The document discusses haptics, which refers to the sense of touch in human-computer interaction. Haptics allows users to touch and manipulate virtual objects and receive tactile and force feedback. This feedback is important for applications involving virtual reality. Haptic devices provide different types of touch sensations like tactile feedback for textures and vibration, and force feedback for weight and inertia. Examples of haptic technologies are discussed along with their uses in gaming, robotics, design, and accessibility for blind users. Both benefits and challenges of haptics are outlined.
This document summarizes haptic technology, which uses tactile feedback to allow users to interact with virtual objects through touch. Haptic technology provides forces, vibrations and motions to simulate touch. It works by using haptic devices, transducers and rendering algorithms to detect collisions between virtual objects and calculate appropriate feedback. Haptic technology has applications in gaming, virtual education, and medical simulation to provide more realistic digital experiences.
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
Haptics technology uses tactile feedback to allow users to touch and feel virtual objects. It works by using haptic devices, which may provide tactile feedback through vibrations or force feedback to simulate weight and resistance. Common haptic devices include Phantom devices, which provide 3D touch feedback of virtual objects, and CyberGrasp systems, which add force feedback to each finger. Haptics have applications in video games, computers, robotics, and more. While the technology provides realistic feedback, haptic devices still have limitations like high costs, size, and limited force magnitudes. Future developments could include holographic interactions and medical applications using remote robotics.
Haptic technology adds the sense of touch to virtual environments by applying forces, vibrations or motions to the user. It has advanced through generations from producing basic sensations to customizable effects. Haptic devices allow users to touch and manipulate 3D virtual objects. This technology is used in gaming, medicine, robotics and more to increase realism. While currently limited, haptics is improving interactions with virtual worlds and becoming more widespread.
Haptic technology enables users to experience touch sensations when interacting with virtual objects. It works by applying forces, vibrations or motions to the user through haptic devices. There are two main types of haptic feedback: tactile feedback, which simulates textures and vibrations, and force feedback, which reproduces directional forces. Haptic technology has applications in areas like virtual reality, video games, medicine, and electronic commerce by allowing users to physically interact with and feel virtual objects. The future of haptics is focused on advancing tactile interactions with holograms and remotely interacting with objects.
Scientists in the 1990s began using the term "haptic" to describe research related to human touch perception and manipulation. Haptic technology provides tactile feedback, such as vibrations, and is now commonly used in devices like phones, game controllers, and for training medical students. It allows users to touch and feel virtual objects through haptic interfaces and is being developed for applications involving 3D modeling, virtual reality, and advanced surgical procedures.
The document discusses haptics, which refers to the sense of touch in human-computer interaction. Haptics allows users to touch and manipulate virtual objects and receive tactile and force feedback. This feedback is important for applications involving virtual reality. Haptic devices provide different types of touch sensations like tactile feedback for textures and vibration, and force feedback for weight and inertia. Examples of haptic technologies are discussed along with their uses in gaming, robotics, design, and accessibility for blind users. Both benefits and challenges of haptics are outlined.
This document summarizes haptic technology, which uses tactile feedback to allow users to interact with virtual objects through touch. Haptic technology provides forces, vibrations and motions to simulate touch. It works by using haptic devices, transducers and rendering algorithms to detect collisions between virtual objects and calculate appropriate feedback. Haptic technology has applications in gaming, virtual education, and medical simulation to provide more realistic digital experiences.
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
Haptics technology uses tactile feedback to allow users to touch and feel virtual objects. It works by using haptic devices, which may provide tactile feedback through vibrations or force feedback to simulate weight and resistance. Common haptic devices include Phantom devices, which provide 3D touch feedback of virtual objects, and CyberGrasp systems, which add force feedback to each finger. Haptics have applications in video games, computers, robotics, and more. While the technology provides realistic feedback, haptic devices still have limitations like high costs, size, and limited force magnitudes. Future developments could include holographic interactions and medical applications using remote robotics.
Haptic technology adds the sense of touch to virtual environments by applying forces, vibrations or motions to the user. It has advanced through generations from producing basic sensations to customizable effects. Haptic devices allow users to touch and manipulate 3D virtual objects. This technology is used in gaming, medicine, robotics and more to increase realism. While currently limited, haptics is improving interactions with virtual worlds and becoming more widespread.
