A2 OCR Media Studies. Answer to Question 4 in the evaluation 'How did you use media technologies in the construction and research, planning and evaluation stages?'
How did you use media technologies in the Catherine Nkaa
The document discusses the various media technologies and platforms used during the construction, research, planning, and evaluation of a media project. Google was heavily used for general research and finding inspiration. SoundCloud and Facebook were used to find and contact the artist for the song used. YouTube was vital for researching music videos and tutorials. Twitter, WhatsApp, and social media were used to gather audience feedback. Adobe Premiere Pro and Photoshop were the primary editing software. Microsoft PowerPoint, SlideShare, and Prezi were used to create presentations. Wix hosted all research, products, and evaluations.
The document discusses the various stages of creating a music video and ancillary texts. It describes using different media technologies like Blogger, Facebook, YouTube, Photoshop, Final Cut Express, Google, SoundCloud, and filming equipment at different stages of the process from planning and research to construction and evaluation. Blogger specifically was useful for sharing ideas and progress updates. Facebook helped find the artist and miming talent. YouTube provided research on similar music videos. Photoshop and tutorials were used to design promotional materials. Final Cut Express was used to edit the music video. Google assisted with various planning tasks. SoundCloud helped discover the artist and obtain the song. Filming equipment supported both planning and shooting.
The document discusses the various media technologies used at different stages of a music video/digipak project. Blogger was used throughout for planning, progress updates, and evaluation. Facebook was used for initial artist contact and finding someone to mime lyrics. YouTube provided research on similar music videos. Photoshop was used for the digipak and advert design after online tutorials. Final Cut Express was used to create the music video. Google was utilized for planning, research, and evaluation. SoundCloud aided planning, research, and obtaining the song for the music video.
In creating his music video and supplementary materials, the author went through different stages of research, planning, construction, and evaluation. He used various media technologies throughout the process, including Blogger for sharing ideas and progress, Facebook for contacting the artist, YouTube for researching other music videos, Photoshop and tutorials for designing packaging, Final Cut Express for editing, Google for planning research, SoundCloud for accessing songs, and filming equipment for capturing footage. These technologies supported him at each stage of the project.
This document discusses a music video production that challenges conventions in several ways. It is primarily a lyrics video, which is less common than narrative or performance videos. It also does not fit neatly into those categories. The band itself challenges conventions in their other videos, so the production aims to match their style. While lyrics videos exist, this production displays the lyrics physically within the shot rather than editing them in, differing from most lyrics videos.
The document discusses various digital tools and platforms used during the production and promotion of a student film project. It describes using Blogger to host production documents, YouTube to upload video cuts for feedback, Final Cut Pro for video editing, cameras for filming, Audacity for sound editing, a voice recorder for audio, Facebook and Twitter for sharing the final film and receiving feedback. These tools allowed for uploading, editing, and sharing different content elements of the film at various stages of production.
The document discusses the various software, social media, and technologies used at different stages of creating a music video media project. They were used for research, planning, construction, editing, distribution, and evaluation. Key tools included YouTube for research and sourcing music, blogger for planning and tracking progress, Adobe Premiere and Photoshop for editing videos and graphics, and Facebook, Twitter, and YouTube for distribution and collecting feedback.
The document describes various software and online tools used to create a music video project, including Nikon D5200 to shoot video and images, Photoshop CS5 to edit images, Final Cut Pro X to edit video, Google and Wikipedia for research, SlideShare to share presentations, YouTube to view examples and upload drafts, Blogger to host all work online linked to YouTube, and social media like Facebook and Twitter for feedback and promotion.
How did you use media technologies in the Catherine Nkaa
The document discusses the various media technologies and platforms used during the construction, research, planning, and evaluation of a media project. Google was heavily used for general research and finding inspiration. SoundCloud and Facebook were used to find and contact the artist for the song used. YouTube was vital for researching music videos and tutorials. Twitter, WhatsApp, and social media were used to gather audience feedback. Adobe Premiere Pro and Photoshop were the primary editing software. Microsoft PowerPoint, SlideShare, and Prezi were used to create presentations. Wix hosted all research, products, and evaluations.
The document discusses the various stages of creating a music video and ancillary texts. It describes using different media technologies like Blogger, Facebook, YouTube, Photoshop, Final Cut Express, Google, SoundCloud, and filming equipment at different stages of the process from planning and research to construction and evaluation. Blogger specifically was useful for sharing ideas and progress updates. Facebook helped find the artist and miming talent. YouTube provided research on similar music videos. Photoshop and tutorials were used to design promotional materials. Final Cut Express was used to edit the music video. Google assisted with various planning tasks. SoundCloud helped discover the artist and obtain the song. Filming equipment supported both planning and shooting.
