Use your imagination and creativity to design your own custom haptics (touch) effects! With Immersion’s MOTIV Studio tool, you can create customized touch effects to match the unique visuals of your application. In this session, we will walk you through the Studio tool, showing you how to create the maximum impact through custom haptic effects.
WIP Back To School Webinar - Appstores with NexvaWIPconnector
- neXva provides tools and services to help app developers successfully distribute, market, and monetize their apps.
- Their suite of cloud-based solutions includes neXlinker for delivering apps from any media to mobile devices, neXsharer to make apps viral through sharing, neXpager for mobile landing pages, and neXpayer for mobile and in-app payments.
- Examples shown include how Nimbuzz used neXpager for a customizable mobile page and how Kayak used neXlinker to deliver all app versions with a single QR code or link.
Presented at SCREENS 2013 in Toronto.
Details at fitc.ca/screens
with Bob Heubel
Touchscreens have become the default UI in mobile devices, but with their adoption the lack of a tactile response is a common complaint. We find that not being able to feel simple UI elements like a button input is actually a big deal.
In this session Immersion’s Haptic Expert Team will explain some of the science behind why our sense of touch is so important to mobile interactions as well as give you practical steps to follow when designing tactile feedback into your software projects. Haptics (vibration touch feedback) powers intuitive experiences from touch inputs to game content to interactive communications. Haptics can add a sense of realism which is generally unexpected in mobile applications.
Audience members will also learn the standard methods used to add tactile effects to mobile projects as well as an extended method used by Android developers like Sega and Rockstar Games to add a pre-made library of over 124 tactile effects into their Android projects. Hands-on mobile demonstrations will also be provided.
This presentation gives a technical introduction of the Layar platform, targeted at developers. It provides an overview of Layar's architecture and features, and explains how to get started with layer creation. It includes Layar Vision
Enhancing the User Experience Through the Sense of Touch with Bob HeubelFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
This presentations shows a few code examples for developers creating a layer on the Layar platform. For more code examples please visit our wiki at http://layar.pbworks.com/w/page/7783228/FrontPage
This document discusses Nokia's experience and offerings related to Near Field Communication (NFC) technology. It summarizes Nokia's extensive history working with NFC, including being the first to bring commercial NFC devices and services to market. It outlines Nokia's current NFC-enabled devices and development tools and platforms available to partners and developers to create NFC-enhanced applications. Examples of potential NFC applications are also provided.
WIP Back To School Webinar - Appstores with NexvaWIPconnector
- neXva provides tools and services to help app developers successfully distribute, market, and monetize their apps.
- Their suite of cloud-based solutions includes neXlinker for delivering apps from any media to mobile devices, neXsharer to make apps viral through sharing, neXpager for mobile landing pages, and neXpayer for mobile and in-app payments.
- Examples shown include how Nimbuzz used neXpager for a customizable mobile page and how Kayak used neXlinker to deliver all app versions with a single QR code or link.
Presented at SCREENS 2013 in Toronto.
Details at fitc.ca/screens
with Bob Heubel
Touchscreens have become the default UI in mobile devices, but with their adoption the lack of a tactile response is a common complaint. We find that not being able to feel simple UI elements like a button input is actually a big deal.
In this session Immersion’s Haptic Expert Team will explain some of the science behind why our sense of touch is so important to mobile interactions as well as give you practical steps to follow when designing tactile feedback into your software projects. Haptics (vibration touch feedback) powers intuitive experiences from touch inputs to game content to interactive communications. Haptics can add a sense of realism which is generally unexpected in mobile applications.
Audience members will also learn the standard methods used to add tactile effects to mobile projects as well as an extended method used by Android developers like Sega and Rockstar Games to add a pre-made library of over 124 tactile effects into their Android projects. Hands-on mobile demonstrations will also be provided.