Haptic technology enables users to experience touch sensations when interacting with virtual objects. It works by applying forces, vibrations or motions to the user through haptic devices. There are two main types of haptic feedback: tactile feedback, which simulates textures and vibrations, and force feedback, which reproduces directional forces. Haptic technology has applications in areas like virtual reality, video games, medicine, and electronic commerce by allowing users to physically interact with and feel virtual objects. The future of haptics is focused on advancing tactile interactions with holograms and remotely interacting with objects.
Scientists in the 1990s began using the term "haptic" to describe research related to human touch perception and manipulation. Haptic technology provides tactile feedback, such as vibrations, and is now commonly used in devices like phones, game controllers, and for training medical students. It allows users to touch and feel virtual objects through haptic interfaces and is being developed for applications involving 3D modeling, virtual reality, and advanced surgical procedures.
This presentation provided an overview of haptic technology, including its architecture, principles of operation, applications, and challenges. Haptics uses tactile feedback and forces to allow users to interact with virtual objects using their sense of touch. The presentation covered the basic system configuration including human operators, haptic devices, a simulation engine, and haptic rendering software. It discussed how haptics provides both tactile and kinesthetic information to users and described challenges such as precision required, size/cost of devices, and rendering discrete feedback continuously. The conclusion stated that haptics enables new input/output technologies and will continue advancing in fields like entertainment, medicine, and manufacturing.
Haptics is the science of applying touch and force feedback to human interaction with virtual environments. It allows users to feel virtual objects through haptic devices that provide tactile and force feedback. This improves realism and the sense of touch in applications like virtual reality, simulations, video games, and remote robotics. Current research focuses on advancing haptics technology to enable feeling of holograms, distant objects, and applications in fields like gaming, movies, manufacturing, and medicine.
Haptic technology allows users to interact with virtual environments through touch by applying forces, vibrations or motions. It bridges the gap between real and virtual worlds. Haptic systems use devices like Phantom and CyberGrasp exoskeletons to provide tactile and force feedback from virtual 3D objects. Applications include telemedicine, military training, assistive technology for blind users, gaming and more. However, haptic devices also have limitations like high costs, size and exerting forces unequally in all directions. Future implementations aim to make haptics more widely available and advance applications.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
Haptics is the technology that adds the sense of touch to virtual environments. It allows users to feel virtual objects through haptic devices that provide tactile and force feedback. Haptics has applications in gaming, virtual reality, virtual surgery, and more. Some examples of haptic devices include the Phantom device, CyberGrasp, and exoskeletons. While haptics enhances virtual experiences, it also has disadvantages like high costs and technical challenges.
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Haptics is the technology of adding the sense of touch to interactions with virtual objects and environments. It uses tactile feedback and force feedback to allow users to touch and feel virtual objects as if they were real. Some examples of haptic devices include Phantom devices that provide 3D touch sensations and Cyber Grasp systems that allow users to grasp virtual objects. Haptics has applications in gaming, design, robotics, medicine, and more. It provides advantages like reducing work time and increasing confidence in medical applications, but also has challenges with higher costs and limited force precision.
Haptics is the science of applying touch sensation and control to interact with computer applications. The Phantom interface and Cyber Grasp system are haptic devices that allow users to touch and feel virtual 3D objects. Phantom provides 3D touch and allows users to feel the shape and size of virtual objects. Cyber Grasp fits over the hand like an exoskeleton and measures finger movement. Haptics is used in applications like video games, mobile devices, medical training, robotics, and arts/design. While high costs and size/weight limitations exist, haptics increases confidence in fields like medicine and brings interactions with the digital world closer to real world experiences.
Haptic technology allows users to feel and interact with virtual objects through touch. It combines tactile (touch) and kinesthetic (motion) feedback to simulate real textures and sensations. Common haptic devices include Phantom devices, which allow users to touch 3D virtual objects, and cyber gloves, which provide force feedback to fingers. Haptic technology has applications in gaming, mobile devices, assistive technologies, medical training, and more. However, challenges remain in matching the high performance of human touch and reducing the size and cost of haptic interfaces.