The document discusses the various media technologies used at different stages of a music video/digipak project. Blogger was used throughout for planning, progress updates, and evaluation. Facebook was used for initial artist contact and finding someone to mime lyrics. YouTube provided research on similar music videos. Photoshop was used for the digipak and advert design after online tutorials. Final Cut Express was used to create the music video. Google was utilized for planning, research, and evaluation. SoundCloud aided planning, research, and obtaining the song for the music video.
In creating his music video and supplementary materials, the author went through different stages of research, planning, construction, and evaluation. He used various media technologies throughout the process, including Blogger for sharing ideas and progress, Facebook for contacting the artist, YouTube for researching other music videos, Photoshop and tutorials for designing packaging, Final Cut Express for editing, Google for planning research, SoundCloud for accessing songs, and filming equipment for capturing footage. These technologies supported him at each stage of the project.
This document discusses a music video production that challenges conventions in several ways. It is primarily a lyrics video, which is less common than narrative or performance videos. It also does not fit neatly into those categories. The band itself challenges conventions in their other videos, so the production aims to match their style. While lyrics videos exist, this production displays the lyrics physically within the shot rather than editing them in, differing from most lyrics videos.
The document discusses various digital tools and platforms used during the production and promotion of a student film project. It describes using Blogger to host production documents, YouTube to upload video cuts for feedback, Final Cut Pro for video editing, cameras for filming, Audacity for sound editing, a voice recorder for audio, Facebook and Twitter for sharing the final film and receiving feedback. These tools allowed for uploading, editing, and sharing different content elements of the film at various stages of production.
The document discusses the various software, social media, and technologies used at different stages of creating a music video media project. They were used for research, planning, construction, editing, distribution, and evaluation. Key tools included YouTube for research and sourcing music, blogger for planning and tracking progress, Adobe Premiere and Photoshop for editing videos and graphics, and Facebook, Twitter, and YouTube for distribution and collecting feedback.
The document describes various software and online tools used to create a music video project, including Nikon D5200 to shoot video and images, Photoshop CS5 to edit images, Final Cut Pro X to edit video, Google and Wikipedia for research, SlideShare to share presentations, YouTube to view examples and upload drafts, Blogger to host all work online linked to YouTube, and social media like Facebook and Twitter for feedback and promotion.
The document discusses how new media technologies were used at different stages of a project. Google and YouTube were used extensively for research on music video directors. Prezi was helpful for planning by allowing clear and efficient organization of ideas. Adobe Premier Pro was used for editing the music video, allowing effects and editing of HD footage. Photoshop was also used for editing magazine ads and CD packaging.
The document discusses getting feedback on a music video from audiences. It indicates feedback was important to understand how to improve the video and fix any issues. Responses were mixed, with some positive and some negative, and comments addressed aspects like editing, filming, and camera work. Viewers also found the calm tone unusual but interesting for a rap video. Feedback from online comments and a questionnaire provided further perspective, showing areas for improvement and that the video diverged from expectations of typical rap music conventions. The feedback overall was constructive and helped the creator understand how to enhance the video.
The document discusses research conducted for a hip hop music video project. It describes watching other hip hop music videos on YouTube to identify common themes and conventions. An audience and marketing profile was created to help target the video. Some conventions like promoting violence, drugs, or degrading women were avoided. Camera work and close-ups were used strategically to engage the audience and promote the artist. Locations and costumes aimed to replicate aspects of other successful rap videos while also challenging some conventions like excessive displays of wealth.
The student researched music videos of pop artists like Cher Lloyd and Ellie Goulding on YouTube to study conventions like locations, costumes, and props. They planned their music video idea on Prezi and Webs, scheduling filming dates. Photoshop was used to practice fonts and edit pictures. Google Images provided costume and makeup inspiration. The video was filmed using a DSLR and camcorder, and edited together in Final Cut Pro. Motion was used to add visual effects, and the process was evaluated and presented in PowerPoint, Prezi, and Final Cut Pro.
George Ring learned a lot about filmmaking technology while constructing a film opening with a classmate. They used Nikon D3200 cameras to film from multiple angles. Editing was made easier by using two cameras and a blog to share work. Adobe Photoshop and Premier Pro were used to edit shots and add titles/music. YouTube and social media helped promote the film and get audience feedback. IMDB provided research on horror film demographics, budgets, and trailers.