This presentation gives a technical introduction of the Layar platform, targeted at developers. It provides an overview of Layar's architecture and features, and explains how to get started with layer creation. It includes Layar Vision
Enhancing the User Experience Through the Sense of Touch with Bob HeubelFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
This presentations shows a few code examples for developers creating a layer on the Layar platform. For more code examples please visit our wiki at http://layar.pbworks.com/w/page/7783228/FrontPage
This document discusses Nokia's experience and offerings related to Near Field Communication (NFC) technology. It summarizes Nokia's extensive history working with NFC, including being the first to bring commercial NFC devices and services to market. It outlines Nokia's current NFC-enabled devices and development tools and platforms available to partners and developers to create NFC-enhanced applications. Examples of potential NFC applications are also provided.
1) The document discusses Nokia's strategy for their app store and developer ecosystem around Qt and Symbian. It highlights the large scale and growth of Nokia's app store and installed base across many countries and languages.
2) It promotes Qt as a way for developers to more easily create rich apps for Symbian with less code due to Qt's APIs and Qt Quick for fluid UIs.
3) The document outlines Nokia's plans to continue expanding Qt's capabilities and tooling for developers with upcoming releases that will include additional APIs and components.
This document summarizes a presentation on research into mobile location service design based on the Android platform. The presentation covered an introduction to Android architecture and applications, how to get a device's current location using Android APIs, designing location-based mobile services using Google Maps and displaying points of interest, and concluded that Android is a good platform for building flexible location-based mobile applications.
The document discusses gaming on televisions and introduces PlayJam, a company that provides a one-stop solution for publishing and monetizing games on smart TVs. PlayJam's SDK allows developers to enhance games with social features, monetize games through various billing models and advertising, promote games through global distribution and platforms, and analyze player behavior. The document argues that the market for TV gaming is large and growing as more TVs become connected to the internet.
The document discusses mobile software trends, including the history and convergence of mobile operating systems like Android, iOS, and Windows Phone. It summarizes key points about each platform and how the industry is shifting as mobile devices take on more traditional computer functions through powerful processors and "screen + experience" designs. The rise of virtualization technologies and cloud-based services are changing how mobile software is developed and delivered across a variety of devices.
my students use ideas from my class on business models to develop a business model for the LEAP, a new user interface for electronic systems. Users can interact with electronic products by moving their hands and the LEAP system recognizes and interprets the gestures. These slides discuss the value propositions for various customer segments including video games, robotics, and 3D modeling. Also discussed are the methods of value capture and strategic control for the LEAP.
The Game Agency (TGA) is an award-winning interactive entertainment firm. They create, produce, market and distribute video games and other interactive content to engage audiences for their clients. TGA has worked with major brands across many industries to develop games, virtual experiences, and social media promotions that increase awareness, drive behavior change, or provide marketing value for their clients. Their goal is to maximize the reach and impact of interactive content.
The document discusses SensActions, an Android application that uses various sensors on a device to perform different functions without using the touchscreen. It can lock/unlock a device using the proximity sensor, change music tracks with shakes, and use the camera flash as a torch. The purpose is to allow users to interact with their smartphone in a convenient and smarter way. It provides widgets, help screens, and uninstall instructions. The document also covers the system architecture, including the Linux kernel, Dalvik virtual machine, libraries, and application framework.
This document provides an introduction and overview for developers about Layar, an augmented reality platform. It describes Layar as an open platform that allows third-party developers to create and publish digital "layers" of information that are displayed through the Layar mobile application. The document outlines how developers can get started by creating a developer account, developing a layer definition, and setting up a layer service to deliver location-based content to the Layar app. It also provides details on developer support resources and testing tools available.
Importance Of The Maemo Community Randall ArnoldAshley Walker
The document discusses the Maemo community and development experience for mobile developers. It provides an overview of the history and growth of the Maemo community from small beginnings in 2005 focused on "hacking" to a larger, more organized community today that demands more support from Nokia. It describes improvements in the relationship between Nokia's corporate interests and the Maemo developer community, including Nokia supporting "hacker editions" of operating systems. The document outlines the current ideal dynamics and provides examples of positive changes in 2009 like Nokia sponsoring summit attendees and presenting a general roadmap. It also describes the development options and processes for the Maemo platform.