Haptic technology,or haptics,is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.The word haptic, from the Greek word haptikos, means pertaining to the sense of touch and comes from the Greek verb haptesthai, meaning to contact or to touch.
Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
Haptics is a Technology of adding the sensation of touch and feeling to the Computers.Haptic Technology or Haptics is a tactile feedback technology which takes the advantage of the sense of touch by applying force.
This document is a seminar report on haptic technology submitted by Judge Singh. It discusses what haptic technology is, how it works, its architecture and components, characteristics, applications, and advantages. Haptic technology uses tactile feedback and forces to allow users to interact with and experience virtual objects using their sense of touch. It has various applications in gaming, education, medicine and more. While haptics enhances realism and the sense of touch in virtual environments, there are also challenges to its precision, portability and complexity.
Haptic technology adds the sense of touch to virtual objects by providing haptic feedback to users. This allows users to feel and interact with virtual objects in a realistic manner. Haptic devices have sensors that detect touch and movement, processors that determine feedback, and actuators that provide vibrations or forces to simulate touching virtual objects. Haptic technology has applications in gaming, virtual reality, telepresence, training, and assisting blind users. It provides advantages like reduced work time and safer medical training, but development of high-precision haptic interfaces remains an area for improvement.
Haptic technology allows for the sense of touch in virtual environments by providing tactile and force feedback. It has applications in medical training simulations, minimally invasive surgery, and rehabilitation for stroke patients. Haptic devices measure forces and torques to render contact forces based on object geometry and properties. The use of haptics enhances mobile games, vehicle controls, and medical simulations by providing a more intuitive and effective user experience. Future enhancements could apply haptic technology to aids for the blind, such as a virtual Braille display.
Haptics is a technology that uses touch sensations to allow users to interact with virtual objects. It works by linking sensors in the body to actuators that provide resistance and movement to simulate the sense of touch. Common haptic devices include Phantom interfaces and Cyber Grasp systems which provide force feedback to users handling virtual objects. Haptics has applications in areas like medical training, military simulations, and entertainment like gaming.
Haptics is a technology that adds the sense of touch to interactions with virtual objects by connecting user movements and actions to corresponding computer-generated feedback such as forces, vibrations, and motions. This allows virtual objects to seem real and tangible to the user. Haptics links the brain's sensing of body position and movement through sensory nerves to provide an immersive experience when interacting with virtual environments and simulated objects.
Haptics is the science of touch and haptic feedback. It allows users to touch and feel virtual objects through haptic devices. Haptic devices provide tactile and force feedback to users, simulating sensations like texture, weight, and resistance. This enhances virtual and remote experiences and has applications in gaming, virtual reality, surgery simulation, and telepresence. The goal is to use haptics to fully simulate real world touch interactions and take virtual reality beyond just visual and auditory experiences.
Haptic technology provides tactile feedback through devices that allow users to touch and feel virtual objects. It works by applying forces, vibrations or motions to the user through input/output devices like data gloves. This gives users the sense of touch when interacting with computer-generated environments. Common haptic devices include Phantom, which provides 3D touch feedback of virtual objects, and Cyber Grasp, which fits over the hand and provides force feedback to each finger. Haptics have applications in virtual reality, medicine, video games, mobile devices, arts and robotics. The future may see holographic interaction and remote surgery using haptics.
The document discusses how organizational leadership structures may change over the next 20 years. Specifically, it suggests that many businesses will move away from traditional top-down hierarchies and instead operate under an "organic model" where everyone is treated equally and collaboration is key. In this new model, leaders will emerge based on their ability to effectively communicate and sell their vision, and leadership will be defined by followership. Skills like listening, creativity, innovation and adapting to technological change will also be important for members in organic organizations of the future.
This document outlines a vision for the future of organizations and describes trends driving the evolution from Organization 1.0 to Organization 2.0. Key points include: (1) knowledge is becoming decentralized and located outside of traditional institutions, (2) organizations must have an open innovation mindset and global operational platform, and (3) future organizations will function more like organic networks than traditional hierarchical structures.