The document discusses how the internet was used extensively for research and planning in creating a media project that included a music video, digital album cover (digipak), and advertisement. Various websites were used to research different genres of music, album covers, and artists. The internet also allowed the creator to make a blog to document the project planning and get feedback. Soundcloud and YouTube were used to choose the song "Same Love" by Macklemore by listening to music videos. Google was used to research Macklemore's background and views as well as topics like homophobia. A flip camera, iMovie, and YouTube were used to film interviews for feedback, edit videos, and share the project blog posts.
The document summarizes Sarah Tariq's evaluation of a music video project. It discusses how the music video uses conventions from real media products through techniques like matching shots to the pace of the song. Feedback was received from classmates and online surveys that the video had good humor, storyline, and pacing. Photoshop and iMovie were used to edit the video and create promotional materials, and feedback helped improve the work.
During the production of a music video, new media technologies were used extensively at each stage:
Research involved watching music videos on YouTube and reading online articles to understand conventions. Planning used a stills camera to scout locations and take photos of storyboards. Construction applied iMovie to edit footage, GarageBand for music, and a video camera to film. Evaluation uploaded the final video to YouTube, Facebook, and Twitter to potentially receive global feedback, and a video camera captured classmates' discussions of the video.
The document discusses conventions in music videos and how the author's music video for Lady Gaga's "Till It Happens to You" adheres to and develops conventions. The author researched conventions like shot types, camera angles, editing, and mise-en-scene. They filmed the video using mostly close-ups and a tripod to convey emotion. They also included sexualized makeup and revealing clothing to portray the song's message about exploitation while conforming to industry demands. Overall, the author felt their video adhered to conventions through its use of techniques like performance, editing, and visual elements.
The document discusses how effectively the creator's main music video product and ancillary tasks of a digipak and poster work together. Through thorough research of the genre and artist, feedback, and brand guidelines, the products portray a consistent theme of abuse, pain, and suffering through similar images of a distressed girl. This creates an effective combination of tasks that entertain the audience and relate the protagonist's experience. The magazine ad also advertises the album and draws connections to the music video through a shared image, color scheme, and consistent fonts.
The document discusses the use of various media technologies and software applications for creating a music video project. Google Docs was used to create a questionnaire for audience research, but it was not effective as no one completed it. Final Cut Pro was essential for editing the music video, evaluation videos, and analyzing another video. Photoshop was used to design the digipak and magazine advert, though the author recognizes room for improvement. Both the internet and YouTube provided vital research resources and were used to upload and share the project videos. The Haverstock Media blog was used to document the entire process through photos, blog posts, and embedded videos and presentations.
The media product uses conventions of the band Enter Shikari by including imagery from a gig, clothing styles of fans, and enhanced lighting effects in the poster. The combination of the video, album cover, and poster work well together to portray the band's grungy yet light musical style. Audience feedback was important and led to changing the color scheme of the posters. Various media technologies were used in the construction, including a video camera, editing software, Wikipedia, and photos from friends. Planning, research, and evaluation were key parts of the process.
The document discusses how the author's music video fits conventions of the pop genre by comparing it to other pop music videos. It uses similar shots, editing techniques, and camera movements. The video focuses on the main artist and uses lyrics in the chorus to engage the audience, as other pop videos do. While following these conventions to achieve a professional pop look, the author avoided extremes that could offend viewers. The video is also informed by "star theory," which emphasizes featuring the artist. Overall, the author aimed to model the video after successful pop genre conventions.
The document provides a creative critical reflection on a music video project. It discusses how the project uses conventions of rock music style while also challenging some conventions. It discusses how elements of the music video, digital packaging, and webpage work together to create a consistent branding focused on believing in oneself. It also discusses the intended teenage audience and plans to distribute the music video through record labels or social media. Finally, it discusses the technologies integrated into the project, including camera equipment, editing software, design software, and website creation tools.
During research for their project, the author found Google and YouTube highly effective tools. Google provided a wealth of information on music video directors and their previous work. YouTube allowed the author to view sample music videos directed by potential candidates. This helped the author choose directors and analyze their unique styles. When editing the music video, the author used Adobe Premiere Pro. This software enabled special effects and editing of HD footage. However, some effects did not transfer correctly when uploading the final video to YouTube.
The document discusses the technologies used to construct a film product. It describes using Facebook and Twitter to promote surveys; using Wordpress as a blogging platform to present work; using SurveyMonkey to create and receive feedback on surveys; uploading videos to YouTube; using Freesound and Freeplay to find uncopyrighted music; editing films using iMovie; and filming with a Sony camera. The document concludes that the process taught about synergizing different technologies to work towards a single goal of constructing a film opening.
The document discusses conventions used in real media products and how the creator's music video both followed and challenged some of these conventions. Specifically:
- The music video was 3 minutes and 34 seconds long to fit the normal time limit, though some of the song was cut out.