Qualcomm: дифференциация мобильных приложений с помощью ПО и технологийLeonid Bogolubov
This document discusses Qualcomm's software tools that can help developers differentiate their mobile apps. It outlines tools like Vuforia for augmented reality, AllJoyn for peer-to-peer connectivity between devices, and Snapdragon SDK for advanced image processing, audio/video, and graphics. The document promotes Qualcomm's tools for creating immersive experiences across gaming, advertising, education and more. It directs developers to Qualcomm's website for resources to accelerate development of next-generation mobile content.
The document discusses mobile web technology and trends, mobile operating systems, and mobile applications and development. It provides an overview of the mobile web, how it differs from traditional web access, and current issues like interoperability and usability. It then describes the purpose of mobile operating systems and lists some examples. Finally, it outlines different categories of mobile apps and tools for mobile application development.
Visiware leading the 2nd screen revolution - nex tv mexico-1.1Frédéric Arquier
This document discusses the second screen revolution and Visiware's role in leading it. It notes that in 2013 connected devices outnumbered humans and viewers are increasingly looking to second screens while watching TV. Visiware provides a leading second screen platform that delivers and controls TV everywhere experiences, empowers convergent TV, and captures viewer engagement across devices. It has over 1,400 shows, reaches 25 networks in 20 countries, and has 30 million apps. Visiware also enables dynamic content enrichment, social integration, and practical tools like remote control and recordings. Additionally, it allows for synchronized advertising across screens in a new rich format to boost campaigns.
The document discusses Qualcomm's software tools ecosystem for app developers, including augmented reality tools (Vuforia), peer-to-peer networking (AllJoyn), surround sound audio processing (Fluence), computer vision (FastCV), and facial processing. It promotes Qualcomm's Snapdragon SDK for advanced image processing, graphics, sensors, and location services. The document encourages developers to use these tools to create differentiated mobile apps and unlock new user experiences across devices.
This summary provides an overview of the key announcements and new features from WWDC 2018:
WWDC 2018 focused on new software features for iOS, macOS, tvOS, and watchOS. Major announcements included Group FaceTime with up to 32 people, new Animoji and Memoji features, performance improvements to iOS apps and cameras, expanded Siri capabilities, and new digital health tools like Screen Time. The conference also previewed new ARKit 2 and Core ML 2 features for developers. For macOS, Dark Mode, improved Finder functionality, and new apps were highlighted. Xcode 10 and new tools for machine learning with Core ML were also announced.
WWDC 2020 highlighted Apple's focus on improved user experience, privacy, and developer tools. Key announcements included major redesigns to iOS and iPadOS home screens, new privacy notifications and controls, expanded cross-device functionality, and tools to make app development easier across platforms. Apple also emphasized continued innovation with products like AirPods spatial audio and the Apple Pencil's new Scribble feature for iPad. The updates position Apple platforms as increasingly integrated while maintaining a strong emphasis on privacy.
SoftKinetic is an independent company founded in 2007 that provides end-to-end natural gesture solutions. It offers depth cameras, middleware for whole body and hand tracking, and a software development kit to help developers create gesture-based applications. SoftKinetic's solutions can be used in areas like digital home media, exercise/training, automotive, and in-flight entertainment.
This document discusses incorporating haptic feedback, or touch feedback, into mobile applications. It begins with an agenda for the topics to be covered, including what haptics are, best design practices, hardware and software, and case studies. The document then discusses Immersion Corporation as the leading company in haptics technology, how to design touch feedback to improve usability, realism and emotion in user experiences. It provides examples and demos of haptic effects and encourages developers to use the Immersion Haptic Development Platform for Android to easily add haptic feedback to games and apps.