This presentation provided an overview of haptic technology, including its architecture, principles of operation, applications, and challenges. Haptics uses tactile feedback and forces to allow users to interact with virtual objects using their sense of touch. The presentation covered the basic system configuration including human operators, haptic devices, a simulation engine, and haptic rendering software. It discussed how haptics provides both tactile and kinesthetic information to users and described challenges such as precision required, size/cost of devices, and rendering discrete feedback continuously. The conclusion stated that haptics enables new input/output technologies and will continue advancing in fields like entertainment, medicine, and manufacturing.
Haptics is the science of applying touch and force feedback to human interaction with virtual environments. It allows users to feel virtual objects through haptic devices that provide tactile and force feedback. This improves realism and the sense of touch in applications like virtual reality, simulations, video games, and remote robotics. Current research focuses on advancing haptics technology to enable feeling of holograms, distant objects, and applications in fields like gaming, movies, manufacturing, and medicine.
Haptic technology allows users to interact with virtual environments through touch by applying forces, vibrations or motions. It bridges the gap between real and virtual worlds. Haptic systems use devices like Phantom and CyberGrasp exoskeletons to provide tactile and force feedback from virtual 3D objects. Applications include telemedicine, military training, assistive technology for blind users, gaming and more. However, haptic devices also have limitations like high costs, size and exerting forces unequally in all directions. Future implementations aim to make haptics more widely available and advance applications.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
Haptics is the technology that adds the sense of touch to virtual environments. It allows users to feel virtual objects through haptic devices that provide tactile and force feedback. Haptics has applications in gaming, virtual reality, virtual surgery, and more. Some examples of haptic devices include the Phantom device, CyberGrasp, and exoskeletons. While haptics enhances virtual experiences, it also has disadvantages like high costs and technical challenges.
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Haptics is the technology of adding the sense of touch to interactions with virtual objects and environments. It uses tactile feedback and force feedback to allow users to touch and feel virtual objects as if they were real. Some examples of haptic devices include Phantom devices that provide 3D touch sensations and Cyber Grasp systems that allow users to grasp virtual objects. Haptics has applications in gaming, design, robotics, medicine, and more. It provides advantages like reducing work time and increasing confidence in medical applications, but also has challenges with higher costs and limited force precision.
Haptics is the science of applying touch sensation and control to interact with computer applications. The Phantom interface and Cyber Grasp system are haptic devices that allow users to touch and feel virtual 3D objects. Phantom provides 3D touch and allows users to feel the shape and size of virtual objects. Cyber Grasp fits over the hand like an exoskeleton and measures finger movement. Haptics is used in applications like video games, mobile devices, medical training, robotics, and arts/design. While high costs and size/weight limitations exist, haptics increases confidence in fields like medicine and brings interactions with the digital world closer to real world experiences.
Haptic technology allows users to feel and interact with virtual objects through touch. It combines tactile (touch) and kinesthetic (motion) feedback to simulate real textures and sensations. Common haptic devices include Phantom devices, which allow users to touch 3D virtual objects, and cyber gloves, which provide force feedback to fingers. Haptic technology has applications in gaming, mobile devices, assistive technologies, medical training, and more. However, challenges remain in matching the high performance of human touch and reducing the size and cost of haptic interfaces.
Haptic technology,or haptics,is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.The word haptic, from the Greek word haptikos, means pertaining to the sense of touch and comes from the Greek verb haptesthai, meaning to contact or to touch.
Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
Haptics is a Technology of adding the sensation of touch and feeling to the Computers.Haptic Technology or Haptics is a tactile feedback technology which takes the advantage of the sense of touch by applying force.
This document is a seminar report on haptic technology submitted by Judge Singh. It discusses what haptic technology is, how it works, its architecture and components, characteristics, applications, and advantages. Haptic technology uses tactile feedback and forces to allow users to interact with and experience virtual objects using their sense of touch. It has various applications in gaming, education, medicine and more. While haptics enhances realism and the sense of touch in virtual environments, there are also challenges to its precision, portability and complexity.
Haptic technology adds the sense of touch to virtual objects by providing haptic feedback to users. This allows users to feel and interact with virtual objects in a realistic manner. Haptic devices have sensors that detect touch and movement, processors that determine feedback, and actuators that provide vibrations or forces to simulate touching virtual objects. Haptic technology has applications in gaming, virtual reality, telepresence, training, and assisting blind users. It provides advantages like reduced work time and safer medical training, but development of high-precision haptic interfaces remains an area for improvement.
