Gesture Technology
      Retail 2.0
Agenda

1.   Gesture Recognition Technology

2.   Scope: Applications in Retailing (Retail 2.0)

3.   Potential Applications

4.   Challenges




                                              1
1   Gesture Recognition Technology


                 interface
1   Gesture Recognition Technology


      Gesture Recognition Technology is a category of
      Perceptual interface

      It combines kinesics (study of gestures) and
      computing, to create a digital environment that is
      seemingly driven by logical instinct human
      motions
1   Gesture Recognition Technology
                               Gesture Recognition:
                               Remote Based
1   Gesture Recognition Technology

               Gesture Recognition:
               Touch Based




                                      2
2   Scope: Applications in Retailing


    1. Retail Advertising




    1. Market/Product Research
2   Scope: Applications in Retailing


    1. Retail Advertising
    • Sales Techniques in Retailing: […] One way to
      do this is to hire a merchandising solutions
      company to design custom store displays that
      will attract more customers in […]
    • "The goal is to create an advertisement that
      people want to see or interact with, instead of
      avoid (Cohen 2005)"
                    Keyword: INTERACT
2   Scope: Applications in Retailing
         Remember the birth of Web 2.0?
2   Scope: Applications in Retailing
2   Scope: Applications in Retailing




                    Video link
2       Scope: Applications in Retailing

                                             Viewer
    Case Study of Reactrix (by Arbitron) :
                                             Participant

                                             Passerby

                                             Unaided recall

                                             Aided recall

                                             Ad recall retention
2   Scope: Applications in Retailing
    •   At least 50% of the consumers were able to
        remember70% of the advertised brands

    •   Most consumers were able to remember the
        same number of advertisers’ brands
        unaided, even after 24 to 72 hours

    •   Half of the consumers standing within a
        distance of 6 to 8 feet of the display are
        interacting or looking at the display

    •   As half of the consumers were captured by the
        Reactrix display, only 13% observed the plasma
        screens and 4% the posters

    •   Two-thirds of consumers told family or friends
        about the Reactrix display and 63% of
        consumers planned to speak about their
        experience
2       Scope: Applications in Retailing


    • Consumer Retention Rate

    •   Brand Impact, Viral
        Marketing, Word of Mouth

    • Superior Visibility
2   Scope: Applications in Retailing


    2. Market/Product Research

    Process:
        1. Record Data of Interactive Experiences
        2. Get Consumer Preferences
        3. Guide R&D and Marketing based on Data
2   Scope: Applications in Retailing




                    Video link




                                       3
3   Potential Applications


    Emotion Recognition using Facial Expression


    1. Observing Consumer Behaviour in Retail


    1. Observing Internet User Behaviour
3   Potential Applications
                             Record
                             Emotions
                             Data:

                             Useful tool for
                             Consumer
                             Behavior
                             Observation
3   Potential Applications
                             Record
                             Emotions
                             Data:

                             Useful for
                             emotions
                             and
                             reactions
                             observation
                             of users
                             (Opt-in)




                                    3
4   Challenges: Basic

    Feasibility:               COST:

    •   Accuracy               •   High Development
    •   Precision                  Cost
    •   Visual Noise           •   Need for customization
    •   Software Recognition   •   Need for coordination
4   Challenges

              WOW Effect Expiration Date:

                      --/--/2020 ?




           Benefits Quantification

           Is it accurate despite high range of
           customization ?
Flat Screen Example
4   Challenges

              WOW Effect Expiration Date:

                      --/--/2020 ?




           Benefits Quantification

           Is it accurate despite high range of
           customization ?
Feel free to ask
Questions? Need More Information?
                       Remember:

                       Gesture Recognition
                       Interactive Experience
                       Better Retail Advertising
                       Better Market Research

Gesture recognition 2

  • 1.
  • 2.
    Agenda 1. Gesture Recognition Technology 2. Scope: Applications in Retailing (Retail 2.0) 3. Potential Applications 4. Challenges 1
  • 3.
    1 Gesture Recognition Technology interface
  • 4.
    1 Gesture Recognition Technology Gesture Recognition Technology is a category of Perceptual interface It combines kinesics (study of gestures) and computing, to create a digital environment that is seemingly driven by logical instinct human motions
  • 5.
    1 Gesture Recognition Technology Gesture Recognition: Remote Based
  • 6.
    1 Gesture Recognition Technology Gesture Recognition: Touch Based 2
  • 7.
    2 Scope: Applications in Retailing 1. Retail Advertising 1. Market/Product Research
  • 8.
    2 Scope: Applications in Retailing 1. Retail Advertising • Sales Techniques in Retailing: […] One way to do this is to hire a merchandising solutions company to design custom store displays that will attract more customers in […] • "The goal is to create an advertisement that people want to see or interact with, instead of avoid (Cohen 2005)" Keyword: INTERACT
  • 9.
    2 Scope: Applications in Retailing Remember the birth of Web 2.0?
  • 10.
    2 Scope: Applications in Retailing
  • 11.
    2 Scope: Applications in Retailing Video link
  • 12.
    2 Scope: Applications in Retailing Viewer Case Study of Reactrix (by Arbitron) : Participant Passerby Unaided recall Aided recall Ad recall retention
  • 13.
    2 Scope: Applications in Retailing • At least 50% of the consumers were able to remember70% of the advertised brands • Most consumers were able to remember the same number of advertisers’ brands unaided, even after 24 to 72 hours • Half of the consumers standing within a distance of 6 to 8 feet of the display are interacting or looking at the display • As half of the consumers were captured by the Reactrix display, only 13% observed the plasma screens and 4% the posters • Two-thirds of consumers told family or friends about the Reactrix display and 63% of consumers planned to speak about their experience
  • 14.
    2 Scope: Applications in Retailing • Consumer Retention Rate • Brand Impact, Viral Marketing, Word of Mouth • Superior Visibility
  • 15.
    2 Scope: Applications in Retailing 2. Market/Product Research Process: 1. Record Data of Interactive Experiences 2. Get Consumer Preferences 3. Guide R&D and Marketing based on Data
  • 16.
    2 Scope: Applications in Retailing Video link 3
  • 17.
    3 Potential Applications Emotion Recognition using Facial Expression 1. Observing Consumer Behaviour in Retail 1. Observing Internet User Behaviour
  • 18.
    3 Potential Applications Record Emotions Data: Useful tool for Consumer Behavior Observation
  • 19.
    3 Potential Applications Record Emotions Data: Useful for emotions and reactions observation of users (Opt-in) 3
  • 20.
    4 Challenges: Basic Feasibility: COST: • Accuracy • High Development • Precision Cost • Visual Noise • Need for customization • Software Recognition • Need for coordination
  • 21.
    4 Challenges WOW Effect Expiration Date: --/--/2020 ? Benefits Quantification Is it accurate despite high range of customization ?
  • 22.
  • 23.
    4 Challenges WOW Effect Expiration Date: --/--/2020 ? Benefits Quantification Is it accurate despite high range of customization ?
  • 24.
    Feel free toask Questions? Need More Information? Remember: Gesture Recognition Interactive Experience Better Retail Advertising Better Market Research