Profound Logic is a company that specializes in modernizing RPG applications on IBM i systems. Their flagship product, Profound UI, allows customers to convert green screen RPG applications into dynamic, graphical web applications without modifying source code. Profound UI provides a visual designer, over 125 widgets, integration with IBM's RPG Open Access, and the ability to build rich internet applications. Profound Logic has over 1,000 customers including major companies like Walt Disney World and Sallie Mae.
This slide deck presents the concept of "richness+simplicity" as the holy grail of user interface design for mobile devices, and examines what "richness" and "simplicity" mean in that context.
Jure Sustersic Monetization through Ovi ServicesNokiaAppForum
The document discusses Nokia's Ovi services platform and store, which allows developers to build apps with integrated services and monetize their content. Key points include:
1) Ovi opens Nokia's services to developers and uses the Ovi Store as the primary channel for third-party apps and content.
2) Ovi Store combines Nokia's content services and partnerships into a unified storefront accessible across many Nokia devices.
3) Developers can publish content through a self-service tool and monetize through Ovi, receiving a 70% revenue share of sales.
The document discusses using haptics in Android games to increase engagement and profits. It introduces Immersion's haptic development platform, which includes a library of pre-made haptic effects, a universal haptic layer (UHL) for consistent playback, and a design tool for custom effects. Developers are encouraged to add haptics to their apps and participate in Immersion's "Zap Your App" campaign for promotional opportunities.
Enhancing the User Experience Through the Sense of TouchFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
1) The document discusses Nokia's strategy for their app store and developer ecosystem around Qt and Symbian. It highlights the large scale and growth of Nokia's app store and installed base across many countries and languages.
2) It promotes Qt as a way for developers to more easily create rich apps for Symbian with less code due to Qt's APIs and Qt Quick for fluid UIs.
3) The document outlines Nokia's plans to continue expanding Qt's capabilities and tooling for developers with upcoming releases that will include additional APIs and components.
This document summarizes a presentation on research into mobile location service design based on the Android platform. The presentation covered an introduction to Android architecture and applications, how to get a device's current location using Android APIs, designing location-based mobile services using Google Maps and displaying points of interest, and concluded that Android is a good platform for building flexible location-based mobile applications.
The document discusses gaming on televisions and introduces PlayJam, a company that provides a one-stop solution for publishing and monetizing games on smart TVs. PlayJam's SDK allows developers to enhance games with social features, monetize games through various billing models and advertising, promote games through global distribution and platforms, and analyze player behavior. The document argues that the market for TV gaming is large and growing as more TVs become connected to the internet.
The document discusses mobile software trends, including the history and convergence of mobile operating systems like Android, iOS, and Windows Phone. It summarizes key points about each platform and how the industry is shifting as mobile devices take on more traditional computer functions through powerful processors and "screen + experience" designs. The rise of virtualization technologies and cloud-based services are changing how mobile software is developed and delivered across a variety of devices.
my students use ideas from my class on business models to develop a business model for the LEAP, a new user interface for electronic systems. Users can interact with electronic products by moving their hands and the LEAP system recognizes and interprets the gestures. These slides discuss the value propositions for various customer segments including video games, robotics, and 3D modeling. Also discussed are the methods of value capture and strategic control for the LEAP.
The Game Agency (TGA) is an award-winning interactive entertainment firm. They create, produce, market and distribute video games and other interactive content to engage audiences for their clients. TGA has worked with major brands across many industries to develop games, virtual experiences, and social media promotions that increase awareness, drive behavior change, or provide marketing value for their clients. Their goal is to maximize the reach and impact of interactive content.
The document discusses SensActions, an Android application that uses various sensors on a device to perform different functions without using the touchscreen. It can lock/unlock a device using the proximity sensor, change music tracks with shakes, and use the camera flash as a torch. The purpose is to allow users to interact with their smartphone in a convenient and smarter way. It provides widgets, help screens, and uninstall instructions. The document also covers the system architecture, including the Linux kernel, Dalvik virtual machine, libraries, and application framework.