Haptic technology allows for the sense of touch in virtual environments by providing tactile and force feedback. It has applications in medical training simulations, minimally invasive surgery, and rehabilitation for stroke patients. Haptic devices measure forces and torques to render contact forces based on object geometry and properties. The use of haptics enhances mobile games, vehicle controls, and medical simulations by providing a more intuitive and effective user experience. Future enhancements could apply haptic technology to aids for the blind, such as a virtual Braille display.
Haptics is a technology that uses touch sensations to allow users to interact with virtual objects. It works by linking sensors in the body to actuators that provide resistance and movement to simulate the sense of touch. Common haptic devices include Phantom interfaces and Cyber Grasp systems which provide force feedback to users handling virtual objects. Haptics has applications in areas like medical training, military simulations, and entertainment like gaming.
Haptics is a technology that adds the sense of touch to interactions with virtual objects by connecting user movements and actions to corresponding computer-generated feedback such as forces, vibrations, and motions. This allows virtual objects to seem real and tangible to the user. Haptics links the brain's sensing of body position and movement through sensory nerves to provide an immersive experience when interacting with virtual environments and simulated objects.
Haptics is the science of touch and haptic feedback. It allows users to touch and feel virtual objects through haptic devices. Haptic devices provide tactile and force feedback to users, simulating sensations like texture, weight, and resistance. This enhances virtual and remote experiences and has applications in gaming, virtual reality, surgery simulation, and telepresence. The goal is to use haptics to fully simulate real world touch interactions and take virtual reality beyond just visual and auditory experiences.
Haptic technology provides tactile feedback through devices that allow users to touch and feel virtual objects. It works by applying forces, vibrations or motions to the user through input/output devices like data gloves. This gives users the sense of touch when interacting with computer-generated environments. Common haptic devices include Phantom, which provides 3D touch feedback of virtual objects, and Cyber Grasp, which fits over the hand and provides force feedback to each finger. Haptics have applications in virtual reality, medicine, video games, mobile devices, arts and robotics. The future may see holographic interaction and remote surgery using haptics.
The document discusses how organizational leadership structures may change over the next 20 years. Specifically, it suggests that many businesses will move away from traditional top-down hierarchies and instead operate under an "organic model" where everyone is treated equally and collaboration is key. In this new model, leaders will emerge based on their ability to effectively communicate and sell their vision, and leadership will be defined by followership. Skills like listening, creativity, innovation and adapting to technological change will also be important for members in organic organizations of the future.
This document outlines a vision for the future of organizations and describes trends driving the evolution from Organization 1.0 to Organization 2.0. Key points include: (1) knowledge is becoming decentralized and located outside of traditional institutions, (2) organizations must have an open innovation mindset and global operational platform, and (3) future organizations will function more like organic networks than traditional hierarchical structures.
The Future Trends Marketing In Reference To TechnologyAkshay Jain
A market trend is a perceived tendency of financial markets to move in a particular direction over time.[1] These trends are classified as secular for long time frames, primary for medium time frames, and secondary for short time frames.[2] Traders attempt to identify market trends using technical analysis, a framework which characterizes market trends as predictable price tendencies within the market when price reaches support and resistance levels, varying over time.
A trend can only be determined in hindsight, since at any time prices in the future are not known.
An educational presentation that explores how technology is changing the way people work together. Learn more at http://www.odesk.com/.
A video version can be found at: http://www.youtube.com/watch?v=G8Yt4wxSblc
Global healthcare future, technology, trends and innovation by Dr Prem JagyasiDr Prem Jagyasi
Dr Prem delivered a stunning presentation in Croatia about Global Healthcare and Medical Tourism - Future, Technology, Trends and Innovation by Dr Prem Jagyasi. more about Dr Prem at http://drprem.com
This is the version of my talk, Be a Great Product Leader, given at Zynga on Feb 22, 2016. It includes six lessons on product leadership from my time at eBay & LinkedIn.
http://www.scenic.com | The year 2016 will see further technological developments that enhance the travel experience. These various high-tech innovations include further upgrades in “virtual travel” technology, drone photography, Wi-Fi, and more.