- It followed the convention of using different shots like close-ups and long shots to show the artist from different angles and convey emotion.
- However, it did not follow the Todorov theory that many music videos use. Instead it took a performance-based approach common for this genre of emotional ballad song.
- Some conventions like using longer cuts aligned with the beat of the song and taking inspiration from similar artists like
How effective is the combination of your main product and ancillary tasks?Catherine Nkaa
The document discusses evaluating the effectiveness of a music project targeted at female teenagers and young adults who are emo and goth aged 16-25. To target this audience, dark colors were used throughout the music video, album artwork, and website. A voodoo doll mascot was also included to represent emotions like hate and rage. The music video plot about a girl with conflicting feelings captures the angst and emotion appealing to the target demographic. Consistency was maintained across all elements to effectively promote the album to the intended audience.
Communication is an essential skill that is needed by everyone – young or old. Without it, reaching one’s full potential is nearly impossible. In order to help your child develop this skill set, sometimes, speech therapists can help in more ways than one.
The document discusses how new media technologies were used at different stages of a project. Google and YouTube were used extensively for research on music video directors. Prezi was helpful for planning by allowing clear and efficient organization of ideas. Adobe Premier Pro was used for editing the music video, allowing effects and editing of HD footage. Photoshop was also used for editing magazine ads and CD packaging.
The document discusses getting feedback on a music video from audiences. It indicates feedback was important to understand how to improve the video and fix any issues. Responses were mixed, with some positive and some negative, and comments addressed aspects like editing, filming, and camera work. Viewers also found the calm tone unusual but interesting for a rap video. Feedback from online comments and a questionnaire provided further perspective, showing areas for improvement and that the video diverged from expectations of typical rap music conventions. The feedback overall was constructive and helped the creator understand how to enhance the video.
The document discusses research conducted for a hip hop music video project. It describes watching other hip hop music videos on YouTube to identify common themes and conventions. An audience and marketing profile was created to help target the video. Some conventions like promoting violence, drugs, or degrading women were avoided. Camera work and close-ups were used strategically to engage the audience and promote the artist. Locations and costumes aimed to replicate aspects of other successful rap videos while also challenging some conventions like excessive displays of wealth.
The student researched music videos of pop artists like Cher Lloyd and Ellie Goulding on YouTube to study conventions like locations, costumes, and props. They planned their music video idea on Prezi and Webs, scheduling filming dates. Photoshop was used to practice fonts and edit pictures. Google Images provided costume and makeup inspiration. The video was filmed using a DSLR and camcorder, and edited together in Final Cut Pro. Motion was used to add visual effects, and the process was evaluated and presented in PowerPoint, Prezi, and Final Cut Pro.
George Ring learned a lot about filmmaking technology while constructing a film opening with a classmate. They used Nikon D3200 cameras to film from multiple angles. Editing was made easier by using two cameras and a blog to share work. Adobe Photoshop and Premier Pro were used to edit shots and add titles/music. YouTube and social media helped promote the film and get audience feedback. IMDB provided research on horror film demographics, budgets, and trailers.
The document discusses how the internet was used extensively for research and planning in creating a media project that included a music video, digital album cover (digipak), and advertisement. Various websites were used to research different genres of music, album covers, and artists. The internet also allowed the creator to make a blog to document the project planning and get feedback. Soundcloud and YouTube were used to choose the song "Same Love" by Macklemore by listening to music videos. Google was used to research Macklemore's background and views as well as topics like homophobia. A flip camera, iMovie, and YouTube were used to film interviews for feedback, edit videos, and share the project blog posts.
The document summarizes Sarah Tariq's evaluation of a music video project. It discusses how the music video uses conventions from real media products through techniques like matching shots to the pace of the song. Feedback was received from classmates and online surveys that the video had good humor, storyline, and pacing. Photoshop and iMovie were used to edit the video and create promotional materials, and feedback helped improve the work.
During the production of a music video, new media technologies were used extensively at each stage:
Research involved watching music videos on YouTube and reading online articles to understand conventions. Planning used a stills camera to scout locations and take photos of storyboards. Construction applied iMovie to edit footage, GarageBand for music, and a video camera to film. Evaluation uploaded the final video to YouTube, Facebook, and Twitter to potentially receive global feedback, and a video camera captured classmates' discussions of the video.
The document discusses conventions in music videos and how the author's music video for Lady Gaga's "Till It Happens to You" adheres to and develops conventions. The author researched conventions like shot types, camera angles, editing, and mise-en-scene. They filmed the video using mostly close-ups and a tripod to convey emotion. They also included sexualized makeup and revealing clothing to portray the song's message about exploitation while conforming to industry demands. Overall, the author felt their video adhered to conventions through its use of techniques like performance, editing, and visual elements.