This document provides an introduction and overview for developers about Layar, an augmented reality platform. It describes Layar as an open platform that allows third-party developers to create and publish digital "layers" of information that are displayed through the Layar mobile application. The document outlines how developers can get started by creating a developer account, developing a layer definition, and setting up a layer service to deliver location-based content to the Layar app. It also provides details on developer support resources and testing tools available.
Importance Of The Maemo Community Randall ArnoldAshley Walker
The document discusses the Maemo community and development experience for mobile developers. It provides an overview of the history and growth of the Maemo community from small beginnings in 2005 focused on "hacking" to a larger, more organized community today that demands more support from Nokia. It describes improvements in the relationship between Nokia's corporate interests and the Maemo developer community, including Nokia supporting "hacker editions" of operating systems. The document outlines the current ideal dynamics and provides examples of positive changes in 2009 like Nokia sponsoring summit attendees and presenting a general roadmap. It also describes the development options and processes for the Maemo platform.
Qualcomm: дифференциация мобильных приложений с помощью ПО и технологийLeonid Bogolubov
This document discusses Qualcomm's software tools that can help developers differentiate their mobile apps. It outlines tools like Vuforia for augmented reality, AllJoyn for peer-to-peer connectivity between devices, and Snapdragon SDK for advanced image processing, audio/video, and graphics. The document promotes Qualcomm's tools for creating immersive experiences across gaming, advertising, education and more. It directs developers to Qualcomm's website for resources to accelerate development of next-generation mobile content.
The document discusses mobile web technology and trends, mobile operating systems, and mobile applications and development. It provides an overview of the mobile web, how it differs from traditional web access, and current issues like interoperability and usability. It then describes the purpose of mobile operating systems and lists some examples. Finally, it outlines different categories of mobile apps and tools for mobile application development.
Visiware leading the 2nd screen revolution - nex tv mexico-1.1Frédéric Arquier
This document discusses the second screen revolution and Visiware's role in leading it. It notes that in 2013 connected devices outnumbered humans and viewers are increasingly looking to second screens while watching TV. Visiware provides a leading second screen platform that delivers and controls TV everywhere experiences, empowers convergent TV, and captures viewer engagement across devices. It has over 1,400 shows, reaches 25 networks in 20 countries, and has 30 million apps. Visiware also enables dynamic content enrichment, social integration, and practical tools like remote control and recordings. Additionally, it allows for synchronized advertising across screens in a new rich format to boost campaigns.
The document discusses Qualcomm's software tools ecosystem for app developers, including augmented reality tools (Vuforia), peer-to-peer networking (AllJoyn), surround sound audio processing (Fluence), computer vision (FastCV), and facial processing. It promotes Qualcomm's Snapdragon SDK for advanced image processing, graphics, sensors, and location services. The document encourages developers to use these tools to create differentiated mobile apps and unlock new user experiences across devices.
This summary provides an overview of the key announcements and new features from WWDC 2018:
WWDC 2018 focused on new software features for iOS, macOS, tvOS, and watchOS. Major announcements included Group FaceTime with up to 32 people, new Animoji and Memoji features, performance improvements to iOS apps and cameras, expanded Siri capabilities, and new digital health tools like Screen Time. The conference also previewed new ARKit 2 and Core ML 2 features for developers. For macOS, Dark Mode, improved Finder functionality, and new apps were highlighted. Xcode 10 and new tools for machine learning with Core ML were also announced.
WWDC 2020 highlighted Apple's focus on improved user experience, privacy, and developer tools. Key announcements included major redesigns to iOS and iPadOS home screens, new privacy notifications and controls, expanded cross-device functionality, and tools to make app development easier across platforms. Apple also emphasized continued innovation with products like AirPods spatial audio and the Apple Pencil's new Scribble feature for iPad. The updates position Apple platforms as increasingly integrated while maintaining a strong emphasis on privacy.
SoftKinetic is an independent company founded in 2007 that provides end-to-end natural gesture solutions. It offers depth cameras, middleware for whole body and hand tracking, and a software development kit to help developers create gesture-based applications. SoftKinetic's solutions can be used in areas like digital home media, exercise/training, automotive, and in-flight entertainment.