This report uncovers major themes, key trends and opportunities to help you grow your business and progress your career into the future. Available in different formats to buy or just preview, the themes of PSFK's Future of Work report cover the Ideal Workforce, Empowered Culture, Intuitive Connection and Agile Workplaces. PSFK extends its 'Future of' reports with the 140 page document that covers the new ways we are working and the implications for business and for workers.
Within each theme we describe 4 trends and each trend is supported by 4 examples, supporting statistics and implications defined by our PSFK Labs team. During this process we spoke to a number of experts to understand the trends better. Their feedback can be found in quotes and interviews throughout the report.
As a bonus, we also turned to a number of creative agencies to bring the trends to life. We asked them to imagine the future of work and you will find their concepts within this document. At the end of the report, you will also discover the submission of examples of progressive work environments. These were submitted by the readers of PSFK.com after we asked for their input into the report in 2012.
We hope that you find inspiration in every section of PSFK's Future of Work report. For copies, downloads or an in-person presentation please visit: http://bit.ly/VghG9z
Finding Our Happy Place in the Internet of ThingsPamela Pavliscak
In the future, technology will work together and make decisions for us, though it may not truly understand humans. Currently, technology can have negative effects like distracting and isolating people. However, if designed well with a focus on empathy, emotional intelligence, and human well-being, technology could have positive impacts like strengthening relationships and empowering personal growth. Creating technology with emotional sensitivity, transparency, and a wellness model may lead to a more human future.
25 Disruptive Technology Trends 2015 - 2016Brian Solis
Brian Solis explores some of the biggest technology trends and possible twists on the horizon for 2015 and 2016.
Topics include cyber security, mobile payments, drones, bitcoin, social media, digital, omnichannel, attribution, cx, music, movies, Hollywood
The Future Of Work & The Work Of The FutureArturo Pelayo
What Happens When Robots And Machines Learn On Their Own?
This slide deck is an introduction to exponential technologies for an audience of designers and developers of workforce training materials.
The Blended Learning And Technologies Forum (BLAT Forum) is a quarterly event in Auckland, New Zealand that welcomes practitioners, designers and developers of blended learning instructional deliverables across different industries of the New Zealand economy.
The document summarizes key takeaways from the SXSW conference. Some of the main topics discussed include: 1) The importance of designing technology with purpose and creating positive human experiences. 2) How collaboration between companies can drive innovation. 3) The value of not being constrained by audiences and taking creative risks. 4) The growing role of virtual and augmented reality. 5) How the rate of technological change is accelerating exponentially. 6) How cognitive computing is being applied across many domains to solve problems. 7) Emerging technologies like self-driving cars that are closer to widespread use than perceived. 8) How ubiquitous computing is already integrating technology into many aspects of life. 9) The growing role of robots and focus on
Mobile-First SEO - The Marketers Edition #3XEDigitalAleyda Solís
How to target your SEO process to a reality of more people searching on mobile devices than desktop and an upcoming mobile first Google index? Check it out.
The document discusses how the Internet of Things will connect trillions of smart devices, enabling new types of interactions. It describes how these tiny devices using technologies like nanoelectronics, OLEDs and thermochromic materials can sense their environment and users. This will allow devices, environments and even clothing to recognize users and react accordingly without needing direct interaction. It envisions a future where networked objects and data can influence experiences and tailor them uniquely for individuals.
This document provides 7 key takeaways from CES 2016. It discusses how robots were seen more as cool gadgets than useful machines, consumers want value not just technology, anonymity software threatens data collection, intimate personal data opens opportunities for personalized marketing, smart home devices can't replace handhelds, digital screens are everywhere and change advertising, user experience needs to improve even on innovative products, and business models are changing as categories converge.
Each one of us is constantly surrounded by multi-touch technologies in everyday life. We keep our smartphones with us all the time, we work with tablet computers and touch screens. But also in stores, in museums and exhibitions, and on trade fairs, the intuitive touch-gesture on a surface has become second nature to us.
But how exactly does the underlying technology work, and how can businesses make optimal use of them, e.g. at their point of sale (POS)?
The multi-touch experts of Garamantis Interactive Technologies have gathered all information on this ubiquitous technology and “forged” them into one large infographic.
