Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3
https://www.youtube.com/watch?v=nUgrIBqFHY4
start 3:45 stop9:00
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Windyand snowy – We knowthisbecause of the gustsof windthat can be heard
and the crunch of footstepsinthe snow. Tryingtocommunicate withsomeone
througha phone or futuristiccommunicator(we knowthisbecauseof bleeping).
The soundof a futuristicpiece of technologymovesinthe beginning.
The snowycrunch of the footstepscouldbe made
throughfieldrecordingorFoleyartistry.This
productiontechniquemayalsobe FoleyArtistry,
Thisis a possibilityasitdoessound“fake”andnot
as realisticasreal as walkingthroughthe snow
naturally.Theyprobablywantedalessnatural
soundto put emphasisonthispartof the cut
scene.The reasonforusingFoleyartistryis
because itwouldsimplybe easiertomake it
rather thanFieldrecordings.
For some of these soundtrackelementswithin
the game I thinktheymightuse MIDIhardware
for the soundof the bleepingonthe
communicatoror communicationdevice.
Howevertheyalsocouldhave beenmade through
Foleyartistry.
Mood Intense “theydon’tknowwhatthey’re lookingfor” thisshowsusthatthe game is
definitelyanactiongame and perhapsthere issome sort of threator intelligence
the soldiersneedtofind. The gunfire alsoshowsusthatthere ispotential of
someone dyinginthe game,aswell asthe shoutingfromsoldierstoo,these partsof
the cut scene at the dramatic tensionandintensity.
The speechwasmade through voice actingwith
some editingtoeachof the voices.There would
have beenmore than1 voice actor and men
speaking,aswell asdifferentpitchof voice for
each of the characters. The shoutingcouldhave
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
beeneditedalthoughitisn’tlikely;theymayhave
justmade the actors shoutandreallyemphasis
theirrole.The gunfire wouldhave beenmade
througheitherfoleyartistryorperhapsfield
recordingsof actual guns.I thinkit wasfoley
artistrybecause theydon’tsoundlinkmany
standardguns.
Game genre Actionor firstpersonbecause we canhear soldiersgivingordersandtryingto
communicate withpeople. Gunfire isheardinthiscut scene butonlytwice,after
the 2 soldiersfinishtalking,thiscouldperhapsshowustheyhave beenkilledin
whichcase meansthisgame isdefinitelyanactiongame.
The speechwasmade through voice actingwith
some editingtoeachof the voices.There would
have beenmore than1 voice actor and men
speaking,aswell asdifferentpitchof voice for
each of the characters. The shoutingcouldhave
beeneditedalthoughitisn’tlikely;theymayhave
justmade the actors shoutandreallyemphasis
theirrole.The gunfire wouldhave beenmade
througheitherFoleyartistryorperhapsfield
recordingsof actual guns.I thinkit wasFoley
artistrybecause theydon’tsoundlinkmany
standardguns.
Narrative “Do you love the earth,son?Your mum?Your dad?”
“General Mahad sir” More proof that the game is an actiongame,itis shown
throughsoldiers
“Seranodo youread me?”twopeople are definitelytryingtocommunicate during
the beginningwhichtellsusthe soldierislookingforsomething.
“Playbackmessage 34” An AIvoice can be hear whichshowsusthat the game is
definitelyfuturistic.
“I’m movingon.”Thisisa sadpart of thisscene,there’sdefinitelyasense of lossand
angerbecause of the character throwingpaperseverywhere tooafterthismessage.
“Where isshe?!”“Captainrunningoutof time!”Sense of angerandloss.
The speechwasmade through voice actingwith
some editingtoeachof the voices. There would
have beenmore than1 voice actor and men
speaking,aswell asdifferentpitchof voice for
each of the characters. The shoutingcouldhave
beeneditedalthoughitisn’tlikely;theymayhave
justmade the actors shoutandreallyemphasis
theirrole.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Emotionallyupsetaboutsomethingthathashappenedtohisfriend.