This document discusses incorporating haptic feedback, or touch feedback, into mobile applications. It begins with an agenda for the topics to be covered, including what haptics are, best design practices, hardware and software, and case studies. The document then discusses Immersion Corporation as the leading company in haptics technology, how to design touch feedback to improve usability, realism and emotion in user experiences. It provides examples and demos of haptic effects and encourages developers to use the Immersion Haptic Development Platform for Android to easily add haptic feedback to games and apps.
Profound Logic is a company that specializes in modernizing RPG applications on IBM i systems. Their flagship product, Profound UI, allows customers to convert green screen RPG applications into dynamic, graphical web applications without modifying source code. Profound UI provides a visual designer, over 125 widgets, integration with IBM's RPG Open Access, and the ability to build rich internet applications. Profound Logic has over 1,000 customers including major companies like Walt Disney World and Sallie Mae.
This slide deck presents the concept of "richness+simplicity" as the holy grail of user interface design for mobile devices, and examines what "richness" and "simplicity" mean in that context.
Jure Sustersic Monetization through Ovi ServicesNokiaAppForum
The document discusses Nokia's Ovi services platform and store, which allows developers to build apps with integrated services and monetize their content. Key points include:
1) Ovi opens Nokia's services to developers and uses the Ovi Store as the primary channel for third-party apps and content.
2) Ovi Store combines Nokia's content services and partnerships into a unified storefront accessible across many Nokia devices.
3) Developers can publish content through a self-service tool and monetize through Ovi, receiving a 70% revenue share of sales.
The document discusses using haptics in Android games to increase engagement and profits. It introduces Immersion's haptic development platform, which includes a library of pre-made haptic effects, a universal haptic layer (UHL) for consistent playback, and a design tool for custom effects. Developers are encouraged to add haptics to their apps and participate in Immersion's "Zap Your App" campaign for promotional opportunities.
Enhancing the User Experience Through the Sense of TouchFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
The touch screen technology is widely used in PDA, smart phone, PMP, ATM, information kiosk and many other types of equipment in industrial, medical and commercial environment. Actually the technology enabling these devices is not new, since it was invented by Dr. Samuel C. Hurst in 1971. But it becomes hotter after the release of popular iPhone and iPod touch. With new patents filed for the touch screen technology, Apple brings a new wave to this mature segment and more companies are involved in this revolution with improved interactive UI, ICs, assembly modules and software components.
Microsoft Hololens is the technology that combines the VR with the real world. The company claims that this so-called computer over the head, HoloLens can process TBs of data per second which is insanely huge number. This technology has a lot many application which can not be explained simply as such.
Now, the time is not very far when the world will be more like the sci-fi movie.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AugmentedWorldExpo
Superb Reality develops gesture control and hand tracking software using computer vision and machine learning techniques. Their software solution can be used for augmented, virtual, and mixed reality applications on devices like smartphones, glasses, and automotive without needing specialized hardware. It allows for intuitive cursor control, navigation instructions, and social multi-player AR experiences using natural hand gestures recognized by standard RGB cameras. The company was founded in 2015 and its experienced team has won several awards for their innovative software-only solution.
The document discusses Kinect and 3D motion sensing technology. It introduces the Kinect sensor device, the PrimeSense technology behind it, and the OpenNI and NITE libraries for developing applications using depth sensor data. It provides details on the Kinect sensor components and how it measures depth, and describes the various software options for Kinect development including OpenNI, OpenKinect, and Microsoft's Kinect SDK. It also summarizes the PrimeSense technology, OpenNI architecture and nodes, and NITE middleware for gesture and skeleton tracking.
The Future of Human Machine Interfaces (HMI)Daniel Zahler
Perspectives on Human-Machine Interfaces (HMI) from leading technology corporations and researchers. Includes virtual reality, augmented reality, and artificial intelligence.