This graphic is addressed to anyone who wants to become an instant expert on multi-touch technology within a few minutes, but particularly to businesses and agencies looking for a way to optimally apply this technology in their work.
There are several main types of touchscreen technologies available, each with their own advantages and disadvantages. Traditional infrared or 'beam-break' touchscreens are most common for large screens but require a bezel and can have false touch issues. Resistive and surface capacitive screens are inexpensive but easily damaged. Projected capacitive screens provide high performance, multi-touch capability and palm rejection but require an additional protective layer of glass. Emerging technologies like Zytronic's PCT aim to improve durability, touch sensitivity and multi-touch capability even with gloves. The future of touchscreens is moving towards bezel-less designs and greater sizes with technologies like projected capacitance expected to dominate as prices decrease.
This document discusses the history and development of touchscreen technology. It describes early touchscreen devices from the 1980s that used infrared sensors to detect touch input. It then covers the development of multi-touch screens in the 2000s and 2010s, including innovations like Frustrated Total Internal Reflection that enabled intuitive multi-touch interfaces. The document also provides details on the working of different types of touchscreen sensors and controllers. Finally, it introduces touchless touchscreen technology developed by Elliptic Labs that allows control of devices through hand gestures without physical contact.
This PowerPoint presentation discusses multitouch interaction technology. It provides an overview of hardware, software, user interfaces, market applications, gesture types, and implementation of multitouch. It describes several touch screen technologies including capacitive, resistive, surface acoustic wave, infrared, and optical. Examples of multitouch gestures like tap, pan, pinch zoom are presented. Current and future uses and markets of multitouch include interactive displays, tables, mobile devices. Research continues to enhance multitouch with 3D interaction and larger surfaces.
Concierge Onboarding: How to Make Customers Happy and Keep Them That WayProcessStreet
The document discusses how John Naisbitt's 1982 book "Megatrends" predicted that as technology becomes more prevalent, humans will increasingly need "high touch" or human connection to counterbalance the impact of technology. It argues that concierge or high-touch onboarding, where customers receive personalized human assistance to set up and learn software, leads to better customer experience and retention compared to automated onboarding. The document provides examples of apps like All Aboard and Process Street that facilitate high-touch onboarding through tracking customer progress and allowing collaborative workflows.
The document presents a case study on the emergence and applications of touch screen technology by companies such as Apple, Microsoft, and IBM. It discusses how touch screens are replacing traditional mouse-based interfaces and are being used in innovative ways. For example, Microsoft's Surface allows users to interact with digital content through touch and gestures. Starwood Hotels is implementing Surface computers to provide an interactive digital concierge service to guests. While touch technology offers benefits like intuitive interaction, challenges remain around usability and network reliance that could impact adoption.
Struggling to understand the differences between competing touch technologies? Decoding Touch Technology is an insider's guide to the top ten touch screen technologies in the market today. Written by industry leader, Touch International, this guide answers questions like "why should I choose this technology?" and "how does it work?".
Interactive Technology & Marketing In 2012tomchapman
The document discusses emerging trends in interactive technology, including touch screens, augmented reality, gestures, facial recognition, eye tracking, and voice control. It provides examples of how each trend is being applied across different contexts like retail displays, games, mobile devices, vehicles, and televisions. The document aims to analyze present and future interactive technology trends as they relate to business, culture and society.
Augmented Reality, RFID and the Internet of ThingsDavid Carr
Workshop about breaking digital creativity away from screens and the opportunities that Augmented Reality, RFID, mobile and multitouch technologies present.
The document provides an overview of trends in marketing, storytelling and digital culture from August and September 2015 issues of The Trends Report. Key trends discussed include:
1) Advancements in virtual reality and decentralization of work/learning spaces. Holography is being tested for virtual classrooms.
2) Use of virtual technology in advertising to provide interactive brand experiences. Examples of digital car showrooms and conceptual window displays are mentioned.
3) Emerging mobile health innovations and tools that make healthcare more accessible and affordable. Examples include an x-ray pill and Alzheimer's app.
4) Convergence of industries like fashion and medicine creating new products. Examples include a sweat-sensitive textile
11 Design Strategies Of The Next Decadedesignsojourn
1) Technology influences product design and designers will continue bridging technology and users.