The document discusses how effectively the creator's main music video product and ancillary tasks of a digipak and poster work together. Through thorough research of the genre and artist, feedback, and brand guidelines, the products portray a consistent theme of abuse, pain, and suffering through similar images of a distressed girl. This creates an effective combination of tasks that entertain the audience and relate the protagonist's experience. The magazine ad also advertises the album and draws connections to the music video through a shared image, color scheme, and consistent fonts.
The document discusses the use of various media technologies and software applications for creating a music video project. Google Docs was used to create a questionnaire for audience research, but it was not effective as no one completed it. Final Cut Pro was essential for editing the music video, evaluation videos, and analyzing another video. Photoshop was used to design the digipak and magazine advert, though the author recognizes room for improvement. Both the internet and YouTube provided vital research resources and were used to upload and share the project videos. The Haverstock Media blog was used to document the entire process through photos, blog posts, and embedded videos and presentations.
The media product uses conventions of the band Enter Shikari by including imagery from a gig, clothing styles of fans, and enhanced lighting effects in the poster. The combination of the video, album cover, and poster work well together to portray the band's grungy yet light musical style. Audience feedback was important and led to changing the color scheme of the posters. Various media technologies were used in the construction, including a video camera, editing software, Wikipedia, and photos from friends. Planning, research, and evaluation were key parts of the process.
The document discusses how the author's music video fits conventions of the pop genre by comparing it to other pop music videos. It uses similar shots, editing techniques, and camera movements. The video focuses on the main artist and uses lyrics in the chorus to engage the audience, as other pop videos do. While following these conventions to achieve a professional pop look, the author avoided extremes that could offend viewers. The video is also informed by "star theory," which emphasizes featuring the artist. Overall, the author aimed to model the video after successful pop genre conventions.
The document provides a creative critical reflection on a music video project. It discusses how the project uses conventions of rock music style while also challenging some conventions. It discusses how elements of the music video, digital packaging, and webpage work together to create a consistent branding focused on believing in oneself. It also discusses the intended teenage audience and plans to distribute the music video through record labels or social media. Finally, it discusses the technologies integrated into the project, including camera equipment, editing software, design software, and website creation tools.
During research for their project, the author found Google and YouTube highly effective tools. Google provided a wealth of information on music video directors and their previous work. YouTube allowed the author to view sample music videos directed by potential candidates. This helped the author choose directors and analyze their unique styles. When editing the music video, the author used Adobe Premiere Pro. This software enabled special effects and editing of HD footage. However, some effects did not transfer correctly when uploading the final video to YouTube.
The document discusses the technologies used to construct a film product. It describes using Facebook and Twitter to promote surveys; using Wordpress as a blogging platform to present work; using SurveyMonkey to create and receive feedback on surveys; uploading videos to YouTube; using Freesound and Freeplay to find uncopyrighted music; editing films using iMovie; and filming with a Sony camera. The document concludes that the process taught about synergizing different technologies to work towards a single goal of constructing a film opening.
The document discusses conventions used in real media products and how the creator's music video both followed and challenged some of these conventions. Specifically:
- The music video was 3 minutes and 34 seconds long to fit the normal time limit, though some of the song was cut out.
- It followed the convention of using different shots like close-ups and long shots to show the artist from different angles and convey emotion.
- However, it did not follow the Todorov theory that many music videos use. Instead it took a performance-based approach common for this genre of emotional ballad song.
- Some conventions like using longer cuts aligned with the beat of the song and taking inspiration from similar artists like
How effective is the combination of your main product and ancillary tasks?Catherine Nkaa
The document discusses evaluating the effectiveness of a music project targeted at female teenagers and young adults who are emo and goth aged 16-25. To target this audience, dark colors were used throughout the music video, album artwork, and website. A voodoo doll mascot was also included to represent emotions like hate and rage. The music video plot about a girl with conflicting feelings captures the angst and emotion appealing to the target demographic. Consistency was maintained across all elements to effectively promote the album to the intended audience.
Communication is an essential skill that is needed by everyone – young or old. Without it, reaching one’s full potential is nearly impossible. In order to help your child develop this skill set, sometimes, speech therapists can help in more ways than one.
The document discusses various technologies used during the pre-production, production, and post-production stages of creating a film opening. In pre-production, YouTube was used for research and Microsoft Word for planning and scheduling. Blogger was the blogging platform used throughout the process. A camera and tripod were the main equipment for production. IMovie was used to edit the final film in post-production. The document provides advantages and disadvantages of each technology.