Natural User Interface Microsoft Kinect and Surface ComputingYuvaraj Ilangovan
The document discusses natural user interfaces (NUI) and provides an overview and agenda for NUI application development using Microsoft Kinect and Surface technologies. It describes the capabilities and components of Kinect and Surface, including gesture recognition, speech recognition, face tracking, touch interaction and multi-user support. Examples are given of business opportunities for these technologies in areas like retail, healthcare, education and more. A case study is presented on developing a touch-free Kinect banking application.
We recently ran an agency briefing session on interactive technology; the underlying theme of the presentation was the emergence of natural user interface or NUI.
This document summarizes the user innovation around the Microsoft Kinect gaming sensor. In 3 sentences:
A hacker freed the Kinect hardware from the Xbox in 2010, allowing open access and development of open source software. This led Microsoft to release a software development kit and change their strategy to embrace the user innovation around potential applications like robotics, navigation, and virtual reality. The Kinect is now used widely both by individuals and commercially, with over 20 million units sold and entrepreneurial opportunities emerging in various fields that utilize its 3D sensing capabilities.
The document discusses the emergence of "The Second Web" which will converge all media across all networks, devices, languages, and formats. It will be accessible through intuitive interfaces like gesture and voice recognition, adapting content seamlessly to each user's personal environment. This new web aims to work like the real world by responding to human senses and behaviors through sensors, location awareness, and interactive experiences. It will be a globally connected, real-time network where the web is fully integrated into daily life.
With the ability to interact with three-dimensional holograms in our real world, we will have a new medium to express our creativity, a more efficient way to teach and learn, and a more effective way to visualize our work and share our ideas with others. There isn’t a screen to touch or a mouse to click, Use gestures to create, shape, and size holograms. Use our eyes to navigate and explore. Use our voice to communicate with your apps. Microsoft HoloLens understands user’s movements, vision, and voice, enabling you to interact with content and information in the most natural way possible. Microsoft HoloLens understands user’s movements, vision, and voice, enabling you to interact with content and information in the most natural way possible. Microsoft HoloLens brings forth a powerful new holographic platform. As holograms, your digital content will be as real as physical objects in the room.
Microsoft HoloLens features see-through, holographic, high-definition lenses and spatial sound so you can see and hear holograms in the world around you. Complete with advanced sensors and a new Holographic Processing Unit (HPU) that understands the world around you, Microsoft HoloLens is able to run without any wires while processing terabytes of data from the sensors in real-time. Microsoft HoloLens can be used to shape holograms to fine-tune a design, interact with them to learn something new. When you share your ideas, show and tell from multiple perspectives. Microsoft HoloLens allows you to pin holograms in your physical environment and provides a new way to see your world.
From Desktop to Mobile: Application Functionality for Small ScreensJoseph Labrecque
This document discusses translating desktop application functionality to mobile applications. It covers initial choices like platform and frameworks. Key differences between desktop and mobile like screen size, touch interfaces, and hardware are reviewed. The document outlines steps for adapting existing functionality through distillation and experimentation. It also discusses development, testing, and distribution considerations. The example mobile application described is CourseMedia Mobile, which allows accessing course materials on mobile.
Shane shares how in the Internet of Everything (IoE), devices, systems and services connect in simple, transparent ways and interact seamlessly among devices across brands and sectors. He will discuss AllJoyn™, the open source project which was initially developed by Qualcomm Innovation Center, Inc. and is now hosted by the AllSeen Alliance, a nonprofit consortium including some of the world’s leading, consumer electronics manufacturers, home appliances manufacturers.
Struggling to understand the differences between competing touch technologies? Decoding Touch Technology is an insider's guide to the top ten touch screen technologies in the market today. Written by industry leader, Touch International, this guide answers questions like "why should I choose this technology?" and "how does it work?".