Task 2 analysis dead space 3

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title DeadSpace 3 https://www.youtube.com/watch?v=nUgrIBqFHY4 start 3:45 stop9:00 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Windyand snowy – We knowthisbecause of the gustsof windthat can be heard and the crunch of footstepsinthe snow. Tryingtocommunicate withsomeone througha phone or futuristiccommunicator(we knowthisbecauseof bleeping). The soundof a futuristicpiece of technologymovesinthe beginning. The snowycrunch of the footstepscouldbe made throughfieldrecordingorFoleyartistry.This productiontechniquemayalsobe FoleyArtistry, Thisis a possibilityasitdoessound“fake”andnot as realisticasreal as walkingthroughthe snow naturally.Theyprobablywantedalessnatural soundto put emphasisonthispartof the cut scene.The reasonforusingFoleyartistryis because itwouldsimplybe easiertomake it rather thanFieldrecordings. For some of these soundtrackelementswithin the game I thinktheymightuse MIDIhardware for the soundof the bleepingonthe communicatoror communicationdevice. Howevertheyalsocouldhave beenmade through Foleyartistry. Mood Intense “theydon’tknowwhatthey’re lookingfor” thisshowsusthatthe game is definitelyanactiongame and perhapsthere issome sort of threator intelligence the soldiersneedtofind. The gunfire alsoshowsusthatthere ispotential of someone dyinginthe game,aswell asthe shoutingfromsoldierstoo,these partsof the cut scene at the dramatic tensionandintensity. The speechwasmade through voice actingwith some editingtoeachof the voices.There would have beenmore than1 voice actor and men speaking,aswell asdifferentpitchof voice for each of the characters. The shoutingcouldhave
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games beeneditedalthoughitisn’tlikely;theymayhave justmade the actors shoutandreallyemphasis theirrole.The gunfire wouldhave beenmade througheitherfoleyartistryorperhapsfield recordingsof actual guns.I thinkit wasfoley artistrybecause theydon’tsoundlinkmany standardguns. Game genre Actionor firstpersonbecause we canhear soldiersgivingordersandtryingto communicate withpeople. Gunfire isheardinthiscut scene butonlytwice,after the 2 soldiersfinishtalking,thiscouldperhapsshowustheyhave beenkilledin whichcase meansthisgame isdefinitelyanactiongame. The speechwasmade through voice actingwith some editingtoeachof the voices.There would have beenmore than1 voice actor and men speaking,aswell asdifferentpitchof voice for each of the characters. The shoutingcouldhave beeneditedalthoughitisn’tlikely;theymayhave justmade the actors shoutandreallyemphasis theirrole.The gunfire wouldhave beenmade througheitherFoleyartistryorperhapsfield recordingsof actual guns.I thinkit wasFoley artistrybecause theydon’tsoundlinkmany standardguns. Narrative “Do you love the earth,son?Your mum?Your dad?” “General Mahad sir” More proof that the game is an actiongame,itis shown throughsoldiers “Seranodo youread me?”twopeople are definitelytryingtocommunicate during the beginningwhichtellsusthe soldierislookingforsomething. “Playbackmessage 34” An AIvoice can be hear whichshowsusthat the game is definitelyfuturistic. “I’m movingon.”Thisisa sadpart of thisscene,there’sdefinitelyasense of lossand angerbecause of the character throwingpaperseverywhere tooafterthismessage. “Where isshe?!”“Captainrunningoutof time!”Sense of angerandloss. The speechwasmade through voice actingwith some editingtoeachof the voices. There would have beenmore than1 voice actor and men speaking,aswell asdifferentpitchof voice for each of the characters. The shoutingcouldhave beeneditedalthoughitisn’tlikely;theymayhave justmade the actors shoutandreallyemphasis theirrole.
  • 3.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Emotionallyupsetaboutsomethingthathashappenedtohisfriend.