Este documento enumera los diferentes negocios y servicios que se encuentran en un barrio típico, incluyendo una tienda de juguetes, panadería, biblioteca, frutería, carnicería, peluquería, tienda de ropa, tienda de golosinas, colegio, hospital, zapatería, piscina y librería, así como el parque del barrio.
Cosplay mediassa: miksi kaikki aina menee pieleen?elina_hjr
Cosplay saa jatkuvasti lisää palstatilaa lehdissä ja näkyvyyttä sähköisissä medioissa. Valloitustahtoisiin värikkäisiin nuoriin henkilöitynyt harrastus on mitä mainiointa sivun täytettä ja herkullista klikkiotsikkoainesta. Luennolla pohditaan sitä, miksi cosplayn mediakuva on niin niin vääristynyt (vai onko?) ja voiko – tai pitääkö – asialle tehdä jotain.
http://facebook.com/ElinaCosplay
http://twitter.com/elina_hjr
The legal structure of an in-haus business incubator, consistent with Mexican law, to transfer technology and knowledge developped inside a national science center to the wider market.
This document is an arbitration brief submitted by Addison, Inc. arguing its claims against the State of Nevada regarding construction of the Southern Nevada Veteran's Home project. It summarizes the project history, including design flaws by the architect HCA that caused delays and increased costs. It argues the State is responsible for HCA's errors under the Spearin doctrine. It also argues the State caused delays, disrupted the project, wrongfully terminated Addison, and violated prompt pay statutes. The brief requests damages for contract costs, overhead/profit, delay damages, termination damages, and interest/fees as relief.
Neslie Rebares is seeking a position where she can utilize her management, quality assurance, and production control experience. She has over 10 years of experience in quality assurance, documentation, regulatory affairs, and production supervision roles. Her educational background includes a Bachelor's degree in Food Technology. She is looking to join a dynamic team where she can continue her professional and personal growth.
The student used various media technologies throughout the research, planning, construction, and evaluation stages of their project. During research, they used search engines like Google to find an unsigned band, YouTube to view band videos, and Facebook and Twitter to contact the band and research similar artists. Planning utilized a camera, blogger, Google Image Search, and font websites. Construction used the same camera and Adobe software. Evaluation featured embedding content on blogger, using YouTube, an online survey tool, and Microsoft Office programs.
The document discusses the various media technologies used at different stages of creating a music video project. Blogger was used throughout to record research, planning, drafts, audience feedback, evaluation, and final products. Google was used for initial research of real music videos and target audiences. YouTube was used for further research, ideas, posting the final video, and understanding music video conventions. Survey Monkey was used to create and share a questionnaire with the target audience. Final Cut Pro was used for editing raw footage and adding titles, music, and color/visual effects to create the final music video. Prezi and PowerPoint were used at various stages for organizing and sharing information.
The document summarizes the various digital tools and online resources used during the research, planning, construction, and evaluation stages of a media studies coursework project involving the creation of three related media products. Key tools and sites mentioned include Google for general research, Wikipedia for in-depth artist and label information, YouTube for researching genre conventions and getting feedback, Word for planning, DaFont.com for choosing fonts, Paint for image editing, SoundCloud and Vimeo for uploading music, Photoshop for designing an advertisement, Premiere Pro for video editing, Wix for building a website, questionnaires and interviews for evaluation feedback, and SlideShare for presenting evaluation findings.
The document discusses how various media technologies were used at different stages of creating a media portfolio, which included a music video and ancillary texts. Blogger was used to plan and track progress, conduct polls, and host all work. YouTube, Wikipedia and social media helped with research, planning conventions and target audiences. Photoshop and Publisher aided text production. PowerPoint, Prezi and Slideshare supported research presentation. Premier Pro was used for video editing. Communication tools like Facebook and phones coordinated with actors. Different cameras, tripods and phones were used for filming. Overall, these technologies helped complete the portfolio.
How did you use media technologies in the construction and research. Planning...07dunn
I used various online technologies and software programs during the research, planning, construction, and evaluation stages of creating a music video. For research, I used websites like YouTube and MuZu.tv to analyze existing music videos. I also used Microsoft Office programs to analyze videos in more depth. For planning, I created a storyboard using Macromedia Flash and a shotlist using Microsoft Word. To construct the video, I filmed shots using a borrowed school camera and edited in Adobe Premiere Elements. I designed packaging using fonts from 1001fonts.com and layout software. To evaluate the video, I collected feedback through social media like Facebook, Snapchat, and a website called Mixbook. I presented my findings using Prezi and
The student used various media technologies throughout the research, planning, construction, and evaluation stages of creating a music video. Blogger was used to store all information and research. Google was used for initial genre research and YouTube for analyzing existing music videos. Adobe Premiere Pro was the main editing software used to construct the video. Surveys on Survey Monkey provided audience feedback. Prezi, Movie Maker, and SlideShare were used to present evaluation questions in engaging formats.