Getting started with unity and AR/VR for the .net developer - DDD North 2020Davide Zordan
This document discusses developing augmented and virtual reality applications. It defines mixed reality and explains why it is an emerging platform. It outlines tools like Unity and Unreal for building AR/VR experiences. It demonstrates VR interactions, locomotion, and adding voice commands. It provides tips for performance and targeting multiple headsets. It also covers hand tracking and developing for HoloLens. The key takeaway is to design for immersion, test on target devices, and leverage cloud services.
MicroVision is developing pico projection solutions using its proprietary laser beam scanning technology. It aims to commercialize a direct green laser pico projector engine by 2012 that will be simpler to manufacture than current synthetic green laser solutions. MicroVision is working with partners to bring pico projector products to market in areas like automotive head-up displays, gaming, and personal displays while simplifying its operations to reduce costs and cash burn. It believes its technology and intellectual property portfolio position it for success as the pico projector and mobile device markets continue to grow.
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Similar to WIP Back to School Webinars - Creating Your Own Haptic Effects (20)
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18. Adding MOTIV Haptics to an Android application
SDK and Studio available at: www.immersion.com/MOTIVsdk
MOTIV Bridge: https://market.android.com/details?id=com.immersion.designerbridge
31. Play Effect
Play a haptic effect from the IVT
device.playIVTEffect(ivt, myeffects.Periodic);
Once the Device and IVTBuffer objects are created and
initialized, you can play the actual effect by using the
playIVTEffect() method.
Since one IVTBuffer may contain many effects, an effect
index is used to identify the one you wish to play.
In the exported Java code, the effect indices are stored
as constants. You determine the names of the effects by
looking at the Java code.
32. Stop Effect
• Stop the haptic effect from the IVT.
device.stopAllPlayingEffects();
Close the Device Object
device.close();
The Device must be closed after it has been used to play
and stop the haptic effects. This ensures that there are no
resource leaks in the application. 32
33. In a nutshell, that‟s it!
If you can handle the setting up your Eclipse
environment and understand the last five slides…
Then you should be able to add your cool custom
MOTIV Studio effects to your applications.
But let‟s review the steps within the Eclipse environment
itself through the simple Airplane Crash demo application
just to make sure you understand.
33
36. Additional Resources
http://www.immersion.com/MOTIVsdk
Developer guide
http://www.immersion.com/MOTIVguide
Reference doc
http://www.immersion.com/MOTIVref
Sample code
http://www.immersion.com/MOTIVcode
Forum
http://www.immersion.com/MOTIVforum
MOTIV Studio (Only for advanced custom effect design)
http://www.immersion.com/MOTIVsdk
37. Immersion‟s Got Apps Campaign
Immersion Building a Wall of Haptic Apps for Mobile World
Congress (MWC „12) in Barcelona, Spain.
– Show us your apps using the Immersion MOTIV UHL SDK and
add “Integrated with Immersion MOTIV Haptic Effects” to
your description page
– Launch in Android Market or any other Android app store
– If your app is compelling, we‟ll help you promote it and demo
it at Mobile World Congress – Feb 2012 and other tradeshows
– AND drive connection to our OEM / Carrier partners
Contact us at MOTIVdev@immersion.com to participate 37
Immersion provides Android developers with a Universal Haptic Layer (UHL) that includes a library of 124 prebuilt haptic effects. You can also use Immersion’s MOTIV Studio to easily create your own custom haptic effects. MOTIV Studio works in tandem with MOTIV Bridge to allow you to test effects on an Android device.
Switch to MOTIV Studio and create effects for export, referencing the sound files too in Timelines.
Switch over to Eclipse to run through the actual steps in the code.
Immersion is looking to build a wall of devices as well as a wall of applications for Mobile World Congress. We would like to add more application demos to our devices as well as showcase to our OEM partners for potential bundling opportunities. We are getting more and more demand for haptic applications in the market place and from our partners. Developers can contact us through the MOTIVdev@immersion.com if they have a cool Haptic app to tell us about.
These are some but not all the various activities and co-marketing efforts Immersion is willing to invest in compelling applications. We make a lot of effort to showcase new and exciting applications from developers.