirvoicesdone ina recordingstudiowithactorsas to properly portray emotions.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games