The student used various media technologies at different stages of their music video and print production project. In the research stage, they used SoundCloud to find an unsigned artist, YouTube to research existing music videos, and Google to research genre conventions. Planning utilized Facebook, Snapchat, and email to communicate with collaborators, and Photoshop to create draft designs. Audience research analyzed Coldplay social media and YouTube comments. Production used Adobe Premiere Pro to edit the music video, cutting clips to the beat of the music. Photoshop was used to design consistent branding across the album cover and magazine ad.
The student used new media technologies throughout the research, planning, construction, and evaluation of their media products. YouTube, Google, and Facebook were used for research to analyze music videos, gather audience feedback, and develop a consumer profile. Final Cut Pro and Photoshop were used to edit videos, create graphics, and design packaging. Evaluation utilized YouTube, Facebook, SoundCloud, and Mac camera to gather audience feedback and record presentations. While some technologies provided advantages, limitations included limited audience reach and engagement on Facebook.
The student used various media technologies at different stages of their A2 media project. During production of a music video, they used a Sony video camera, digital camera, and Flip camera to film footage. Final Cut Express was used to edit the rough draft and final video. Photoshop was utilized to create and manipulate images for advertisements. GarageBand, iMovie, and Blogger were also employed at various stages of planning, research, and evaluation. Social media platforms like YouTube, Facebook, and email were utilized to promote the artist and receive feedback. Overall, the student gained experience with different software and found most to be beneficial, though some had limitations or issues.
The student used new media technologies throughout the research, planning, construction, and evaluation of their media products. YouTube, Google, and Facebook were used for research to analyze other artists and gather audience feedback. Final Cut Pro and Photoshop were used to construct the music video and advertisements. SoundCloud and YouTube were used to record and share evaluations. While some technologies provided advantages, others like Facebook produced limited feedback.
The document discusses the various media technologies used at different stages of the author's project. In the planning stage, the author used SlideShare and PowToon to create and share presentations, as well as Storyboard That to visualize and plan scenes. YouTube was used for research, inspiration, and uploading footage. Microsoft Word and PowerPoint helped with organization, layout, and annotation. Photoshop, Paint, and Pixlr were used for image editing. Google Docs formed helped collect audience feedback. A video camera and steady cam holder were used for filming. Final Cut Pro assisted with video editing and effects. Social media aided research of audience profiles and engagement.
The document discusses the use of various media technologies in the research, planning, construction, and evaluation stages of creating a music video project. YouTube was used for research to analyze existing music videos and understand genre conventions. SoundCloud, Bandcamp, Spotify, and Instagram were used to find and contact artists. PowerPoint and Prezi were used to present analysis. WhatsApp, maps, and camera equipment were used during filming. Final Cut Pro was used to edit the video.
The student used various new media technologies throughout their A2 media coursework, including downloaded software like Photoshop and Final Cut Pro, as well as websites like Prezi and Weebly. They created a blog using Weebly to present all their work. Photoshop and Final Cut Pro were used for planning, research, and production. Social media and online surveys helped with audience research. The student's final products were shared on YouTube and their blog to get feedback.
Billy Rosenthal used various media technologies throughout the construction, research, planning, and evaluation of his music video project. He used SurveyMonkey to create surveys for his focus group, YouTube to upload his animatic, focus group analysis, and final music video for feedback. Google was used for research and accessing other sites like SlideShare. His phone was used for communication with actors and playing music during filming. Prezi and SlideShare were used for creating and sharing online presentations. Adobe Premier Pro and Photoshop were used for editing video and images. A DSLR camera was used to film high quality footage. And Tumblr was used as a blogging platform to share all project work and gather feedback.
The document discusses how new media technologies were used at various stages of producing a media product. Soundcloud and YouTube were used for song and artist research. Blogger documented progress. A flip camera recorded footage and iPhone took photos and edited ancillary texts. Social media aided research and contact with artists. Serif Movie Plus edited footage and Windows Movie Maker handled evaluations. Wix created a website. QuickSurveys gathered audience feedback. Various technologies were used throughout to construct, research, plan and evaluate the media product.