2) Products will evolve based on understanding user needs and engagement. Personalization and customization will be common as people treat electronics as valuable personal items.
3) Designers must balance letting users control design with collecting user data that may differ from actual preferences, and creating flexible products that provide user choice.
Imagine touching the armrest of your sofa to change the channel on your television, or pressing against a lightbulb stencil on
the wall to turn on your smart light – these functions and many more like them are now possible thanks to research from a
team from the Computer Science and Artixcial Intelligence Laboratory (CSAIL) at MIT, and the University of Bristol and the
University of Bath in the UK.
Dashboard UX Design - Whitepaper for Volkswagen AGAsis Panda
This document discusses the importance of designing for user experience, especially in the context of dashboards. It provides definitions of key concepts like user experience, human-computer interaction, and experience. User experience needs to be deliberately designed because how a user perceives a product is now more important than technical specifications. Well-designed user experiences can make products more useful, usable, and desirable for customers. The document uses examples from companies like Apple to illustrate how focusing on user experience through clear and understandable designs can lead to high customer satisfaction.
Trends: Unlocking The Door To Future Growth!Anja Hoffmann
The slides from my lecture on disruptive innovations, strategy and new technologies in a business perspective. I hope you get lots of ideas from the presentation and I hope it will inspire you to expand your normal thought process. Enjoy and Think the Unthinkable!
Smart Playing Cards A Ubiquitous Computing Gameguest218195
Ubiquitous computing refers to computers integrated into everyday objects and environments. It is the next wave after desktop computing and aims to make many computers available throughout the environment, serving each person, but doing so invisibly. A key researcher who coined the term was Mark Weiser at Xerox PARC in the 1980s. Experiments included tabs, pads and boards, and applications now include smart devices, interactive displays, and augmented reality games. Challenges include designing for privacy, security, and seamless interactions across contexts.
Similar to Haptic Technology Trends Assessment Presentation (20)
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
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Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
2. WHAT IS MY TREND?
While Haptics have been around for decades, there
is a recent push and resurgence in the technology.
The trend is driven by consumers’ desire to have a
more real and a better user experience with
products.
The trend is evolving as haptics become more
efficient and frankly, better. New iterations of the
technology are pushing the horizon of its uses and
feasible applications.
3. SO WHAT ARE HAPTICS?
From the Greeks
Tactile Feedback Technology which takes
advantage of the sense of touch by applying
various motions to users.
Described as “doing for touch what computer
graphics did for vision.
Scope of the industry
Gaming
Medical
Computers
Phones
9. ELECTRONIC E-PAPER READER
More durable and
damage resistant than
traditional glass
readers.
6 in. display with the
ability to bend 40
degrees.
Closer to traditional
paper than current
readers.
10. ELECTRONIC E-PAPER READER
Important next step in
the way people get
news and
entertainment.
If done right, this could
be a nice segue into
digital paper books.
11. “MAGIC” TOUCH SCREEN
With feelscreen product, users can feel
textures, contours, edges, etc.
“Tixels” are layered in under the screen to allow
control over the feel of images.
Uses electrostatic attraction to create friction vs.
the traditional moving part in other haptic forms.
12. “MAGIC” TOUCH SCREEN
Future possibilities of this iteration are endless.
Real “game changer” impact.
Of my three cases, this has the most immediate
commercial applications in my opinion.
13. VIBRATING TATTOOS
Tattoo is created using
ferromagnetic ink.
Depending on
notification, tattoo will
vibrate differently.
Allow users to feel
when they have a
call, etc. in a variety of
settings.
18. INTERVIEWER RESULTS - HIGHLIGHTS
Now a standard option
Customer needs
Long term growth
Changes in Business Landscape
Competitive Advantage
Future Iterations
19. MY PERSONAL TAKEAWAYS
Need for the technology is apparent.
Amazement at the ability for multiple devices to
allow the exact same user experience.
Differentiation by companies will only accelerate.
Apple vs. Others
Potential for haptics to enter new markets and
industries is immense.
20. IN CONCLUSION
Recent resurgence in haptics is directly tied to
consumers desire to have more personable and
more integrated experiences.
Future looks bright as people, businesses, and
industries change the way they operate.
Focus is now on differentiation of the users’
experience