How did you use media technologies in the research, planning, construction an...Sumaiya Khatun
The document discusses the various media technologies used at different stages of a music video production project. At the research stage, YouTube was used to find inspiration from other music videos and Google was used for image searches. Weebly and Wix were platforms used to build websites, and WhatsApp, Google Docs, and iPhone apps were utilized for planning and organizing. A Canon camera and Final Cut Pro were the main tools for production. SurveyMonkey and various presentation platforms were employed for evaluation.
The student used several software programs to construct their magazine including Blogger, Survey Monkey, SoundCloud, GoAnimate, Prezi, Photoshop, and PowToon. Blogger was used to organize research and coursework. Survey Monkey helped gather audience feedback through questionnaires which informed magazine content. SoundCloud allowed the student to record podcasts analyzing music genres. GoAnimate and Prezi were used to present research findings visually through animations and slideshows, with Prezi being more effective. Photoshop grew in usefulness as the student learned its vector tools. PowToon also created clear visual presentations but took a long time to produce each slide.
The document discusses the student's use of various media technologies throughout the construction, research, planning, and evaluation of their A2 media project. WordPress was used from the start for blogging and capturing their process. During research and planning, WordPress allowed uploading research like lyric analysis. YouTube provided examples of music videos to understand conventions. Google was used for research on copyright and techniques. Footage was captured with an iPhone 5S and Canon 70D. Premier Elements and Photoshop were used to edit the music video, with Photoshop enhancing low-light footage. SlideShare was utilized for presenting evaluations.
The student used a variety of media technologies throughout the research, planning, construction, and evaluation stages of their coursework. During research, they used the internet, Google, Wikipedia, YouTube, Blogger, and Microsoft Office to gather information on their target audience and existing music videos, magazines, and digipaks. Planning and construction involved using Facebook, a scanner, iMovie, iTunes, Adobe Photoshop, Photobucket, and a video camera. Evaluation utilized Blogger, YouTube, Facebook, Microsoft Office, Slideshare, and iMovie to present findings and gather audience feedback.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
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How did you use media technologies in the
1. How did you use media
technologies in the construction
and research, planning and
evaluation stages?
Question Four
2. Google is a global search engine and was very
important throughout all stages of my work but
especially during the research stage since I was
constantly trying to find out new information such as
what the conventions are of electropop and dark wave
music video. I would also use google images when
finding album covers to analyse and get inspiration
from e.g. the album cover for My Chemical Romance’s
‘The Black Parade’.
Google
3.
4. Soundcloud is a website where anyone can upload
music for anyone to find. The site is especially popular
among independent artists who are looking for more
popularity or just people who make music for fun and
want to share it but have no intention of making it
their career. I used soundcloud to find the song I used
for my music video called ‘Trigger’ by the artist
‘Sirma’.
Soundcloud
5.
6. Facebook is a popular social media platform. In order
to get copyright permission for the song from the
artist, I had to get her contact details. I found her
facebook page from her soundcloud profile amd I
decided that it is more likely that she will find the
message through her facebook compared to any
other site.
Facebook
7.
8. Youtube is a popular video sharing website. Youtube
was vital during my research stage because it’s where
I watched all the music video that I analyzed and drew
conventions from in order to construct my music
video. It was also important during the editing stage
because in order to use some effects on Premiere Pro
CS6, I had to watch tutorials online so that I knew
how to them. Youtube is also where I uploaded my
music video and my answer to Question Three about
audience feedback so it was also important during
the evaluative stage.
Youtube
9.
10. Twitter is also a popular social media website. I used
twitter as one way of getting audience feedback so it
came in the most use for my evaluative stage of my
work. Although Twitter only allows tweets to be up to
140 characters, their direct messaging service allows
messages of longer lengths to be sent which is how I
got my feedback.
Twitter
11.
12. Whatsapp is a free messaging service app and I used
it during the evaluation stage of my work since, like
Twitter, I used it as a form of getting audience
feedback. Whatsapp was a reliable app in getting my
feedback because it is the most free messaging app in
the world so I knew I would be able to get a response.
Whatsapp
13.
14. Adobe Premiere Pro is a video editing software. I
used the CS6 version during my editing and evaluative
stages of my work. I used the software to editing my
music video and it was very useful because it not only
could I edit the order of the shots I took, but it also
had plenty of effects I could add on to my music video
to make it look better. The software was also used
during my evaluation stage since I used it to make my
answer to Question Three where I filmed people’s
reactions to my music video.
Adobe Premiere Pro
15.
16. Adobe Photoshop is a picture editing software. I used
Adobe Photoshop CS6 during the editing stage of my
work since for my ancillary task 1, I had to make a
digipak and I thought that Photoshop would be the
most suitable option because it would give the
biggest variety of choices on what I can do with my
pictures.
Adobe Photoshop